You want your players to learn the game and be part of the gameplay, not use Baby Mode because they won't put the effort. Nevermind that God Mode already existed with the Debug console.
Making it part of the difficulty selection menu is like rendering more than half of the game pointless because the gameplay part is now gone.
No, you want players to buy your game and enjoy the experience enough to buy other games you make. Adding hard core mode for the hard core players and easy mode for the casual players helps expand your potential audience. I really don't understand why it bothers you that other people might enjoy the game in a different way than you do.
Also because Baldur’s Gate is not only about gameplay either, like the Diablo games are. There’s a compelling story throughout the saga that can be enjoyed in itself, if one fancy to do only that. It’s something Story mode allows.
@Archaos And what about players that may be disabled? Maybe lack of manual dexterity makes just controlling the game hard. Maybe they a mood disorder, or hypersensitivity, or problems focusing that makes "learning the game" dificult if not impossible. Seriously, why does it matter so much to you how other people play their own game? Its not lazy or bad design, its inclusive. Your arguments come across as entitled and elitist.
This thread has gotten a little heated as of late folks. It's about expressing unpopular opinions, not changing them. Let's keep it light-hearted and continue on.
@sarevok57 Wouldn't EEKeep the character be easier?
As both games don't communicate at all it doesn't make sense to play BG1 if you just want to play BG2.
because if i EE keeper a character to that degree i never play them, they don't feel "legitimate", i need to start my character at level 1 in candlekeep, if i just boost them up to 161 000 XP and tome boost them, i lose interest in them right away
i guess im a weirdo but i need to *earn* my character's stats to continue on, i need to grow with them to stay invested or else i lose interest
I understand you as I also can't start a game from BG2 (the fact that I prefer BG1 helps a lot), but IMHO the Story Mode makes me feel like cheating and don't gives me the sensation that I deserved it.
I've used it only once and I could only get to Friendly Arm Inn before restarting the game due to some psychological-flawled-guilty-feeling lol.
Unpopular opinion: The best way to increase the challenge of Baldur's Gate isn't to increase the number of enemies and the amount of damage they do but to remove all potions, scrolls and wands from the game so your party has to rely on its own abilities to defeat its foes.
Unpopular opinion: The best way to increase the challenge of Baldur's Gate isn't to increase the number of enemies and the amount of damage they do but to remove all potions, scrolls and wands from the game so your party has to rely on its own abilities to defeat its foes.
That's what @Grond0 often does. I only use scrolls to memorise them, except for the green ones. I think a lot of people play similarly but just out of laziness, not to make the game harder, I certainly I do. I don't want to spend my time wading through containers.
Unpopular opinion: The best way to increase the challenge of Baldur's Gate isn't to increase the number of enemies and the amount of damage they do but to remove all potions, scrolls and wands from the game so your party has to rely on its own abilities to defeat its foes.
Add more varied enemy types as well. Have them use tactics and abilities that compliment each other.
For me, the chart would fail to account for me just giving up on looting lots of things from enemies in later stages of the game, when I know I won't use them, and also wouldn't use the gold they'd sell for. Definitely something that becomes a habit for me in TOB, where except for unique items or healing potions, I don't really bother looting much at that point. My equipment is generally good enough, and I'll have spells galore to compensate for whatever other potions or items may be lying around.
In my installation there are shops that sell wands with 200+ charges. That at least does give me something useful to use the gold for. It means that I will never have to recharge them again. That makes inventory control MUCH easier.
For me, the chart would fail to account for me just giving up on looting lots of things from enemies in later stages of the game, when I know I won't use them, and also wouldn't use the gold they'd sell for. Definitely something that becomes a habit for me in TOB, where except for unique items or healing potions, I don't really bother looting much at that point. My equipment is generally good enough, and I'll have spells galore to compensate for whatever other potions or items may be lying around.
but you need to see how much gold you can gain in ToB, Sendai's enclave alone has 100s of 1000s of gold pieces worth of stuff to pick up
i usually end up with around 1.5 million GP in ToB, and i believe my record is 2.1, should try and beat that one day.....
but you need to see how much gold you can gain in ToB, Sendai's enclave alone has 100s of 1000s of gold pieces worth of stuff to pick up
i usually end up with around 1.5 million GP in ToB, and i believe my record is 2.1, should try and beat that one day.....
Blech, Sendai shouldn't even exist. Didn't we fight enough drow and umber hulks and mind flayers and beholders in the last game?
heh apparently not, and plus the spiders, spiders everywhere, although i do enjoy sendai's enclave infinitely more than abizigal's, as i mentioned earlier in this thread
Well, speaking of Abazigal's dungeon, I may have said a bit of this somewhere before, but here goes: the most charitable interpretation of what the game designers were going for with that dungeon is that it's a ham-handed metacommentary on the nature of epic-level adventuring parties.
Which is to say, they were thinking something like, "LOL, you've got your own pocket dimension, can summon Planetars and Elemental Princes to your aid, but you forgot to bring rope or an empty potions flask with you into the dungeon! You're such a noob!"
It's honestly rather insulting that such mundane items as a rope and an empty flask are used as quest items in the dungeon, but that's still less of a slight on the writers than any of the alternative explanations I've come up with. I mean, when you gather up various liquids in the Illithid city during SOA, you're basically assumed to have empty flasks to put the brine or weird red liquid in, but for the breath potion, you need to remember to grab that one flask from the Werewyvern, or you'll be forced to go back for it! I mean, seriously, is there some reason you couldn't just chug a healing potion, and then use that to hold the breath potion? Pointless and stupid.
And lastly, there's the possibility that the writers did know better, but inserted that flask as a quest item anyways, which is lazy and the worst kind of padding imaginable.
...Sorry, I was stewing in those thoughts for a while. Needed to get them off my chest.
Siege of Dragonspear is the best game story wise. It bridges the two games in way we didn't even know we needed, creates character interaction that makes us emotional and nostalgic, has a very good story with great characters, a villain who isn't what she seems, plot twists and possibly the darkest ending to any game I've ever played.
I HATED Skie and I still felt the emotional weight and backlash of what happened to her. It was bone-chilling and I wouldn't wish that fate upon anybody fictional or otherwise. She probably suffered the worst fate of any character in the entire series, even giving Irenicus a run for his money in that department.
And It all makes Baldur's Gate II that much greater as a game, Irenicus is now even more twisted and evil than he was before, the player feels like even more of a pawn marching towards an inevitable conclusion and thus the pattern continues. Our choices were never really our own: Sarevok, Irenicus, Mellisan. We've been manipulated from the beginning.
It's also great gameplay wise with colorful and varied combat scenarios and a massive sidequest that even manages to tie into the story.
Today I have played BG for the first time in MONTHs. It's been only for 1 hour. It felt so strange to be able to find time to play, at least for 1 hour.
SCS Tarnesh casted Sleep on Imoen, she saved, Imoen and Charname went to the temple, Tarnesh ... left the FAI territory and later I found him next to the northern group of hobgoblins. Khalid and Jaheira ran in Horror, Imoen went sleeping this time, only Charname (a blade, 16-18-10-16-12-18) was left. 6 hp against SCS Tarnesh. Under Offensive Spin. Managed to gulp a healing position in-between 2 magic missiles. 2 lucky rolls. Tarnesh dead. Hobgoblins dead because Horror stopped, and Khalid managed to fight them in melee.
SO MUCH FUN.
Here's my unpopular opinion: enjoy and cherish the time you can play it. Later, if your work/study prevents playing, you'll be missing it SO MUCH. Evem after all these years, and hundreds of playthoughs.
Today I have played BG for the first time in MONTHs. It's been only for 1 hour. It felt so strange to be able to find time to play, at least for 1 hour.
SCS Tarnesh casted Sleep on Imoen, she saved, Imoen and Charname went to the temple, Tarnesh ... left the FAI territory and later I found him next to the northern group of hobgoblins. Khalid and Jaheira ran in Horror, Imoen went sleeping this time, only Charname (a blade, 16-18-10-16-12-18) was left. 6 hp against SCS Tarnesh. Under Offensive Spin. Managed to gulp a healing position in-between 2 magic missiles. 2 lucky rolls. Tarnesh dead. Hobgoblins dead because Horror stopped, and Khalid managed to fight them in melee.
SO MUCH FUN.
Here's my unpopular opinion: enjoy and cherish the time you can play it. Later, if your work/study prevents playing, you'll be missing it SO MUCH. Evem after all these years, and hundreds of playthoughs.
i actually just came back from a 7 month(?) or so hiatus from the BG series, and coming back feels great was having lots of fun with the cleric/mage i made ( with sprite/portrait and sound set of jon irenicus ) can't wait to get back home and finish that game off
Siege of Dragonspear is the best game story wise. It bridges the two games in way we didn't even know we needed, creates character interaction that makes us emotional and nostalgic, has a very good story with great characters, a villain who isn't what she seems, plot twists and possibly the darkest ending to any game I've ever played.
I HATED Skie and I still felt the emotional weight and backlash of what happened to her. It was bone-chilling and I wouldn't wish that fate upon anybody fictional or otherwise. She probably suffered the worst fate of any character in the entire series, even giving Irenicus a run for his money in that department.
And It all makes Baldur's Gate II that much greater as a game, Irenicus is now even more twisted and evil than he was before, the player feels like even more of a pawn marching towards an inevitable conclusion and thus the pattern continues. Our choices were never really our own: Sarevok, Irenicus, Mellisan. We've been manipulated from the beginning.
It's also great gameplay wise with colorful and varied combat scenarios and a massive sidequest that even manages to tie into the story.
Well, where do I start............
pauses....reads thread title...walks away mumbling "Unpopular Opinions, Unpopular Opinions" over and over again sotto voce....
@UnderstandMouseMagic That is why it is called the unpopular opinions thread, I know we have our disagreements on more than one opinion in Baldur's Gate but that doesn't mean we can't respect each other's differences.
I think we can all agree that Baldur's Gate is a great series in general though, right?
Unpopular opinion: the original Baldur's Gate doesn't stand the test of time. It's too clunky, unbalanced, primitive, and immersion-breaking to stand up to more recent titles.
@semiticgod I partially agree. Its clunky and primitive, but there is a lot of charm there. The oddball references, self aware characters, its very endearing.
Comments
like i suck at srpgs so the only way i could enjoy the newer shadowruns was cheating.
This thread has gotten a little heated as of late folks. It's about expressing unpopular opinions, not changing them.
Let's keep it light-hearted and continue on.
Thanks,
-Site Staff
i guess im a weirdo but i need to *earn* my character's stats to continue on, i need to grow with them to stay invested or else i lose interest
I've used it only once and I could only get to Friendly Arm Inn before restarting the game due to some psychological-flawled-guilty-feeling lol.
i usually end up with around 1.5 million GP in ToB, and i believe my record is 2.1, should try and beat that one day.....
Which is to say, they were thinking something like, "LOL, you've got your own pocket dimension, can summon Planetars and Elemental Princes to your aid, but you forgot to bring rope or an empty potions flask with you into the dungeon! You're such a noob!"
It's honestly rather insulting that such mundane items as a rope and an empty flask are used as quest items in the dungeon, but that's still less of a slight on the writers than any of the alternative explanations I've come up with. I mean, when you gather up various liquids in the Illithid city during SOA, you're basically assumed to have empty flasks to put the brine or weird red liquid in, but for the breath potion, you need to remember to grab that one flask from the Werewyvern, or you'll be forced to go back for it! I mean, seriously, is there some reason you couldn't just chug a healing potion, and then use that to hold the breath potion? Pointless and stupid.
And lastly, there's the possibility that the writers did know better, but inserted that flask as a quest item anyways, which is lazy and the worst kind of padding imaginable.
...Sorry, I was stewing in those thoughts for a while. Needed to get them off my chest.
I bet that wouldn't have worked either.
And It all makes Baldur's Gate II that much greater as a game, Irenicus is now even more twisted and evil than he was before, the player feels like even more of a pawn marching towards an inevitable conclusion and thus the pattern continues. Our choices were never really our own: Sarevok, Irenicus, Mellisan. We've been manipulated from the beginning.
It's also great gameplay wise with colorful and varied combat scenarios and a massive sidequest that even manages to tie into the story.
Today I have played BG for the first time in MONTHs. It's been only for 1 hour. It felt so strange to be able to find time to play, at least for 1 hour.
SCS Tarnesh casted Sleep on Imoen, she saved, Imoen and Charname went to the temple, Tarnesh ... left the FAI territory and later I found him next to the northern group of hobgoblins. Khalid and Jaheira ran in Horror, Imoen went sleeping this time, only Charname (a blade, 16-18-10-16-12-18) was left. 6 hp against SCS Tarnesh. Under Offensive Spin. Managed to gulp a healing position in-between 2 magic missiles. 2 lucky rolls. Tarnesh dead. Hobgoblins dead because Horror stopped, and Khalid managed to fight them in melee.
SO MUCH FUN.
Here's my unpopular opinion: enjoy and cherish the time you can play it. Later, if your work/study prevents playing, you'll be missing it SO MUCH. Evem after all these years, and hundreds of playthoughs.
Well, where do I start............
pauses....reads thread title...walks away mumbling "Unpopular Opinions, Unpopular Opinions" over and over again sotto voce....
That is why it is called the unpopular opinions thread, I know we have our disagreements on more than one opinion in Baldur's Gate but that doesn't mean we can't respect each other's differences.
I think we can all agree that Baldur's Gate is a great series in general though, right?
Unpopular opinion: the original Baldur's Gate doesn't stand the test of time. It's too clunky, unbalanced, primitive, and immersion-breaking to stand up to more recent titles.
As for my unpopular opinion:
BG1 is better than BG2 on a first playthrough.
And worse in every other playthrough.
God I hate replaying BG1.