44: Tired from a day of killing kobolds, the party beds down in an empty warehouse near the mines without an unknowable cosmic force preventing them from doing so.
48: The pyres in Athkatla's government district are tidied away due to disuse.
49: Multiple people volunteer helpful information about the location where Imoen has been held, and offer you the contact information of a reliable boat rental.
50: CHARNAME and co stop off at a merchant and buy some fish and fruit, a few fine works of art, and some kitchenware.
42: CHARNAME accepts a reward under the name of Greywolf, and is never discovered because they killed Greywolf several days ago out in the wilderness and the captain is not a psychic.
43: Knowing the risks of sleeping out in the wild, the party take turns keeping watch, and as such avoid a nasty confrontation in the middle of the night.
(1) Agreed!
(2) Isn't keeping watch why the party always is in full gear and ready to fight when the enemies come?
42: CHARNAME accepts a reward under the name of Greywolf, and is never discovered because they killed Greywolf several days ago out in the wilderness and the captain is not a psychic.
43: Knowing the risks of sleeping out in the wild, the party take turns keeping watch, and as such avoid a nasty confrontation in the middle of the night.
(1) Agreed!
(2) Isn't keeping watch why the party always is in full gear and ready to fight when the enemies come?
Tell that to Jaheira's bandit buddies... Unless Jaheira was keeping watch and just rolled a dozen 1s.
49: Multiple people volunteer helpful information about the location where Imoen has been held, and offer you the contact information of a reliable boat rental.
51. As the person most responsible for preventing the war with Baldur's Gate and saving the North Amnian iron industry, Charname appeals to the proper authorities to effect Imoen's release.
(Granted, it might not have worked, but it never even seems to occur to anyone, including Keldorn and Anomen.)
52: instead of using their incredibly organized efficiency to arrest Charname and co two seconds after they steal 3gp from a local fishwife, the local authorities effectively interrogate three willing witnesses to obtain one piece of evidence that leads them to the only murderer in the city that would posses elephant hide. They also arrest him with a substantial force, because he is potentially a psychopath without scruples, instead of going it alone, because "I have a badge and a sword and some questions."
53. After sleeping in rusty full plate for the umpteenth night in a row, Charname wakes up with a crick in his neck.
54. Keldorn acts like an honorable, caring, loving paladin instead of a fanatic, violent racist who abandons his family for fame.
55. Minsc attacks someone other than Charname for not helping him trudge accross heck-and-gone to rescue some woman that they don't know. Gets arrested and can't join charname's party.
56. Charname and co are not repeatedly struck by lightning because the odds of getting struck even once are around 300000:1.
57. Monsters beyond Charname's field of view notice their comrades being struck down by arrows coming out of the darkness and either run or attack, instead of standing there waiting for the fatal shaft.
58. The courtesans actually perceive that Charname might have some money.
64. After finding a colony of huge spiders in the cloak wood forest, CHARNAME throws a fireball and starts a forest fire, decimating the Wyvern and Ettin populations. By chance it burns down a wooden stockade harbouring the last working iron mine, allowing the flaming fist to March in unopposed...
69. Being late at night, and with bandits roaming the countryside, Bentley decides to ring the bell and close the bar early.
70. CHARNAME discovers a Fly spell scroll and, instead of zipping around dropping fireballs on the local monster population, decides to sit a while on top of the friendly arm inn, there he discovers what the roof looks like in all its glory.
75. Gold actually weighs something instead of automatically transferring itself to an invisible bank account in the sky.
78. Characters use their gold to buy gems and jewelry because they're lighter and easier to carry than the coins, instead of selling them off to free up inventory slots.*
79. A suit of armor takes up more space than a diamond.
*Ever since I first played BG, it's always struck me as funny that the whole jewelry/gold pieces thing is the exact opposite of what we used to do in PnP.
80. A thief, no matter how skilled, finds it impossible to steal the armor worn, weapon wielded or a piece of jewelry worn by a random guard.
81. A thief, no matter how skilled, finds it extremely unlikely to successfully steal something from a shop where he is the only customer and is constantly surrounded by a few guards, the shopkeeper and his assistant.
82. Whilst taunting the caged CHARNAME in his underground sewer chateau, Jon Irenicus is stabbed in the back by one of the invading Shadow Thieves and dies. "It is time for more... exp*CHUNK!*"
83. A notorious assassin wearing a armor made of human flesh rumored to be the spawn of murder itself(charname), a bloodthirsty half-orc blackguard known as "The Wedding Crasher"(Dorn), a drow cleric(Viconia) with a giant spider(Kitthix) and a thiefling(Haer'Dalis) marches in to the Council of Six building unannounced, spell-buffed, with weapons drawn, accompanied by a slew of summoned monsters, are stopped by security because they seem suspicious.
87. The heroes land in a trap or prison where the bad guys didn't leave them a convenient means of escape and survival.
88. Sarevok sends the most effective assassins after Charname straight away and kills him/her outside the Friendly Arm Inn, instead of incrementally stronger assassins that provide a reasonable challenge, but are ultimately defeated by our increasingly competent and well armed hero and friends.
Comments
The Armoured Figure looks like he's taken a lot of pins in the knee.
46. Guards appear at a house where someone has noticed stealing in any case, even if you have managed to flee in 5 seconds.
49: Multiple people volunteer helpful information about the location where Imoen has been held, and offer you the contact information of a reliable boat rental.
50: CHARNAME and co stop off at a merchant and buy some fish and fruit, a few fine works of art, and some kitchenware.
(2) Isn't keeping watch why the party always is in full gear and ready to fight when the enemies come?
(Granted, it might not have worked, but it never even seems to occur to anyone, including Keldorn and Anomen.)
53. After sleeping in rusty full plate for the umpteenth night in a row, Charname wakes up with a crick in his neck.
54. Keldorn acts like an honorable, caring, loving paladin instead of a fanatic, violent racist who abandons his family for fame.
55. Minsc attacks someone other than Charname for not helping him trudge accross heck-and-gone to rescue some woman that they don't know. Gets arrested and can't join charname's party.
57. Monsters beyond Charname's field of view notice their comrades being struck down by arrows coming out of the darkness and either run or attack, instead of standing there waiting for the fatal shaft.
58. The courtesans actually perceive that Charname might have some money.
60. When Charname stands on a hill, he can see farther.
62. Deaf creatures also get slightly reduced vision range, eliminating their vision altogether if they are both blind and deaf.
67. Charname arrives at Thalantyr's High Hedge in hopes of buying some rare magical items, but Thalantyr has been robbed blind by Permidion Stark.
70. CHARNAME discovers a Fly spell scroll and, instead of zipping around dropping fireballs on the local monster population, decides to sit a while on top of the friendly arm inn, there he discovers what the roof looks like in all its glory.
73. People in Candlekeep notice Tethtoril is a demi-god, and should probably solve the world's problems on his own.
75. Gold actually weighs something instead of automatically transferring itself to an invisible bank account in the sky.
76. Words, not swords.
79. A suit of armor takes up more space than a diamond.
81. A thief, no matter how skilled, finds it extremely unlikely to successfully steal something from a shop where he is the only customer and is constantly surrounded by a few guards, the shopkeeper and his assistant.
85. A barbarian picks up a fully buffed high level mage and throws him down a flight of stairs. The mage passes out.
86. A dragon lands on a party of adventurers, they all die instantly.
88. Sarevok sends the most effective assassins after Charname straight away and kills him/her outside the Friendly Arm Inn, instead of incrementally stronger assassins that provide a reasonable challenge, but are ultimately defeated by our increasingly competent and well armed hero and friends.