And, I'm guessing you will be waiting a long time for Apple to open up iOS apps to modding.
The situation is completely stupid. Why can we email ourselves .gam/.sav files, but not .tlk/.itm/.spl?? Why can't the app recognize such files and route them to the right place?
I have a "briefcase" app that you can load up with files of many arbitrary types - .pdf, .docx, etc. - and it can actually perform operations on those files, to read and edit them. Dropbox and a host of other apps can do the same thing. As long as it's happening in the App's sandbox, what's the risk? Why are these apps unable to have the same privileges?
Grumble, sigh.
@subtledoctor - Looks like I may be wrong! The Beamdog site has downloadable .pstoverride files. Perhaps this functionality will come to the other EEs on iOS?
When I started beta-testing and found out what the project was, suddenly a couple of things made sense to me. (Note: this is all speculation.)
1. The total overhaul of the underlying UI code for SoD. I'm sure it made the UI developers' lives easier when working on SoD, but it always seemed to me to be overkill. The SoD UI wasn't that different, but if they were also gearing up to build the PST UI, then the effort is much more worth it.
2. The freeze of the updates on all the other games. This is what should have told us that the next project was going to be an IE game. Of course they wouldn't want to be putting out updates to the BG version of their IE engine while they're busy overhauling it to run PST. If they were working on a new engine, they probably would have a few IE developers who could still put out patches.
well if it is just a ui update. and i'm saying ui update nicely as it just seems to be just putting the wheel menu buttons on tool bar.
and seems to be not adding much. i might pass on this. as unlike the baldurs gate ee where it preety much replaced the originals. there is nothing really screaming at me to get this as i have the original already.
I just got home from work, and for some reason let myself start reading the YouTube comments again...
I can already tell people are going to be giving this game bad reviews based solely on their uneducated opinions of Beamdog.
I'm going to assume this game is going to be great, because PST is so highly praised, and this is simply a remaster. SO as far as I can tell, if PST is considered one of the greatest RPGs of all time, then the enhanced edition should be looked at as no less, if not better.
So, I think we as a community should try our best to battle the inevitable negative reviews. I came into the BGEE games fresh, without having read any reviews whatsoever, but not a lot of people do that. If someone is looking to play PST for the first time (like I will be), I think it's insanely unfair for them to be turned away by sour internet trolls who plague the game reviews with whatever garbage they come up with.
I'm not suggesting we blindly rate the game 10/10 instantly, but I am suggesting we don't stay silent if we enjoy it. Let newcomers know what's great about this game, and why they should give it a chance.
I urge everyone to voice their opinions of the game when they play it, in hopes that more gamers can come to appreciate the hard work Beamdog puts into their creations.
Just a little food for thought. There are a lot of us here on the forums, and we certainly have the numbers to try and rectify any damage that places like RPGcodex may do.
One of the most idiotic accusations thrown around by the RPGCodex mob is that somehow, Beamdog is attempting to take credit for the game simply because there is no Black Isle logo in the trailer? Seriously? All of the previous Enhanced Editions credited their developers in the ingame credits, and anyone with half a brain and access to Wikipedia would know that Black Isle developed the game.
I, for one, am really happy with that list of changes. My least favorite things about the original game were:
The annoying radial menu.
The tiny UI elements (even with Ghostdog's UI mod).
The tiny fonts (there was a mod for this too, but if I remember correctly it only increased the font size in some places and not others, and it was cumbersome because you had to choose the font size at install time).
Some bugginess, and slower loading times than the other IE games.
No native Linux support. (Running under Wine worked, but excacerbated some of the bugginess.)
It appears that the EE has fixed all of that, and done it properly.
Getting the general EE quality of life improvements (quick-loot bar, highlighting of known spells in stores, etc.) is just icing on the cake...
The only one I'm having mixed feelings about, is the addition of TAB highlighting for containers. I always thought the original developers intentionally omitted that in this particular game, since they wanted to reward thorough exploration and attention to detail.
The way I see it, the game would have to have been remastered/enhanced eventually, technology won't stand still and the original game won't last forever, I know my copy from '99 doesn't run very well on Win 10 for example also the current young generation of gamers' wouldn't have played it, some may not have even heard of it before, the next generation certainly won't. So to freshen things up, an Enhanced Edition is exactly what was needed to introduce new people to it. A legendary game like this shouldn't be hidden away somewhere never to be seen again and calling it an Enhanced Edition people should automatically realize that there was an original version, if they are that interested they can easily look it up and still purchase the original or turn off a lot of the enhancements to make it look and feel pretty much like the modded version of the game.
The only one I'm having mixed feelings about, is the addition of TAB highlighting for containers. I always thought the original developers intentionally omitted that in this particular game, since they wanted to reward thorough exploration and attention to detail.
You don't *have* to press TAB in the game... In the BG EE's I barely use it myself, but I'm glad it's there for those warehouses with hundreds of crates, not every one being a real container.
And maybe it's even possible to de-assign the function from the key?
The only one I'm having mixed feelings about, is the addition of TAB highlighting for containers. I always thought the original developers intentionally omitted that in this particular game, since they wanted to reward thorough exploration and attention to detail.
You don't *have* to press TAB in the game... In the BG EE's I barely use it myself, but I'm glad it's there for those warehouses with hundreds of crates, not every one being a real container.
And maybe it's even possible to de-assign the function from the key?
I don't even remember to use the quick loot function most of the time...Moving around and looting stuff manually is so common that nothing else even occurs to me.
Comments
The correct short title is PST:EE.
(Still may not allow overriding the dialog.tlk)
*sigh*
*discovers there isn't one*
Well nothing to see here... move on...
1. The total overhaul of the underlying UI code for SoD. I'm sure it made the UI developers' lives easier when working on SoD, but it always seemed to me to be overkill. The SoD UI wasn't that different, but if they were also gearing up to build the PST UI, then the effort is much more worth it.
2. The freeze of the updates on all the other games. This is what should have told us that the next project was going to be an IE game. Of course they wouldn't want to be putting out updates to the BG version of their IE engine while they're busy overhauling it to run PST. If they were working on a new engine, they probably would have a few IE developers who could still put out patches.
and seems to be not adding much. i might pass on this. as unlike the baldurs gate ee where it preety much replaced the originals. there is nothing really screaming at me to get this as i have the original already.
I can already tell people are going to be giving this game bad reviews based solely on their uneducated opinions of Beamdog.
I'm going to assume this game is going to be great, because PST is so highly praised, and this is simply a remaster. SO as far as I can tell, if PST is considered one of the greatest RPGs of all time, then the enhanced edition should be looked at as no less, if not better.
So, I think we as a community should try our best to battle the inevitable negative reviews. I came into the BGEE games fresh, without having read any reviews whatsoever, but not a lot of people do that. If someone is looking to play PST for the first time (like I will be), I think it's insanely unfair for them to be turned away by sour internet trolls who plague the game reviews with whatever garbage they come up with.
I'm not suggesting we blindly rate the game 10/10 instantly, but I am suggesting we don't stay silent if we enjoy it. Let newcomers know what's great about this game, and why they should give it a chance.
I urge everyone to voice their opinions of the game when they play it, in hopes that more gamers can come to appreciate the hard work Beamdog puts into their creations.
Just a little food for thought. There are a lot of us here on the forums, and we certainly have the numbers to try and rectify any damage that places like RPGcodex may do.
You mean it wasn't a new travel agency?
How am I going to book my vacation now. I feel cheated!
And there are a whole bunch of other technical improvements and convenience changes – they're listed in the What does PST:EE offer over the original version with multiple mods? entry in the FAQ.
I, for one, am really happy with that list of changes. My least favorite things about the original game were:
- The annoying radial menu.
- The tiny UI elements (even with Ghostdog's UI mod).
- The tiny fonts (there was a mod for this too, but if I remember correctly it only increased the font size in some places and not others, and it was cumbersome because you had to choose the font size at install time).
- Some bugginess, and slower loading times than the other IE games.
- No native Linux support. (Running under Wine worked, but excacerbated some of the bugginess.)
It appears that the EE has fixed all of that, and done it properly.Getting the general EE quality of life improvements (quick-loot bar, highlighting of known spells in stores, etc.) is just icing on the cake...
The only one I'm having mixed feelings about, is the addition of TAB highlighting for containers. I always thought the original developers intentionally omitted that in this particular game, since they wanted to reward thorough exploration and attention to detail.
And maybe it's even possible to de-assign the function from the key?