Let me start with an aside: I found this wonderful disclaimer in the AD&D 2nd edition Player's Handbook.
"A Note About Pronouns
The male pronoun (he, him, his) is used exclusively throughout the second edition of the AD&D game rules. We hope this won't be construed by anyone to be an attempt to exclude females from the game or imply their exclusion. Centuries of use have neutered the male pronoun. In written material it is clear, concise, and familiar. Nothing else is."
This is so elegant and yet firm, I think I'm going to include it with all my writing. But otherwise the COMPUTER adaptations of the AD&D game that we have here really don't have nearly as many women NPC as their political correctness hastens them to assure. The cast of party NPC in Baldur's Gate is balanced rather well, at least numerically. A few "strong females" like Shar-Teel and Dynaheir mesh with others who don't make a business of proclaiming themselves "strong." Outside, though, it's by and large a men's world. For many creatures only the male version is present at all, and women are very much a second sex.
Now it's true that even in the paper-and-pencil game monsters the party encounters are often male and that females and offspring are contained in the "Habitat/Society" section (in the style of "There will be 1d10 females, who fight as bugbears, and 1d6 children, who fight as goblins." What more is there to say?) The fantasy world has not yet been emancipated. The women mostly stay at home and the men mostly go out earning money. As inconsistent as fantasy settings are on many levels, they are at least traditional in this conservatism, and it keeps them coherent. So I'm not calling for a revolutionary sex-change for Eltan and Belt into Eltana and Beltie. In any event, you can't split Five Dukes half-way, even if you split some completely. But what I, for one, would like to see is modders
making a point of creating female characters - not as an afterthought, but as a priority. If you are going to make a character, think first of making him a her. There are already lots of men to go around. With a woman, you are going to have to adjust the dynamics of your mod, consciously or not, because sex is more than cosmetics. And we need this refreshing change of angle. With a mod full of dudes, they will more likely than not end up doing the dude thing, which in the games comes down to being rude and killing things. Just look at Sarevok and his all-boys gang: Tazok, Angelo... Don't get me wrong: I appreciate the dude thing, but I've done quite enough of it to last me.
So let's be affirmative action about this and make some - no, lots - of women. More than half. If you only plan on making three NPC, make them all women. And not "amazons." Just women. Not all adventurers, either. Use the "Female commoner" avatar and the "Girl" avatar. Then see how different the mod comes out.