Adalon says her spell will let you speak the drow tongue as if you were a native speaker. But if your Intelligence is low, you'll say "mind flayers" to Solaufein instead of "devourers" or "illithids," and Solaufein thinks you're using some weird foreign dialect.
It doesn't look like you risk losing any reputation by killing the respectful order member Keldorn for no reason. The reason? Probably because he's destined to be your companion and the game treats any fights in-between as "family business"
The underlying mechanical reason is because the game only decreases your reputation if you kill characters with a certain class, such as "Innocent" or "Flaming Fist," instead of a character class like paladin or thief. All party-joinable critters have character classes, since they otherwise could not gain levels, so killing them never deducts reputation. It's a quirk of the game engine.
The underlying mechanical reason is because the game only decreases your reputation if you kill characters with a certain class, such as "Innocent" or "Flaming Fist," instead of a character class like paladin or thief. All party-joinable critters have character classes, since they otherwise could not gain levels, so killing them never deducts reputation. It's a quirk of the game engine.
Couldn't rep loss be scripted in somehow? I've often thought how strange it was that you can cut down Khalid right in front of everybody in the Friendly Arms and nobody seems to notice, or care. Well, except Jaheira anyway, but she's usually upstairs when it happens...
@Balrog99 Scripted rep-loss? You have too much faith in the Infinity Engine It's a awesome and iconic engine but it's very limited in what it can accomplish.
Attack a guard in Candlekeep and Gorion will insta-kill you on sight!
Enter the priest's quarters or the bunkhouse, meet Shank or Carbos, and flee instead of fighting them. They will follow you outside and chase you around - while the Candlekeep guards will try to kill them. Walk right up to Gorion and he just stands there and does nothing while some assassin-wannabe tries to murder his ward.
To top it off, the assassin-wannabe continues to try to kill Gorion's ward, oblivious to the guards trying to kill him!
Well. That is more a side effect of not having gorion scripted to protect the party when it is in danger because there actually are no enemies in Candlekeep. Carbos and shank could originally not transfer regions but the bg2 engine allows it so it was transferred into bgee.
Attack a guard in Candlekeep and Gorion will insta-kill you on sight!
Enter the priest's quarters or the bunkhouse, meet Shank or Carbos, and flee instead of fighting them. They will follow you outside and chase you around - while the Candlekeep guards will try to kill them. Walk right up to Gorion and he just stands there and does nothing while some assassin-wannabe tries to murder his ward.
To top it off, the assassin-wannabe continues to try to kill Gorion's ward, oblivious to the guards trying to kill him!
I've almost convinced myself when that happens, with Gorion just standing there like that, that he could just be thinking, "Oh thank goodness, now my wards decision to turn to Bhaal or against him is off my shoulders now, whewww". 'Now where was the book I was reading...'
Not unlike his lightning bolt without a seconds delay if you get a lil 'outa hand' in CK. He is not going to bother taking any more chances with ya 'turnin to the dark side'. Good ol pops, always knows best, don't he. Frankly, ifin he had survived the bandit encounter and run off with me, I'd be watchin him pretty darn close.
In Dungeons and Dragons, if you enchant a weapon with demon blood, it's now an evil weapon. Yet if you enchant a weapon with celestial blood or the blood of an innocent person, it's also an evil weapon.
In 3.5 there was a bunch of holy relics, one was good and evil, a great axe used to execute a saint. Good or evil used the weapon at penaly. Coolbeans.
Charname is the child of the God of Murder, and like all of his children, they suffer from a latent desire to kill--a desire that makes many of them into serial killers and mass murderers.
But if you do a few minor good deeds like giving an old lady her ring back, your evil heritage gives you the power to heal people.
Even when you're down to 1 HP (i.e. you've lost sundry body parts and copious amounts of blood) you can still move as quickly and hit as hard as when you were in full health.
Admittedly this is D&D logic rather than specifically BG, but it is one of the reasons why I preferred playing (dare I even mention it?) Runequest.
Even when you're down to 1 HP (i.e. you've lost sundry body parts and copious amounts of blood) you can still move as quickly and hit as hard as when you were in full health.
Admittedly this is D&D logic rather than specifically BG, but it is one of the reasons why I preferred playing (dare I even mention it?) Runequest.
I'll admit, a mod that uses the AD&D rule that makes 0 HP unconscious and -10 death for all the IE games would be nice. I've always liked that better than the 0 hp=death, -10=oblivion way of handling things (granted, oblivion is only high difficulty).
Even when you're down to 1 HP (i.e. you've lost sundry body parts and copious amounts of blood) you can still move as quickly and hit as hard as when you were in full health.
Admittedly this is D&D logic rather than specifically BG, but it is one of the reasons why I preferred playing (dare I even mention it?) Runequest.
I recall reading that Gygax described hp as blocking, parrying, little knicks and bruises, and 0 hp is when your character has been worn down enough that they sustain a direct hit and are incapacitated as a result.
If that was the case (hp as aprrying, etc.), then spell like Heal Light Wounds should bring back roughly the same amount of HP for both low and high level warrior.
BG Logic: Any PC can unequip their weapons and pummel any commoner into submission and rob them blind. All except monks that is. Apparently their hands are such deadly weapons that it's impossible for them to knock somebody unconscious...
After blowing up a sizable chunk of Waukeen's Promenade and killing several civilians and law enforcement officers, the only thing you get arrested for in Athkatla is "Use of magic without a proper license".
After blowing up a sizable chunk of Waukeen's Promenade and killing several civilians and law enforcement officers, the only thing you get arrested for in Athkatla is "Use of magic without a proper license".
If that was the case (hp as aprrying, etc.), then spell like Heal Light Wounds should bring back roughly the same amount of HP for both low and high level warrior.
It does, 8hp Unless you mean compared to the total. Well, you can put a bandage on a shallow cut with light bleeding, but if you have say 30 lightly bleeding cuts over your whole body, it adds up and you may actually require a hospital stay due to all the minor blood loss adding up.
@ThacoBell - well, you are right. But if hp represents parrying, dodging, and so on, then why curing light wounds can bring almost entire health of 1-level warrior, but won't matter with 20-level warrior?
@ThacoBell - well, you are right. But if hp represents parrying, dodging, and so on, then why curing light wounds can bring almost entire health of 1-level warrior, but won't matter with 20-level warrior?
For the same reason that a cure critical wounds doesn't work any better than cure light wounds on a 1st level character. The low level folks can't take as much of a beating. Any sword thrust can be critical when you don't know how to defend yourself. A heal spell is much more valuable to a seasoned warrior than to a commoner. It can bring him/her back from the brink of death. A commoner is always on the brink of death...
After blowing up a sizable chunk of Waukeen's Promenade and killing several civilians and law enforcement officers, the only thing you get arrested for in Athkatla is "Use of magic without a proper license".
My lawyer maintains that I had nothing to do with that. Just simple bystanders here, move along
Comments
Yeah, does seem a bit iffy doesn't it.
Sorry I haven't been around for a while. Juggling college, job searching and constantly worrying about my Dad is hell.
BG: The first two elves you can recruit are Xan and Kivan
Scripted rep-loss? You have too much faith in the Infinity Engine It's a awesome and iconic engine but it's very limited in what it can accomplish.
Enter the priest's quarters or the bunkhouse, meet Shank or Carbos, and flee instead of fighting them. They will follow you outside and chase you around - while the Candlekeep guards will try to kill them. Walk right up to Gorion and he just stands there and does nothing while some assassin-wannabe tries to murder his ward.
To top it off, the assassin-wannabe continues to try to kill Gorion's ward, oblivious to the guards trying to kill him!
Gotta love the game engine (I never spell that word right, thanks for the help Google)
Not unlike his lightning bolt without a seconds delay if you get a lil 'outa hand' in CK. He is not going to bother taking any more chances with ya 'turnin to the dark side'.
Good ol pops, always knows best, don't he.
Frankly, ifin he had survived the bandit encounter and run off with me, I'd be watchin him pretty darn close.
But if you do a few minor good deeds like giving an old lady her ring back, your evil heritage gives you the power to heal people.
Admittedly this is D&D logic rather than specifically BG, but it is one of the reasons why I preferred playing (dare I even mention it?) Runequest.
How about the fact that you can't get killed in a fistfight?
Right, I forgot about monks.
Any PC can unequip their weapons and pummel any commoner into submission and rob them blind. All except monks that is. Apparently their hands are such deadly weapons that it's impossible for them to knock somebody unconscious...
But if hp represents parrying, dodging, and so on, then why curing light wounds can bring almost entire health of 1-level warrior, but won't matter with 20-level warrior?