Degrodel fills his house with ridiculously dangerous constructs and summons at presumeably very great expense, so when you kill them all he obviously has you go find a legendary helm. Because you're obviously helpful.
Note, he's a wizard. Wizards can't wear helms.
Did you know that the Helm of Balduran sells for 7000 gold? That's more than Degrodel gives you for it. Maybe he pays you 5000 gold for the helm because he knows he can sell it for a profit!
Ambush Logic: The forest has infinite Kobolds, Spiders (I can understand that one) and Bandits to throw at you in your sleep, no matter how many times you try. If that many monsters appeared while you were awake, even a high level party would eventually give in to the onslaught. Horde Tactics don't seem to come naturally to anyone or anything unless the game decides it does.
Degrodel fills his house with ridiculously dangerous constructs and summons at presumeably very great expense, so when you kill them all he obviously has you go find a legendary helm. Because you're obviously helpful.
Note, he's a wizard. Wizards can't wear helms.
Did you know that the Helm of Balduran sells for 7000 gold? That's more than Degrodel gives you for it. Maybe he pays you 5000 gold for the helm because he knows he can sell it for a profit!
That might even be enough to buy the materials and spell components he needs for replacing his helmed horrors.
Are spell components canon to Baldur's Gate? Obviously they were never implemented as a gameplay mechanic but are we still supposed to understand that wizards are collecting Manticore Tails and Ochre Jelly Concentrate offscreen to fuel their feats of arcane wonder?
Are spell components canon to Baldur's Gate? Obviously they were never implemented as a gameplay mechanic but are we still supposed to understand that wizards are collecting Manticore Tails and Ochre Jelly Concentrate offscreen to fuel their feats of arcane wonder?
Can you imagine if that mechanic had been implemented? I can't think of a single reason to play wizard over sorcerer if you had to do umpteen fetch quests just to cast your spells. I guess maybe if you wanted to dual class, but who duals OUT of wizard?
@Balrog99 Also you can't dual with Sorcerer in the first place, you can only dual into a viable multi-class option. But who duels out of Wizard indeed, my friend. Who duels out of Wizard indeed.
Anyone that wants to be a human fighter (or thief, or cleric). I agree that choosing human is unlikely if you're power gaming, but there might be RP reasons for that. A fighter dualling early on from mage loses virtually nothing compared to a regular fighter, but gains the ability to use wands and other items normally not available. A thief or cleric dualled from mage loses even less to gain those advantages (the HP gain from a familiar counter-balances the loss of a couple of higher dice rolls).
Ambush Logic: The forest has infinite Kobolds, Spiders (I can understand that one) and Bandits to throw at you in your sleep, no matter how many times you try. If that many monsters appeared while you were awake, even a high level party would eventually give in to the onslaught. Horde Tactics don't seem to come naturally to anyone or anything unless the game decides it does.
The first time I played Baldur's gate at the age of 11 I missed the detail that you're supposed to find the bandit camp. So I assumed that officer Vai wanted a certain amount of bandit scalps to make the story progress. I don't know how many bandit scalps I actually collected, but my party rested in the forests for months to draw out every single bandit there.
Are spell components canon to Baldur's Gate? Obviously they were never implemented as a gameplay mechanic but are we still supposed to understand that wizards are collecting Manticore Tails and Ochre Jelly Concentrate offscreen to fuel their feats of arcane wonder?
Can you imagine if that mechanic had been implemented? I can't think of a single reason to play wizard over sorcerer if you had to do umpteen fetch quests just to cast your spells. I guess maybe if you wanted to dual class, but who duals OUT of wizard?
I've never played Pen and Paper, so I'm only sort of loosely familiar with this stuff, but can sorcerers cast spells without spell components, even if the spell would otherwise require them?
Are spell components canon to Baldur's Gate? Obviously they were never implemented as a gameplay mechanic but are we still supposed to understand that wizards are collecting Manticore Tails and Ochre Jelly Concentrate offscreen to fuel their feats of arcane wonder?
Can you imagine if that mechanic had been implemented? I can't think of a single reason to play wizard over sorcerer if you had to do umpteen fetch quests just to cast your spells. I guess maybe if you wanted to dual class, but who duals OUT of wizard?
I've never played Pen and Paper, so I'm only sort of loosely familiar with this stuff, but can sorcerers cast spells without spell components, even if the spell would otherwise require them?
I don't think sorcerers existed in 2e. In 3e they require spell components just like wizards.
@Proont Sorcerers definitely existed in 2E because they were an option in the copy of Baldur's Gate II that my parents owned. The only class added with TOB was Wild Mage.
Since 3E and BG2 were both released around 2000 and BG2 required programming time, I believe that Sorcerers must have existed in some capacity in 2E.
Are spell components canon to Baldur's Gate? Obviously they were never implemented as a gameplay mechanic but are we still supposed to understand that wizards are collecting Manticore Tails and Ochre Jelly Concentrate offscreen to fuel their feats of arcane wonder?
Can you imagine if that mechanic had been implemented? I can't think of a single reason to play wizard over sorcerer if you had to do umpteen fetch quests just to cast your spells. I guess maybe if you wanted to dual class, but who duals OUT of wizard?
Damn, I am out of fermented griffon egg white, I need that for my Infravision spell and the nearest source is 8 hours away and it'll be night soon so i'd need my infravision spell to even go there...."
Druid: "I love animals, they are my life long friends."
PC: "Any thoughts on dealing with those bandits up ahead?"
Druid: "Hmm, I'll summon some animals to attack them. They'll probably get chopped up into little pieces, but then we can safely pick off the bandits with magic and missile fire."
Wouldn't it be a wonderful(ly dumb) mechanic if spirits were less likely to answer the shaman call for each level? They saw what happened to previous spirits that answered the call and decided that they don't want to get involved.
So my thread is a year old today. 40 pages, over 1,200 comments and over 20,000 views and I've become stable of this forum. Thanks for everything guys, I love this thread.
Ambush Logic: The forest has infinite Kobolds, Spiders (I can understand that one) and Bandits to throw at you in your sleep, no matter how many times you try. If that many monsters appeared while you were awake, even a high level party would eventually give in to the onslaught. Horde Tactics don't seem to come naturally to anyone or anything unless the game decides it does.
What amuses me is the endless guards you get when trying to sleep in towns. I play a little game in Baldur's Gate to see if I can get up to 100 of them surrounding me before they finally let me take a nap on the street.
Reputation: 19 (Helps Old Lady Cross the Street) Reputation: 20 (Accidentally kills someone when there is a room full of witnesses to testify that they were under the effects of dark magic) Reputation: 10
Comments
The forest has infinite Kobolds, Spiders (I can understand that one) and Bandits to throw at you in your sleep, no matter how many times you try. If that many monsters appeared while you were awake, even a high level party would eventually give in to the onslaught. Horde Tactics don't seem to come naturally to anyone or anything unless the game decides it does.
I'm unsure about that, but I suppose it would make sense, wouldn't it?
Also you can't dual with Sorcerer in the first place, you can only dual into a viable multi-class option. But who duels out of Wizard indeed, my friend. Who duels out of Wizard indeed.
Chapter 1 of my Baldur's Gate story is finally up. Between this and the prologue I think I have a pretty epic opening.
Please read and leave a review if you can. Chapter 2 should be up in a couple of weeks if all goes well.
Sorcerers definitely existed in 2E because they were an option in the copy of Baldur's Gate II that my parents owned. The only class added with TOB was Wild Mage.
Since 3E and BG2 were both released around 2000 and BG2 required programming time, I believe that Sorcerers must have existed in some capacity in 2E.
Edit: same goes for the version of the monk presented in BG2.
Well, I guess BG2 did add a few things that weren't supposed to exist yet. Adjustments for preview perhaps?
Infravision isn't useful
https://www.youtube.com/watch?v=ubjvigZCdH4
Druid: "I love animals, they are my life long friends."
PC: "Any thoughts on dealing with those bandits up ahead?"
Druid: "Hmm, I'll summon some animals to attack them. They'll probably get chopped up into little pieces, but then we can safely pick off the bandits with magic and missile fire."
40 pages, over 1,200 comments and over 20,000 views and I've become stable of this forum. Thanks for everything guys, I love this thread.
Illasera is supposed to be one of the five most powerful Bhaalspawn; despite this she is a pushover.
FOR THE GLORY-
FOR THE GLOR-
FOR THE GL-
FOR THE-
FOR THE-
FOR TH-
FOR-
FOR-
FOR-
FOR THE GLORY OF AMN!
(Helps Old Lady Cross the Street)
Reputation: 20
(Accidentally kills someone when there is a room full of witnesses to testify that they were under the effects of dark magic)
Reputation: 10
(Goes to temple of Talos or Umberlee and donates to an evil god)
Reputation: 11
-- Or --
Reputation: 10
(Goes to a temple and donates 1200 GP)
Reputation: 11
Power Word: Reload
Reputation 10
(Goes to a temple and donates 600 GP)
Reputation: 11
(Donates another 600 GP)
Reputation: 12
Xzar, is that you?