Emerson Logic: Gives the party a day to conduct their business in the mines, doesn't "dig a new shaft for each of 'ye" after the party spends a week wandering around the mines looking for Mulahey.
I guess he just assumes the party died, and when they return he's too happy to care?
Maybe he realized that it would be stubborn beyond reason to follow those darn meddling kids past ghouls, kobolds, lava, traps and spiders just to throw them out of his precious, monster-infested mine.
Maybe he realized that it would be stubborn beyond reason to follow those darn meddling kids past ghouls, kobolds, lava, traps and spiders just to throw them out of his precious, monster-infested mine.
Speaking of those darn meddlin' kids, they need a wagon to roll up in to complete the picture.
Viconia attacks Jaheira in a jealous rage, calling her a mongrel half breed in front of the whole party... before bedding her half-elf Charmane
In my opinion hypocrisy and double standards are entirely in character for Viconia so this doesn’t even bother me.
I also wouldn't be shocked to find out that the writers just thought it was something catty to say during the cat fight, not necessarily indicative of her true feelings.
Lord Farthington Roenall: Do call me Farthy, my dear! So sad to hear about your father. Also Lord Farthington Roenall: I SEND MY SCOURGE, I SEND MY SWORD
Lord Farthington Roenall: Do call me Farthy, my dear! So sad to hear about your father. Also Lord Farthington Roenall: I SEND MY SCOURGE, I SEND MY SWORD
Was that the same Roenall? If I recall correctly, the enemy during the attack on the keep is just called "Roenall" or "Lord Roenall".
Was that the same Roenall? If I recall correctly, the enemy during the attack on the keep is just called "Roenall" or "Lord Roenall".
The Major Domo calls him Lord Farthington Roenall when he comes to demand the keep from you. And Farthy at the funeral is clearly Isaea's dad. So yeah, apparently they are the same person. Farthy, you charming ol' psychopath.
High Fantasy Logic: Humans are the shortest-lived race and have the fewest magical powers. Most of them are dirty peasants and the others are fat kings with gout. They are the dominant race of the world.
Elves live for centuries, possess all worldly knowledge, have no need to eat or sleep or breathe, and are blessed by the greatest gods in the universe. They live in freaking tree houses.
Dragons are the size of mountains and are immortal wizards who have mind control powers and can fly. Thousands of years ago, humans killed off 99% of their population with rocks and sticks.
Vampires can turn a human into a vampire with a single bite. Humans outnumber them.
All women are busty and lusty and one of them is a rebellious princess but she's still hot and not too feminist.
A kingdom can stand for 10,000 years and never advance beyond the Dark Ages. Everyone is white, all prophecies are true, and the only weapons are longswords. Unless you go to the mysterious eastern realms, where people wield curvy swords instead.
(Fortunately, most of these tropes are fading away.)
Vampires can turn a human into a vampire with a single bite. Humans outnumber them.
I'm a fan of the Anne Rice interpretation, where you become a vampire by drinking vampire blood, rather than by a vampire drinking your blood. Makes more sense, because as you point out, if every time a vampire fed they created a new vampire, they wouldn't have to feed very often to create a lot of vampires very fast.
Vampires can turn a human into a vampire with a single bite. Humans outnumber them.
I'm a fan of the Anne Rice interpretation, where you become a vampire by drinking vampire blood, rather than by a vampire drinking your blood. Makes more sense, because as you point out, if every time a vampire fed they created a new vampire, they wouldn't have to feed very often to create a lot of vampires very fast.
Anne Rice's vampires also create highly self-regulating societies. A fledgling or rogue vampire that goes around creating new fledglings willy-nilly will be killed or imprisoned very quickly.
I think she definitely created the most carefully constructed and well thought-out vampire fantasy of them all.
I'm also pretty sure that every humanoid creature has to eat, sleep and breathe in order to survive but otherwise has a good chance of living their average lifespan. At least, the ones that are typically played mind you. Elves might be able to live for centuries but they aren't god of knowledge (though they may act like it) and they certainly still need to eat, sleep and breathe. Otherwise, yes they can absolutely live for hundred of years, maybe even thousands if they play their cards right.
@ZaramMaldovar: One of the EE updates rigged Poison Weapon so that you could apply the poison to the same creature more than once in 5 rounds. Essentially, once somebody got poisoned, they were completely immune to the poison for the next 30 seconds.
(I don't mean to re-start the debate over Poison Weapon; I was just making a joke when I could.)
It's weird how in Dungeons and Dragons the only weapon that can chop someone's head off is a vorpal weapon. I know that in real life executioners often had to deliver several swings to completely sever the head, but they were using nonmagical axes. I would think that a +5 axe could behead someone just fine, vorpal or not.
@ZaramMaldovar: One of the EE updates rigged Poison Weapon so that you could apply the poison to the same creature more than once in 5 rounds. Essentially, once somebody got poisoned, they were completely immune to the poison for the next 30 seconds.
(I don't mean to re-start the debate over Poison Weapon; I was just making a joke when I could.)
Are you sure that's how it works? The description just says that it can't be applied more than once per round...
I assumed that was to combat the Blackguard's hefty APR count, and how that interacted with a skill that was originally designed for a thief.
Comments
Emerson Logic: Gives the party a day to conduct their business in the mines, doesn't "dig a new shaft for each of 'ye" after the party spends a week wandering around the mines looking for Mulahey.
I guess he just assumes the party died, and when they return he's too happy to care?
You know, most creatures with 2 Hit Dice or less probably wouldn't survive 4d8 damage anyway.
Also Lord Farthington Roenall: I SEND MY SCOURGE, I SEND MY SWORD
Elves live for centuries, possess all worldly knowledge, have no need to eat or sleep or breathe, and are blessed by the greatest gods in the universe. They live in freaking tree houses.
Dragons are the size of mountains and are immortal wizards who have mind control powers and can fly. Thousands of years ago, humans killed off 99% of their population with rocks and sticks.
Vampires can turn a human into a vampire with a single bite. Humans outnumber them.
All women are busty and lusty and one of them is a rebellious princess but she's still hot and not too feminist.
A kingdom can stand for 10,000 years and never advance beyond the Dark Ages. Everyone is white, all prophecies are true, and the only weapons are longswords. Unless you go to the mysterious eastern realms, where people wield curvy swords instead.
(Fortunately, most of these tropes are fading away.)
I think she definitely created the most carefully constructed and well thought-out vampire fantasy of them all.
Oops, wrong thread.
Elves might be able to live for centuries but they aren't god of knowledge (though they may act like it) and they certainly still need to eat, sleep and breathe. Otherwise, yes they can absolutely live for hundred of years, maybe even thousands if they play their cards right.
Then again, so can Gnomes and Dwarves.
NWN1 original campaign: Now there's a temple of Tyr in every city on the Sword Coast!
NWN2 Storm of Zehir: Now there's a temple of Waukeen in every city on the Sword Coast!
What? I've afraid you're going to have to explain that one
(I don't mean to re-start the debate over Poison Weapon; I was just making a joke when I could.)
Understood. It's a funny point and we shall leave it at that.
I assumed that was to combat the Blackguard's hefty APR count, and how that interacted with a skill that was originally designed for a thief.
https://www.youtube.com/watch?v=UBUJahS96zI
NPC: "Charname, why are you hoarding all those gems? We could really use the coin to sleep in an Inn tonight."
PC "Oh, i just have a feeling they might be useful one day, when a god-serving Imp butler could use them to craft legendary weapons."
NPC "Ah ok, another night sleeping in the woods then. At least if we get attacked by creatures while we sleep, we'll gain some valuable experience."