Household resident calls for help that he's being robbed. The guards show up. It never occurs to any of them to check out the upstairs, even though the occupant could clearly see the culprit running up the stairs!
"Sorry, sir. It's against Union regulations for us to climb stairs."
Household resident calls for help that he's being robbed. The guards show up. It never occurs to any of them to check out the upstairs, even though the occupant could clearly see the culprit running up the stairs!
"Sorry, sir. It's against Union regulations for us to climb stairs."
Nor do they run outside to capture the thief if the thief exits through the front door in plain sight.
@Son_of_Imoen Depends on the outside. If it requires you to gather your party then they can't follow you, but if it's possible to only send one person outside then they absolutely can.
Ex: The Spiders in the Beregost House can follow you outside (as of BG:EE) but the Spiders in the Graveyard District Tombs can't follow you to the surface.
While we are on the subject of thievery however, what about the Watchers of Candlekeep who are willing to kill Gorion's child for the crime of petty theft. Even though it's obvious not everyone in Candlekeep likes you, I don't think Gorion is someone they would want to piss off.
While we are on the subject of thievery however, what about the Watchers of Candlekeep who are willing to kill Gorion's child for the crime of petty theft. Even though it's obvious not everyone in Candlekeep likes you, I don't think Gorion is someone they would want to piss off.
Other than Hull, the Watchers are all armed with staffs too. I've heard of people being caned for petty crimes but bludgeoning them to death with sticks? That's like Biblically hardcore!
Household resident calls for help that he's being robbed. The guards show up. It never occurs to any of them to check out the upstairs, even though the occupant could clearly see the culprit running up the stairs!
"Sorry, sir. It's against Union regulations for us to climb stairs."
Nor do they run outside to capture the thief if the thief exits through the front door in plain sight.
Too much paperwork probably. Plus they'd have to chase you while wearing splintmail. If the cops here in the US are any indication of how they are in Faerùn, I doubt they'd be able to catch anybody without suffering a major heart attack!
@semiticgod And thus you unknowingly help me complete my plan of faking my death and framing that horrid maid for murder. And I would've gotten away with it too if it weren't for...Oh wait, I DID get away with it.
Game naming logic: The game series Baldur's Gate is named for a city in which two of seven chapters of the first game take place. SoA takes place in Amn and ToB in Tethyr, hundreds of kilometers to the south.
I still think the city makes sense as a title. The game starts there and at some point you get a nod to it too. All the intrigue is aimed at the city too. It is the most integral part of the story without giving away the full story.
With respect to the sequels. Fair enough. Those were named to match continuation.
@Proont Sorcerers definitely existed in 2E because they were an option in the copy of Baldur's Gate II that my parents owned. The only class added with TOB was Wild Mage.
Since 3E and BG2 were both released around 2000 and BG2 required programming time, I believe that Sorcerers must have existed in some capacity in 2E.
New Base Classes in 3rd edition that weren't in 2nd edition: Barbarian, Monk, Sorcerer.
New Base Classes in BG2 that weren't in BG1: Barbarian, Monk, Sorcerer.
You're wrong, Zaram. Those three classes were implemented as a nod towards the upcoming 3rd edition. There's no Sorcerers in 2nd edition.
As for spell components, in 3rd edition, Sorcerers and Wizards need them alike. Sorcerers more often pick up the Eschew Materials feat, which ignores material components up to 1gp. That means if they get robbed blind, they're still almost fully capable of casting their spells. Wizards could technically pick up the same feat, but it's not as useful to them. If they get robbed, they're without their spellbook.
Pathfinder (which is based on 3rd edition) gives Sorcerers Eschew Materials as a free bonus feat.
@Proont Sorcerers definitely existed in 2E because they were an option in the copy of Baldur's Gate II that my parents owned. The only class added with TOB was Wild Mage.
Since 3E and BG2 were both released around 2000 and BG2 required programming time, I believe that Sorcerers must have existed in some capacity in 2E.
New Base Classes in 3rd edition that weren't in 2nd edition: Barbarian, Monk, Sorcerer.
New Base Classes in BG2 that weren't in BG1: Barbarian, Monk, Sorcerer.
You're wrong, Zaram. Those three classes were implemented as a nod towards the upcoming 3rd edition. There's no Sorcerers in 2nd edition.
As for spell components, in 3rd edition, Sorcerers and Wizards need them alike. Sorcerers more often pick up the Eschew Materials feat, which ignores material components up to 1gp. That means if they get robbed blind, they're still almost fully capable of casting their spells. Wizards could technically pick up the same feat, but it's not as useful to them. If they get robbed, they're without their spellbook.
Pathfinder (which is based on 3rd edition) gives Sorcerers Eschew Materials as a free bonus feat.
The material components part of D&D explains why mages and sorcerers can't wear armour or use shields. You need all those little pockets in your robe to tuck away all the knick-knacks you need for casting spells. Imagine trying to find your pinch of ground snailshells under your full platemail.
"Damn! I thought I tucked that in my sock but I must have stuck it under my visor..."
Hmmm, now that I think about it, one could probably stick little pouches on the backside of your shield. Maybe that's why bards and fighter/mages can use them.
The material components part of D&D explains why mages and sorcerers can't wear armour or use shields. You need all those little pockets in your robe to tuck away all the knick-knacks you need for casting spells. Imagine trying to find your pinch of ground snailshells under your full platemail.
"Damn! I thought I tucked that in my sock but I must have stuck it under my visor..."
Hmmm, now that I think about it, one could probably stick little pouches on the backside of your shield. Maybe that's why bards and fighter/mages can use them.
Actually, oddly enough, if you buy a spell component pouch, this pouch is considered to hold all material components you ever need that do not cost more than 1gp. This includes a variety of livng creatures, such as spiders. It also includes excrements from multiple creatures. I wonder how much casters would smell in D&D. It's another good reason for Sorcerers to pick up Eschew Materials. Otherwise, what good would that high charisma do them on social interactions?
The material components part of D&D explains why mages and sorcerers can't wear armour or use shields. You need all those little pockets in your robe to tuck away all the knick-knacks you need for casting spells. Imagine trying to find your pinch of ground snailshells under your full platemail.
"Damn! I thought I tucked that in my sock but I must have stuck it under my visor..."
Hmmm, now that I think about it, one could probably stick little pouches on the backside of your shield. Maybe that's why bards and fighter/mages can use them.
Actually, oddly enough, if you buy a spell component pouch, this pouch is considered to hold all material components you ever need that do not cost more than 1gp. This includes a variety of livng creatures, such as spiders. It also includes excrements from multiple creatures. I wonder how much casters would smell in D&D. It's another good reason for Sorcerers to pick up Eschew Materials. Otherwise, what good would that high charisma do them on social interactions?
'Eschew Materials' sounds like stuff that makes you sneeze. I imagine a little pouch holding black pepper, fiberglass dust, asbestos and a tiny little sun (bright sunlight makes me sneeze).
Eschew Materials is actually a Feat. Eschew means something akin to "abstain". Effectively, the feat allows you to ignore materials costing up to 1gp (which includes the vast majority of material components).
Comments
....why did I find that even remotely amusing?
(Sorry, I'll see myself out!)
"Sorry, sir. It's against Union regulations for us to climb stairs."
Depends on the outside. If it requires you to gather your party then they can't follow you, but if it's possible to only send one person outside then they absolutely can.
Ex:
The Spiders in the Beregost House can follow you outside (as of BG:EE) but the Spiders in the Graveyard District Tombs can't follow you to the surface.
While we are on the subject of thievery however, what about the Watchers of Candlekeep who are willing to kill Gorion's child for the crime of petty theft. Even though it's obvious not everyone in Candlekeep likes you, I don't think Gorion is someone they would want to piss off.
https://youtu.be/ShXLU7dEFKo?t=47
Funny, I was just thinking about the cop from Simpsons.
And thus you unknowingly help me complete my plan of faking my death and framing that horrid maid for murder. And I would've gotten away with it too if it weren't for...Oh wait, I DID get away with it.
...actually, that sounds like an interesting game.
With respect to the sequels. Fair enough. Those were named to match continuation.
New Base Classes in BG2 that weren't in BG1: Barbarian, Monk, Sorcerer.
You're wrong, Zaram. Those three classes were implemented as a nod towards the upcoming 3rd edition. There's no Sorcerers in 2nd edition.
As for spell components, in 3rd edition, Sorcerers and Wizards need them alike. Sorcerers more often pick up the Eschew Materials feat, which ignores material components up to 1gp. That means if they get robbed blind, they're still almost fully capable of casting their spells. Wizards could technically pick up the same feat, but it's not as useful to them. If they get robbed, they're without their spellbook.
Pathfinder (which is based on 3rd edition) gives Sorcerers Eschew Materials as a free bonus feat.
"Damn! I thought I tucked that in my sock but I must have stuck it under my visor..."
Hmmm, now that I think about it, one could probably stick little pouches on the backside of your shield. Maybe that's why bards and fighter/mages can use them.
Fair enough, I stand (or rather in this case, I sit) corrected.