People in the realms tend to keep their most valuable items (heavily enchanted weapons and armor, expensive jewelry, gems, etc.) hidden in monster-ridden caves, dungeons, and crypts, not in a safebox in their own home or in the bank.
If they do keep stuff in their homes, and you walk into their homes and loot them of anything valuable, nine times out of ten the owners will just stand around watching you. There is the odd case of somebody calling for the cops, but that's usually poor commoners with little or nothing to loot.
The only way to learn of a store's inventory is to speak to the owner. Checking out what's on a shelf or a table is seen as stealing and the cops will arrive on the scene immediately and pick a fight.
The cops won't arrest you and put you before a judge if you're suspected of petty theft; they will try to execute you on the spot instead. Only people suspected of mass murder get a trial.
Vampires keep a healthy supply of (to themselves extremely unhealthy) wooden stakes at hand near the entrance to their lairs. Makes about as much sense as Clark Kent decorating his home with artwork made of green Kryptonite.
I refused to birbe him, and now i can walk with my undead army, but being more experienced then before, having learned some high level scrolls that before i could not find and having some valuable gems in my gem bag
Now that I think about it, with regards to the stakes, you find them inside a desk, correct? Is it possible it's a quick fake for breaking the desk apart and MAKING it into a bunch of stakes? Table-legs should work just fine...
Now that I think about it, with regards to the stakes, you find them inside a desk, correct? Is it possible it's a quick fake for breaking the desk apart and MAKING it into a bunch of stakes? Table-legs should work just fine...
i was actually thinking about that myself recently since i just finished bodhi round 2 yesterday, i thought; perhaps the reason why there are stakes in this area IS because you are breaking off pieces of wood to make them
as carpenter and cabinet maker i am horrified at the idea of breaking ancient and probably valuable furniture, bring instead some mundane not enchanted staff with you!
i can understand if a barbarian half orc charname leaded party does it, but i strongly condemn that act if done by a charname that is supposed to have some politeness and taste, like a bard.
if the developers introduce a really OP item or npc it is great.
if a modder does it it depends on my personal opinions about modding.
but if a player does it there is no doubt, it is cheating, it is lame and it has not, and never will have excuses.
as carpenter and cabinet maker i am horrified at the idea of breaking ancient and probably valuable furniture, bring instead some mundane not enchanted staff with you!
i can understand if a barbarian half orc charname leaded party does it, but i strongly condemn that act if done by a charname that is supposed to have some politeness and taste, like a bard.
As far as I'm concerned; politeness and taste go out the window when the person or persons involved are trying to kill me.
1. in Trademeet, in a moment when new merchant caravans can not reach the town, the merchants are out of supply and the djinni one has the monopoly of the trade, selling at an increased price, the people uses valuable enchanted ammo to throw it at an annoying, but not dangerous guy. Right in the moment when wild animals attack the town and that ammo can have a much better use.
2. right after the crisis with the djinni is solved the caravans reach in a split second the town, the merchants resupply in the blink of an eye and have in their inventories not only regular stuff, but also some unique items, some of them among the best in the game.
As far as I'm concerned; politeness and taste go out the window when the person or persons involved are trying to kill me.
very true, even if a vampire you can stake to death is anyway no more a risk for you.
if it would be possible while in combat it would have been very different, and stakes would have been incredibily OP.
1. in Trademeet, in a moment when new merchant caravans can not reach the town, the merchants are out of supply and the djinni one has the monopoly of the trade, selling at an increased price, the people uses valuable enchanted ammo to throw it at an annoying, but not dangerous guy. Right in the moment when wild animals attack the town and that ammo can have a much better use.
2. right after the crisis with the djinni is solved the caravans reach in a split second the town, the merchants resupply in the blink of an eye and have in their inventories not only regular stuff, but also some unique items, some of them among the best in the game.
In BG1 the moment you fix the iron crisis, all weapons stop breaking, so apparently The Realms has a pretty robust infrastructure to distribute that sort of stuff. After all of The Swordcoast has been resupplied with Proper Iron Weapons in an instant, some caravans making it around town pretty quickly seems less crazy.
I'm not sure if it was mentioned: oral testimony of Some Guy ("yeah, I totally saw them murdering Rieltar and co!") is enough to get you convicted, even if you are well known hero.
It's weird, now that I think about it, that BG2 had a mechanic for staking vampires in their coffin after you killed them, to prevent them from coming back to life, but it had no comparable mechanic for the liches, for whom that's kind of their whole gimmick.
Like if you sold me a vampire that could be killed less circuitously, I'd buy it easily. Blade never has to chase the vampire mist back to its coffin to finish the job. But with the liches it's kind of a pretty glaring omission.
That's even weirder. Icewind Dale was made before BG2, so in theory even ignoring vampires they had already done all the work to implement phylacteries.
Vampires I think were to make an easy trigger event for Bodhi spawning or become vulnerable. It would've been a bit awkward for her to spawn wherever you killed Lassal: probably in that spike room.
Baldur's Gate final battle logic:
- Okay, fellow creators of BG. We need some mage for Sarevok's party in final battle. Bad guys lack arcane power right now, and might be to easy for a final challenge.
- Well, there's this Banksy Palpatine* guy, no? The evil Gorion, who saved Sarevok's life in Ducal Palace?
- So... You want him to be part of final battle evil team, with Tazok, Angelo and Sarevok, is that right?
- *snort* No, I just want him to lie down and spill exposition, and have some random bloke called James be evil mage.
- That's ridicolous... Bloke must called Semaj! Now this is brilliant!
*I find it funny how weird "Winski Perorate" sounds. Probably the most bizarre name in entire Baldur's Gate.
Comments
When normal tennis is too boring and Russian roulette doesn't give you enough exercise.
When you want to be a healthy corpse
FTFY!
If they do keep stuff in their homes, and you walk into their homes and loot them of anything valuable, nine times out of ten the owners will just stand around watching you. There is the odd case of somebody calling for the cops, but that's usually poor commoners with little or nothing to loot.
The only way to learn of a store's inventory is to speak to the owner. Checking out what's on a shelf or a table is seen as stealing and the cops will arrive on the scene immediately and pick a fight.
The cops won't arrest you and put you before a judge if you're suspected of petty theft; they will try to execute you on the spot instead. Only people suspected of mass murder get a trial.
Vampires keep a healthy supply of (to themselves extremely unhealthy) wooden stakes at hand near the entrance to their lairs. Makes about as much sense as Clark Kent decorating his home with artwork made of green Kryptonite.
I mean according to Buffy anything wooden and sharp can be used as a stake.
i was actually thinking about that myself recently since i just finished bodhi round 2 yesterday, i thought; perhaps the reason why there are stakes in this area IS because you are breaking off pieces of wood to make them
i can understand if a barbarian half orc charname leaded party does it, but i strongly condemn that act if done by a charname that is supposed to have some politeness and taste, like a bard.
if the developers introduce a really OP item or npc it is great.
if a modder does it it depends on my personal opinions about modding.
but if a player does it there is no doubt, it is cheating, it is lame and it has not, and never will have excuses.
As far as I'm concerned; politeness and taste go out the window when the person or persons involved are trying to kill me.
1. in Trademeet, in a moment when new merchant caravans can not reach the town, the merchants are out of supply and the djinni one has the monopoly of the trade, selling at an increased price, the people uses valuable enchanted ammo to throw it at an annoying, but not dangerous guy. Right in the moment when wild animals attack the town and that ammo can have a much better use.
2. right after the crisis with the djinni is solved the caravans reach in a split second the town, the merchants resupply in the blink of an eye and have in their inventories not only regular stuff, but also some unique items, some of them among the best in the game.
if it would be possible while in combat it would have been very different, and stakes would have been incredibily OP.
In BG1 the moment you fix the iron crisis, all weapons stop breaking, so apparently The Realms has a pretty robust infrastructure to distribute that sort of stuff. After all of The Swordcoast has been resupplied with Proper Iron Weapons in an instant, some caravans making it around town pretty quickly seems less crazy.
The only explanation you need when something in the game doesn't make sense
also the only solution you need when a battle seem to be borderline to impossible in the game
Like if you sold me a vampire that could be killed less circuitously, I'd buy it easily. Blade never has to chase the vampire mist back to its coffin to finish the job. But with the liches it's kind of a pretty glaring omission.
- Okay, fellow creators of BG. We need some mage for Sarevok's party in final battle. Bad guys lack arcane power right now, and might be to easy for a final challenge.
- Well, there's this Banksy Palpatine* guy, no? The evil Gorion, who saved Sarevok's life in Ducal Palace?
- So... You want him to be part of final battle evil team, with Tazok, Angelo and Sarevok, is that right?
- *snort* No, I just want him to lie down and spill exposition, and have some random bloke called James be evil mage.
- That's ridicolous... Bloke must called Semaj! Now this is brilliant!
*I find it funny how weird "Winski Perorate" sounds. Probably the most bizarre name in entire Baldur's Gate.
Ankhegs build a nest consisting of a vast warren of corridors and chambers. But none of them live in it - they all live under it.
If you want things to be even more confusing I added an extra mage to Sarevok's early game entourage in my Fanfic Adaption.
I think we can guess what @ZaramMaldovar will call his mage, he's always telling about his favourite creation.