Not Baldur's Gate, but the following is a classic example of peasant intelligence in Neverwinter Nights:
"Aye, tis good to meet such a fine hero such as yourself!"
"Put that weapon away, ye filthy brigand!"
"You look a most fine gentleman, m'lord!"
"Hmph, keep yer spells and yer vile look away from me, ye accursed wizard!"
All from the same peasant within the span of 5 seconds. Make up your mind, man! :P
Not Baldur's Gate, but the following is a classic example of peasant intelligence in Neverwinter Nights:
"Aye, tis good to meet such a fine hero such as yourself!"
"Put that weapon away, ye filthy brigand!"
"You look a most fine gentleman, m'lord!"
"Hmph, keep yer spells and yer vile look away from me, ye accursed wizard!"
All from the same peasant within the span of 5 seconds. Make up your mind, man! :P
Is it like the Elder Scrolls games, where you're supposed to put your weapons and sometimes magic away before talking to people?
Baldur's Gate logic. The most powerful, permanent reality bending magical items, magical books that can increase your IQ, make you look like Dwayne Johnson, make you as charming as Sean Connery, etc . . .
Baldur's Gate logic. The most powerful, permanent reality bending magical items, magical books that can increase your IQ, make you look like Dwayne Johnson, make you as charming as Sean Connery, etc . . .
Baldur's Gate logic. The most powerful, permanent reality bending magical items, magical books that can increase your IQ, make you look like Dwayne Johnson, make you as charming as Sean Connery, etc . . .
can only be found by people of meager power.
I'm not sure I understand this one.
The tomes can only be obtained in BG1 by low level characters.
High end adventures have similar means in the way of paper giving them instructions on how to increase their potential by using a certain machine. But anyone with half a brain and no experience whatsoever could follow those notes.
@ElysianEchoes
Technically people of meager power would be the peasants. There is nothing meager about a Level 5 or higher adventurer.
Yeah, remember Ulraunt? The leader of Candlekeep? I think he was just a 7th level Mage. :P Lord Nasher Alagondar, the ruler of Neverwinter, is just a 12th level Fighter.
Even a 3rd level adventurer would already be considered a seasoned veteran, worthy of high pay in a mercenary unit. The leaders of such bands are usually about 5th level, hardened veterans of many campaigns. The Grand Druid, the "ruler" of all the druids in the WORLD, is 14th level (although hierophant druids exist, they typically devote themselves to more global concerns and do not bother with the workings of politics).
As a general rule, any adventurer that's higher than 10th level is already a figure of renown, a household name. Anyone higher than 15th level is a figure of legend, somebody whose deeds bards will sing of for centuries, and anybody 20th level or higher is basically so powerful they start to consort with deities and planar figures on a personal basis.
takes Thalantyr of High Hedge a good 50 some odd years to become a level 17 wizard
takes charname at best 1 year to get through; all of BG1 and going everywhere and doing everything and then also exploring the BG 2 area and doing everything and going everywhere, and the time you hit suldenesselar, its been less than a year since candlekeep and you are now the same level if not higher level than thalantyr,
and then don't worry, in another 100 days you will become even higher level than elminster himself, good thing that ONLY took him around 2000 years or so, shazam
@ElysianEchoes
Technically people of meager power would be the peasants. There is nothing meager about a Level 5 or higher adventurer.
Yeah, remember Ulraunt? The leader of Candlekeep? I think he was just a 7th level Mage. :P Lord Nasher Alagondar, the ruler of Neverwinter, is just a 12th level Fighter.
Even a 3rd level adventurer would already be considered a seasoned veteran, worthy of high pay in a mercenary unit. The leaders of such bands are usually about 5th level, hardened veterans of many campaigns. The Grand Druid, the "ruler" of all the druids in the WORLD, is 14th level (although hierophant druids exist, they typically devote themselves to more global concerns and do not bother with the workings of politics).
As a general rule, any adventurer that's higher than 10th level is already a figure of renown, a household name. Anyone higher than 15th level is a figure of legend, somebody whose deeds bards will sing of for centuries, and anybody 20th level or higher is basically so powerful they start to consort with deities and planar figures on a personal basis.
I remember i've read in a website all the specifics level by level, and it was very interesting... too bad i can't find it anymore, but it was enlightening about the level progression and what actually mean in the FR environment
@ElysianEchoes
Technically people of meager power would be the peasants. There is nothing meager about a Level 5 or higher adventurer.
Yeah, remember Ulraunt? The leader of Candlekeep? I think he was just a 7th level Mage. :P Lord Nasher Alagondar, the ruler of Neverwinter, is just a 12th level Fighter.
Even a 3rd level adventurer would already be considered a seasoned veteran, worthy of high pay in a mercenary unit. The leaders of such bands are usually about 5th level, hardened veterans of many campaigns. The Grand Druid, the "ruler" of all the druids in the WORLD, is 14th level (although hierophant druids exist, they typically devote themselves to more global concerns and do not bother with the workings of politics).
As a general rule, any adventurer that's higher than 10th level is already a figure of renown, a household name. Anyone higher than 15th level is a figure of legend, somebody whose deeds bards will sing of for centuries, and anybody 20th level or higher is basically so powerful they start to consort with deities and planar figures on a personal basis.
This might be true, but it doesn't stop level 2 mooks from trying to attack you. Which, if this was true and your name was a household name and you were regarded as a legend, they probably wouldn't.
It would have been really cool if any game ever could actually implement some kind of factor to take things like this into account rather than just piling higher and higher level enemies to off-set the fact that you're close to a demi-god. Some day I just want to walk into a bar and have the entire crowd just turn around and gawk, and then serve my character free beer all night because he's so bad-ass. Now that would've been a better Reputation system, hehe. Or have enemies just turn around and run the second they see you (I'm looking at you, single guard-dude in the cloakwood mines).
takes Thalantyr of High Hedge a good 50 some odd years to become a level 17 wizard
takes charname at best 1 year to get through; all of BG1 and going everywhere and doing everything and then also exploring the BG 2 area and doing everything and going everywhere, and the time you hit suldenesselar, its been less than a year since candlekeep and you are now the same level if not higher level than thalantyr,
and then don't worry, in another 100 days you will become even higher level than elminster himself, good thing that ONLY took him around 2000 years or so, shazam
In the baalspawn defense, I doubt Thalantyr is chased in a day basis by bandits, assassins, hobgoblins, slavers, silver-sword-seekers, more Hobgoblins, flame fist guards, Amnian hunters of men, even more hobgoblins, drows, paladins morphed into gnolls, werewolves and a Noober (twice).
I suppose skeletons do not give much experience at Thalantyrlevel, and he even sends random adventurers to get skulls instead of doing it himself, so....
My favorite part of The Force Unleashed were how some of the stormtroopers would know just how screwed they were when facing the player character. Like the voice clip of a stormtrooper who with a resigned sigh goes "what are we supposed to do against that?"
More enemies with self-awareness in games, please.
There's a guy in SoD who does just that. He recognizes you, says that he's an Iron Throne guy or something and that you killed his buddies, then realizes he's outgunned and decides to hoof it rather than start a fight.
There's a guy in SoD who does just that. He recognizes you, says that he's an Iron Throne guy or something and that you killed his buddies, then realizes he's outgunned and decides to hoof it rather than start a fight.
It's kind of a weird theme of SoD that you're super famous at this point in your journey. Like you went on a bunch of adventures in The Sword Coast, then you went on a bunch of adventures in Amn, but apparently between those adventures there was a phase where you were Superman and Baldur's Gate was your Metropolis.
The hero of Baldur's Gate insofar as you did save Baldur's Gate that one time, but they act like you're the first adventurer ever to save the sword coast. I'm pretty sure Drizzt and Elminster don't get talked about as much as you do in SoD.
Of course, but when they see Drizzt or Elminster doing heroic deeds they go "Yeah, they save us again from that barbarian invasion in the North, the drows and the demon army again, but I think they are going for too long, now they fail to surprise. The last season they had more impending doom, and more beheading, now they are being too drawn out. "
Instead, you are the new kid in the block, young and fresh. Raised from humble origins, alive and triumphant despite all odds, a mysterious foreigner of dark past and dark deeds. A savior of tainted origins and a secret in his heart; You are... the Hero of the city (tun tun tun)
Enjoy your 15 minutes of fame.
They probably in SOD are making novels about you where it is discovered that you are a sparkly vampire with a penchant for whip&leather games in the night and you go shirtless every five minutes for reasons unknown.
Also some unnoficial-limited-edition doujins with your torrid, wild and forbidden affair with Noober (probably drawed by noober himself)
@sarevok57 I'm pretty sure the BG1 to Suldanessalar is about 2 years.
for me, i can do it in less than 200 days sometimes, depending on what the time between games are, and since i dont play SoD im going to assume the days allotted between bg1 and bg2 is about a week at most? from what i remember of the bg2 intro video, it did seem that the shadows thieves scooped you up quite quick after you where done in bg1
To be fair if most adventurers went through what Charname and their allies go through, I think they'd level pretty fast too. Let's not forget I think Taerom Thunderhammer is only either a 2nd or 5th level fighter and he's a really famous blacksmith.
Yeah, generally the adventures of PCs are WAY more "adventurous" than in-world NPCs. XD PCs are INSANELY talented/lucky to go up against the kind of odds they do and emerge victorious. Then again, we do have the "Reload Game" cheat on our sides.
Though it also depends on how generous the XP rewards are for completing quests. In Icewind Dale: Heart of Winter on Insane, completing the side quest to find Murdaugh an ice rose grants the party 1,260,000 experience. Do a few side quests like that, and you'll become an epic-level adventurer pretty quickly.
Yeah, generally the adventures of PCs are WAY more "adventurous" than in-world NPCs. XD PCs are INSANELY talented/lucky to go up against the kind of odds they do and emerge victorious. Then again, we do have the "Reload Game" cheat on our sides.
More to the point, the NPC's tend to cash out at some point. Bently Mirrorshade and his wife Galana Mirrorshade used to be adventurers. If I recall they're about a tenth level illusionist/thief and cleric. They're actually some of the more powerful people you encounter in your time in the Sword Coast.
They did their thing for a while, gathered some treasure, and then eventually used their treasure to start up The Friendly Arm Inn. Past a certain point money just makes more money anyway. You don't really need to keep risking life and limb over this stuff when sensible investments and maybe a small business passion project can let you live comfortably for the rest of your days.
Gorion's Ward reached Level 10 and then they just kind of kept going. Didn't really have much say in the matter. A comfortable life was never really an option for them.
I like to imagine that I'm playing through a retelling of the actual events. So Gorion's ward never actually reached the insane levels of ToB and started throwing around meteors and stuff. The storyteller just gets so caught up with their own story of the Bhaalspawn saga that they keep making it more and more epic. It's how myths are born.
Though it also depends on how generous the XP rewards are for completing quests. In Icewind Dale: Heart of Winter on Insane, completing the side quest to find Murdaugh an ice rose grants the party 1,260,000 experience. Do a few side quests like that, and you'll become an epic-level adventurer pretty quickly.
luckily thanks to the EEs you can turn off the double XP from insane difficulty bonus, i understand getting double XP from baddies, but quests to? its a little too good in my opinion
Yeah, generally the adventures of PCs are WAY more "adventurous" than in-world NPCs. XD PCs are INSANELY talented/lucky to go up against the kind of odds they do and emerge victorious. Then again, we do have the "Reload Game" cheat on our sides.
I like to think of reload as just tapping into an alternate reality where I win!
Comments
"Aye, tis good to meet such a fine hero such as yourself!"
"Put that weapon away, ye filthy brigand!"
"You look a most fine gentleman, m'lord!"
"Hmph, keep yer spells and yer vile look away from me, ye accursed wizard!"
All from the same peasant within the span of 5 seconds. Make up your mind, man! :P
Is it like the Elder Scrolls games, where you're supposed to put your weapons and sometimes magic away before talking to people?
I'm going to get two. One to guard my dice collection and the other to sit in a box until I can figure out how to get it signed by Jim Cummings.
D'awww.....
Buttkicking.....FOR HYPPPPPEEEEE!
can only be found by people of meager power.
I'm not sure I understand this one.
The tomes can only be obtained in BG1 by low level characters.
Technically people of meager power would be the peasants. There is nothing meager about a Level 5 or higher adventurer.
Yeah, remember Ulraunt? The leader of Candlekeep? I think he was just a 7th level Mage. :P Lord Nasher Alagondar, the ruler of Neverwinter, is just a 12th level Fighter.
Even a 3rd level adventurer would already be considered a seasoned veteran, worthy of high pay in a mercenary unit. The leaders of such bands are usually about 5th level, hardened veterans of many campaigns. The Grand Druid, the "ruler" of all the druids in the WORLD, is 14th level (although hierophant druids exist, they typically devote themselves to more global concerns and do not bother with the workings of politics).
As a general rule, any adventurer that's higher than 10th level is already a figure of renown, a household name. Anyone higher than 15th level is a figure of legend, somebody whose deeds bards will sing of for centuries, and anybody 20th level or higher is basically so powerful they start to consort with deities and planar figures on a personal basis.
takes Thalantyr of High Hedge a good 50 some odd years to become a level 17 wizard
takes charname at best 1 year to get through; all of BG1 and going everywhere and doing everything and then also exploring the BG 2 area and doing everything and going everywhere, and the time you hit suldenesselar, its been less than a year since candlekeep and you are now the same level if not higher level than thalantyr,
and then don't worry, in another 100 days you will become even higher level than elminster himself, good thing that ONLY took him around 2000 years or so, shazam
I remember i've read in a website all the specifics level by level, and it was very interesting... too bad i can't find it anymore, but it was enlightening about the level progression and what actually mean in the FR environment
This might be true, but it doesn't stop level 2 mooks from trying to attack you. Which, if this was true and your name was a household name and you were regarded as a legend, they probably wouldn't.
It would have been really cool if any game ever could actually implement some kind of factor to take things like this into account rather than just piling higher and higher level enemies to off-set the fact that you're close to a demi-god. Some day I just want to walk into a bar and have the entire crowd just turn around and gawk, and then serve my character free beer all night because he's so bad-ass. Now that would've been a better Reputation system, hehe. Or have enemies just turn around and run the second they see you (I'm looking at you, single guard-dude in the cloakwood mines).
In the baalspawn defense, I doubt Thalantyr is chased in a day basis by bandits, assassins, hobgoblins, slavers, silver-sword-seekers, more Hobgoblins, flame fist guards, Amnian hunters of men, even more hobgoblins, drows, paladins morphed into gnolls, werewolves and a Noober (twice).
I suppose skeletons do not give much experience at Thalantyrlevel, and he even sends random adventurers to get skulls instead of doing it himself, so....
More enemies with self-awareness in games, please.
It's kind of a weird theme of SoD that you're super famous at this point in your journey. Like you went on a bunch of adventures in The Sword Coast, then you went on a bunch of adventures in Amn, but apparently between those adventures there was a phase where you were Superman and Baldur's Gate was your Metropolis.
Instead, you are the new kid in the block, young and fresh. Raised from humble origins, alive and triumphant despite all odds, a mysterious foreigner of dark past and dark deeds. A savior of tainted origins and a secret in his heart; You are... the Hero of the city (tun tun tun)
Enjoy your 15 minutes of fame.
They probably in SOD are making novels about you where it is discovered that you are a sparkly vampire with a penchant for whip&leather games in the night and you go shirtless every five minutes for reasons unknown.
Also some unnoficial-limited-edition doujins with your torrid, wild and forbidden affair with Noober (probably drawed by noober himself)
for me, i can do it in less than 200 days sometimes, depending on what the time between games are, and since i dont play SoD im going to assume the days allotted between bg1 and bg2 is about a week at most? from what i remember of the bg2 intro video, it did seem that the shadows thieves scooped you up quite quick after you where done in bg1
More to the point, the NPC's tend to cash out at some point. Bently Mirrorshade and his wife Galana Mirrorshade used to be adventurers. If I recall they're about a tenth level illusionist/thief and cleric. They're actually some of the more powerful people you encounter in your time in the Sword Coast.
They did their thing for a while, gathered some treasure, and then eventually used their treasure to start up The Friendly Arm Inn. Past a certain point money just makes more money anyway. You don't really need to keep risking life and limb over this stuff when sensible investments and maybe a small business passion project can let you live comfortably for the rest of your days.
Gorion's Ward reached Level 10 and then they just kind of kept going. Didn't really have much say in the matter. A comfortable life was never really an option for them.
luckily thanks to the EEs you can turn off the double XP from insane difficulty bonus, i understand getting double XP from baddies, but quests to? its a little too good in my opinion
I like to think of reload as just tapping into an alternate reality where I win!