Fire Elementals on the other hand, probably do breath fire. The Plane of Fire, where they come from, is just made entirely of fire, in different forms and states, from what I understand. The air is fire. The ground is fire. So on and so forth.
Which makes me imagine an anticlimax where you summon your mighty fire elemental and then it just flops around like a fish on dry land gasping for fire.
Elementals (that is, the creature type) do not need to eat, breathe or sleep. So, that's why you don't see Fire Elementals suffocating on the Prime Material Plane.
still the principle of energy conservation is somehow true also in the FR multiverse. energy can not be created from nothing.
a mage draws the energy for his spells from the wave, a cleric from his god, and the god himself from the faith of his devotes, as a god is only as powerful as is good to have a large number of followers and worshipers.
for the creatures living in the material plane the energy to sustain their bodies is obtained eating, dirnking and breathing, for creatures living in other planes, like the fire elementals, it should happens something similar, even if they don't need to eat, drink and breathe they must get their energy from somewhere, probably directly by the fire itself, even if not breathing.
so if they are in the prime material plane for too long, not near at something that is filled of fire energy, like let's say a volcano, even if they would not die like a fish on dry land they should suffer after some time of starving, in a way similar to the one that a humanoid suffers by fasting for too long, after all to sustain their inner fire is very energy consuming.
but apparently it is not so, at least for the ones that we find permanently in the game, while the ones temporarily summoned does not pose the problem as a summoned warrior does not pose the problem to have to summon also food to sustain him for the short time he is present.
if there is a single fire elemental in the game that lives permanently in some area without a fire source near by, at now i can not remember a single one. also the fire giants, that possibly sustain themselves in the same way, at their base have huge fire pits to replenish their energy, if they draw their energy from food i can only imagine how much food they need each day as they are big and need a lot of energy for their inner fire, and a dragon like firkraag is even worst, i bet that he needs to eat many cows each day to barely survive.
Maybe I'm wrong, but I don't think mages draw energy for their spells from The Weave. It's not like there's some reactor core they're siphoning somewhere. It's just sort of an abstract thing they use for their magic.
With priests there is the understanding that there's some material entity empowering their magic. They wouldn't talk about it in clinical terms like "energy" but it's fair to say that there's some sort of fuel source for their spectacular nonsense. I don't think it's a consistent thing that any time something scientifically implausible happens there's some energy source involved to explain why that ogres heart doesn't explode or whatever.
still the principle of energy conservation is somehow true also in the FR multiverse. energy can not be created from nothing.
a mage draws the energy for his spells from the wave, a cleric from his god, and the god himself from the faith of his devotes, as a god is only as powerful as is good to have a large number of followers and worshipers.
for the creatures living in the material plane the energy to sustain their bodies is obtained eating, dirnking and breathing, for creatures living in other planes, like the fire elementals, it should happens something similar, even if they don't need to eat, drink and breathe they must get their energy from somewhere, probably directly by the fire itself, even if not breathing.
so if they are in the prime material plane for too long, not near at something that is filled of fire energy, like let's say a volcano, even if they would not die like a fish on dry land they should suffer after some time of starving, in a way similar to the one that a humanoid suffers by fasting for too long, after all to sustain their inner fire is very energy consuming.
but apparently it is not so, at least for the ones that we find permanently in the game, while the ones temporarily summoned does not pose the problem as a summoned warrior does not pose the problem to have to summon also food to sustain him for the short time he is present.
if there is a single fire elemental in the game that lives permanently in some area without a fire source near by, at now i can not remember a single one. also the fire giants, that possibly sustain themselves in the same way, at their base have huge fire pits to replenish their energy, if they draw their energy from food i can only imagine how much food they need each day as they are big and need a lot of energy for their inner fire, and a dragon like firkraag is even worst, i bet that he needs to eat many cows each day to barely survive.
Well... As with so many things in D&D, it depends. XD As a general rule, outsiders, elementals, fey, constructs and undead do not need any kind of outside sustenance; they are sustained indefinitely by their innate connection to whatever source of power created them in the first place. Celestials, fiends and fey do not need to eat to survive, for instance, although they can and do eat for pleasure. Undead are sustained by their connection to the Negative Material Plane; while certain undead like ghouls or vampires suffer from unholy cravings, they (in most settings) cannot actually die as a result of not being able to satisfy their cravings. (In some cases, there are tales of vampires driven to insanity by being trapped in underground crypts without any other living creature and have had to endure their blood craving for centuries without any relief. Yet even so, they could not die from it.) Constructs, in most cases, are sustained by the magic that went into their creation and the elemental spirit that inhabits it, and do not need any further sustenance. (Flesh Golems, for example, can technically "eat", but they usually regurgitate it almost immediately after.)
In the case of elementals, I'd venture to say that their connection to their Elemental Plane (an infinite, unlimited source of energy) gives them all the sustenance they require. Since most Elementals are only found on the Material Plane when summoned, or near planar rifts, they do not linger on our plane for very long in any case.
Dragons, as magical but mortal creatures, definitely do need to eat. They are described as having a fantastically efficient digestive system, however, so they actually require a lot less food than might be expected of a creature of their size. I assume in game terms this means that when they eat a creature, they digest it entirely, bones and all, leaving only indigestible matter like armor and shields that they regurgitate or excrete out. :P
Of course, any of these rules could be modified or suspended based on whatever effects or atmosphere a particular DM might want to create for their world. They MIGHT want to make it so that undead could starve to death, for example, or that elementals indeed die or go insane in our world very quickly because such an "impure" realm is as toxic to them as us going to, say, Venus would be. Even magic itself works differently in different settings; in Dragonlance, for instance, while divine magic came from the Gods, arcane magic came from the Three Moons (which themselves were also gods), making magic in Dragonlance ultimately all divine in source.
And now for something completely different, a bit of silliness straight from the game:
The spell "Protection from Evil, 10' radius" has an area of effect that's a 15' radius. Come on, can't we have a spell that does what its name says it does?
I'm going to answer with more smart aleckiness, just for funsies:
Neutralize Poison: Doesn't neutralize poisoned weapons or disable a spider's poison attack
Raise Dead: Doesn't raise dead; it makes dead stuff stop being dead
Monster Summoning: Actually more like "conjuring" since they appear from thin air instead of running over to answer a summons
Protection from (Insert Thing Here): Protection from Energy doesn't even make you immune to energy, Protection from Evil doesn't stop evil critters from hitting you, Protection from Fire only grants 80% resistance in Icewind Dale
Fireball: "Ball" isn't fully spherical
Delayed Blast Fireball: Isn't delayed if you target an enemy directly with it
Per 3.5 rules summoned creatures are really copies of real creatures. Conjurings,gates, and callings, bring actual beings.
That is why summoned creatures cannot use some abilities, they aren't actually there.
Goodberry: Doesn't taste very good
Strength of One: Actually sets Strength to 18/75
Chromatic Orb: Is only one color
Finger of Death: Doesn't involve poking people
Cure Serious Wounds: Also cures non-serious wounds
Slow Poison: Not actually a slower version of the Poison spell
Haste: Doesn't make waste
Pierce Shield: Doesn't dispel the Shield spell
Freedom: Spell icon isn't even the American flag
Regeneration: Doesn't give Aerie her wings back
Ruby Ray of Reversal: Gray, blob-shaped, and removes instead of reverses
Cloudkill: Doesn't kill clouds
Friends: Still feel lonely inside
Invisible Stalker: Doesn't turn Valygar invisible
Gate: Summons a demon instead of a gate
Nature's Beauty: Turns you into a nymph instead of a tree
Negative Plane Protection: "This spell cannot be cast on the Negative Energy Plane."
Per 3.5 rules summoned creatures are really copies of real creatures. Conjurings,gates, and callings, bring actual beings.
That is why summoned creatures cannot use some abilities, they aren't actually there.
Great... Now I feel sad whenever that Nymph I call using "Call Woodland Beings" dies.
"We have a asylum full of powerful and insane casters. Lets lock then into their cells with their spellbooks and nothing to cause magical failure. What bad can happen?"
Basically the same things happen every game. You're telling me, there's not a possibility that Saemon Havarian falls over on the slippery ship deck, snapping his neck or sustaining brain damage?
Gah, it LOOKS faintly familiar. But the name means nothing to me. Now I'm wondering what my brain is actually pulling from...
It's from the 1979 TV mini-series. He's Mr. Straker, the mortal watchdog of the master vampire (Barlow).
Edit: Btw, that movie (mini-series?) scared the crap out of me and my cousin when it first came out. It's a bit dated now but it's still plenty creepy. It's marginally better than your typical horror B-movie so worth a look if you like that kind of ?.
This is the buckler of Kiel the Legion Killer, firstborn son of Durlag Trollkiller and Clan-prince of his father's ill-fated tower. Its light weight and excellent craftsmanship increase the Dexterity of all who bear it by a single point.
Oh, so its light weight and excellent craftsmanship make you more agile than you would be if you weren't using a shield at all?
This is the buckler of Kiel the Legion Killer, firstborn son of Durlag Trollkiller and Clan-prince of his father's ill-fated tower. Its light weight and excellent craftsmanship increase the Dexterity of all who bear it by a single point.
Oh, so its light weight and excellent craftsmanship make you more agile than you would be if you weren't using a shield at all?
This shield is in fact mostly helium, wrapped in a thin film of beholder flesh specially cured to continue levitating long after the beholder's death. If you jump, while carrying it, you float for a bit before the weight of your body pulls you back to the ground. Like Yoshi.
Comments
Elementals (that is, the creature type) do not need to eat, breathe or sleep. So, that's why you don't see Fire Elementals suffocating on the Prime Material Plane.
a mage draws the energy for his spells from the wave, a cleric from his god, and the god himself from the faith of his devotes, as a god is only as powerful as is good to have a large number of followers and worshipers.
for the creatures living in the material plane the energy to sustain their bodies is obtained eating, dirnking and breathing, for creatures living in other planes, like the fire elementals, it should happens something similar, even if they don't need to eat, drink and breathe they must get their energy from somewhere, probably directly by the fire itself, even if not breathing.
so if they are in the prime material plane for too long, not near at something that is filled of fire energy, like let's say a volcano, even if they would not die like a fish on dry land they should suffer after some time of starving, in a way similar to the one that a humanoid suffers by fasting for too long, after all to sustain their inner fire is very energy consuming.
but apparently it is not so, at least for the ones that we find permanently in the game, while the ones temporarily summoned does not pose the problem as a summoned warrior does not pose the problem to have to summon also food to sustain him for the short time he is present.
if there is a single fire elemental in the game that lives permanently in some area without a fire source near by, at now i can not remember a single one. also the fire giants, that possibly sustain themselves in the same way, at their base have huge fire pits to replenish their energy, if they draw their energy from food i can only imagine how much food they need each day as they are big and need a lot of energy for their inner fire, and a dragon like firkraag is even worst, i bet that he needs to eat many cows each day to barely survive.
With priests there is the understanding that there's some material entity empowering their magic. They wouldn't talk about it in clinical terms like "energy" but it's fair to say that there's some sort of fuel source for their spectacular nonsense. I don't think it's a consistent thing that any time something scientifically implausible happens there's some energy source involved to explain why that ogres heart doesn't explode or whatever.
I could be way off base here though.
Well... As with so many things in D&D, it depends. XD As a general rule, outsiders, elementals, fey, constructs and undead do not need any kind of outside sustenance; they are sustained indefinitely by their innate connection to whatever source of power created them in the first place. Celestials, fiends and fey do not need to eat to survive, for instance, although they can and do eat for pleasure. Undead are sustained by their connection to the Negative Material Plane; while certain undead like ghouls or vampires suffer from unholy cravings, they (in most settings) cannot actually die as a result of not being able to satisfy their cravings. (In some cases, there are tales of vampires driven to insanity by being trapped in underground crypts without any other living creature and have had to endure their blood craving for centuries without any relief. Yet even so, they could not die from it.) Constructs, in most cases, are sustained by the magic that went into their creation and the elemental spirit that inhabits it, and do not need any further sustenance. (Flesh Golems, for example, can technically "eat", but they usually regurgitate it almost immediately after.)
In the case of elementals, I'd venture to say that their connection to their Elemental Plane (an infinite, unlimited source of energy) gives them all the sustenance they require. Since most Elementals are only found on the Material Plane when summoned, or near planar rifts, they do not linger on our plane for very long in any case.
Dragons, as magical but mortal creatures, definitely do need to eat. They are described as having a fantastically efficient digestive system, however, so they actually require a lot less food than might be expected of a creature of their size. I assume in game terms this means that when they eat a creature, they digest it entirely, bones and all, leaving only indigestible matter like armor and shields that they regurgitate or excrete out. :P
Of course, any of these rules could be modified or suspended based on whatever effects or atmosphere a particular DM might want to create for their world. They MIGHT want to make it so that undead could starve to death, for example, or that elementals indeed die or go insane in our world very quickly because such an "impure" realm is as toxic to them as us going to, say, Venus would be. Even magic itself works differently in different settings; in Dragonlance, for instance, while divine magic came from the Gods, arcane magic came from the Three Moons (which themselves were also gods), making magic in Dragonlance ultimately all divine in source.
The spell "Protection from Evil, 10' radius" has an area of effect that's a 15' radius. Come on, can't we have a spell that does what its name says it does?
Neutralize Poison
Raise Dead
Monster Summoning
Protection from (Insert Thing Here)
Fireball
Delayed Blast Fireball
The list goes on....
Sorry I knew what you meant, I just felt like being a smart aleck.
Neutralize Poison: Doesn't neutralize poisoned weapons or disable a spider's poison attack
Raise Dead: Doesn't raise dead; it makes dead stuff stop being dead
Monster Summoning: Actually more like "conjuring" since they appear from thin air instead of running over to answer a summons
Protection from (Insert Thing Here): Protection from Energy doesn't even make you immune to energy, Protection from Evil doesn't stop evil critters from hitting you, Protection from Fire only grants 80% resistance in Icewind Dale
Fireball: "Ball" isn't fully spherical
Delayed Blast Fireball: Isn't delayed if you target an enemy directly with it
That is why summoned creatures cannot use some abilities, they aren't actually there.
Goodberry: Doesn't taste very good
Strength of One: Actually sets Strength to 18/75
Chromatic Orb: Is only one color
Finger of Death: Doesn't involve poking people
Cure Serious Wounds: Also cures non-serious wounds
Slow Poison: Not actually a slower version of the Poison spell
Haste: Doesn't make waste
Pierce Shield: Doesn't dispel the Shield spell
Freedom: Spell icon isn't even the American flag
Regeneration: Doesn't give Aerie her wings back
Ruby Ray of Reversal: Gray, blob-shaped, and removes instead of reverses
Cloudkill: Doesn't kill clouds
Friends: Still feel lonely inside
Invisible Stalker: Doesn't turn Valygar invisible
Gate: Summons a demon instead of a gate
Nature's Beauty: Turns you into a nymph instead of a tree
Negative Plane Protection: "This spell cannot be cast on the Negative Energy Plane."
Great... Now I feel sad whenever that Nymph I call using "Call Woodland Beings" dies.
Yes it does: it fatigues you.
It does create a gate, out of which the fiend comes.
What I want to say: Obviously a vampire, please hide behind my back.
Allowed responses: You're silly in the head. / Oooh what could it be? Why don't you check it out?
https://www.merriam-webster.com/dictionary/mook
slang
: a foolish, insignificant, or contemptible person
I didn't realise the name had a meaning, I didn't know this word.
Baldur's Gate logic: A guy looks funny at a gal all day and survives, then shows up at night as a vampire.
While this is hilarious, he probably was a live spy for the vampire that would show up later.
Wait, was it this guy?
Hint: Salem's Lot
Gah, it LOOKS faintly familiar. But the name means nothing to me. Now I'm wondering what my brain is actually pulling from...
It's from the 1979 TV mini-series. He's Mr. Straker, the mortal watchdog of the master vampire (Barlow).
Edit: Btw, that movie (mini-series?) scared the crap out of me and my cousin when it first came out. It's a bit dated now but it's still plenty creepy. It's marginally better than your typical horror B-movie so worth a look if you like that kind of ?.
The novel is even better!
Oh, so its light weight and excellent craftsmanship make you more agile than you would be if you weren't using a shield at all?
This shield is in fact mostly helium, wrapped in a thin film of beholder flesh specially cured to continue levitating long after the beholder's death. If you jump, while carrying it, you float for a bit before the weight of your body pulls you back to the ground. Like Yoshi.