Order of the Radiant Heart: sends paladins to help clear out a vampire lair. Excellent. That's what paladins do.
None of those paladins are Undead Hunters, or otherwise protected against level drain. Not even the leader, who sticks with you past the first room. Huh? What were they thinking?
@jmerry
This is why I love this thread, I initially created it as a tool to talk about silly video game logic that's readily apparent and I keep getting new things that I've never thought about. Amazing!
Order of the Radiant Heart: sends paladins to help clear out a vampire lair. Excellent. That's what paladins do.
None of those paladins are Undead Hunters, or otherwise protected against level drain. Not even the leader, who sticks with you past the first room. Huh? What were they thinking?
I invoke the "Honor before Reason" and "Lawful Stupid" tropes.
The tunnel slopes upward into the welcome glare of daylight. Such is your relief that you barely notice the debris at your feet, the remnant of a year that passed only moments before. You hear a sigh of relief as a massive jubilation destroys 2020 behind you. The thread; it seems, is still going strong.
The tunnel slopes upward into the welcome glare of daylight. Such is your relief that you barely notice the debris at your feet, the remnant of a year that passed only moments before. You hear a sigh of relief as a massive jubilation destroys 2020 behind you. The thread; it seems, is still going strong.
And that's when you hear an ominous voice behind you say, "You will suffer. You will ALL suffer!"
Lol but seriously I hope not, 2020 was the roughest year of my life so far and I really hope 2021 brings something more positive to the table and that my suffering extends only to dying over and over again on my No-Reload Thread.
Lol but seriously I hope not, 2020 was the roughest year of my life so far and I really hope 2021 brings something more positive to the table and that my suffering extends only to dying over and over again on my No-Reload Thread.
May 2021 bring you the defeat of Sarevok. You can read that as a timed prediction: May 2021 will bring you the defeat of Sarevok. 5 months of patient progress and you will have done it! Gather your party and venture forth!
You either save the slaves of the Cloakwood mines, or you leave them to drown. Either way, a slave miner meets you at the exit to tell you that some slaves did escape and have already made it back through the spider/xvart/goblin/wyvern/bandit infested forests that it will take you 2 or 3 full days to traverse, and that news of your exploits in the mines have already reached Baldur's Gate.
Maybe the Iron Throne's PR people put out some fake news attack ads castigating you for disrupting a local business, imposing a -2 penalty, and grassroots activism from the freed slaves can only give you +4 reputation to compensate if there are enough of them to form a political action committee.
@Son_of_Imoen
I appreciate the vote of confidence. I have in fact defeated Sarevok before, perhaps 2021 sees me finally defeat Belhefit. On Attempt #11 I crushed Sarevok but found myself obliterated by Ziatar and her 99 poison damage.
Questions that appear in a sleepless mind during work at 3 AM....
I think they would have problems aiming unless their arms are quite flexible.
They would have to switch bow arm and arrow arm on the two other pairs of arms alternately, or they'd bump into each other. Or maybe three crossbows would be more practical. Anyway, visual aiming could be clumsy indeed.
You either save the slaves of the Cloakwood mines, or you leave them to drown. Either way, a slave miner meets you at the exit to tell you that some slaves did escape and have already made it back through the spider/xvart/goblin/wyvern/bandit infested forests that it will take you 2 or 3 full days to traverse, and that news of your exploits in the mines have already reached Baldur's Gate.
Reputation: + or -2.
Believability: -4.
Apparently on the maps of the sword coast, there's a river that could take you from the Cloakwood Mines straight to the City of Baldur's Gate without much fuss. So a theory I've heard is that the slaves traveled along this river, bypassing all the danger of the spiders and wyverns and such entirely, and shaving days off their travel time.
One then must question why the player character can only take the circuitous route though.
It's pretty weird to compare how DnD evaluates the power of items to how it evaluates the power of monsters.
A magical weapon which deals 3 more damage and is somewhat more accurate than a typical weapon? In BG1, that would be considered a legendary weapon of near-artifact level power.
Meanwhile, certain low-level monsters have abilities far more powerful than even a +10 weapon, let alone a +3 weapon. Like the ability to turn you to stone just by looking at you.
Well, to be fair, basilisks have neither "Powerword: Reload" nor "Protection from guys with Protection from Petrification" in their spellbooks, so that kind of balances itself out...
Now on the other hand a player character with practically unlimited uses of "Flesh to Stone"? Now that might be rather broken. But could also be a funny new kit: the Basilisk Disciple
Well, to be fair, basilisks have neither "Powerword: Reload" nor "Protection from guys with Protection from Petrification" in their spellbooks, so that kind of balances itself out...
Now on the other hand a player character with practically unlimited uses of "Flesh to Stone"? Now that might be rather broken. But could also be a funny new kit: the Basilisk Disciple
Well, to be fair, basilisks have neither "Powerword: Reload" nor "Protection from guys with Protection from Petrification" in their spellbooks, so that kind of balances itself out...
Now on the other hand a player character with practically unlimited uses of "Flesh to Stone"? Now that might be rather broken. But could also be a funny new kit: the Basilisk Disciple
I wonder, if I drink a potion of mirrored eyes, and then the basilisk also drinks a potion of mirrored eyes, does the petrifying gaze just keep bouncing back and forth or what?
Sure, I mean every little 2-year-old kid knows that "if I can't see you, you can't see me", right?
And to mix things up a little bit with some Skyrim logic, I think Baldur's Gate really needs some option to pull a bucket over a Basilisk's head so they can't see you anymore...
That's a fun comparison but I always thought that the gaze is an eye to eye contact effect like medusa. They would still stack you physically for instance but the petrification would be nullified
As a general rule, gaze attacks require you to actually "lock eyes", as it were, with the creature for it to work. Even the briefest moment of meeting their eyes is sufficient though, which is why if you're attempting to avoid looking directly at the creature (looking at its body, feet etc.) while fighting it, there's still a chance you might catch its gaze by accident, but if you close your eyes completely, you're immune to the gaze attack as long as you keep your eyes shut.
As a general rule, gaze attacks require you to actually "lock eyes", as it were, with the creature for it to work. Even the briefest moment of meeting their eyes is sufficient though, which is why if you're attempting to avoid looking directly at the creature (looking at its body, feet etc.) while fighting it, there's still a chance you might catch its gaze by accident, but if you close your eyes completely, you're immune to the gaze attack as long as you keep your eyes shut.
Maybe there should be a voluntary blind fight mode to simulate that!
The vampire is on its deathbed. Plunging a sharp, non-magical piece of wood into the heart of this monster that's immune to non-magical weapons will kill it permanently; plunging the Daystar into its heart won't do anything.
Comments
None of those paladins are Undead Hunters, or otherwise protected against level drain. Not even the leader, who sticks with you past the first room. Huh? What were they thinking?
This is why I love this thread, I initially created it as a tool to talk about silly video game logic that's readily apparent and I keep getting new things that I've never thought about. Amazing!
I invoke the "Honor before Reason" and "Lawful Stupid" tropes.
And that's when you hear an ominous voice behind you say, "You will suffer. You will ALL suffer!"
He escaped? Gods! He comes! He's here!
Lol but seriously I hope not, 2020 was the roughest year of my life so far and I really hope 2021 brings something more positive to the table and that my suffering extends only to dying over and over again on my No-Reload Thread.
May 2021 bring you the defeat of Sarevok. You can read that as a timed prediction: May 2021 will bring you the defeat of Sarevok. 5 months of patient progress and you will have done it! Gather your party and venture forth!
Reputation: + or -2.
Believability: -4.
I appreciate the vote of confidence. I have in fact defeated Sarevok before, perhaps 2021 sees me finally defeat Belhefit. On Attempt #11 I crushed Sarevok but found myself obliterated by Ziatar and her 99 poison damage.
I wonder if they can wield 3 bows instead?
Questions that appear in a sleepless mind during work at 3 AM....
I think they would have problems aiming unless their arms are quite flexible.
- One one-handed weapon equipped.
- 5 base attacks per round.
- 2 additional attacks per round (capped at 5)
So - no. They only attack 5 times per round. If only their innate movement-only haste was the +1 APR kind instead.
They would have to switch bow arm and arrow arm on the two other pairs of arms alternately, or they'd bump into each other. Or maybe three crossbows would be more practical. Anyway, visual aiming could be clumsy indeed.
Apparently on the maps of the sword coast, there's a river that could take you from the Cloakwood Mines straight to the City of Baldur's Gate without much fuss. So a theory I've heard is that the slaves traveled along this river, bypassing all the danger of the spiders and wyverns and such entirely, and shaving days off their travel time.
One then must question why the player character can only take the circuitous route though.
Well, they DO have divine blood...
A magical weapon which deals 3 more damage and is somewhat more accurate than a typical weapon? In BG1, that would be considered a legendary weapon of near-artifact level power.
Meanwhile, certain low-level monsters have abilities far more powerful than even a +10 weapon, let alone a +3 weapon. Like the ability to turn you to stone just by looking at you.
Now on the other hand a player character with practically unlimited uses of "Flesh to Stone"? Now that might be rather broken. But could also be a funny new kit: the Basilisk Disciple
I wonder, if I drink a potion of mirrored eyes, and then the basilisk also drinks a potion of mirrored eyes, does the petrifying gaze just keep bouncing back and forth or what?
And to mix things up a little bit with some Skyrim logic, I think Baldur's Gate really needs some option to pull a bucket over a Basilisk's head so they can't see you anymore...
Maybe there should be a voluntary blind fight mode to simulate that!
The vampire is on its deathbed. Plunging a sharp, non-magical piece of wood into the heart of this monster that's immune to non-magical weapons will kill it permanently; plunging the Daystar into its heart won't do anything.