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Exploits, Tricks, and Nonstandard Tactics

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Comments

  • dunbardunbar Member Posts: 1,328
    "inanimate unkillable neutral objects" - does that include Imoen in the starting dungeon (I've tried so many times)?

  • semiticgodsemiticgod Member, Moderator Posts: 10,751
    @dunbar: Nope. If you deal enough damage to Imoen in the starting dungeon, she will panic, leave the party, and escape the area, only reappearing in the cutscene with Irenicus and the Cowled Wizards.

  • lroumenlroumen Member Posts: 1,611
    It should work if you paralyse or hold her but the belt may give immunity to those effects, and once she goes below 1 hp her script will trigger and she leaves.

    The heal works against vampires turned into bats, though they leave fast. Trolls that are downed but they get up at some point. Statues in several dungeons, which is really nice of you have multiple warriors.

    Grond0
  • Abi_DalzimAbi_Dalzim Member Posts: 1,383
    lroumen said:

    New trick

    The Sword of Chaos and similar weapons will heal the wielder when battling inanimate unkillable neutral objects.
    For instance, if you have Minsc wield it and hit the jailer golems in the starting dungeon you get him back to full health while the golem stays neutral.

    Slow but steady.

    Neat trick, although I usually just pass Ribald's Ring of Regeneration around for free healing.

  • lroumenlroumen Member Posts: 1,611
    True, but this is the right thread for these things :p

  • Jaheiras_WitnessJaheiras_Witness Member Posts: 445
    Protection from Undead scrolls: everyone knows how crazy overpowered they are in the vanilla game, when anything undead is basically free XP from Bodhi to Kangaxx. SCS tries to reduce the exploit by making some undead react in some way and some pure immune.

    The Shade Lord is one opponent that does not react at all if you use the scroll. But you can also use Protection from Undead scrolls quite effectively against liches...as long as you have Spell Immunity.

    (Btw, I’m not going to delve into using the scrolls ON the liches as that is a different vintage of cheese).

    If you try to take on a lich with just the scroll for protection, the lich will just cast Remove Magic and then hand you your butt. But if you use the scroll and cast SI Abjuration, the lich has no way of dispelling it. Remove Magic is countered by the SI and the lich cannot see you to target spell debuffs at you.

    What it can still do is the following:

    1) Remove Magic as mentioned
    2) Chain Contingency *could* still fire (it’s unpredictable, sometimes does and sometimes not) which may include ADHW
    3) Summons
    4) Cast AoE damage spells at its summons in the hope of hitting you
    5) Go invisible itself so you can no longer attack

    So you will need to do a bit more work: Protection from Magic Energy, Oracle or True Sight and some way to deal with powerful summons are needed. If you allowed high level casters to have HLAs, you might even see a Fallen Planetar...

    But other than that, it’s actually quite minimal effort to take out very powerful opponents. If you are quick, one scroll can be enough to deal with the 3 Athkatlan liches (Crooked Crane, Bridge & Temple Sewers).

    AerakarSkatangorgonzolaJuliusBorisov
  • lroumenlroumen Member Posts: 1,611
    Not sure it is a tactic or what, but the mask of King Strohm is usable by any character preEE and would protect against critical hits.
    Something similar I remember for the Svirfneblin chief helmet.

    Can anyone verify whether this is still the case in EEv2.5? I am not at liberty to check right now.

    semiticgodCrevsDaakSkatanThacoBell
  • Abi_DalzimAbi_Dalzim Member Posts: 1,383
    Regarding the Slayer Change trick, you mention the need to use an area transition auto-save. Is that really necessary, when you have quick save to rely on instead? Especially with the Wand of Lightning trick, it seems like you'd have plenty of time to drink however many Potions of Power were necessary in the given 7 rounds.

  • semiticgodsemiticgod Member, Moderator Posts: 10,751
    @Abi_Dalzim: Depending on the EE update (namely, the more recent ones), being in Slayer form disables saving, including quick saves. The saves are definitely necessary; there's no way you could drink enough Potions of Power to survive the 1500 non-resistable, difficulty-independent magic damage at the end. With the Wand of Lightning trick, you could only drink maybe 42 Potions of Power before running out of time. Maybe if you had extremely high base HP, you could manage it, but otherwise no.

  • Abi_DalzimAbi_Dalzim Member Posts: 1,383

    @Abi_Dalzim: Depending on the EE update (namely, the more recent ones), being in Slayer form disables saving, including quick saves. The saves are definitely necessary; there's no way you could drink enough Potions of Power to survive the 1500 non-resistable, difficulty-independent magic damage at the end. With the Wand of Lightning trick, you could only drink maybe 42 Potions of Power before running out of time. Maybe if you had extremely high base HP, you could manage it, but otherwise no.

    Ah, I kind of assumed you could still save while Slayer, but checking, apparently not. Doesn't matter for me, since I don't really like going Slayer anyways. I only really use it these days when I have no other counter for Kangaxx's imprisonment.

  • gorgonzolagorgonzola Member Posts: 1,703



    The spells in question are minor spell deflection (level 3), minor spell turning (5), spell deflection (6) and spell turning (7). These spells deflect or reflect up to 4 spell levels (minor) or 10/12 spell levels (Spell Deflection/Turning).

    Many enemy mages use these (e.g. yuan-ti mages). So if you find yourself up against them, you can either try to debuff the opponent, use AoE spells, or just ignore spells and use weapons instead.

    If you happen to find yourself needing to debuff the opponent but you don’t have the right spell to hand, one option is to consume the defence by casting spells at them. But rather than have your Flame Arrow reflected back at you, you can either waste “useless” spells from scrolls/items to get rid of deflection or cast some helpful spells that you want to buff yourself with at mages protected by turning.

    of you have a fm you can equip him with the shield of reflection and let him cast flame arrow against the enemy protected by spell turning, the magic arrow is reflected by the shield so you consume his spell turning and in the end the bad guy is the one that takes the damage.

  • gorgonzolagorgonzola Member Posts: 1,703
    just tested, but never used in real battle.
    use the wand of lighting trick swapping with an other wand, like the cloudkill one, then pass the 2 wands to an other mage (or bard or thief with uai) and repeat, then to an other, it depends on how much people you have able to use wands.
    with 3 mages i was able to stack 6 * 3 = 18 cloudkill in about 1 second. or can be fireballs or whatever...

    Skatan
  • WatchForWolvesWatchForWolves Member Posts: 156
    Since reloading in EE is almost instantenous, it's much faster to reload the game on a failed Hide in Shadows rather than waiting full round for the icon to reset.

    (It seems that loading resets ALL round timers in general which is probably very abuseable if I only knew how)

    It also resets character movement, stopping wandering NPCs.

    semiticgodThacoBell
  • GoturalGotural Member Posts: 1,229
    Alas, the casting spells in armor with hotkeys trick doesn't work anymore, it will surely change how I'm going to approach my next playthrough.

    I also found out a similar trick to the Nahal's Reckless Dweomer hotkey trick a very long time ago (maybe in 1.3 or even earlier) but I never reported it because I didn't wanted the exploit to be fixed.
    You could achieve the same result in BG:EE only, by putting two Nahal's Reckless Dweomer in a Minor Sequencer spell (now you cannot select Nahal's Reckless Dweomer in your sequencers / contingencies), when you fired the sequencer you had unlimited spell casting with infinite aura cleansing. I didn't know about the hotkey trick though, it was even better!

    Good times ...

    Skatangorgonzola
  • semiticgodsemiticgod Member, Moderator Posts: 10,751
    @Gotural: A variant of the latter trick is still possible with certain mods. The Spellbender kit can benefit from the Minor Sequencer trick. And I think the Wand of Lightning trick can have the same effect, even with Nahal's Reckless Dweomer.

    Goturalgorgonzola
  • gorgonzolagorgonzola Member Posts: 1,703

    And I think the Wand of Lightning trick can have the same effect, even with Nahal's Reckless Dweomer.

    i don't know how to merge the WoL trick with spells cast from spellbook. afaik you have to activate the wand while in pause and then put an other item in the slot, but there are not Dwehomer's scrolls.
    activating the wand and then casting the dwehomer while in pause make the second command override the first so you get only 1 dwehomer and the wand looses no charge.

    Gotural said:

    but I never reported it because I didn't wanted the exploit to be fixed.

    i really dislike the way developers are so careful to nerf possible exploits even when them are so intentional and can not affect players that don't want to use them. it spoils the fun of those who like to do it for no reason, and there are plenty of lame tactics to beat the game even without nerfing exploits.
    it does not go as far as improved anvil mod, that the creator made in a way that allows to win only in the way that in his opinion the game HAS to be played. and he was so quick to upgrade the mod as soon as he knew that someone found an alternative (exploiting or not exploiting) way.
    it goes not so far, but it makes me play the original game way more than the EE, lately i play EE only for some very relaxed vanilla runs or to try some interesting mod that is new so not original compatible.
    and i refuse to upgrade EE from the version i bought it cause i DON'T WANT new nerfs introduced.
    this is also why i don't report here, as @Gotural, my best tricks...

  • semiticgodsemiticgod Member, Moderator Posts: 10,751
    @gorgonzola: The WoL trick works with on-self spells and innate abilities; not just quick slot items. The spell just has to be on-self by default. Thus, it works with Sunfire but not Fireball. Scrolls are only necessary for spells that can also be cast on other targets, such as Flame Arrow, Protection from Fire, and Chaos.

    gorgonzola
  • gorgonzolagorgonzola Member Posts: 1,703
    @semiticgod
    i am able to use the trick with sunfire, you are correct about it, but in my testing and with my game version, as i told i don't update it, not with dwehomers. does not matter if i unpause right after casting the dwehomer, without chosing which spell to use or after chosing, the dwehomer always overrides the wand and i get a single one. so i would say that @Gotural's trick can not be used with the wand instead of a sequencer.
    until someone test better than me and find a way to make it work...

  • semiticgodsemiticgod Member, Moderator Posts: 10,751
    I'm guessing the trick no longer works for NRD anymore, then.

  • gorgonzolagorgonzola Member Posts: 1,703
    an other nerfed exploit then :(

  • MyragMyrag Member Posts: 234
    edited October 1

    #1 Namarra +2

    has three uses per day of Silence, 15' Radius except that this verion is party friendly. This is hude against a lot of dangerous enemies in BG2. Toss in greater malison and enemies will have to make save with -9 penalty. It can also be used by any class who can wield a long sword.

    #2 The Visage

    helmet (from Dorn quest) has one use per day of Brethe Acid which is 30' Radius posion damage (rarely resisted) and -4 save vs death or fall unconscious for two rounds. What is great about this are four things. 1. Mages have poor save vs death, 2. Posion damage interupts spell casting, 3. It is instant cast and 4. If not cast directly at protected enemy will it hit all enemies in its range through all spell protections.

    Both #1 and #2 are very effective even on LOB. I tend to get a lot of success with both even with mod which reduces enemy saves by additional 5 points.

    Post edited by Myrag on
    Grond0gorgonzolaStummvonBordwehrGotural
  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    Myrag said:

    #1 Namarra +2

    has three uses per day of Silence, 15' Radius except that this verion is party friendly. This is hude against a lot of dangerous enemies in BG2. Toss in greater malison and enemies will have to make save with -9 penalty. It can also be used by any class who can wield a long sword.

    Both #1 and #2 are very effective even on LOB. I tend to get a lot of success with both even with mod which reduces enemy saves by additional 5 points.
    Does casting Silence on self not only make the Save penalty moot but also overcomes MR? But a party-friendly Silence is great.

    Awesome thread which speaks volumes about how much love there is for the BG series.

    gorgonzola
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