Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Neverwinter Nights: Enhanced Edition has been released! Visit nwn.beamdog.com to make an order. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

Exploits, Tricks, and Nonstandard Tactics

1235»

Comments

  • StromaelStromael Member Posts: 109
    edited April 3
    The Basilisk XP loop doesn't work in vanilla BG1, since petrifying an opponent doesn't provide XP. Worse, shattering a petrified monster also provides no XP.

    However during my attempts to make it work with a solo Bard, I realised that the method lends itself to an easy approach to killing the Basilisks straight up. Not exactly cheesy, but certainly a non-standard tactic that can especially help characters with a poor thac0 who would otherwise struggle to kill many lizards before their Protection spells run out.

    1. Buy 5-6 Stone to Flesh scrolls from, e.g., FAI.
    2. Charm your favourite Basilisk using Algernon's cloak.
    3. Use it to petrify another lizard, and quickly move your pet away before it shatters the statue.
    4. Unpetrify the lizard. Voilà: you've reduced it to 1HP, making it an easy kill!
    5. Repeat on all the other lizards, as well as anybody else you feel like (hint, hint, a certain arrogant adventuring party).

    In fact this tactic is essentially a non-Cleric ranged (slightly more laborious) version of Harm. If you don't have a friendly Basilisk to hand then the 10th-caster-level Chromatic Orb petrifies at a +6 save, or you could use the standard spell-level 6 Flesh to Stone scroll/spell. Then undo either with a S2F.

    Just be careful not to shatter the critter, or simply turn gore off, else you will destroy all its equipment*!

    [*Except quest items.]

    Post edited by Stromael on
    gorgonzolasemiticgodMirandelCrevsDaak
  • Jaheiras_WitnessJaheiras_Witness Member Posts: 496
    Pretty sure Haste does not work on enemies. Would be interested to see the proof otherwise, don't think above works.

  • semiticgodsemiticgod Member, Moderator Posts: 13,129
    They would need to be charmed first. Then Haste would work.

  • gorgonzolagorgonzola Member Posts: 2,596
    so staff of command, domination with no save, then all the mages dropping multiple haste on the single strong but dominated enemy should lead to a fun battle after hastes and domination expire.
    the dragon or whatever will roll every time the minimum damage for his attacks and so on...
    i am not completely sure of it, but i think that even the final wk boss is not immune to the domination from the staff.

  • edsterzedsterz Member Posts: 10
    I was looking at how the engine stops Mislead and non-held Otiluke targets (e.g. Barbarian Rage) from attacking. It seems like they just set the char APR to 0. So it should be possible to grant them APR to allow them to attack again.

    Turns out most of the +APR items work! E.g. Belm, Kundane, Boomerang dagger, Firetooth dagger, Gaunt of Extra Spec. Unfortunately, missile weapons like Tuigan don't.

    Still, neat little trick if you equip Boomerang/Firetooth dagger and combine Mislead + WoL trick to create 6 dagger chucking magelings.

    (Nahls hotkey still seems to work with Mislead too. Clicking it twice on the clone or main for aura cleansing surprisingly hasn't been patched either.)

    semiticgod
  • semiticgodsemiticgod Member, Moderator Posts: 13,129
    @Jaheiras_Witness: I have added your Potion of Genius trick to the list.

  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 653
    edited June 1
    @jmerry
    Excellent find.

    Just wondering.... the ring of gaxx is that flagged as a quest item?
    It is treated in a similar manner as the flail in stores?

    Fingers crossed it is and that Beamdog doesnt fix that one

    gorgonzola
  • jmerryjmerry Member Posts: 101
    Checking... yes, the Ring of Gaxx is a quest item. (I loaded up a ToB save, handed it to a non-protag, and dropped that character. The Ring was sent back to my protagonist)

    So, there's another powerful item that can be duplicated this way.

    StummvonBordwehrCrevsDaak
  • semiticgodsemiticgod Member, Moderator Posts: 13,129
    @jmerry: I'm a little unclear on how that works. If Rasaad is in fact leaving the party permanently, wouldn't that just leave you with one copy of the flail? Or do you collect the second one by recruiting him again and taking it from his inventory? This is odd behavior, since normally that would remove the quest item from Rasaad in the process.

    I have doubts that it will remain, since Beamdog typically removes EE-introduced exploits.

    If this applies to all items flagged as critical, then it could also duplicate the Rift Device, Control Circlets, Blackrazor, Sword of Balduran, Silver Sword, and maybe some useful EE quest items from other EE NPC questlines. Duplicating certain plot tokens may also allow you to complete certain quests twice for extra XP or maybe some other rewards, but that really depends on how a given quest is scripted.

    StummvonBordwehrgorgonzolaSkatan
  • kjeronkjeron Member Posts: 1,959
    semiticgod wrote: »
    @jmerry: I'm a little unclear on how that works.
    The dialog runs these actions in the same block:
    LeaveParty()
    GivePartyAllEquipment()
    

    The same would happen if they were in a script block, or if the order were reversed. The actions needs to split into two separate responses.

    StummvonBordwehrCrevsDaakgorgonzola
  • jmerryjmerry Member Posts: 101
    @semiticgod: How this works - the critical items being moved happens whenever a character leaves the party without dying outright, for any reason. Whether that's you dropping them from the party, petrification, imprisonment, or abduction, whatever critical items they have are transferred to the protagonist. If there isn't room in the protagonist's inventory, room will be made by dropping stuff. When you get that character back in the party, they won't have the critical items.

    The other half of this is that a few plot events remove a character from the party and dump all of their stuff into the inventory of the rest of the party. Imoen being taken from you on exiting Irenicus' dungeon, Nalia being abducted in her personal quest, and Rasaad leaving at the end of his quest are the examples I can think of. This is generally done when the leaving is or could be permanent.

    Both of these scripts remove the items in question from the party member being removed and give them to other party members. The bug here is that both scripts run in the Rasaad situation, which gives you two copies of the critical items; one copy dumped into the protagonist's inventory and another dumped into the inventory of a party member wherever there's room. I think I first noticed it when I had him holding the note from Hammerhelm, but I also have the habit of spreading scroll cases and gem bags around. I don't think this happens at the other points characters are removed; I'm pretty sure I've had Nalia carrying containers when she's abducted, and not gotten dupes out of that.

    This definitely applies to all items flagged as critical. Some of that list you gave are difficult for other reasons; you'd have to smuggle the Rift Device out of the sewers using another exploit, Blackrazor can't be obtained yet when you're roaming Amn, and the Sword of Balduran (gold version) would require mods in order to bring it over from BG1.

    StummvonBordwehr
  • semiticgodsemiticgod Member, Moderator Posts: 13,129
    I see. So Rasaad handing over critical items is intrinsic to him leaving the party, just like a petrified character will toss their bag of holding over to you when they leave the group. Then there's a separate command that hands over all of Rasaad's gear, which adds another copy of any critical items.

    Good point about Blackrazor and the Sword of Balduran. I was thinking of the Sword of Balduran from Deidre rather than the gold sword from BG1, but looking at the BG2 files, only the gold sword is flagged as critical.

  • semiticgodsemiticgod Member, Moderator Posts: 13,129
    @jmerry is now the author of the Quest Item Duplication trick and Ammunition Duplication trick (note that future still-functional tricks will be on the page 3 list). @histamiini has been added as co-author to the Ferret Smuggling trick (the Roger the Fence alternative) and the basilisk XP loop (the Wand of Wonder+Firkraag version for BG2).

    StummvonBordwehrGrond0CrevsDaakhistamiini
  • gorgonzolagorgonzola Member Posts: 2,596
    edited June 20
    - Put SI on a hotkey (any)
    - memorize 2 spell immunity spells
    - instead of pressing a SI hotkey and picking a school you want to be immune to, press hotkey 2 times in row
    - now you may think you wasted 1 SI spell for no reason. But you are not. Now after clicking a school which you want to be immune to, that small window on the bottom of the screen will not dissapear. You can literally click every school one after other and be immune to everything.

    kjeron wrote: »
    It's an engine bug - it happens when any "sub-menu" spell is cast while such a "sub-menu" is still active.
    Nahal's Reckless Dwoemer can result in the same issue - with far more valuable results.

    credits to @BrightL1ghts and @kjeron , i just quote them, but those exploits could not miss from this thread.
    SI in the @BrightL1ghts quote is obviously spell immunity.

    SkatanGrond0
  • semiticgodsemiticgod Member, Moderator Posts: 13,129
    Added to the list on page 2. I didn't think that type of exploit was possible anymore since it didn't seem to work via the Wand of Lightning trick anymore, which also would have cast the initial spell multiple times simultaneously.

    gorgonzola
Sign In or Register to comment.