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The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran

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  • lroumenlroumen Member Posts: 2,508
    edited September 2017
    Unless necromancer for those then, right?
  • BanananautBanananaut Member Posts: 25
    lroumen said:

    Unless necromancer for those then, right?

    Yes, that's correct.
  • lroumenlroumen Member Posts: 2,508
    Yes, I graduated!

    After 20 years...
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    I don't know if anybody else is having problems throwing the oil of fiery burning. It just doesn't work.
    If you are, then just move the potn13.itm, potn13.spl, and potn13.eff out of the override folder and it will work again.

    This problem is probably due to a mod such as item revisions and it may be that rather than destroy it completely, they were trying to nerf it. Perhaps removing just one of those files would have made it work in accordance with the wishes of the writers of whichever mod created those files. Perhaps this is a known bug and has been sorted by somebody who has more knowledge than I have. If so, I would be glad to know firstly what the mod intended to do, and secondly how to actually make it work as the writer intended.

    In the meantime, if you have the same problem that I had, just move or delete those three files. I just moved them so that if there is a remedy, I can apply it to those files. Below is the pot13.spl file renamed to make it available to any wanting to see it.
  • ArctodusArctodus Member Posts: 992
    edited September 2017
    @Wise_Grimwald Oil of Fiery Burning in IR is not another fireball potion (potion of Explosion already does that), it adds 1d6 fire damage to your weapon for 1 turn. Is it what you were getting when using them in your install ? If so, that's the intended behavior.
  • Alesia_BHAlesia_BH Member Posts: 759
    edited September 2017
    lroumen said:

    Yes, I graduated!

    Final Exam: Imoen -and in particular the version of Imoen who appears in Chateau Irenicus- is walking in a dark alley. ToB Sarevok, the one summoned through the Fate Spirit, appears. Unrested, unbuffed and without any spells memorized, Imoen, desperate, eyes darting wildly, spots a Polymorph Other scroll in an otherwise empty crate. The spell effect applied by the scroll is erroneously flagged schoolless and has an undocumented save penalty of -2. All of Sarevok's saves are at 1. Under these conditions, can Imoen turn Sarevok into a squirrel. If so, with what probability? Explain your answer. Show all math.


    Bonus Question: I just imported my halfling Priest of Lathander into SoA. When the opening cutscene of Irenicus torturing the Bhaalspawn played, I heard a growl, not an anguished human cry. Why?


    Post edited by Alesia_BH on
  • NeverusedNeverused Member Posts: 803
    edited September 2017
    Oh goodness. Well. Chateau Imoen is, according to page 5 of this thread, a Generalist mage, and thus should end up getting a bonus +2 to her rolls. On the other hand, Sarevok has kit None, which should be granting him a +2 to his rolls. The -2 pushes it over the edge, though, meaning Sarevok is saving in the -1 - 19 range, so yes, he can be squirreled and there's a 10% chance of him being so. Imoen survives either way, unless her belt's somehow gone missing.

    And the reason to your bonus question is that you finished Sarevok off using the Relair's Mistake, probably for the APR, and were then imported into BG2 as a Wolf. Took me awhile to get that one, but you used a screenshot of her using the cloak earlier, so...

    Edit: Either that, or your soundset was modified into the last thing being used, that being the wolf soundset due to the transformation.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Alesia_BH said:

    lroumen said:

    Yes, I graduated!

    Final Exam: Imoen -and in particular the version of Imoen who appears in Chateau Irenicus- is walking in a dark alley. ToB Sarevok, the one summoned through the Fate Spirit, appears. Unrested, unbuffed and without any spells memorized, Imoen, desperate, eyes darting wildly, spots a Polymorph Other scroll in an otherwise empty crate. The spell effect applied by the scroll is erroneously flagged schoolless and has an undocumented save penalty of -2. Sarevok has a save v spells of 1. Under these conditions, can Imoen turn Sarevok into a squirrel. If so, with what probability? Explain your answer. Show all math.
    Depends. My install says Polymorph Other requires a save vs. polymorph, not spell.
  • Alesia_BHAlesia_BH Member Posts: 759
    Assume Sarevok's save v spells and save v polymorph are the same: 1.

    Best,

    A.
  • Alesia_BHAlesia_BH Member Posts: 759
    Neverused said:

    Oh goodness. Well. Chateau Imoen is, according to page 5 of this thread, a Generalist mage, and thus should end up getting a bonus +2 to her rolls. On the other hand, Sarevok has kit None, which should be granting him a +2 to his rolls. The -2 pushes it over the edge, though, meaning Sarevok is saving in the -1 - 19 range, so yes, he can be squirreled and there's a 10% chance of him being so. Imoen survives either way, unless her belt's somehow gone missing.

    Final answer?
    Neverused said:

    And the reason to your bonus question is that you finished Sarevok off using the Relair's Mistake, probably for the APR, and were then imported into BG2 as a Wolf. Took me awhile to get that one, but you used a screenshot of her using the cloak earlier, so...

    Edit: Either that, or your soundset was modified into the last thing being used, that being the wolf soundset due to the transformation.

    :)

    Best,

    A.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I'll go with 10%, assuming no MR. Imoen should be classified as a generalist mage and not benefit from the schoolless bonuses, and as Sarevok has no kit, there should be no bonuses on his end, either. The save penalty bumps his effective save up to 3, so he can only fail the save on a roll of 1 or 2, or 10%.

    This is also assuming there is no chance of spell disruption, the crate has no instant death traps on it, and Polymorph Other turns the target into a squirrel instead of a bunny rabbit or perhaps a sugar glider.
  • Alesia_BHAlesia_BH Member Posts: 759
    edited September 2017

    I'll go with 10%

    A popular answer, that (though the justifications differed)

    Best,

    A.
  • Alesia_BHAlesia_BH Member Posts: 759
    Bonus Question II: Suppose we were to assign Imoen a random mage (not thief kit). Would that have any effect on the odds of squirrelifcation?
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    No idear. I don't believe we've conducted tests on specialist mages casting schoolless spells.
  • Alesia_BHAlesia_BH Member Posts: 759
    We've tested specialist mages with schoolless weapons. Thus far, schoolless spells and schoolless weapons have behaved the same. Assume that to be the case for present purposes.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Last I heard, wild surges in EE also applied to scrolls. Same goes with casting time bonuses, which did not affect scroll casting time speed until EE.
  • Alesia_BHAlesia_BH Member Posts: 759
    edited September 2017

    Last I heard, wild surges in EE also applied to scrolls. Same goes with casting time bonuses, which did not affect scroll casting time speed until EE.

    If that's the case, then we'd have to factor in the probability of Imoen being in an EE install, as well as her Wild Surge probability

    :)

    Best,

    A.
    Post edited by Alesia_BH on
  • lroumenlroumen Member Posts: 2,508
    Ugh, this makes me want to go back to my high school statistics.
    "What is the chance bla bla bla bla..." /Zonedout
    "Uhm, 50% teach, it's either yes or no"
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    edited September 2017
    Arctodus said:

    @Wise_Grimwald Oil of Fiery Burning in IR is not another fireball potion (potion of Explosion already does that), it adds 1d6 fire damage to your weapon for 1 turn. Is it what you were getting when using them in your install ? If so, that's the intended behavior.

    However, in vanilla and all the installs that I have had previously, (a lot of them) it worked just like a potion of explosions.

    Indeed, I often wondered what the difference was.

    I can well understand why some modder has changed the behaviour of the potion to make the two potions different.

    Now that I know the situation I can choose which version I prefer. :)
  • Alesia_BHAlesia_BH Member Posts: 759
    Thanks for that, Julius Borisov!
  • islandkingislandking Member Posts: 426
    Grond0 said:

    Just tried Imoen vs Jan via Fate Spirit in unmodded v2.3.67.3:
    - Imoen casting blindness at Jan results in saves of 3-22 as expected (Imoen gets no bonus for attacking, but Jan gets specialist bonus for defending).
    - Imoen attacking with Celestial Fury results in saves of -1-18, which is consistent with my earlier results (though not Tresset's). In this case Imoen is getting the bonus apparently linked to the 'None' field for kits for school-less weapons, but Jan is not gettting a defensive bonus due to his kit.

    The other way round is consistent with that:
    - Jan casting blindness results in saves of -1-18 (note I had to add blindness to Jan's spells - some illusionist he is B)).
    - Jan attacking with Celestial Fury results in saves of 3-22.

    I'm not great at saying thank yous to people, but I'll make the point of doing so here :) to everyone helping to look into this. I appreciate finding the source of something a bit obscure can be irritating, but think of the warm glow of satisfaction when a long-standing problem is finally nailed down!

    Hi @Grond0, sorry just want to be clear, when you mentioned "Imoen casting blindness at Jan" you meant she was casting Blindness from her spell book not from Celestial Fury right, since the Blindness from CF are "NONE" in NI thus should have the augment when used by Imoen.
  • Grond0Grond0 Member Posts: 7,320
    @islandking, yes Imoen was casting from her spellbook. As you say, if she was using CF to cast a school-less spell she would benefit from the bonus.
  • BorcoBorco Member Posts: 325
    @Alesia_BH The pleasure was ours. Have a great one!
  • Mantis37Mantis37 Member Posts: 1,174
    edited September 2017
    Yurk. Tried to play on with Cromarty but am having a game stopping bug. When Abazigal was knocked into dragon form the sprite appears but then seems to spontaneously combust... and the game crashes. In addition Chief Digdag of Firkraag's lair seems to be showing up in the dialogue box when that happens... My installation was a BWS one I made earlier with not a few mods taped on the end (BWS was down at the time) so I fear that something has gone wrong... Will post my weidu log if I can't get it in order.

    Edit: OK, by devious means managed to solve it...
    Post edited by Mantis37 on
  • PokotaPokota Member Posts: 858
    Prepping today's video now.

    I really hate the Cloakwood. Neera died three times (admittedly the third time actually was my fault), we didn't get to bother Davaeorn, and to top it all off the game crashed.

    Do I need to compress the dump file in any way, or can I upload it directly to the forum?
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