I don't know if anybody else is having problems throwing the oil of fiery burning. It just doesn't work. If you are, then just move the potn13.itm, potn13.spl, and potn13.eff out of the override folder and it will work again.
This problem is probably due to a mod such as item revisions and it may be that rather than destroy it completely, they were trying to nerf it. Perhaps removing just one of those files would have made it work in accordance with the wishes of the writers of whichever mod created those files. Perhaps this is a known bug and has been sorted by somebody who has more knowledge than I have. If so, I would be glad to know firstly what the mod intended to do, and secondly how to actually make it work as the writer intended.
In the meantime, if you have the same problem that I had, just move or delete those three files. I just moved them so that if there is a remedy, I can apply it to those files. Below is the pot13.spl file renamed to make it available to any wanting to see it.
@Wise_Grimwald Oil of Fiery Burning in IR is not another fireball potion (potion of Explosion already does that), it adds 1d6 fire damage to your weapon for 1 turn. Is it what you were getting when using them in your install ? If so, that's the intended behavior.
Final Exam: Imoen -and in particular the version of Imoen who appears in Chateau Irenicus- is walking in a dark alley. ToB Sarevok, the one summoned through the Fate Spirit, appears. Unrested, unbuffed and without any spells memorized, Imoen, desperate, eyes darting wildly, spots a Polymorph Other scroll in an otherwise empty crate. The spell effect applied by the scroll is erroneously flagged schoolless and has an undocumented save penalty of -2. All of Sarevok's saves are at 1. Under these conditions, can Imoen turn Sarevok into a squirrel. If so, with what probability? Explain your answer. Show all math.
Bonus Question: I just imported my halfling Priest of Lathander into SoA. When the opening cutscene of Irenicus torturing the Bhaalspawn played, I heard a growl, not an anguished human cry. Why?
Imoen's question is too tough for me I'm afraid, but the other one is easy. That was Minsc saying "Not another bloody one. What does a chap have to do to get a wink of sleep around here?"
Oh goodness. Well. Chateau Imoen is, according to page 5 of this thread, a Generalist mage, and thus should end up getting a bonus +2 to her rolls. On the other hand, Sarevok has kit None, which should be granting him a +2 to his rolls. The -2 pushes it over the edge, though, meaning Sarevok is saving in the -1 - 19 range, so yes, he can be squirreled and there's a 10% chance of him being so. Imoen survives either way, unless her belt's somehow gone missing.
And the reason to your bonus question is that you finished Sarevok off using the Relair's Mistake, probably for the APR, and were then imported into BG2 as a Wolf. Took me awhile to get that one, but you used a screenshot of her using the cloak earlier, so...
Edit: Either that, or your soundset was modified into the last thing being used, that being the wolf soundset due to the transformation.
Final Exam: Imoen -and in particular the version of Imoen who appears in Chateau Irenicus- is walking in a dark alley. ToB Sarevok, the one summoned through the Fate Spirit, appears. Unrested, unbuffed and without any spells memorized, Imoen, desperate, eyes darting wildly, spots a Polymorph Other scroll in an otherwise empty crate. The spell effect applied by the scroll is erroneously flagged schoolless and has an undocumented save penalty of -2. Sarevok has a save v spells of 1. Under these conditions, can Imoen turn Sarevok into a squirrel. If so, with what probability? Explain your answer. Show all math.
Depends. My install says Polymorph Other requires a save vs. polymorph, not spell.
Oh goodness. Well. Chateau Imoen is, according to page 5 of this thread, a Generalist mage, and thus should end up getting a bonus +2 to her rolls. On the other hand, Sarevok has kit None, which should be granting him a +2 to his rolls. The -2 pushes it over the edge, though, meaning Sarevok is saving in the -1 - 19 range, so yes, he can be squirreled and there's a 10% chance of him being so. Imoen survives either way, unless her belt's somehow gone missing.
And the reason to your bonus question is that you finished Sarevok off using the Relair's Mistake, probably for the APR, and were then imported into BG2 as a Wolf. Took me awhile to get that one, but you used a screenshot of her using the cloak earlier, so...
Edit: Either that, or your soundset was modified into the last thing being used, that being the wolf soundset due to the transformation.
I'll go with 10%, assuming no MR. Imoen should be classified as a generalist mage and not benefit from the schoolless bonuses, and as Sarevok has no kit, there should be no bonuses on his end, either. The save penalty bumps his effective save up to 3, so he can only fail the save on a roll of 1 or 2, or 10%.
This is also assuming there is no chance of spell disruption, the crate has no instant death traps on it, and Polymorph Other turns the target into a squirrel instead of a bunny rabbit or perhaps a sugar glider.
We've tested specialist mages with schoolless weapons. Thus far, schoolless spells and schoolless weapons have behaved the same. Assume that to be the case for present purposes.
Ok. According to Tresset, the Chateau version of Imoen is kitted Generalist, as both Neverused and Semiticgod noted. Sarevok, like Imoen, has no kit, but as Neverused rightly pointed out, he is coded None, not Generalist. We thus have a battle between a Generalist and a None.
Generalists do not gain an advantage with schoolless weapons and spells, whereas characters kitted None do (recall our experiments demonstrating pairwise asymmetries between my player created pure fighter, flagged Generalist, and ToB Sarevok, flagged None). Sarevok will therefore enjoy a +2 to his rolls against Imoen's schoolless spell, thus offsetting the undocumented -2 penalty. With his saves at 1, Sarevok will make his save every time. He can not be squirrelfied.
What if we assign Imoen a random kit? The original specialist mage kits behave like Generalist with respect to schoolless effects: they are at a comparative disadvantage relative to characters kitted None, like ToB Sarevok. The more recently created Wild Mage kit, however, behaves like None. If Imoen were randomly assigned a kit, she would have a 1/9 chance of becoming a Wild Mage, and in that case, the -2 penalty she imposes would cancel out Sarevok's +2 bonus. Factoring in the undocumented -2 save penalty, Sarevok would have a 10% chance of failing his save. Thus, if Imoen's kit were randomized she'd have a 1/90 chance of squirrelifying Sarevok. 1/9 X 1/10.
(What about wild surges? If Imoen were casting from her book, we'd have to further weight her 1/90 chance by her wild surge probability, however, since she's casting from a scroll that's not a concern.)
Ugh, this makes me want to go back to my high school statistics. "What is the chance bla bla bla bla..." /Zonedout "Uhm, 50% teach, it's either yes or no"
@Wise_Grimwald Oil of Fiery Burning in IR is not another fireball potion (potion of Explosion already does that), it adds 1d6 fire damage to your weapon for 1 turn. Is it what you were getting when using them in your install ? If so, that's the intended behavior.
However, in vanilla and all the installs that I have had previously, (a lot of them) it worked just like a potion of explosions.
Indeed, I often wondered what the difference was.
I can well understand why some modder has changed the behaviour of the potion to make the two potions different.
Now that I know the situation I can choose which version I prefer.
Some time ago, @Ygramul wondered if it was intended that Bombardier Beetles in SoD applied a stun effect without a save.
Our QA team have looked at the issue and this is what they have to say.
Stun looks to be working as per the original game - IWD, - no save and random chance. The Bombardier Beetles in SoD are from IWD, their abilities have been copied from IWD as is, and were intended to be the same.
Also, According to Dungeons & Dragons - Supplement II - Blackmoor there is no saving throw against this ability:
3. The bombardier beetle is rather small (6' or less) lives on the surface and is capable of moving pretty fast. They subsist on dead flesh and lay their eggs in huge piles of offal that they gather. When disturbed, they fire a cloud of very smelly, reddish acid from their abdomen, while making an explosive sound (10% chance of stunning anything within 60' of five dice or less; duration 2-8 turns: 20% chance of causing temporary deafness (2-24 turns) in anything within same distance of six dice or less — role for each separately. They may do this every other turn for three times (in six turns). Treat the cloud same as black dragon breath weapon, but with half range and half damage.
Just tried Imoen vs Jan via Fate Spirit in unmodded v2.3.67.3: - Imoen casting blindness at Jan results in saves of 3-22 as expected (Imoen gets no bonus for attacking, but Jan gets specialist bonus for defending). - Imoen attacking with Celestial Fury results in saves of -1-18, which is consistent with my earlier results (though not Tresset's). In this case Imoen is getting the bonus apparently linked to the 'None' field for kits for school-less weapons, but Jan is not gettting a defensive bonus due to his kit.
The other way round is consistent with that: - Jan casting blindness results in saves of -1-18 (note I had to add blindness to Jan's spells - some illusionist he is ). - Jan attacking with Celestial Fury results in saves of 3-22.
I'm not great at saying thank yous to people, but I'll make the point of doing so here to everyone helping to look into this. I appreciate finding the source of something a bit obscure can be irritating, but think of the warm glow of satisfaction when a long-standing problem is finally nailed down!
Hi @Grond0, sorry just want to be clear, when you mentioned "Imoen casting blindness at Jan" you meant she was casting Blindness from her spell book not from Celestial Fury right, since the Blindness from CF are "NONE" in NI thus should have the augment when used by Imoen.
Hey there, hi there, everyone. I'm just writing to let you know that the time has come for me to fully turn my attention to my travels and away from BG. This will be my last post for at least a few months.
Know that I enjoyed spending time with you, and look forward to my next visit to BG land. Until then best wishes, good hunting. May your hours be joyful.
Yurk. Tried to play on with Cromarty but am having a game stopping bug. When Abazigal was knocked into dragon form the sprite appears but then seems to spontaneously combust... and the game crashes. In addition Chief Digdag of Firkraag's lair seems to be showing up in the dialogue box when that happens... My installation was a BWS one I made earlier with not a few mods taped on the end (BWS was down at the time) so I fear that something has gone wrong... Will post my weidu log if I can't get it in order.
I really hate the Cloakwood. Neera died three times (admittedly the third time actually was my fault), we didn't get to bother Davaeorn, and to top it all off the game crashed.
Do I need to compress the dump file in any way, or can I upload it directly to the forum?
Comments
After 20 years...
If you are, then just move the potn13.itm, potn13.spl, and potn13.eff out of the override folder and it will work again.
This problem is probably due to a mod such as item revisions and it may be that rather than destroy it completely, they were trying to nerf it. Perhaps removing just one of those files would have made it work in accordance with the wishes of the writers of whichever mod created those files. Perhaps this is a known bug and has been sorted by somebody who has more knowledge than I have. If so, I would be glad to know firstly what the mod intended to do, and secondly how to actually make it work as the writer intended.
In the meantime, if you have the same problem that I had, just move or delete those three files. I just moved them so that if there is a remedy, I can apply it to those files. Below is the pot13.spl file renamed to make it available to any wanting to see it.
Bonus Question: I just imported my halfling Priest of Lathander into SoA. When the opening cutscene of Irenicus torturing the Bhaalspawn played, I heard a growl, not an anguished human cry. Why?
And the reason to your bonus question is that you finished Sarevok off using the Relair's Mistake, probably for the APR, and were then imported into BG2 as a Wolf. Took me awhile to get that one, but you used a screenshot of her using the cloak earlier, so...
Edit: Either that, or your soundset was modified into the last thing being used, that being the wolf soundset due to the transformation.
Best,
A.
Best,
A.
This is also assuming there is no chance of spell disruption, the crate has no instant death traps on it, and Polymorph Other turns the target into a squirrel instead of a bunny rabbit or perhaps a sugar glider.
Best,
A.
Generalists do not gain an advantage with schoolless weapons and spells, whereas characters kitted None do (recall our experiments demonstrating pairwise asymmetries between my player created pure fighter, flagged Generalist, and ToB Sarevok, flagged None). Sarevok will therefore enjoy a +2 to his rolls against Imoen's schoolless spell, thus offsetting the undocumented -2 penalty. With his saves at 1, Sarevok will make his save every time. He can not be squirrelfied.
What if we assign Imoen a random kit? The original specialist mage kits behave like Generalist with respect to schoolless effects: they are at a comparative disadvantage relative to characters kitted None, like ToB Sarevok. The more recently created Wild Mage kit, however, behaves like None. If Imoen were randomly assigned a kit, she would have a 1/9 chance of becoming a Wild Mage, and in that case, the -2 penalty she imposes would cancel out Sarevok's +2 bonus. Factoring in the undocumented -2 save penalty, Sarevok would have a 10% chance of failing his save. Thus, if Imoen's kit were randomized she'd have a 1/90 chance of squirrelifying Sarevok. 1/9 X 1/10.
(What about wild surges? If Imoen were casting from her book, we'd have to further weight her 1/90 chance by her wild surge probability, however, since she's casting from a scroll that's not a concern.)
Best,
A.
Best,
A.
"What is the chance bla bla bla bla..." /Zonedout
"Uhm, 50% teach, it's either yes or no"
Indeed, I often wondered what the difference was.
I can well understand why some modder has changed the behaviour of the potion to make the two potions different.
Now that I know the situation I can choose which version I prefer.
Some time ago, @Ygramul wondered if it was intended that Bombardier Beetles in SoD applied a stun effect without a save.
Our QA team have looked at the issue and this is what they have to say.
Stun looks to be working as per the original game - IWD, - no save and random chance. The Bombardier Beetles in SoD are from IWD, their abilities have been copied from IWD as is, and were intended to be the same.
Also, According to Dungeons & Dragons - Supplement II - Blackmoor there is no saving throw against this ability:
3. The bombardier beetle is rather small (6' or less) lives on the surface and is capable of
moving pretty fast. They subsist on dead flesh and lay their eggs in huge piles of offal that they
gather. When disturbed, they fire a cloud of very smelly, reddish acid from their abdomen, while
making an explosive sound (10% chance of stunning anything within 60' of five dice or less;
duration 2-8 turns: 20% chance of causing temporary deafness (2-24 turns) in anything within
same distance of six dice or less — role for each separately. They may do this every other turn for
three times (in six turns). Treat the cloud same as black dragon breath weapon, but with half
range and half damage.
Know that I enjoyed spending time with you, and look forward to my next visit to BG land. Until then best wishes, good hunting. May your hours be joyful.
A.
Happy
huntingtravelling!JB.
Edit: OK, by devious means managed to solve it...
I really hate the Cloakwood. Neera died three times (admittedly the third time actually was my fault), we didn't get to bother Davaeorn, and to top it all off the game crashed.
Do I need to compress the dump file in any way, or can I upload it directly to the forum?