Is this the last of the Line?
DonCzirr
Member Posts: 165
Does anyone know if there have been any statements on this being the last release for the BG Series?
Has it done well enough that Beamdog is likely to develop more?
I like all the Infinity Engine games but the Baldur's Gate line could keep me buying more original material for a very long time ....
Has it done well enough that Beamdog is likely to develop more?
I like all the Infinity Engine games but the Baldur's Gate line could keep me buying more original material for a very long time ....
3
Comments
1. Someone designs an excellent game.
2. They get money.
3. They spend that money to make a better game.
4. They fail, because they can't possibly create a better game.
5. They have no money to create more content for their successful game.
6. Their successful game drops in sales due to lack of new content.
7. EA buys them out and/or they go to the gamedev hell of ultimate bankruptcy.
7a. is Beamdog. They revived a long-dead product in the hopes of monetizing it further. I don't have access to any data about SoD sales, but if the expansion was successful, Beamdog should definitely go on and create more Infinity Engine products. However, most likely they will follow the above paradigm and, instead, focus on making a better game. Which is a shame, really. The Infinity Engine is timeless and deserves to be alive with new games shipped every now and then.
I agree with Cbarker.
Since the EE games have come back, I've been playing a whole bunch of BG1, PST and IWD.
Playing BG1 again last night and thinking about the great atmosphere, many dialogue encounters and sub-quests, I was thinking how enjoyable it would be to see more content on hidden areas / quests encounters with some new expansions.
Perhaps it would be a good opportunity to address some of the minor issues that made the core games a bit annoying - like combat in PST (in different / new planes it could be less repetitive and with more variety and new mechanics).
That might be hard to retro-fit into the core areas but - for new content who knows?
In any case, I am really enjoying these revived isometric adventures and hope the sales on SOD / PST etc drive more development in the future ...
With a high level party, I'm sure that there is much that they could still do.
Plus, IWD has an amazingly unique atmosphere. I've seen enough of the Sword Coast, I wanna see more of the Spine of the World.
I think there is an acknowledged "sweet spot" you hit in every game where you have enough XP to be able to fight what you are meeting but not enough XP to steamroll stuff.
And what I preume is done is that getting the next level requires more and more XP in order to prolong the "sweet spot".
But rather than that, why not adjust the amount of XP gained based on how many of that type of enemy killed?
So for instance, first hobgoblin you kill gets 50 xp say, but after that the XP awarded decreases per hobgoblin you kill, eventually hitting 1.
That reflects that you have got better at killing hobglobins with your experience.
But then along comes an ogre, well you're still pretty crap at killing ogres, so the process starts again.
100XP for the first ogre decreasing per ogre killed.
It would stop the XP farming for a start off. And also rather than hitting an artificial cap, it would give the player the choice to gain XP the grind/little risk but small rewards way, or go big and bold and look for "new" challenges.
I can see how the level cap is an issue and how adding more content with the same cap could hasten the progression to where it feels the like the party is not developing ...
I would not mind however, some type of time / dimension altering fluff that triggers when you get into a new DLC introduced area that sets you back to a certain level (like a snapshot of your party at 4th level) and transported you to a completely new environment, with new enemies, conversations etc ...
You would still be using the same spells etc - but it would be in a different environment with different challenges , people to meet etc ....
Hope Beamdog takes on that challenge and keeps infusing new life into this entertaining platform ...
I still think it's a good idea but I don't see any signs that this is the vision that Beamdog is following. I agree with @God that the sales numbers are important but I think those numbers are artificially low because gamergate sorts decided to throw a spanner in the works.
And I agree with @typo_tilly -- I'd like a BG2 expansion.
And to repeat myself. I'd like an entirely new IE game --*all* engines are buggy / limited in *some way*. PoE is much better looking than IE but it just doesn't feel the same and I'm guessing I'll think the same of the unreal engine version of IE . . .
Perhaps some other company / startup will pick up the EE engine and make it. If I had money I'd invest.
Also, I'm not *entirely* sure that it is the new policy -- if someone went to WotC with an IE game proposal would they say no? Maybe, maybe not.
But, having said all that, like 5th ed and I'm hoping the carriage screenshot / teasers in SoD means they are working on a Waterdeep based game.
However supposing there is a next game, I can't help but think it would be disingenuous to actually straight up call it "Baldur's Gate 3" since that would imply a continuation of the bhaalspawn saga and its characters, which is quite definitely finished.
It's probably more likely to be something along the lines of "Baldur's Gate: Revenge of the subtitles" or an entirely new title set in the D&D universe.
The other alternative would be a NWN3 or even a NWN1 remaster.
I doubt we'll see another infinity engine game, it's just way to old, and the cracks and limitation too obvious. A new engine based of the the style of IE would be much better IMO
You are probably right but I really hope not because I dislike fugly, 3D-tile, multi-player optimized games. I know every dev wants to cash in by becoming the next WoW but if I wanted to play a D&D version of WoW I'd play WoW and pretend it was D&D.
PoE had the right idea -- it was just the execution that was flawed. (still happy I bought it)
And I'll throw in a gratuitous hey @begho . . @JuliusBorisov we needs more news. Any more leaks you can share? In your totallynotspeakingforthecompanybecauseyoudon'tmakethesedecisions opinion is this the end of the road for the IE?
It's awful.