Bad taste
chimeric
Member Posts: 1,163
The encroachments of bad taste are numerous. In these games, especially in everything after BG1, IWD and Torment, I see so many things that make my tongue behave as if it tastes tan, that wonderful nomad beverage of sour milk, salt and, I think, armpits. But nothing is so bad as when I read about players' tactics and what they take for granted, how they behave, what they do with their wizards. AD&D, the spirit and the letter, hasn't just been buried - people are using its tombstone for a skate board. Somehow even Diablo is less crude than this, maybe because it had no real claims to being a role-playing game. It was dubbed "RPG," but everyone knew it was just action. And here?
Yes, these used to be treated as role-playing games... What a strange old phrase that is. Computer role-playing... and the hyphen... mysterious. What was that even supposed to mean? There must have been something. Back then, we took the... and put them in the... we tried to... Damn, I can't remember. It must have been in another century, another millennium, why, so it was. No, no, it's all about levels, kits and builds and the next attack spell Beamdog invents.
Yes, these used to be treated as role-playing games... What a strange old phrase that is. Computer role-playing... and the hyphen... mysterious. What was that even supposed to mean? There must have been something. Back then, we took the... and put them in the... we tried to... Damn, I can't remember. It must have been in another century, another millennium, why, so it was. No, no, it's all about levels, kits and builds and the next attack spell Beamdog invents.
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However, now, I also enjoy the challenge of perfecting my play. Now while I generally play with a full team in BG2, it's also important that I understand the mechanics behind the strengths and weaknesses of each kit and class. And not having mastery of that, I can come to the forums and read what better players than I have figured out. I'll still enjoy discussions about NPCs' personalities, but those don't help me become a better player or a better role player. Discussions about mechanics, however, help at least one of those issues.
Games are about having fun. As long as you're having fun, you're doing it right.
The other thing that needs to be taken into consideration, is the difference between tabletop RPGs and computer RPGs.
In table top, a good DM will look at the characters the PCs made and craft an interesting campaign and story around them. The story can flow and change depending on the characters decisions and actions. So, with a good DM, those characters that aren't optimized can still be fun and impactful to play during a campaign that can be endless.
Its reverse in videogames. The story is already written and the player takes a character through that story. Once the story is told, and the player has knowledge of it, they will learn from their mistakes, play style and companions and create another character, probably better than the last.
With a game as old a Baldur's Gate, there is only so many times you can take a character through the game and have it feel fresh and new. Adding new kits, and therefore new tactics allow for a different experience for those players.
If those tactics and playstyles don't suit your needs, need not to fret, all the old ones are still there waiting to be played and enjoyed.
(ooops, ignore this comment. I think I may have missed the point)
There is such a thing as real creativity, and it's different from monty hauling, fantasy rehashes and repeating bullshit.
But I'm not sure I get the issue with it being a big part of the community discussion. Exactly what harm does that do? Though for the love of god, I can't understand what is so fun about min-maxing in TormentxD
The addition of kits, new items, extra spells, or other new ways to build a character, has greatly added to my enjoyment of RPGs such as the Enhanced Editions. I believe that such additions generally give more than they take away.
They are like bad candy in a bright wrapper. Nothing wrong with candy, nothing with bright, but if you can tear yourself away from the color, you expect the candy to taste good and not poison you, too.
Or like masturbation. Makes you blind.
@Anduin , Good luck with the girls. Errands in RPGs... Well, somehow I've always ignored them. I mean, I've never really considered those fetch and carry quests in their own right, as interesting or not. They are like mediocre art to me... an empty frame. If I felt bored in the sum total of the experience, I just uninstalled the game, otherwise I loved it, even with the errands. In games that I care about for other reasons I enjoy going around carrying packages, too. If they convince me, if the game world is original, serious and absorbing (Morrowind), if there is realistic, professional hand-drawn art, as on those old loading screens of BG1... all part of the whole... then I'm ready to dive in and swim. When I'm calculating tactics, I know that I'm anything but immersed - I'm just killing time.
The remarkable thing is that Baldur's Gate has such a wide array of possible tactics while still having a good and varied story that it can appeal to both of us.
Stories aren't for me.
I just had a look on amazon at PC games in the £20-£50 range where I might have expected killing to dominate. Out of the first 50 games listed with ratings of 4 stars or more 31 had absolutely no killing at all in - and in a number of others killing would be incidental to the type of game.
Really? When I admire BG1/2 amazing art, I'm immersed on esthethic (artistic) level. When I'm calculating tactics I'm immersed on intellectual (SIC!) level. Win/Win.
There is noting unclear about my previous comment, but I'll explain and elaborate anyways: what's not worth it is not only getting upset over videogames, but also over how other people enjoy them - the truth is, you are not in position to judge how other people should enjoy them. I'm pretty sure it's also not your buisness. Your problem is one of "first world problems" and calling it even that is a stretch.
Now, something new:
I get that you might have high standards, but keep in mind that people are different and there are lot of factors that go into production of videogames - as result, many positions in that division of entertaiment will be made with high priority to sell well, due to how expensive videogames development and marketing can be. It's how the industry works right now and you can't do anything about it, exept of voting with your money.
Without any intent of ill will, perhaps some indie titles would be more to your tastes. You'll probably need a lot of research to see some hidden gem.
Lastly, you mention something about creativity, while complaining about roleplaying games today and how people play them. Sorry to burst your bubble, but playing videogames - even good cRPGs - is not very meaningful activity. It's easy to get into, it's enjoyable, it offers instant gratification. Yet you treat playing those as if they were some kind of art, when many things regarding games - like development, composing music, writing, making concept and in-game art - are much more maningful and difficult.
Just what are you trying to do?
You don't want to judge? How about you try and DO judge stupid crap. If only. But one of the more popular illusions is that real creativity is away from where the money is. If only one steers from main-street AAA titles into little crooked alleys of indies, there will bloom all these beautiful talents and ideas that are only handicapped by small budgets... In truth, it's more of a self-serving, obscure nerddom. I looked at the Independent Games Festival website for this year a few days ago. There's nothing worth attention - just more garish colors, stylized forms (usually you get that when people can't draw), brainchild concepts. Because development on all sides takes resources - to attend art school, and to draw nudes for years, with a pencil, not a stylus... And it takes a musical education, a great erudition certainly, to develop as a composer. And a lot of reading to develop as a designer or writer. On and on. What am I trying to do... I guess I'm trying to sell ice in Sahara, as an enticement to freaking up and leave for better climes.
You can define your own restrictions on how you wish to play - don't like cheese, don't use it! Don't like save-scumming, play no-reload. Etc.
To each their own.
I happened to work in an addiction clinic and the example with the drunk you used is just plain retarded. There are other ways I could say it, but the one I used is the most appropriable. You have no single clue what are you talking about.
I agree that are some pasttimes that are obviously harmful and you are displaying a wonderful result of one of such pasttimes. With your overblown ego, entitlement (shown in other topic, you know exacly which one) and sense of superiority.
Your second paragraph is wrong on two levels. First of all, you don't understand basics about how marketing and business works. Second, you don't understand that stylized graphic doesn't mean that the artist can't draw. Quite the opposite - to stylize something well, one needs to understand reality. Artists such as Mark Crilley can draw something extremely stilized and cartoony, yet can draw extremely realistic as well. You aren't aware of that, or just willingly ignorant.
And you're also wrong about what you are trying to do. No, you're not trying to sell ice in Sahara. You're seeking attention. That's all there is to it.
I guess you lack even minimal ammount of eustress in your life. I hope that's going to change soon.