Content from Siege of Dragonspear in BG II:EE (Poll)
Ratibor92
Member Posts: 149
One of the most pleasant Baldur's Gate: Siege of Dragonspear features is the new companions. All of a sudden we haven't seen the final part of their stories, as it remains unfinished. We suppose the necessity to continue their stories do exist. Just imagine this variety of new interesting quests and romances becoming possible! Some people like Corwin, others (and I personally) like Caelar, and I do want to know what happened with her and others. The possibility of their integration into the main plot of BG2 exists on the level of discussion. That's why we want to find out your own point of view. Should new companions gain the opportunity to be presented at BG2 as well as other characters? Or, at least, some of them? Tell your own thoughts.
- Content from Siege of Dragonspear in BG II:EE (Poll)66 votes
- Yes, we need the new content for SoD and BG2.81.82%
- No, the SoD's companions should remain as a part of the addon only  7.58%
- Other (put down your own thoughts in comments)10.61%
14
Comments
I very liked new areas, and for me this was the best sod aspect so yes just for new areas i would be good to add sod npc, even more becouse EENPC and they quest locations also have great art. New items was also great with interesing ideas and new opcodes.
Caelar will give great chance to rescue quest and some kind of roleplaing redemption. We have Saverok and Viconia but i hope it can be made fresh.
These add ons could be made optional - and could require players buying further content. This way purists could refrain from buying - and the rest willingly pay.
Fraid I don't agree.
There's no way that they wouldn't almost take over the game and end up with long complicated quests that make the Charname wonder,
"So who's this story about again? Wasn't I meant to be doing something important, oh yeah, rescue Imoen. Could you just remind me who she is again because I forgot while doing bloody fetch quests and sorting out these losers."
Plus, the cut scenes...the cut scenes...
You could do the same thing for Voghiln, Glint, and Corwin. Voghiln could be telling tales at the Five Flagons, Corwin could be investigating the missing people in Imnesvale, and Glint could be doing gnomey things somewhere.
Voghiln iirc is in The Black Pits 2.
M'khiin and Glint can be placed somewhere in the game however, and with them, you can finally run a full shorty party (Glint, M'Khiin, Mazzy, Jan and Korgan)
While I'm open to having more NPCs in the game, I also share UnderstandMouseMagic's fears that the SOD characters could overpower the original content, if they're implemented with a heavy hand.
I think they could make any of the characters show up with a little effort. Again, it doesn't have to be a full expansion. If they just released a medium sized DLC, I'd be happy.
As much as I like Corwin she has no place on Amn. I would much rather have a quest play out linked to her giving some closure without her appearing at all. Alternatively have her appear related to a quest in the government district but have her go home at the end of the quest.
Caelar can get a yoshimo treatment or the reverse, and I would be happy enough with that.
More interesting I would rather have some carry over of the general SoD plot into SoA by having rumours in taverns, town criers, commoners and the like mentioning events that plainly mention SoD proceedings or only hint at any of the events. That would make a nice setup for the cross continuation of some open endings (like soultaker) and give us some SoD related quests.
If Corwin would be added it would be interesting if she hunted CHARNAME (who is a fugitive after all)! It could be a random encounter between areas where she attacks and depending on choices in replies, either it's a fight to the death or a potential ally for a while.
Ultimately, though, I think I'd prefer to have something truly new rather than shoehorning old NPCs into a different area and story. I look at some of the more well-made mod NPCs with unusual kits, races, quests, etc. and find myself craving that same originality with a decent budget behind it. M'khiin kind of fits the bill in that regard, but BD's strategy of only giving her equipment that they have prebuilt sprites for rubbed me the wrong way a bit.
I also feel that making it mandatory that a NPC is in the party in order to enjoy new content should be kept to a minimum.
I think SoD companions and their stories work well enough within the expansion. I don't need it continued in BG2.