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[MOD] Shades of the Sword Coast

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  • LavaDelVortelLavaDelVortel Member Posts: 3,104
    You do not get the "quest" when you click on the grave; it would be weird if, after reading on a tombstone that someone loves dogs, anyone thought: "I will get this dead guy some dog bones!" :# You just pick up the bones (it's not a container, it's pile on the ground, thus it's harder to spot) and take them to the grave and place them in the grave -- for an astounding reward of 200 XP.

    I just checked it and it works fine -- the bones are on the ground, you pick them and place them in a grave of the person who loves dogs:
    rs310zzxcr6x.png
    5t0961h4c6u4.png

    And nope, you don't need to complete any other quest to get this one. The bones also do not disappear with time (I traveled between areas and rested a couple of times to make sure and they were still there.)

    If you want to summon the bones, then check the walkthrough for the item code:
    https://baldursgate.fandom.com/wiki/Shades_of_the_Sword_Coast_walkthrough#Doggy_Life,_Doggy_Death
  • cristoff_07cristoff_07 Member Posts: 12
    edited September 2025
    0zfd47jzem99.png
    Crazy! They're not there for me at all.

    I opened the save file in NearInfinity and they're not there either.

    Is something in my log screwing it up?
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.7
    ~EEFIXPACK\SETUP-EEFIXPACK.TP2~ #0 #0 // Core Fixes: Alpha 2
    ~EEFIXPACK\SETUP-EEFIXPACK.TP2~ #0 #2 // Game Text Update: Alpha 2
    ~EEEX\EEEX.TP2~ #0 #0 // EEex: v0.10.3.1-alpha
    ~EEEX\EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.10.3.1-alpha
    ~EEEX\EEEX.TP2~ #0 #3 // Enable empty container module - Highlight empty containers in gray instead of cyan: v0.10.3.1-alpha
    ~EEEX\EEEX.TP2~ #0 #4 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.10.3.1-alpha
    ~EEEX\EEEX.TP2~ #0 #5 // Timer module - Show modal actions (red bar): v0.10.3.1-alpha
    ~EEEX\EEEX.TP2~ #0 #7 // Timer module - Show spell/item cooldowns (cyan bar): v0.10.3.1-alpha
    ~INFINITY_UI\INFINITY_UI.TP2~ #0 #0 // Install Infinity UI++ Core Component: v0.95
    ~INFINITY_UI\INFINITY_UI.TP2~ #0 #2 // Update several strings in Dialog.tlk: v0.95
    ~BGQE\SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #9 // Drunk Near Beregost Temple: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 29
    ~BG1UB\BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #16 // Creature Corrections: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #17 // Creature Restorations: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #18 // Creature Name Restorations: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v17.1
    ~BG1NPC\BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #60 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v32
    ~BG1NPC\BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #131 // The BG1 NPC Project: Sarevok's Diary Adjustments -> Sarevok's Diary Date Changes only: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #240 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses spears: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v32
    ~BST\SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.9
    ~SOTSC\SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v9.0
    ~AC_QUEST\AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #2 // Jumper -> Original version: Ugh and Jumper are inside the cave.: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #4 // The Lost Son: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #7 // The Great Carlini: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #8 // A Home for the Gibberlings: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #9 // Fangirls: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #11 // The Serpents of Abbathor -> Tweaked version: quest can be finished in BG1.: 6.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.3
    ~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v8
    ~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v8
    ~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v8
    ~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v8
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #3 // Do Not Miss NPC-PC Dialogues -> Activate All NPC-PC Dialogues Always: v12.1
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v12.1
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #12 // SoD Ending: jastey's Tweaks -> Revised Full Version: v12.1
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v12.1
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v12.1
    ~SODRTD\SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #20 // Officers Are Aware: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #50 // Add Officers Reactions: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #60 // Additional Info Points: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 5.0
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #0 // Bardic Wonders: Blade Overhaul
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #1 // Bardic Wonders: Jester Overhaul
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #2 // Bardic Wonders: Skald Overhaul
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #3 // Bardic Wonders: Abettor of Mask Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #4 // Bardic Wonders: Dancer Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #5 // Bardic Wonders: Darkbloom Bard Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #6 // Bardic Wonders: Storm Drummer Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #7 // Bardic Wonders: Troubadour Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #8 // Bardic Wonders: Deathsinger Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #9 // Bardic Wonders: Strategist Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #10 // Bardic Wonders: Kapellmeister Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #11 // Bardic Wonders: Items
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #12 // Bardic Wonders: Inspirations
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Luring Piper bard kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v19
    ~RR\SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
    ~RR\SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR\SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~RR\SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR\SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #20 // Add New Items to the Game: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #21 // Update Existing In-Game Items: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #11 // Add Breach Scrolls to Sorcerous Sundries: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #8 // Replace Boots of Speed (Paws of the Cheetah): v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #28 // Create Potions of Acid Resistance: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #10 // NWN2 Style Weapons: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #4 // Update Items Setting an Ability Score to Increment the Increase: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #24 // Update Critical Hit Immunity -> Allow Difficult Enemies to Remain Immune to Critical Hits: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #25 // Add Set Bonuses to Items: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #26 // Install Armor Overhaul: v4.7
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #0 // House Tweaks: Expanded Racial Enemies: 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #6 // House Tweaks: Monk Can Use Quarterstaves: 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #12 // House Tweaks: Improved Dialogues (BG:EE): 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #13 // House Tweaks: Not-So-Indestructible Rats: 2.5
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #100 // Install Battle Master Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #150 // Install Battlerager Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #160 // Install Death Knight Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #130 // Install Dragoon Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #110 // Install Psi Warrior Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #120 // Install Shield Breaker Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #140 // Install Deathbringer Prestige Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #201 // Install Rashemaar Berserker Kit -> Assign kit to Minsc: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #210 // Install Champion of the Wild Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #300 // Install Champion of the Silver Flame: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #310 // Install Templar Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #320 // Install Reaver Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #1200 // Kaze no Kama: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #600 // Archmage Prestige Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #900 // Install Eldritch Scion Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #1103 // Install Stormlord Multiclass Kit for Fighter/Druids -> Do NOT assign kit to Jaheira: v5.7
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10002 // Artisan's Kitpack: Brawler Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10001 // Artisan's Kitpack: Monk Revisions: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10003 // Artisan's Kitpack: Sacred Fist (Cleric) and Enlightened Fist (Sorcerer) Kits—EEEx required: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1007 // Artisan's Kitpack: Dwarven Defender Overhaul + Vanguard Fighter Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1101 // Artisan's Kitpack: Give Khalid the Vanguard Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1000 // Artisan's Kitpack: Arcane Archer Fighter Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1001 // Artisan's Kitpack: Arcane Archer (Fighter/Mage): 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1008 // Artisan's Kitpack: Siegemaster Fighter Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1009 // Artisan's Kitpack: Dreadnought Fighter Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1100 // Artisan's Kitpack: Fighter Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2010 // Artisan's Kitpack: Archer Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3001 // Artisan's Kitpack: Divine Champion Paladin Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3101 // Artisan's Kitpack: Give Ajantis the Divine Champion Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3002 // Artisan's Kitpack: Mystic Fire Paladin Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3005 // Artisan's Kitpack: Martyr Paladin Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #5001 // Artisan's Kitpack: Elementalist Druid Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #5002 // Artisan's Kitpack: Hivemaster Druid Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7004 // Artisan's Kitpack: Assassin Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7001 // Artisan's Kitpack: Rogue Archer Thief Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7002 // Artisan's Kitpack: Magekiller Thief Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7003 // Artisan's Kitpack: Trickster Thief Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7103 // Artisan's Kitpack: Make Montaron an Assassin: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7005 // Artisan's Kitpack: Invisible Blade Thief Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #9001 // Artisan's Kitpack: Warhorn Shaman Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #9101 // Artisan's Kitpack: Give M'khiin the Warhorn Shaman Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #20001 // Artisan's Kitpack: Arcane Trickster (Mage / Thief Kit): 4.8
    ~CD_APPRAISER\CD_APPRAISER.TP2~ #0 #0 // Bardic Appraising: v2
    ~CDLORE\CDLORE.TP2~ #0 #10 // Books Provide Lore Bonuses: v8
    ~CDLORE\CDLORE.TP2~ #0 #20 // Weapon Knowledge Provides Lore Bonuses: v8
    ~CDLORE\CDLORE.TP2~ #0 #30 // Party Members Provide Lore Bonuses: v8
    ~CDLORE\CDLORE.TP2~ #0 #40 // Defeating Monsters Provides Lore Bonuses: v8
    ~CDLORE\CDLORE.TP2~ #0 #50 // Exploring Areas Provides Lore Bonuses: v8
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics [Andyr]: v18
    ~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v11
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-nerfed table [Blucher]: v18
    ~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #71 // Druid Class Update: Allow Elves to be Druids: v11
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2390 // Alter Paladin Spell Progression Table -> Paladins Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2400 // Alter Ranger Spell Progression Table -> Rangers Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v18
    ~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #120 // Thief Class Update: Evasion -> Add evasion to thieves and all thief kits: v11
    ~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v11
    ~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v11
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2352 // Increase Range of Icelance: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #25231 // Change Sunfire -> Change Sunfire into 'Missile Storm': 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 2.9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #260 // Hide Visual Effects from Invisible Enemies [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First area only: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1257 // Move NPCs to Convenient Locations: Alora, Eldoth, Quayle, Shar-Teel, Tiax, and Viconia: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery [Weimer]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP table: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP table: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use cleric level progression changes with pnp druid/cleric spell table: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2581 // Alter Wisdom-Based Divine Bonus Spell Table -> Use BG/BG2/IWD Table: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters -> Arcane and divine magic: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-Class Restrictions -> Allow non-humans to dual-class: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2358 // Alter Multi-Class Restrictions -> Install options one and three (everyone can multi-class anything they can single-class): v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Loosen equipment restrictions: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2560 // Expand Usable Monk Equipment -> Allow Monks to Wear Helmets: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2710 // NWN-Style Summons [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP Creatures [the bigg] -> For all creatures in game: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% learn spells and no maximum cap: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound [Weimer]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3342 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 150 percent: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin [Andyr]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4110 // Give Kagain a Legal Constitution Score of 19: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4120 // Give Coran a Legal Dexterity Score of 19: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to Use Axes: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4200 // Make Rancor +1 a Bit More Reliable: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6000 // Disarm Class Feat for Rogues [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6010 // Knockdown Class Feat for Fighters and Monks [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6030 // Spontaneous Casting for Clerics [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6040 // Weapon Finesse Class Feat for Thieves [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6050 // Dual-Wield Class Feat for Rangers [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6070 // Defensive Roll Class Feat for Thieves [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6080 // Divine Grace/Dark Blessing Feat for Paladins/Blackguards [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6100 // Cleave Class Feat for Fighters and Monks [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6110 // Sneak Attack Class Feat for Blackguards [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6130 // Poison Save Class Feat for Assassins [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6150 // Circle Kick Class Feat for Monks [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6160 // NWN-style Barbarian Rage [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6180 // Blind Fight Innate Feat for Berserkers [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6200 // Overwhelming/Devastating Critical Class Feat for Trueclass Fighters [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6210 // Self Concealment Class Feat for Monks [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6220 // Parry Mode Kit Feat for Blades and Swashbucklers [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6240 // Trackless Step Class Feat for Rangers [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6250 // Nature Sense Class Feat for Druids [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6260 // Uncanny Dodge Class Feat for Barbarians and Rogues [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6270 // NWN-style Sneak Attack/Crippling Strike Class Feat for Thieves and Stalkers [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6280 // Evasion Class Feat for Monks and Rogues [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6290 // Spell Penetration Class Feat for Spellcasters [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6310 // Woodland Stride Class Feat for Druids [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6320 // Bane of Enemies Class Feat for Rangers [Luke]: v18
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
    ~KLATU\SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2090 // Drop Equipment on Petrification: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2100 // Drop Equipment on Imprisonment: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2180 // Charisma has a stronger Effect on Store Prices: 1.7.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1000 // Set Spell Weapon APR to 2: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1010 // Add Backstab Immunity to the Ring of Danger Sense: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1020 // Proper Missile Deflection for the Gloves of Missile Snaring: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1030 // Improve Detonating Weapons: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1040 // Add Revised Barkskin to 'Skin of the Forest' Armor: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1060 // Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1070 // Make the Dwarven Thrower Hammer Usable by Non-Dwarves: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1080 // Improve Azlaer's Harp and Methild's Harp: v1.3.4
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~CD_ICPP\SETUP-CD_ICPP.TP2~ #0 #100 // Install All Baldur's Gate Portraits as Player Portraits: v2
    ~CD_ICPP\SETUP-CD_ICPP.TP2~ #0 #200 // Install All Baldur's Gate II Portraits as Player Portraits: v2
    ~CD_ICPP\SETUP-CD_ICPP.TP2~ #0 #400 // Install Icewind Dale Portraits as Player Portraits -> Icewind Dale AND Icewind Dale II Portraits: v2
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3015 // Re-introduce potions of extra-healing: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3017 // Make elemental arrows like BG2: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3021 // Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are immune to the iron crisis: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: 35.21
    ~PPE\SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02
    ~PPE\SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.02
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #58 // Mage Chess Changes (RECOMMENDED): v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #63 // Revise IWDEE Spells (RECOMMENDED): v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #62 // Revise Cause Harm / Wound Spells (RECOMMENDED): v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #81 // Overhaul Mage Physical Defense Spells -> Update All Physical Protection Spells: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #59 // Revise Insect Spells: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #60 // Add Concentration Check to Resist Spell Disruption: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #69 // Revise Remove/Dispel Magic Cast Level -> Unaltered Inquisitor Dispel Magic Cast Level: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #97 // Spell Tweaks: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #96 // Successful Vorpal Hit Removes Death Ward: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #95 // Update Dispel on Hit Weapons: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #99 // Characters will be knocked unconcsious when reduced to 0hp: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #3007 // Nipple Grease: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #78 // Gebhard Blucher's Random City Encounters: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #29 // Morpheus562's Improved Drizzt (BGEE): v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #41 // Morpheus562's Improved Mutamin's Garden and Tougher Basilisks: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #43 // Morpheus562's Improved Gnoll Stronghold and Tougher Gnolls: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #45 // Morpheus562's Improved Party vs. Party Encounters: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #94 // Morpheus562's Tougher Ulcaster: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #42 // Morpheus562's Improved Durlag's Tower: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #88 // BGEE Chapter 2: Improved Nashkel Mines: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #89 // BGEE Chapter 3: Improved Bandit Camp: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #90 // BGEE Chapter 4: Improved Cloakwood Mines: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #91 // BGEE Chapter 5: Iron Throne Headquarters Boss Improvements: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #92 // BGEE Chapter 6: Improved Return to Candlekeep: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #93 // BGEE Chapter 7: Improved BGEE Finale: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #46 // Morpheus562's Improved Generic Enemies: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #48 // Improved Undead: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #52 // Improved Golems: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #49 // Gebhard Blucher's Improved Mind Flayers: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #16 // Smarter Dragons: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #56 // Improved Demons: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #80 // Morpheus562's Improved Wolves: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #77 // Streamlined Trolls: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #100 // Smarter Mages -> Add extra spells to casters: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #102 // Smarter Divine Casters -> Add extra spells to casters: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #40 // Improve All Enemies Hit Points -> Enemies Have 1.5x Hit Points: v3.5
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #12 // Update Skills for Bards -> Add Lockpicking and Find/Disarm Traps: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #130 // Blade Kit Enhancements: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #180 // Bard Songs Last 1 Turn: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #150 // Add New Fighter Abilities: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #141 // Allow Fighter Multiclasses to Achieve Higher than Specialized (2 pips) in Weapons Proficiencies -> Allow Fighter Multiclasses to Achieve Master (3 pips) in Weapon Proficiencies: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #20 // Update Skills for Monks: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #50 // Wizard Slayer Kit Enhancements: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #80 // Add New Paladin Abilities: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #60 // Replace Inquisitor True Seeing for Detect Illusion Skill: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #100 // Allow Inquisitor Kit to Cast Divine Spells: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #120 // Turn Undead Overhaul: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #160 // Adjust Cleric/Thief Actionbar: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #170 // Update Archer to provide to hit and damage bonuses per the kit description: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #300 // Update Weapon Fighting Styles: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #313 // Overhaul Proficiency System - Add New Proficiencies and Weapon Styles -> NWN2 Style Proficiency Progression: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #400 // 2H Weapon Additional Strength Bonus: v3.0
    ~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #15 // Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed: v15.2

    UPDATE: I started from a previous save and went to the location to see them there. They somehow got deleted from my iventory or they were misplaced or destroyed after I picked up an item. Very very weird. I never left the area and don't recall seeing them or picking them up.
    Post edited by cristoff_07 on
  • LavaDelVortelLavaDelVortel Member Posts: 3,104
    Maybe you misplaced it or completed the quest and forgot about it. Dunno. I don't see anything that could affect this quest in any way. Perhaps just ignore it or use previous save or create the item with the console :) it's such a small quest that it can barely be called one.

    Cheers
  • cristoff_07cristoff_07 Member Posts: 12
    I just used console command to complete it.

    I also just noticed that I can no longer speak to the Ormyr corpses once I completed their quest and now cannot upgrade the Hook-and-Glow. D'oh!
  • CrichtonKicksCrichtonKicks Member Posts: 11
    Maybe you misplaced it or completed the quest and forgot about it. Dunno. I don't see anything that could affect this quest in any way. Perhaps just ignore it or use previous save or create the item with the console :) it's such a small quest that it can barely be called one.

    Cheers

    Since they are laying on the ground and not in a container is it possible that they got scrubbed by the game after a few days like other items that are left on the ground?
  • LavaDelVortelLavaDelVortel Member Posts: 3,104
    I completed their quest and now cannot upgrade the Hook-and-Glow. D'oh!
    It is available ONLY after you complete their quest. You should still be able to talk to them and ask about things, including the item, if you found its inactive version. Their quest variable should be 3, and it never turns 4. Maybe you're talking to the wrong ormyrr, there are two of them up there.
    Since they are laying on the ground and not in a container is it possible that they got scrubbed by the game after a few days like other items that are left on the ground?
    There is a chance for that if they were lying there for many days, but guys--seriously, this is a secret event that gives 200 XP and nothing else and I would say that even if those disappear, it's even better. These are bones in a wilderness. And you do not even have a journal entry for it until you actually complete this little quest-like thing so you don't get stuck with an unfinished quest.
  • CrichtonKicksCrichtonKicks Member Posts: 11
    There is a chance for that if they were lying there for many days, but guys--seriously, this is a secret event that gives 200 XP and nothing else and I would say that even if those disappear, it's even better. These are bones in a wilderness. And you do not even have a journal entry for it until you actually complete this little quest-like thing so you don't get stuck with an unfinished quest.

    To be clear, I'm not complaining. Just offering a comment on why the bones may not have been present when cristoff was looking for them.
  • LavaDelVortelLavaDelVortel Member Posts: 3,104
    Sure, sure. I get it, really :) I just don't think that one quest-like event was worth almost FOMO-like feelings :) :P Cheers!
  • masteralephmasteraleph Member Posts: 288
    OK, I gotta ask about this one because I've gone through SotSC like 7 times now and still have never figured out
    how to activate Hook and Glow in whatever way it can be activated
  • TrouveurTrouveur Member Posts: 1,025
    OK, I gotta ask about this one because I've gone through SotSC like 7 times now and still have never figured out
    how to activate Hook and Glow in whatever way it can be activated
    you need to ask about it to the Ormyrs.
  • masteralephmasteraleph Member Posts: 288
    Do you have to do that before finishing their quest? Because after they dont seem to be interactible
  • TrouveurTrouveur Member Posts: 1,025
    You can do that only after doing their quest. You can talk only to the left one.
  • baldursbeornbaldursbeorn Member Posts: 6
    This is a mini-quest and it's not worth starting a new game. Just check it next time.
    Not sure which mace part, but this mod adds forgeable items. They are not a part of any quest. They are just new and quite strong items you can get if you find all pieces. That's all.

    Hey Lava, how do i actually forge the mace after finding the fragments?
  • LavaDelVortelLavaDelVortel Member Posts: 3,104
    Check Thunderhammer Smithy.
  • jasteyjastey Member Posts: 2,919
    I met a girl and I accidentally (I misclicked, I swear!) answered her
    @11 = ~I don't have time for kids like you. Get lost.~
    Still the journal entry mentioned that I "I shared my thoughts with her".
    I mean, in a way I did.

    The werebadger in Lion's Way I met him with a full party but had zero weapon and no spells to fight it. I wasn't aware werebadgers can't be hurt by normal weapons so when I noticed it was too late; crossmod incompatibility lead to Brandock in 7th party member mode going down, meaning I was softlocked because he won't stand up unless the fight is over.
    I know you already made your point regarding this, but with SotSC being the One Size Fits All mod that it is, adding such enemies into the first areas goes against BG1 way of placing enemies with increasing difficulty along the path the player will most probably go. The werebadger is not somewhere in a later wilderness, it is ~30m beside the road after leaving Candlekeep. I did not like it and I admit, it dampens my excitement for other changes SotSC might have done in this regard.
  • LavaDelVortelLavaDelVortel Member Posts: 3,104
    edited January 2
    A. They are standing in a place that isn't used by anything or anyone; it's totally optional; that said, I may still think of getting rid of these two at some point.

    B. In regard to "I know you already made your point regarding this, but with SotSC being the One Size Fits All mod that it is (...)" => you are rather vocal about your unfavorable opinion on the mod's structure, I know, you made it quite clear (I've read it both on forums and Discord, at some point). The way Brandock is coded is not up to me. Any party of 6 would be able to leave, as the creatures are standing right next to the map's edge. That was always the point: to make PC feel like he/she may fail, to force them to run IF they go there. It's a dangerous world, and some fights should be left for later or even skipped.

    C. In regard to "I did not like it and I admit, it dampens my excitement for other changes SotSC might have done in this regard." => You really don't need much to doubt the project of your colleague. If you, however, truly think it will ruin your experience, then perhaps giving it a chance is not worth the stress. It's totally fine.
    Post edited by LavaDelVortel on
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 76
    Hi @LavaDelVortel , this is the Chinese translation update for Shades of the Sword Coast V9.2, with revisions and updates completed by @Yoshimo0417.
  • LavaDelVortelLavaDelVortel Member Posts: 3,104
    edited January 9
    Done.
  • AciferAcifer Member Posts: 358
    I enjoyed the Werebadger because it forced me to abandon old ways. I would be sorry to see it removed. I didn't have a magic weapon back then either, but the Spiritual Hammer spell and a few other options helped me defeat it.
  • megrimlockmegrimlock Member Posts: 105
    Same. I also like the "more dangerous creatures at night" element of Mysteries of the Sword Coast, which I imagine given Lava's input to that mod had a similar ethos.
  • LavaDelVortelLavaDelVortel Member Posts: 3,104
    After over 20 years, with the help of weasels and some other woodland creatures, wild boars finally return to the forests of the Sword Coast. It's been way too long since those areas had to endure without those nature's protectors. They're massive, furry, wild, and—above all—noble! Now you can encounter them, but be careful: they know how to defend themselves if approached.

    Grab Shades of the Sword Coast v10.0 and release these furry fellows into the forest, where they belong!

    BTW, the update also randomizes a couple of SotSC-added spawn points - so yep, now it can be either a werebadger or two goblins, or even something else - and fixes snakes, so as some snakes say: "Sssss!"
  • jasteyjastey Member Posts: 2,919
    Disregard this if there is a way to get back into Thalantyr's chambers after giving him the portal stone back (I haven't checked yet):
    I visited the quarters and got the quest "Bibliophilia". If I give Thalantyr the portal stone back, the journal entry stays as open in the journal:
    Bibliophilia
    I met a bookshelf in Thalantyr's private room. He (he? she? it?) asked me to find the History of Shadowdale XIII
  • LavaDelVortelLavaDelVortel Member Posts: 3,104
    @MephistoSatanDevil -- the mod should have the right translation now.

    As for the journal entry: well, some may still want to teleport back in with a cheat, I'm not sure which is better: to have it erased or keep it open. I erased it for now. Sadly, I would redesign this quest, I have NO IDEA why can't we just give this book to the owner and let him and the bookshelf talk about their feelings, but since there are just so many translations that would require an update... I don't want to do it, at least not now (even though it's a lost potential).
  • jasteyjastey Member Posts: 2,919
    As for the journal entry: well, some may still want to teleport back in with a cheat
    I'd assume the quest could still be done that way, but if I do something ingame that destroys a quest I'd expect the game to advance accordingly, so thank you for closing the journal entry.
    I have NO IDEA why can't we just give this book to the owner and let him and the bookshelf talk about their feelings
    I'm not sure what you are referring to, maybe I don't know the whole quest well enough. But I so hear you with existing translations complicating (also emotionally) changes. I am very thankful to all translators who are active and react in a timely fashion to my calls for new lines.
  • LavaDelVortelLavaDelVortel Member Posts: 3,104
    edited January 16
    I mean, that I wish I wrote an option where we can give the book to Thalantyr (the bookshelf owner), and tell him "your bookshelf really wants this book, perhaps you should give it to them yourself, and then the two of you could talk". That's what I meant.

    Anyway, I do not know if I want it now. But I suppose that's how it feels for creators that look at their previous releases.
    Post edited by LavaDelVortel on
  • jasteyjastey Member Posts: 2,919
    Ah! I was thinking the owner of the book, so I was confused.
    Yes, that would be a nice option.

    And I hear you. I keep on optimizing my mods, for example bgqe after the mod exists for quite some time now. Sorry for OT.
  • BrawnyBodybuilderBrawnyBodybuilder Member Posts: 8
    edited January 18
    Excuse me guys, i don't know if you can help me, but are "Dark Side of the Sword Coast" and "Shades of the Sword Coast" mods, compatible?
  • Kensei_xXxKensei_xXx Member Posts: 370
    Yes, there should be no problems using both of them together.
  • BrawnyBodybuilderBrawnyBodybuilder Member Posts: 8
    Kensei_xXx wrote: »
    Yes, there should be no problems using both of them together.

    vv307rwyyef9.png

    I have a question. These three files are already in the Baldur's Gate directory, so when I install both mods, it asks me to overwrite them. What should I do?
  • Kensei_xXxKensei_xXx Member Posts: 370
    Overwrite them.

    Or just don't copy them. They're not necessary for the mods.
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