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[MOD] Shades of the Sword Coast

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  • LavaDelVortelLavaDelVortel Member Posts: 2,995
    You do not get the "quest" when you click on the grave; it would be weird if, after reading on a tombstone that someone loves dogs, anyone thought: "I will get this dead guy some dog bones!" :# You just pick up the bones (it's not a container, it's pile on the ground, thus it's harder to spot) and take them to the grave and place them in the grave -- for an astounding reward of 200 XP.

    I just checked it and it works fine -- the bones are on the ground, you pick them and place them in a grave of the person who loves dogs:
    rs310zzxcr6x.png
    5t0961h4c6u4.png

    And nope, you don't need to complete any other quest to get this one. The bones also do not disappear with time (I traveled between areas and rested a couple of times to make sure and they were still there.)

    If you want to summon the bones, then check the walkthrough for the item code:
    https://baldursgate.fandom.com/wiki/Shades_of_the_Sword_Coast_walkthrough#Doggy_Life,_Doggy_Death
  • cristoff_07cristoff_07 Member Posts: 12
    edited September 7
    0zfd47jzem99.png
    Crazy! They're not there for me at all.

    I opened the save file in NearInfinity and they're not there either.

    Is something in my log screwing it up?
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.7
    ~EEFIXPACK\SETUP-EEFIXPACK.TP2~ #0 #0 // Core Fixes: Alpha 2
    ~EEFIXPACK\SETUP-EEFIXPACK.TP2~ #0 #2 // Game Text Update: Alpha 2
    ~EEEX\EEEX.TP2~ #0 #0 // EEex: v0.10.3.1-alpha
    ~EEEX\EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.10.3.1-alpha
    ~EEEX\EEEX.TP2~ #0 #3 // Enable empty container module - Highlight empty containers in gray instead of cyan: v0.10.3.1-alpha
    ~EEEX\EEEX.TP2~ #0 #4 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.10.3.1-alpha
    ~EEEX\EEEX.TP2~ #0 #5 // Timer module - Show modal actions (red bar): v0.10.3.1-alpha
    ~EEEX\EEEX.TP2~ #0 #7 // Timer module - Show spell/item cooldowns (cyan bar): v0.10.3.1-alpha
    ~INFINITY_UI\INFINITY_UI.TP2~ #0 #0 // Install Infinity UI++ Core Component: v0.95
    ~INFINITY_UI\INFINITY_UI.TP2~ #0 #2 // Update several strings in Dialog.tlk: v0.95
    ~BGQE\SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #9 // Drunk Near Beregost Temple: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 29
    ~BGQE\SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 29
    ~BG1UB\BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #16 // Creature Corrections: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #17 // Creature Restorations: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #18 // Creature Name Restorations: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v17.1
    ~BG1UB\BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v17.1
    ~BG1NPC\BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #60 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v32
    ~BG1NPC\BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #131 // The BG1 NPC Project: Sarevok's Diary Adjustments -> Sarevok's Diary Date Changes only: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #240 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses spears: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v32
    ~BST\SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.9
    ~SOTSC\SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v9.0
    ~AC_QUEST\AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #2 // Jumper -> Original version: Ugh and Jumper are inside the cave.: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #4 // The Lost Son: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #7 // The Great Carlini: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #8 // A Home for the Gibberlings: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #9 // Fangirls: 6.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #11 // The Serpents of Abbathor -> Tweaked version: quest can be finished in BG1.: 6.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.3
    ~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v8
    ~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v8
    ~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v8
    ~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v8
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #3 // Do Not Miss NPC-PC Dialogues -> Activate All NPC-PC Dialogues Always: v12.1
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v12.1
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #12 // SoD Ending: jastey's Tweaks -> Revised Full Version: v12.1
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v12.1
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v12.1
    ~SODRTD\SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #20 // Officers Are Aware: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #50 // Add Officers Reactions: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #60 // Additional Info Points: 5.0
    ~SODRTD\SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 5.0
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #0 // Bardic Wonders: Blade Overhaul
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #1 // Bardic Wonders: Jester Overhaul
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #2 // Bardic Wonders: Skald Overhaul
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #3 // Bardic Wonders: Abettor of Mask Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #4 // Bardic Wonders: Dancer Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #5 // Bardic Wonders: Darkbloom Bard Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #6 // Bardic Wonders: Storm Drummer Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #7 // Bardic Wonders: Troubadour Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #8 // Bardic Wonders: Deathsinger Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #9 // Bardic Wonders: Strategist Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #10 // Bardic Wonders: Kapellmeister Kit
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #11 // Bardic Wonders: Items
    ~BARDICWONDERS\SETUP-BARDICWONDERS.TP2~ #0 #12 // Bardic Wonders: Inspirations
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Luring Piper bard kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v19
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v19
    ~RR\SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
    ~RR\SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR\SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~RR\SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR\SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #20 // Add New Items to the Game: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #21 // Update Existing In-Game Items: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #11 // Add Breach Scrolls to Sorcerous Sundries: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #8 // Replace Boots of Speed (Paws of the Cheetah): v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #28 // Create Potions of Acid Resistance: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #10 // NWN2 Style Weapons: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #4 // Update Items Setting an Ability Score to Increment the Increase: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #24 // Update Critical Hit Immunity -> Allow Difficult Enemies to Remain Immune to Critical Hits: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #25 // Add Set Bonuses to Items: v4.7
    ~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #26 // Install Armor Overhaul: v4.7
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #0 // House Tweaks: Expanded Racial Enemies: 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #6 // House Tweaks: Monk Can Use Quarterstaves: 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #12 // House Tweaks: Improved Dialogues (BG:EE): 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #13 // House Tweaks: Not-So-Indestructible Rats: 2.5
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #100 // Install Battle Master Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #150 // Install Battlerager Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #160 // Install Death Knight Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #130 // Install Dragoon Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #110 // Install Psi Warrior Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #120 // Install Shield Breaker Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #140 // Install Deathbringer Prestige Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #201 // Install Rashemaar Berserker Kit -> Assign kit to Minsc: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #210 // Install Champion of the Wild Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #300 // Install Champion of the Silver Flame: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #310 // Install Templar Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #320 // Install Reaver Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #1200 // Kaze no Kama: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #600 // Archmage Prestige Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #900 // Install Eldritch Scion Kit: v5.7
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #1103 // Install Stormlord Multiclass Kit for Fighter/Druids -> Do NOT assign kit to Jaheira: v5.7
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10002 // Artisan's Kitpack: Brawler Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10001 // Artisan's Kitpack: Monk Revisions: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10003 // Artisan's Kitpack: Sacred Fist (Cleric) and Enlightened Fist (Sorcerer) Kits—EEEx required: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1007 // Artisan's Kitpack: Dwarven Defender Overhaul + Vanguard Fighter Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1101 // Artisan's Kitpack: Give Khalid the Vanguard Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1000 // Artisan's Kitpack: Arcane Archer Fighter Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1001 // Artisan's Kitpack: Arcane Archer (Fighter/Mage): 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1008 // Artisan's Kitpack: Siegemaster Fighter Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1009 // Artisan's Kitpack: Dreadnought Fighter Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1100 // Artisan's Kitpack: Fighter Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2010 // Artisan's Kitpack: Archer Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3001 // Artisan's Kitpack: Divine Champion Paladin Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3101 // Artisan's Kitpack: Give Ajantis the Divine Champion Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3002 // Artisan's Kitpack: Mystic Fire Paladin Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3005 // Artisan's Kitpack: Martyr Paladin Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #5001 // Artisan's Kitpack: Elementalist Druid Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #5002 // Artisan's Kitpack: Hivemaster Druid Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7004 // Artisan's Kitpack: Assassin Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7001 // Artisan's Kitpack: Rogue Archer Thief Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7002 // Artisan's Kitpack: Magekiller Thief Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7003 // Artisan's Kitpack: Trickster Thief Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7103 // Artisan's Kitpack: Make Montaron an Assassin: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7005 // Artisan's Kitpack: Invisible Blade Thief Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #9001 // Artisan's Kitpack: Warhorn Shaman Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #9101 // Artisan's Kitpack: Give M'khiin the Warhorn Shaman Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #20001 // Artisan's Kitpack: Arcane Trickster (Mage / Thief Kit): 4.8
    ~CD_APPRAISER\CD_APPRAISER.TP2~ #0 #0 // Bardic Appraising: v2
    ~CDLORE\CDLORE.TP2~ #0 #10 // Books Provide Lore Bonuses: v8
    ~CDLORE\CDLORE.TP2~ #0 #20 // Weapon Knowledge Provides Lore Bonuses: v8
    ~CDLORE\CDLORE.TP2~ #0 #30 // Party Members Provide Lore Bonuses: v8
    ~CDLORE\CDLORE.TP2~ #0 #40 // Defeating Monsters Provides Lore Bonuses: v8
    ~CDLORE\CDLORE.TP2~ #0 #50 // Exploring Areas Provides Lore Bonuses: v8
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics [Andyr]: v18
    ~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v11
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-nerfed table [Blucher]: v18
    ~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #71 // Druid Class Update: Allow Elves to be Druids: v11
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2390 // Alter Paladin Spell Progression Table -> Paladins Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2400 // Alter Ranger Spell Progression Table -> Rangers Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v18
    ~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #120 // Thief Class Update: Evasion -> Add evasion to thieves and all thief kits: v11
    ~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v11
    ~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v11
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2352 // Increase Range of Icelance: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #25231 // Change Sunfire -> Change Sunfire into 'Missile Storm': 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 2.9
    ~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 2.9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #260 // Hide Visual Effects from Invisible Enemies [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First area only: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1257 // Move NPCs to Convenient Locations: Alora, Eldoth, Quayle, Shar-Teel, Tiax, and Viconia: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery [Weimer]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP table: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP table: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use cleric level progression changes with pnp druid/cleric spell table: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2581 // Alter Wisdom-Based Divine Bonus Spell Table -> Use BG/BG2/IWD Table: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters -> Arcane and divine magic: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-Class Restrictions -> Allow non-humans to dual-class: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2358 // Alter Multi-Class Restrictions -> Install options one and three (everyone can multi-class anything they can single-class): v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Loosen equipment restrictions: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2560 // Expand Usable Monk Equipment -> Allow Monks to Wear Helmets: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2710 // NWN-Style Summons [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP Creatures [the bigg] -> For all creatures in game: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% learn spells and no maximum cap: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound [Weimer]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3342 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 150 percent: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin [Andyr]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4110 // Give Kagain a Legal Constitution Score of 19: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4120 // Give Coran a Legal Dexterity Score of 19: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to Use Axes: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4200 // Make Rancor +1 a Bit More Reliable: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6000 // Disarm Class Feat for Rogues [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6010 // Knockdown Class Feat for Fighters and Monks [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6030 // Spontaneous Casting for Clerics [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6040 // Weapon Finesse Class Feat for Thieves [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6050 // Dual-Wield Class Feat for Rangers [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6070 // Defensive Roll Class Feat for Thieves [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6080 // Divine Grace/Dark Blessing Feat for Paladins/Blackguards [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6100 // Cleave Class Feat for Fighters and Monks [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6110 // Sneak Attack Class Feat for Blackguards [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6130 // Poison Save Class Feat for Assassins [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6150 // Circle Kick Class Feat for Monks [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6160 // NWN-style Barbarian Rage [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6180 // Blind Fight Innate Feat for Berserkers [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6200 // Overwhelming/Devastating Critical Class Feat for Trueclass Fighters [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6210 // Self Concealment Class Feat for Monks [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6220 // Parry Mode Kit Feat for Blades and Swashbucklers [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6240 // Trackless Step Class Feat for Rangers [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6250 // Nature Sense Class Feat for Druids [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6260 // Uncanny Dodge Class Feat for Barbarians and Rogues [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6270 // NWN-style Sneak Attack/Crippling Strike Class Feat for Thieves and Stalkers [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6280 // Evasion Class Feat for Monks and Rogues [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6290 // Spell Penetration Class Feat for Spellcasters [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6310 // Woodland Stride Class Feat for Druids [Luke]: v18
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #6320 // Bane of Enemies Class Feat for Rangers [Luke]: v18
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
    ~KLATU\SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2090 // Drop Equipment on Petrification: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2100 // Drop Equipment on Imprisonment: 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7.4
    ~KLATU\SETUP-KLATU.TP2~ #0 #2180 // Charisma has a stronger Effect on Store Prices: 1.7.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1000 // Set Spell Weapon APR to 2: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1010 // Add Backstab Immunity to the Ring of Danger Sense: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1020 // Proper Missile Deflection for the Gloves of Missile Snaring: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1030 // Improve Detonating Weapons: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1040 // Add Revised Barkskin to 'Skin of the Forest' Armor: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1060 // Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1070 // Make the Dwarven Thrower Hammer Usable by Non-Dwarves: v1.3.4
    ~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #1080 // Improve Azlaer's Harp and Methild's Harp: v1.3.4
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~CD_ICPP\SETUP-CD_ICPP.TP2~ #0 #100 // Install All Baldur's Gate Portraits as Player Portraits: v2
    ~CD_ICPP\SETUP-CD_ICPP.TP2~ #0 #200 // Install All Baldur's Gate II Portraits as Player Portraits: v2
    ~CD_ICPP\SETUP-CD_ICPP.TP2~ #0 #400 // Install Icewind Dale Portraits as Player Portraits -> Icewind Dale AND Icewind Dale II Portraits: v2
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3015 // Re-introduce potions of extra-healing: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3017 // Make elemental arrows like BG2: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3021 // Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are immune to the iron crisis: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: 35.21
    ~PPE\SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02
    ~PPE\SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.02
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #58 // Mage Chess Changes (RECOMMENDED): v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #63 // Revise IWDEE Spells (RECOMMENDED): v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #62 // Revise Cause Harm / Wound Spells (RECOMMENDED): v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #81 // Overhaul Mage Physical Defense Spells -> Update All Physical Protection Spells: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #59 // Revise Insect Spells: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #60 // Add Concentration Check to Resist Spell Disruption: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #69 // Revise Remove/Dispel Magic Cast Level -> Unaltered Inquisitor Dispel Magic Cast Level: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #97 // Spell Tweaks: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #96 // Successful Vorpal Hit Removes Death Ward: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #95 // Update Dispel on Hit Weapons: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #99 // Characters will be knocked unconcsious when reduced to 0hp: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #3007 // Nipple Grease: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #78 // Gebhard Blucher's Random City Encounters: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #29 // Morpheus562's Improved Drizzt (BGEE): v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #41 // Morpheus562's Improved Mutamin's Garden and Tougher Basilisks: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #43 // Morpheus562's Improved Gnoll Stronghold and Tougher Gnolls: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #45 // Morpheus562's Improved Party vs. Party Encounters: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #94 // Morpheus562's Tougher Ulcaster: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #42 // Morpheus562's Improved Durlag's Tower: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #88 // BGEE Chapter 2: Improved Nashkel Mines: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #89 // BGEE Chapter 3: Improved Bandit Camp: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #90 // BGEE Chapter 4: Improved Cloakwood Mines: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #91 // BGEE Chapter 5: Iron Throne Headquarters Boss Improvements: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #92 // BGEE Chapter 6: Improved Return to Candlekeep: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #93 // BGEE Chapter 7: Improved BGEE Finale: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #46 // Morpheus562's Improved Generic Enemies: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #48 // Improved Undead: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #52 // Improved Golems: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #49 // Gebhard Blucher's Improved Mind Flayers: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #16 // Smarter Dragons: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #56 // Improved Demons: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #80 // Morpheus562's Improved Wolves: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #77 // Streamlined Trolls: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #100 // Smarter Mages -> Add extra spells to casters: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #102 // Smarter Divine Casters -> Add extra spells to casters: v3.5
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #40 // Improve All Enemies Hit Points -> Enemies Have 1.5x Hit Points: v3.5
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #12 // Update Skills for Bards -> Add Lockpicking and Find/Disarm Traps: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #130 // Blade Kit Enhancements: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #180 // Bard Songs Last 1 Turn: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #150 // Add New Fighter Abilities: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #141 // Allow Fighter Multiclasses to Achieve Higher than Specialized (2 pips) in Weapons Proficiencies -> Allow Fighter Multiclasses to Achieve Master (3 pips) in Weapon Proficiencies: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #20 // Update Skills for Monks: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #50 // Wizard Slayer Kit Enhancements: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #80 // Add New Paladin Abilities: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #60 // Replace Inquisitor True Seeing for Detect Illusion Skill: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #100 // Allow Inquisitor Kit to Cast Divine Spells: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #120 // Turn Undead Overhaul: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #160 // Adjust Cleric/Thief Actionbar: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #170 // Update Archer to provide to hit and damage bonuses per the kit description: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #300 // Update Weapon Fighting Styles: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #313 // Overhaul Proficiency System - Add New Proficiencies and Weapon Styles -> NWN2 Style Proficiency Progression: v3.0
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #400 // 2H Weapon Additional Strength Bonus: v3.0
    ~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #15 // Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed: v15.2

    UPDATE: I started from a previous save and went to the location to see them there. They somehow got deleted from my iventory or they were misplaced or destroyed after I picked up an item. Very very weird. I never left the area and don't recall seeing them or picking them up.
    Post edited by cristoff_07 on
  • LavaDelVortelLavaDelVortel Member Posts: 2,995
    Maybe you misplaced it or completed the quest and forgot about it. Dunno. I don't see anything that could affect this quest in any way. Perhaps just ignore it or use previous save or create the item with the console :) it's such a small quest that it can barely be called one.

    Cheers
  • cristoff_07cristoff_07 Member Posts: 12
    I just used console command to complete it.

    I also just noticed that I can no longer speak to the Ormyr corpses once I completed their quest and now cannot upgrade the Hook-and-Glow. D'oh!
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