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RP: Castle Greyhawk

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  • LadyRhianLadyRhian Member Posts: 14,694
    Behind the flames, you all can see the door quite clearly. Quartz crystals like this one: https://ae01.alicdn.com/kf/HTB14t3cLVXXXXXgXFXXq6xXFXXXn/229g-A-Uruguay-Natural-White-QUARTZ-Crystal-GEODE-CLUSTER-Healing.jpg make up the whole door. They are pretty, glowing yellow-orange where the flames hit them.

    There is no lock, it is pulled open already. Beyond is a corridor that runs about 7 feet before taking a sharp turn to the right (Thanks to the flames, there is plenty of light here), and the floor slopes downwards sharply. It's not slick enough to be a slide, but it does sink and turn like one. Not only that, but the walls here have been carved to resemble the scales of a snake. After the first turn, the light from the entrance dies, and you are forced to break down Neera's light gem and the one from the stone hold to see.

    Thanks to the quartz nature of the walls, they seem to glow in the lights you bear. Although, ahead of your lights, the quartz seems to glow with an inner light all its own.

    The path is about 10' high here, and about 7' wide. Slowly descending, the path circles tightly around and around and around, through the walls of quartz. It makes you feel like you've been swallowed by a great beast.

    Eventually, the path levels out and runs on a short distance before opening out into a chamber hewn from the same luminous rock. For a moment its shape is baffling, but then you realize the maker's intent… with the winding passage as a body, the chamber has been masterfully fashioned into the form of a serpent's head.

    Writhing on the floor, fleshless but not yet dead, are the bleached skeletons of seven snakes, one of them far larger than the rest.

    Though they have neither flesh nor eyes, the moment you enter the chamber, they move towards you, their bones clattering against the rock.

    Minion, roll 1d10 for party init
    Minion, roll 1d10 for snake skeleton init
  • LadyRhianLadyRhian Member Posts: 14,694
    Party goes first.

    Minion, roll 1d20 for Jaheira sttack
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    "Boo go for the e.... ATTACK!!!!"

    Minion, Roll 1d20 for no eyes!
  • LadyRhianLadyRhian Member Posts: 14,694
    edited August 2018
    Minsc hits.

    Minion, roll 1d10 for Minsc damage
    Post edited by LadyRhian on
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    "Helm, give me strength!" shouts Alora (who feels it might be better to be a paladin than a ranger on this occasion).

    Minion, roll 1d20 for Alora the paladin
  • LadyRhianLadyRhian Member Posts: 14,694
    Minion, roll 1d6 for Alora damage
  • LadyRhianLadyRhian Member Posts: 14,694
    Minsc chops one of the small skeletons in half. Alora kills another. Swords don't appear to be good for killing skeletons, though.
  • mashedtatersmashedtaters Member Posts: 2,266
    edited August 2018
    “Helm give me strength... uh, too!” cries Ajantis as he strikes out with his sword.

    Minion, roll 1d20 for Ajantis Attack uh too
  • NimranNimran Member Posts: 4,875
    Neera takes a jab at a skelly while trying not to make herself a target.

    Minion, roll 1d20 for Neera
  • lolienlolien Member, Moderator, Translator (NDA) Posts: 3,108
    "Fall before Moradin's might worms!"

    Minion, roll 1d20 for Moradin's might
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    OOC Alora will have multiple personality disorder by the end of this adventure :)
  • LadyRhianLadyRhian Member Posts: 14,694
    Minion, roll 1d6 for Neera damage
  • deltagodeltago Member Posts: 7,811
    With his mace and shield, Anomen lashes out at the closest solely snake wondering if snakes even have bones while he swings.

    Minion, roll 1d20 for mace attack
  • mlnevesemlnevese Member, Moderator Posts: 10,214

    "Yay Neera! We're winning! Nothing can go wrong now!" exclaims Alora.

    OOC We're all dead....
  • LadyRhianLadyRhian Member Posts: 14,694
    The snakes strike back!

    Minion, roll 1d20 for the big snake

    Minion, roll 1d20 for small snake #1
    Minion, roll 1d20 for small snake #2
    Minion, roll 1d20 for small snake #3
    Minion, roll 1d20 for small snake #4

    OOC: I will be gone for most of the day today (LONG car trip), I may post when I get back, if I am not too wiped (2 1/2 hours one way). Just letting you know...
  • LadyRhianLadyRhian Member Posts: 14,694
    Minion, roll 1d8 for target

    Minion, roll 1d2 for damage.
  • LadyRhianLadyRhian Member Posts: 14,694
    Anomen takes a point of damage as the small snake's fangs pierce his boot.
  • LadyRhianLadyRhian Member Posts: 14,694
    Minion, roll 1d10 for Party Initiative
    Minion, roll 1d10 for snake initiative
  • LadyRhianLadyRhian Member Posts: 14,694
    Simultaneous! I'll roll for the snakes first...

    Minion, roll 1d20 for the big snake

    Minion, roll 1d20 for small snake #1
    Minion, roll 1d20 for small snake #2
    Minion, roll 1d20 for small snake #3
    Minion, roll 1d20 for small snake #4
  • LadyRhianLadyRhian Member Posts: 14,694
    Minion, roll 1d8
  • LadyRhianLadyRhian Member Posts: 14,694
    Snake hits Aerie... :P

    Minion, roll 1d2 for damage
  • LadyRhianLadyRhian Member Posts: 14,694
    Aerie takes 2
  • mashedtatersmashedtaters Member Posts: 2,266
    Ajantis swings again his righteous fury.

    Minion, roll 1d20 for righteous fury.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    "Do skeletons stink, Boo?"

    Minion, roll 1d20 for anti-stink attack
  • LadyRhianLadyRhian Member Posts: 14,694
    Minion, roll 1d10 for Minsc's damage
  • LadyRhianLadyRhian Member Posts: 14,694
    Yay! Minsc kills another snake, chopping it to bits.
  • NimranNimran Member Posts: 4,875
    “Hey! Who told you you could bite my friend?!” Neera attacks the skelesnake that bit Aerie.

    Minion, roll 1d20 for skelesnake extermination
This discussion has been closed.