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The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran

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  • semiticgodsemiticgod Member Posts: 14,510
    edited October 5
    @Wise_Grimwald: Viconia and Dorn will not leave if your reputation is 18 or under. As long as you don't gain reputation, they will stay. Dorn will take off another 2 reputation, giving you more wiggle room if you have both.

    Even then, I believe you can dodge this issue simply by kicking them out of the party when you hit 19-20 reputation and then immediately re-recruiting them. Your reputation is capped at 20, so once you got them back in the party, you'd be down to 18 again:

    1. Have 20 reputation, then recruit Viconia: 20-2=18 reputation
    2. Do good deed with Viconia: 18+1=19 reputation
    3. Kick out Viconia: 19+2 reputation, capped at 20
    4. Recruit Viconia: 20-2=18 reputation

    Wise_GrimwaldStummvonBordwehrAerakar
  • jmerryjmerry Member Posts: 1,179
    There's a problem with that: how are you re-recruiting Viconia with your reputation over 18?

    Viconia's dialogue options when removed from the party (pre-SoD):

    KickedOut=0, not past the breaking point: Set KickedOut to 1, Viconia stays there.
    KickedOut=0, past the breaking point: Set KickedOut to 1, Viconia leaves forever.
    KickedOut=1, not past the breaking point: You can invite her back in, or not.
    KickedOut=1, past the breaking point: No dialogue. She won't even talk to you.

    There's no way to get her back without first lowering your reputation some. Really, if you want to maintain a mixed good/evil party, letting your reputation ever cross either threshold that convinces characters to leave is a very bad idea.

    With Dorn ... actually, Dorn is weirder. For him, there are reputation checks in that outside-party dialogue as well as happiness checks. He won't automatically leave at high rep if he's wearing the helm of opposite alignment, but he also might not rejoin. He doesn't leave forever in pre-SoD BGEE, at least.

    For a small reputation loss when you're well liked, there's always getting caught stealing. Break into a watched chest, stick around to meet the guards. Talking to them loses you one point of reputation, killing them loses you more - but still not as much as killing an innocent would.

    StummvonBordwehrsemiticgodAerakar
  • Wise_GrimwaldWise_Grimwald Member Posts: 2,945
    edited October 5
    I think that by applying the information that both of you have given me, I might have worked out a solution. Please comment if I am wrong. If when reputation gets to 19, I kick out Viconia, my reputation goes up to 20. I can then kill am innocent and it drops to 10. At that stage, not much danger of falling.
    I can then do some good things to get reputation up again and when it is safe to do so, I can again recruit her. (Except by that time I will probably want Dorn in preference to Viconia.

    I only have one spare NPC slot and also only one helm of opposite alignment.

    Having thought about it, reducing reputation before SoD would have been easier. If I am going to have an evil character in the party in SoD, I should plan ahead in BG1.

  • Grond0Grond0 Member Posts: 6,638
    edited October 6
    My memory is that the solution @semiticgod suggests (which has been around since soon after the game's release) does work with Viconia - I've used it multiple times (though probably not in BGEE/SoD). I assume that gets round the problem @jmerry refers to by acting too quickly for scripts to fire - as soon as your reputation hits 19 you kick her out and then re-recruit her.

    semiticgodWise_Grimwald
  • Permidion_StarkPermidion_Stark Member Posts: 4,605
    edited October 6
    You can get round the problem of Viconia leaving by installing the 'Happy Patch' from the Tweaks Anthology. I'm currently using it so I can have Edwin and Kagain in my party with my Cavalier. I've got it set so they grumble (a lot!) but never leave. https://gibberlings3.github.io/Documentation/readmes/readme-cdtweaks.html

    The first time I played SoD I wasn't using the patch and had Viconia in my party. She kept leaving and I kept taking her back. This seemed to be working fine until she walked out on me forever just as I was about to descend into Hell to fight Belhifet. Talk about timing. I had to do the battle with no cleric.

    Wise_GrimwaldStummvonBordwehrsemiticgod
  • Wise_GrimwaldWise_Grimwald Member Posts: 2,945
    @Permidion_Stark That would be interesting. I am quite deliberately playing an unmodded game at the moment so the Happy patch is unavailable. I have had it installed in other runs and it is indeed convenient.
    In my current game I don't really need another cleric so I will use Jaheira when I meet her. It will boost the experience of us all only having a party of 5 for a while. :)

    Permidion_StarkStummvonBordwehr
  • Wise_GrimwaldWise_Grimwald Member Posts: 2,945
    edited October 9
    I am having some problems with bugs in my current SoD game.

    I think that I could sort them out myself if I knew the area codes. It is the areas between the standard areas I am particularly interested in. They don't appear to be firing properly.

    Is there a list of area codes anywhere? They do not appear to be listed in the rakingclaw walkthrough by Enilwyn and Mike's RPG Centre doesn't appear to have them either.

    EDIT

    However this one does. :)

    https://lilura1.blogspot.com/2016/04/Siege-of-Dragonspear-Walkthrough-Part-VI.html

    Grond0Aerakar
  • Grond0Grond0 Member Posts: 6,638
    If you want an easy ride there, you can just surrender the fort - though you will of course lose out on some equipment if you do that.

    StummvonBordwehrAerakarsemiticgodmonico
  • semiticgodsemiticgod Member Posts: 14,510
    @jessejmc: Very brilliant work. I thought the Nymph's Cloak wouldn't work with this area; I tried charming someone and luring them to the hobgoblins at some point but thought it was impossible when crusaders spontaneously started going hostile--including, I thought, folks I had already charmed. I didn't realize there was that loophole.

    Clever!

    Grond0
  • Wise_GrimwaldWise_Grimwald Member Posts: 2,945
    edited November 6
    I'm wondering why it is impossible to have a half-orc mage given the plethora of half-orc mage images on the net. Is it just because the graphics haven't been done for them or perhaps because with a max intelligeence of 16 the devs thought that nobody would want to run one? I would. I'd really like to run a party of six half-orcs and arcane magic seems to be the only option missing.

    What I'm thinking of doing is make a human mage, change her into a half-orc in Keeper and change the appearance to mage female half-orc. Would there be any problems if I did that?

    Post edited by Wise_Grimwald on
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