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Baldur's Gate Logic

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  • ZaxaresZaxares Member Posts: 1,325
    It's more of a symbolic act than anything, similar to the vampire's weaknesses like an aversion to mirrors or sunlight. In Ravenloft, different racial vampires require different stakes to be killed permanently. A dwarven vampire, for instance, needs to be impaled by a stalagmite or a similar stone stake for it to work.
  • ChroniclerChronicler Member Posts: 1,391
    The idea of "killing" something that's already dead is fundamentally paradoxical anyway.

    You could bring up the "heart doesn't even pump blood" issue for pretty much anything you can do to it. None of it is necessary for the vampire to live, because the vampire is not supposed to really be living at all.

    Despite this, it walks, it talks, it does all the things that living people do. What we call "Undeath" really resembles life much more than death. So something's gotta be able to make it stop walking/talking/etc. A stake through the heart makes as much sense as anything.
  • ChroniclerChronicler Member Posts: 1,391
    There was some quirky vampire anime I watched once. About a girl from a family of vampires, but she had some genetic deformity or something, so she was basically a reverse vampire. Could only really exist in the sunlight. Had way too much blood in her resulting in comedic nosebleeds. Loved garlic. So on and so forth. She was kind of disconnected from her own family and culture because they literally just couldn't see eachother. She goes into the coffin when they come out.

    That was a plot point towards the end. The stake through the heart was just some nonsense rumor that caught on. It didn't really do anything. I think some vampire hunter discovered that at an unfortunate moment. It was a persistent theme that the public understanding of vampires didn't always match the reality. Like vampires have strong noses, which makes them have trouble with aromatic foods like garlic, but it doesn't actually hurt them or anything.
  • DanacmDanacm Member Posts: 951
    Chronicler wrote: »
    The idea of "killing" something that's already dead is fundamentally paradoxical anyway.

    You could bring up the "heart doesn't even pump blood" issue for pretty much anything you can do to it. None of it is necessary for the vampire to live, because the vampire is not supposed to really be living at all.

    Despite this, it walks, it talks, it does all the things that living people do. What we call "Undeath" really resembles life much more than death. So something's gotta be able to make it stop walking/talking/etc. A stake through the heart makes as much sense as anything.

    If it’s mimic life, you dont kill it, you destroy it. Imagine a golem or mechanical artifical android, it is not living, but if you fight her in a scifi setting you will use the word kill it, take her life. But it never had organic life in that form of existense.
  • ChroniclerChronicler Member Posts: 1,391
    Danacm wrote: »
    Chronicler wrote: »
    The idea of "killing" something that's already dead is fundamentally paradoxical anyway.

    You could bring up the "heart doesn't even pump blood" issue for pretty much anything you can do to it. None of it is necessary for the vampire to live, because the vampire is not supposed to really be living at all.

    Despite this, it walks, it talks, it does all the things that living people do. What we call "Undeath" really resembles life much more than death. So something's gotta be able to make it stop walking/talking/etc. A stake through the heart makes as much sense as anything.

    If it’s mimic life, you dont kill it, you destroy it. Imagine a golem or mechanical artifical android, it is not living, but if you fight her in a scifi setting you will use the word kill it, take her life. But it never had organic life in that form of existense.

    Interestingly, from what I understand that's the preferred terminology for putting down a horse.

    You "destroy" the horse. Possibly concerning.
  • ThacoBellThacoBell Member Posts: 12,235
    Hey now, she sharpens that hammer!
  • OlvynChuruOlvynChuru Member Posts: 3,075
    Danacm wrote: »
    Chronicler wrote: »
    The idea of "killing" something that's already dead is fundamentally paradoxical anyway.

    You could bring up the "heart doesn't even pump blood" issue for pretty much anything you can do to it. None of it is necessary for the vampire to live, because the vampire is not supposed to really be living at all.

    Despite this, it walks, it talks, it does all the things that living people do. What we call "Undeath" really resembles life much more than death. So something's gotta be able to make it stop walking/talking/etc. A stake through the heart makes as much sense as anything.

    If it’s mimic life, you dont kill it, you destroy it. Imagine a golem or mechanical artifical android, it is not living, but if you fight her in a scifi setting you will use the word kill it, take her life. But it never had organic life in that form of existense.

    8smjp30yzqow.png

    A "dead" vampire?
  • lroumenlroumen Member Posts: 2,508
    Sure. Just watch: 'Dracula, dead and loving it'.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    lroumen wrote: »
    Sure. Just watch: 'Dracula, dead and loving it'.

    It's clearly a vorpal hammer...
  • energisedcamelenergisedcamel Member Posts: 110
    I can never stand to have Minsc using maces or wearing leather armor for stealth scouting, just because he says stuff like "Swords, not words", "Swords for everyone", and "Full plate and packing steel."

    On that train of thought, Imoen's battle cry "My blade will cut you down to size!" when she's equipped with a bow (and I imagine will stay that way for most players) always annoys me.

  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    I can never stand to have Minsc using maces or wearing leather armor for stealth scouting, just because he says stuff like "Swords, not words", "Swords for everyone", and "Full plate and packing steel."

    On that train of thought, Imoen's battle cry "My blade will cut you down to size!" when she's equipped with a bow (and I imagine will stay that way for most players) always annoys me.

    Me too. I always use the Level One NPCs mod to turn her into a Swashbuckler and start her out specialising in daggers so she can use throwing knives. https://gibberlings3.github.io/Documentation/readmes/readme-level1npcs.html
  • ChroniclerChronicler Member Posts: 1,391
    Honestly I think you guys are getting too caught up in being hyper literal with the battle cries.

    They weren't gonna record a new line for Minsc with each weapon he used, and talking about your "Weapon" in ambiguous terms sounds weird.

    The sword/blade, etc can be whatever. I don't think the developers wrote these lines thinking the fans would interpret the character they gave starting mace and bow proficiency as being super duper married to using swords exclusively.
  • ZaramMaldovarZaramMaldovar Member Posts: 2,309
    https://forums.beamdog.com/discussion/83099/beamdog-forum-migration

    Ladies, Gentlemen and everything in-between; it's been an honor. I hope to recreate this thread on the new forums or whereever it is we all end up.

    By all means, let us continue to poke fun at the game we love until this site goes down.
  • ArviaArvia Member Posts: 2,101
    https://forums.beamdog.com/discussion/83099/beamdog-forum-migration

    Ladies, Gentlemen and everything in-between; it's been an honor. I hope to recreate this thread on the new forums or whereever it is we all end up.

    By all means, let us continue to poke fun at the game we love until this site goes down.

    In this case, let me add what I just read in a different thread:

    Your ferret familiar can pickpocket someone for a plate mail, seriously?
  • Balrog99Balrog99 Member Posts: 7,367
    edited October 2021
    Arvia wrote: »
    https://forums.beamdog.com/discussion/83099/beamdog-forum-migration

    Ladies, Gentlemen and everything in-between; it's been an honor. I hope to recreate this thread on the new forums or whereever it is we all end up.

    By all means, let us continue to poke fun at the game we love until this site goes down.

    In this case, let me add what I just read in a different thread:

    Your ferret familiar can pickpocket someone for a plate mail, seriously?

    Better yet, it can pickpocket a bunch of ankheg shells from someone in your party so they don't have to lug them around. Saves a few trips back and forth to Beregost!

    Edit: Not to mention it can also pickpocket a wand of fire from you and it goes in it's quickslot. Now you have a fire-breathing ferret! Well, as long as you leave him out of your pocket anyway. As soon as you put him in your inventory, everything it has pickpocketed goes into your inventory too (and the goods are now flagged as stolen so you can't pickpocket the same stuff again)...
  • ChroniclerChronicler Member Posts: 1,391
    Had a lot of fun with the ferret in the rogue reballancing mod back in the day.

    One of the changes it makes is that when you fail a pickpocket, instead of immediately turning hostile and attempting to slay your band of mercenaries with their bare hands, they initiate a dialogue that can lose you some reputation if you don't handle it right or don't pass the appropriate stat checks.

    Thing is, they can't talk to your ferret. So it can try and steal repeatedly without consequence. They just kind of swat it away. It panics for a bit and then calms down and is ready to try again.

    Had that thing running all up and down Athkatla grabbing anything that wasn't nailed to the floor.
  • jmerryjmerry Member Posts: 3,829
    Balrog99 wrote: »
    (and the goods are now flagged as stolen so you can't pickpocket the same stuff again)...

    Actually, they get the "can't steal" flag, which is separate from "stolen". Items only pick up the "stolen" flag by being shoplifted, and the only stuff I'm aware of that starts with the flag is Baeloth's gear in BGEE.

    Many things start with the "can't steal" flag, and items pick it up whenever a script action has one character give it to another.
  • ZaramMaldovarZaramMaldovar Member Posts: 2,309
    For 1000s of years I lay dormant!

    Now the Baldur's Gate Logic Thread returns!
  • Montresor_SPMontresor_SP Member Posts: 2,208
    8 GP???!? Who but royalty could afford that indeed? Well, adventurers with more than 180K worth of gold in their purses maybe?

    7igbslvs78bs.png

  • sarevok57sarevok57 Member Posts: 5,975
    8 GP???!? Who but royalty could afford that indeed? Well, adventurers with more than 180K worth of gold in their purses maybe?

    7igbslvs78bs.png

    even when i hit over 700k gold, i still rest like a peasant haha
  • ChroniclerChronicler Member Posts: 1,391
    There is a kind of weird discrepancy between the economy the characters of this world seem to be operating under, and the economy you, the player operate under.

    There's a quest where some mother asks you to save her boy who got trapped in a lighthouse. She offers you "All the money my husband brought back from the market this last week", a whopping 60 Gold Pieces, which she needs to buy food and clothes and such for her children. Meanwhile you've got like a hundred thousand gold just sitting in your wallet with no more pressing commitment than whatever shiny new killing implement catches your eye next.
  • OlvynChuruOlvynChuru Member Posts: 3,075
    edited May 2022
    Chronicler wrote: »
    There is a kind of weird discrepancy between the economy the characters of this world seem to be operating under, and the economy you, the player operate under.

    The reward for solving the trouble in the Nashkel Mines is 900 gold.

    Selling the Ring of Holiness you obtained in the Nashkel Mines gets you 5000 gold.

    Selling the Ring of Wizardry you found under a rock gets you 9000 gold.
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