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  • sarevok57sarevok57 Member Posts: 6,024
    argent77 wrote: »
    sarevok57 wrote: »
    so i made a "new" area ( by copy pasting an already existing area ) and everything so far is honky doory, except for the fact that for the life of me, i cannot get the travel icon to appear in game when i warp to this area

    does NI possess the ability to make it so i can travel to the world map when i put the cursor at the edge of the screen?

    Worldmap travel is triggered through the search map of an area. More specifically, search bitmap pixels of color index 14 (IESDP info).

    my brain must be smoother than eggs because for the life of me i cant find any "search map" option anywhere nevermind being able to edit it
  • skorchskorch Member Posts: 28
    An area in the Infinity Engine is made up of several files; ARE, TIS, WED, MOS, BMP and, depending on the complexity of the area, references to BCS, CRE, ITM, BAM and ACM files. The role of each file type is outlined below, based on area AR0001 and standard naming conventions:
    • AR0001.TIS contains the area graphics
    • AR0001.WED contains the area region information (wall groups, alternate tiles, doors etc.)
    • AR0001.MOS contains the area minimap graphics (unused in BGEE)
    • AR0001.ARE contains the area definition (area type, animations, containers etc.)
    • AR0001SR.BMP contains the area search map
    • AR0001LM.BMP contains the area light map
    • AR0001HT.BMP contains the area height map
    • AR0001.BCS contains the area script
  • sarevok57sarevok57 Member Posts: 6,024
    skorch wrote: »
    An area in the Infinity Engine is made up of several files; ARE, TIS, WED, MOS, BMP and, depending on the complexity of the area, references to BCS, CRE, ITM, BAM and ACM files. The role of each file type is outlined below, based on area AR0001 and standard naming conventions:
    • AR0001.TIS contains the area graphics
    • AR0001.WED contains the area region information (wall groups, alternate tiles, doors etc.)
    • AR0001.MOS contains the area minimap graphics (unused in BGEE)
    • AR0001.ARE contains the area definition (area type, animations, containers etc.)
    • AR0001SR.BMP contains the area search map
    • AR0001LM.BMP contains the area light map
    • AR0001HT.BMP contains the area height map
    • AR0001.BCS contains the area script

    so i found the ARxxxxSR.BMP but can't edit it at all?
  • skorchskorch Member Posts: 28
    edited March 13
    sarevok57 wrote: »
    so i found the ARxxxxSR.BMP but can't edit it at all?

    Export it then use an image editor (MS Paint should be fine).

    Edit: Save as 4-bit/16 colour bitmap.
    Post edited by skorch on
  • sarevok57sarevok57 Member Posts: 6,024
    skorch wrote: »
    sarevok57 wrote: »
    so i found the ARxxxxSR.BMP but can't edit it at all?

    Export it then use an image editor (MS Paint should be fine).

    Edit: Save as 4-bit/16 colour bitmap.

    okay, getting close, but now im getting wonky results, so lets start from the top:

    the goal is: take AR2001 ( from IWD ) basically delete everything in that area to create AR2007 to use as my "you have been waylaid by baddies..." area

    so basically make it so AR2007 is a clean slate with the only travel option being in the bottom left-hand side

    so at first to make this happen, i just exported AR2001 and named it AR2007 change the area script to AR2007 ( instead of AR2001 ) and then i deleted all the extra stuff and everything was all good in the hood, ( except i couldnt world travel ) but i could walk around and couldnt walk through the rocks

    now to get this seach map thing to work, i had to export the 3 bmp files over to AR2007 and AR2007 wouldnt recognize them until i changed the WEB file to 2007 as well, ( which i just exported the 2001.web file and renamed it to 2007.web ) then the search map finally matched

    so i load it all up, and hey, world travel now works... although now i can walk ANYWHERE in the map without collision, which i shouldnt be able to do, and even the search map itself shows that i should only be able to walk in the yellow, but for some reason i can walk anywhere

    now my slight suspicion is that for some reason it wants a AR2007.TIS file as well, but the problem is, when i go to export AR2001.TIS to AR2007.TIS it just shows up as a gray box

    and im at my wits end on why its acting like this
  • AciferAcifer Member Posts: 218
    Please could we keep such discussions in a separate thread? It would be best to reserve this thread for new versions of NI only as many people (including me) have bookmarked this thread. I would then gladly provide you with input on area editing in that separate thread.
  • sarevok57sarevok57 Member Posts: 6,024
    Acifer wrote: »
    Please could we keep such discussions in a separate thread? It would be best to reserve this thread for new versions of NI only as many people (including me) have bookmarked this thread. I would then gladly provide you with input on area editing in that separate thread.

    very well, started a new thread for all near infinity trouble shooting problems:

    https://forums.beamdog.com/discussion/89232/near-infinity-troubleshooting/p1?new=1
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