Dialogues popped up properly this time, which confirms my suspicion that fiddling with CLUA to spawn the DSotSC NPC CuChoinneach (sp?) triggered some kind of overriding script that prevented banters from showing up. Looking back at the old file, every time I open it in game (or went to a new map) a "CuChoin: (3) Damage taken" entry appears.
This run through, I bypassed DSotSC entirely and the damage entry never showed up. ;-)
Hello, AstrobryGuy. I really appreciate your work on this mod. I've been waiting since about February of 2014 to get to play it, and from the looks of things it should be completed soon. I've been over every post on this thread, and the thread before it that linked to this one.
I just want to say thank you very much for all your effort, and I was hoping you could give us a reasonable estimate on when you think it should be complete - well as complete as you feel comfortable in saying it is good enough.
It is basically very playable now. I've got an update I need to push out, but the biggest change is the addition of more German texts. So, unless you're playing in German, the current version is fine.
I do want to get an official v21 out soon, but there were some issues identified with one of Coran's Quests (Amelia) and the Wait at Inns component. I've coded fixes for those issues, and they appear to work in my testing. If you want to give the fixes a test, please be my guest and report back! Then, I can wrap things up.
Changes: *German translations for Skie dialogs and banters *Updates to Amelia's scripting in Coran's Quest to account for force-attacks on Amelia *Updates to fix issues with NPC Wait at Inns component, KickedOut variable not being set correctly *Miscellaneous typo fixes
EDIT: Correcting attribution for German translation
So I downloaded the zip file and put it in C: -> Games -> BGEE -> Data -> 00766 it's not working I played til Elminster first visits you and Imoen is supposed to have a short banter with him but nothing I want my Xan romance back!! please help me
I remove the old files, then run the new setup with the new folder and (re)install everything I want. That way I don’t disrupt my mod install order. I’m not sure whether that’s the “best” way though.
@Asthner: If you remove the backup folder, the mod cannot be uninstalled properly any more. I am surprised your way of doing it works, tbh, and advice strongly against removing the mod folder or content of it if the mod is still installed (unless you really know what you are doing).
Thx. Last time I did it with new SCS and NPCProject I had no bugs (but I could’ve just copied the folder with overwriting in one of those instances – can’t remember which one). Are you saying there’s no way of updating a mod without changing the mod order, sans uninstalling and reinstalling all the mods that go after it by hand?
Edit: How about removing the files, but preserving the backup folders of the mods being updated, with the same folder structure? Would that be enough? (Except of course for situations where a mod would drop a component completely, so that the newer installer would never uninstall it. But that can be usually found out via the readme and the old component can be manually removed.)
Guys, installed mod, but can't find Viconia in Peldvale! Where is she now? I know her location pretty well but looks like she doesn't spawn. Or mod moved her location, tnx in advance
I've noticed that several of the issues with Coran's Succubus Quest appear to stem from a fear of the Amelia encounter. So, people try to short circuit the encounter (force-attacking Amelia after laying traps, etc..) which causes the quest to hang due to the quest variable getting stuck in at a certain state (and unable to increment since Amelia is dead).
Amelia is a pretty tough opponent for a 4th-5th level party. Her defenses are quite impressive: -6 AC (-2 natural + 19 Dex), elemental and magic resistances, spell resistances, spell bounce, and very good saving throws. Her offensive capabilities are very good too: dire charm once per round, 7 THAC0, 2 attacks per round with level drain, ability drain, HP drain, and saving throw penalties on every hit. Plus, when you do manage to damage her, she goes ethereal (invisible) for 4000 seconds(!) and heals herself. So, I thought I'd try to tone down Amelia.
Here's a version with the edited Amelia. It's not in my main branch yet. I wanted to see what opinions were of the changes first. She can still be a tough battle, but it's doable by a mid-level BG1 party. Low-level parties will still likely have a problem, but that's consistent with the rest of Firewine (i.e., Kahrk, Lendarn, etc..).
Please post any comments on the revised Amelia here. Thanks!
A summary of my change to Amelia:
1. Her AC and THAC0 are way beyond those of PnP succubi. PnP gives a THAC0 of 15 and an AC of 0. So, I went with that.
2. Saving throws also now follow PnP guidelines, using HD as level.
3. Amelia is listed as a 9 HD creature, but succubi have 6 HD in PnP. I changed her to 6 HD.
4. It's supposed to be the kiss that does level drain. So, I removed the level/energy drain on hit. Instead Amelia now performs an "energy drain" (temporary ability score, HP, saving throw penalties) like Kirinhale in Durlag's Tower. It's done as a spell-like ability (with a saving throw) with a range of 1. No level drain at all.
5. Spell bounce is gone. Magic and elemental resistances are as PnP, so they remain.
6. The etherealness at-will power remains, as per PnP, but healing powers are removed. She now uses the etherealness for combat, rather than to run away and heal.
7. I gave Amelia a new combat script, inspired by Kirinhale's.
8. In PnP, succubi are supposed to be able to summon another demon to their aid. Since Amelia is supposed to be cut-off from the Lower Planes, I didn't think this was appropriate, but maybe she can call on a former lover victim for aid?
9. Rather than have Amelia look like a Fire Elemental in combat, I thought she'd look good with WINGS! BGEE includes Erephine's 1PP Wings animations, so I used that. For Tutu/BGT, if you have 1PP's Wings component installed, Amelia should use her "winged" version. If not, it will default to the old Fire Elemental animation. This is an install-time decision, so 1PP should be installed before BG1NPC.
If Amelia is on the level of something a party can expect to face at the Firewine then I think it shouldn't be a problem. Is this an optional thing, or will it be part of the finalized release of BG1NPC?
I've rolled the Amelia edits into the main branch. Unless there are any last minute bugs reported, this is the release candidate for v21.
If you can, please at least do a test install of this release and report back the result and game (BGEE/Tutu/BGT) and platform (Windows/OSX/Linux).
BG1NPC v21 Prerelease 2015-01-31
NEW for v21_PR_20150131 * Xzar dialog bug fix * FIx for BGEE area script issues in AR2400 and AR2900 * Updates to Amelia in Coran's Quest * Various typo fixes
Summary of Amelia changes:
Amelia was a very difficult battle for BG1, so she has been toned-down to be more appropriate for BG1. * HP, THAC0, AC, Saving throws updated to be in line with PnP succubus stats. * Only immune to non-magical weapons * On BGEE (or Tutu/BGT installs with 1 PP Wings), Amelia's combat appearance now has wings (defaults to previous fire elemental appearance on installs without 1PP Wings). * Updated combat script, inspired by Kirinhale's from TotSC
Hey, so, I'm having what I assume is a rare issue. I put the necessary unzipped folders and files in the right place in my directory, but when I try to install the mod, I get this:
Couldn't open the readme: file not found. ERROR: No translation provided for @ 1006 Continuing despite error.
Would you like to display the components from [UNDEFINED STRING: @ 1006]?
I get that for every portion of the Weidu process. My language is English. Did I just not put everything in its proper place? It's where my chitin.key is, I'm using the Steam version of EE, etc. I have BG2Tweaks, Isra, Valerie, Song and Silence, and Sword and Fist installed and they work fine.
@AstroBryGuy I can't unzip the latest updated file. Winrar says the "archive is either in unknown format or damaged". Any clue what's gone wrong? Thanks
Hey, so, I'm having what I assume is a rare issue. I put the necessary unzipped folders and files in the right place in my directory, but when I try to install the mod, I get this:
Couldn't open the readme: file not found. ERROR: No translation provided for @ 1006 Continuing despite error.
Would you like to display the components from [UNDEFINED STRING: @ 1006]?
I get that for every portion of the Weidu process. My language is English. Did I just not put everything in its proper place? It's where my chitin.key is, I'm using the Steam version of EE, etc. I have BG2Tweaks, Isra, Valerie, Song and Silence, and Sword and Fist installed and they work fine.
Did you get a folder called "BG1NPC-21-PR_20150131" when you unzipped the archive? If so, copy the contents of the folder to your game folder (where the CHITIN.KEY file is). You should have the "bg1npc" folder and setup-bg1npc.exe in your game folder (for a Windows install). To install, simply double-click setup-bg1npc.exe and follow the instructions on screen.
@AstroBryGuy I can't unzip the latest updated file. Winrar says the "archive is either in unknown format or damaged". Any clue what's gone wrong? Thanks
Odd. I have no problems downloading and unzipping the archive with either the built-in OSX Archive Tool or The Unarchiver. Unfortunately, I'm not on Windows, so I can't test it in WinRAR or 7-Zip.
Did you get a folder called "BG1NPC-21-PR_20150131" when you unzipped the archive? If so, copy the contents of the folder to your game folder (where the CHITIN.KEY file is). You should have the "bg1npc" folder and setup-bg1npc.exe in your game folder (for a Windows install). To install, simply double-click setup-bg1npc.exe and follow the instructions on screen.
I know that, and have done so. The string errors occur as a process of the 'following instructions on screen' process: there *are* no instructions on the screen, just translation errors as noted above. I unzipped BG1NPC-21-PR_20150131 to my game folder after downloading it, double-clicked the application called setup-bg1npc.exe, and got this:
Couldn't open the readme: file not found. ERROR: No translation provided for @ 1006 Continuing despite error.
Would you like to display the components from [UNDEFINED STRING: @ 1006]?
Based on your reaction I can't imagine this happens a lot. Does it have fixable precedent or do I have to reboot the game folder (I have a full backup of the vanilla version's files)?
Comments
Just did a clean run through the end of Chapter 5 and 6 to see what they'd show as. Here are the results:
X#XAFloatTalk2 2
Chapter 6
X#GainedEntryCandlekeep 1
X#XARomanceActive 2
Dialogues popped up properly this time, which confirms my suspicion that fiddling with CLUA to spawn the DSotSC NPC CuChoinneach (sp?) triggered some kind of overriding script that prevented banters from showing up. Looking back at the old file, every time I open it in game (or went to a new map) a "CuChoin: (3) Damage taken" entry appears.
This run through, I bypassed DSotSC entirely and the damage entry never showed up. ;-)
I just want to say thank you very much for all your effort, and I was hoping you could give us a reasonable estimate on when you think it should be complete - well as complete as you feel comfortable in saying it is good enough.
Thanks again!
Also added are new German translations for Skie!
BG1NPC v21 Prerelease 2015-01-15
http://github.com/AstroBryGuy/BG1NPC/releases/tag/v21-PR_20150115
Changes:
*German translations for Skie dialogs and banters
*Updates to Amelia's scripting in Coran's Quest to account for force-attacks on Amelia
*Updates to fix issues with NPC Wait at Inns component, KickedOut variable not being set correctly
*Miscellaneous typo fixes
EDIT: Correcting attribution for German translation
Thank you for the update!
it's not working
ERROR: cannot resolve action 325
ERROR: [AR0125.bcs] -> [override] Patching Failed (COPY) (Not_found)
I’m not sure whether that’s the “best” way though.
Edit: How about removing the files, but preserving the backup folders of the mods being updated, with the same folder structure? Would that be enough? (Except of course for situations where a mod would drop a component completely, so that the newer installer would never uninstall it. But that can be usually found out via the readme and the old component can be manually removed.)
Sword Coast Stratagems can move her to the woods south of Beregost.
I've noticed that several of the issues with Coran's Succubus Quest appear to stem from a fear of the Amelia encounter. So, people try to short circuit the encounter (force-attacking Amelia after laying traps, etc..) which causes the quest to hang due to the quest variable getting stuck in at a certain state (and unable to increment since Amelia is dead).
Amelia is a pretty tough opponent for a 4th-5th level party. Her defenses are quite impressive: -6 AC (-2 natural + 19 Dex), elemental and magic resistances, spell resistances, spell bounce, and very good saving throws. Her offensive capabilities are very good too: dire charm once per round, 7 THAC0, 2 attacks per round with level drain, ability drain, HP drain, and saving throw penalties on every hit. Plus, when you do manage to damage her, she goes ethereal (invisible) for 4000 seconds(!) and heals herself. So, I thought I'd try to tone down Amelia.
Here's a version with the edited Amelia. It's not in my main branch yet. I wanted to see what opinions were of the changes first. She can still be a tough battle, but it's doable by a mid-level BG1 party. Low-level parties will still likely have a problem, but that's consistent with the rest of Firewine (i.e., Kahrk, Lendarn, etc..).
https://github.com/AstroBryGuy/BG1NPC/archive/amelia-edit.zip
Please post any comments on the revised Amelia here. Thanks!
A summary of my change to Amelia:
2. Saving throws also now follow PnP guidelines, using HD as level.
3. Amelia is listed as a 9 HD creature, but succubi have 6 HD in PnP. I changed her to 6 HD.
4. It's supposed to be the kiss that does level drain. So, I removed the level/energy drain on hit. Instead Amelia now performs an "energy drain" (temporary ability score, HP, saving throw penalties) like Kirinhale in Durlag's Tower. It's done as a spell-like ability (with a saving throw) with a range of 1. No level drain at all.
5. Spell bounce is gone. Magic and elemental resistances are as PnP, so they remain.
6. The etherealness at-will power remains, as per PnP, but healing powers are removed. She now uses the etherealness for combat, rather than to run away and heal.
7. I gave Amelia a new combat script, inspired by Kirinhale's.
8. In PnP, succubi are supposed to be able to summon another demon to their aid. Since Amelia is supposed to be cut-off from the Lower Planes, I didn't think this was appropriate, but maybe she can call on a former lover victim for aid?
9. Rather than have Amelia look like a Fire Elemental in combat, I thought she'd look good with WINGS! BGEE includes Erephine's 1PP Wings animations, so I used that. For Tutu/BGT, if you have 1PP's Wings component installed, Amelia should use her "winged" version. If not, it will default to the old Fire Elemental animation. This is an install-time decision, so 1PP should be installed before BG1NPC.
I've rolled the Amelia edits into the main branch. Unless there are any last minute bugs reported, this is the release candidate for v21.
If you can, please at least do a test install of this release and report back the result and game (BGEE/Tutu/BGT) and platform (Windows/OSX/Linux).
BG1NPC v21 Prerelease 2015-01-31
NEW for v21_PR_20150131
* Xzar dialog bug fix
* FIx for BGEE area script issues in AR2400 and AR2900
* Updates to Amelia in Coran's Quest
* Various typo fixes
Summary of Amelia changes:
* HP, THAC0, AC, Saving throws updated to be in line with PnP succubus stats.
* Only immune to non-magical weapons
* On BGEE (or Tutu/BGT installs with 1 PP Wings), Amelia's combat appearance now has wings (defaults to previous fire elemental appearance on installs without 1PP Wings).
* Updated combat script, inspired by Kirinhale's from TotSC
Couldn't open the readme: file not found.
ERROR: No translation provided for @ 1006
Continuing despite error.
Would you like to display the components from [UNDEFINED STRING: @ 1006]?
I get that for every portion of the Weidu process. My language is English. Did I just not put everything in its proper place? It's where my chitin.key is, I'm using the Steam version of EE, etc. I have BG2Tweaks, Isra, Valerie, Song and Silence, and Sword and Fist installed and they work fine.
Try this link - see if that works: https://github.com/AstroBryGuy/BG1NPC/archive/master.zip