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Sword Coast Legends. Is this the spiritual successor to NWN?

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  • booinyoureyesbooinyoureyes Member Posts: 6,164
    WOW

    just watched the trailer/teaser thing. You can pause! You can rotate without the screen going nuts and zooming in! You can play single player, two player, three player or four player! You can customize!

    It will be even bloodier better than I hoped!
  • KaltzorKaltzor Member Posts: 1,050
    I dunno... I have some doubts, specially with the Dragon Age Origins team being involved... Maybe they're only there for writing, but combat in that game was just painful...

    And the DM option, sure it could get boring without variation but giving control of the variation to a player, who's to stop them from just wiping the party with tons of enemies for no reason?
  • scriverscriver Member Posts: 2,072
    Guys, get your hype under control :v
  • FinneousPJFinneousPJ Member Posts: 6,455
    @Kaltzor The DM shouldn't be stopped, he needs to have complete control.
  • YannirYannir Member Posts: 595
    @Kaltzor If the DM is an as**ole, you just block them and move on. I'm sure that with time, legendary Dungeon Masters will emerge and you can collect a pool of good DM's from which to choose your adventures from.
  • FinneousPJFinneousPJ Member Posts: 6,455
    I don't think the game will have random DMs joining your game. That would be weird. There's no need to block anyone.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    Hmm, I'm kinda curious if the DM's will have Tarrasques at their disposal... or Noobers. :cold_sweat:
  • the_spyderthe_spyder Member Posts: 5,018
    Looks great. I wish it were 2E, but I don't know enough about 5E to make a judgement. And besides, I am sure I can learn just like I did with 3E etc...

    I am surprised that this isn't more publicized.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,724
    mmorg.com has interviewed Nathan Stewart, Brand Director for Dungeons & Dragons & Wizards of the Coast and Dan Tudge, President of n-Space.

    The interview is very much about the things we mention in this thread.

    MMORPG.com: How does Sword Coast Legends compare to Neverwinter Nights, as many will likely draw comparisons?
    Tudge: Right now a lot of people are talking about how Sword Coast Legends feels reminiscent of Neverwinter Nights (NWN); it's a comparison that is definitely warranted. SCL is a classic Forgotten Realms adventure on the Sword Coast. It features tactical pause and play combat with an isometric camera in real-time 3D environments (vs. pre-rendered backgrounds). However, it's the inclusion of DM mode where comparisons to NWN are probably the strongest. Despite both having DM capability, players will find the DM experience in SCL quite different from NWN, finding instead a system that enables DMs to quickly jump in and immediately start playing in real-time. All told, our inspiration has come from many sources, from a lifetime of playing D&D on the tabletop and to the legacy of so many great RPGs such as Dragon Age: Origins and the Baldur's Gate series – inspiration that will enviably invoke comparisons the more of SCL we show to the world.

    MMORPG.com: Will other maps, customizable adventures be added over time?
    Tudge: Absolutely! We see Sword Coast Legends growing in much the same way as tabletop D&D -- an ongoing experience for both adventurers and DMs. We have a lot of stories to tell, characters to meet and places to visit, but we cannot create them all this year! We plan to keep going as long as people keep playing.
    MMORPG.com: How much control over how the adventures play out does the DM have?
    Tudge: The DM is fully capable of customizing experiences and significantly altering a player's adventure by changing encounters, placing traps, spawning monsters, creating quest NPCs, generating secret areas, locking doors -- all in real-time. We also have deep campaign tools that enable DMs to build near limitless campaigns for their players (more on that later!).

    MMORPG.com: What have you done developing this game to make it feel like fifth edition as opposed to 3.5, 4.0, or the open 20 systems?
    Stewart: As Wizards of the Coast was developing the latest edition we very specifically wanted to take emphasis off the rules and focus on the feel of the game. As part of the playtest and creation of the new edition we looked back at all previous editions and made sure we had clear ideas and descriptions for the most important elements. An example is magic, more specifically let's focus on the fireball spell. It isn't important that the Fireball spell does 8d6 damage or has 150 range in all our games, but is instead important that in each instance it is a mid-level spell that explodes and causes a wider range of damage. In other words, for our partners it's critical they capture the feel of the latest edition of rules, but not necessarily the specific mechanics.

    The rest of the interview can be found here: http://www.mmorpg.com/mobile/features.cfm?read=9410&game=1238&ismb=1
  • YannirYannir Member Posts: 595

    Hmm, I'm kinda curious if the DM's will have Tarrasques at their disposal... or Noobers. :cold_sweat:

    The Tarrasque was created by Primordials to destroy celestial armies, so I hope not. :smiley: Would be a pretty epic encounter, though.

    Getting to kill Szass Tam would be awesome btw.

    @FinneousPJ I was rather thinking that you can join a random DM's game, not the other way around. There has to be some kind of tool to find those DM-created adventures. Then you just download the content and get to it.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Yeah, and if you're joining their game, why would there need to be a blocking feature? In NWN the DM's would advertise their campaign on the community site, so you wouldn't be joining a random DM.
  • YannirYannir Member Posts: 595

    Yeah, and if you're joining their game, why would there need to be a blocking feature? In NWN the DM's would advertise their campaign on the community site, so you wouldn't be joining a random DM.

    If the DM turns out to be an As**ole that keeps dropping Illithids and Red Dragons on your lvl 8 group? :smiley: Some people abuse stuff like this.
  • FinneousPJFinneousPJ Member Posts: 6,455
    You then have the choice of not joining him again ;) No need for the ban-hammer.
  • simplessimples Member Posts: 540
    edited February 2015
    bengoshi said:

    An example is magic, more specifically let's focus on the fireball spell. It isn't important that the Fireball spell does 8d6 damage or has 150 range in all our games, but is instead important that in each instance it is a mid-level spell that explodes and causes a wider range of damage. In other words, for our partners it's critical they capture the feel of the latest edition of rules, but not necessarily the specific mechanics.

    the &$%* is this supposed to mean

    edit: because to me it sounds "oh rules. yeah no, we're going to give you a half-assed, watered down version of a rule system because accessibility"
  • YannirYannir Member Posts: 595

    You then have the choice of not joining him again ;) No need for the ban-hammer.

    But the Ban-hammer is my favorite weapon! :smiley: Right there with the vorpal sword.. :wink:
  • the_spyderthe_spyder Member Posts: 5,018
    simples said:


    edit: because to me it sounds "oh rules. yeah no, we're going to give you a half-XXX, watered down version of a rule system because accessibility"

    To be honest, almost every game that has come out has had to provide "A version" of the game. If you compare even the mighty BG against the PnP rules, it will come up significantly wanting.

    I suspect that they will make every effort to get as close as they 'Reasonably' can given the constraints of the PC and timing and in an attempt to make it the most fun. Beyond that, if they go all "Dark Alliance" on the community, I think they will kill the franchise which nobody wants.

  • SmilingSwordSmilingSword Member Posts: 827
    edited February 2015
    Am i the only one who thinks 3D doesn't work that well for isometric games, its really the backgrounds that get me.
    something that is beautifully painted "ie Diablo 3" will always look better than stock standard modeled stuff with decent textures.
    Also it says one 1to4 players so hopefully, there is a single player campain, if not I won't touch it with a 10 foot pole somebody else is holding for the simple fact if im playing a story driven rpg im doing that for many hours at a time and some of friends have social lives and such, so I cant really see us getting anywhere in this game
    Post edited by SmilingSword on
  • the_spyderthe_spyder Member Posts: 5,018
    I agree that 'up to this point' attempts at 3D RPGs are not as pretty. However, if you look at Skyrim or Dark Souls (granted these are 3rd person), they are amazing to look at. Given that level of advancement, I think a really decent game could be had.

    I am so with you on the "If there isn't a single player mode, I am not touching it". I love RPGs and always have. I spend hours and hours at them. My schedule is not the same as those whom I would play with. I do not want to be beholden to them to play. Nor do I want an MMO style game if at all possible.

    MMO games can be fun, but these are not (IMHO) Role playing adventures. I mean yes you play a role. But the vast majority of these games consist of farming or 'Camping' individual encounters for a quest. The world 'Respawns' after every group kills off the baddie. You can't complete any quests that thousands of others haven't completed and rarely if ever does completing a quest have any material impact on the surrounding environment. Single player games, and discrete small group multi-player games like NWN and BG actually have progression and a sense of accomplishment when a quest is done. It won't respawn 5 minutes later.

    Stepping down off my soap box now...
  • FinneousPJFinneousPJ Member Posts: 6,455
    @SmilingSword @the_spyder It was already stated there will be a single player mode. As for painted backgrounds, yes, they are beautiful. However, they are unsuited if the game is to have campaign building features. Making new areas is impossible without professional resources.
  • the_spyderthe_spyder Member Posts: 5,018
    @FinneousPJ - thanks for that. I actually had noticed that earlier. I was merely commiserating with @SmilingSword in his sentiment about that type of game. Sorry for the confusion.

    And I agree that 3D environments must be modular, and not painted, in this type of game for the simple reason that they want something that people can write their own adventures in. You 'Could' merely re-use the same art work over and over again, but that wouldn't be the same.

    It is my hope that, with the resources available today, the vision akin to what NWN was supposed to be can be achieved. Certainly the visuals in the video look amazing. I don't think that they look blocky or bad at all. I hope the game play is equally as satisfying. If not "Necessarily" Baldur's Gate, at least fun to play.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,724
    A new interview with Dan Tudge reflects on of the Dungeon & Dragons' 5th edition ruleset adaptation in the game.

    "There's things that just don't translate from a six second round on the table top to a real time practical RPG, he says. "We've had to make some adaptations, but I think that's one thing that's really great about the fifth edition rules. They are almost more about the spirit of D&D, and the spirit of playing a great adventure with your friends. So it's actually been a very good rule set to adapt."

    According to Tudge, the benefit of fifth edition is that players have more to do in combat. "It's been balanced in a way where you do a lot more hitting ... The fights don't end any quicker or any worse, but it's balanced in such a way that everybody still gets to have a lot more fun, because they're hitting more and wizards and casters are doing a lot more hitting. They're not limited to one or two things per encounter. And I think that's made it way more enjoyable for groups to play."

    In addition, Tudge says, racial specialisations now offer more variety. "You get some really interesting variations of other classes now based on race," he says. "That, to me, is pretty cool. So now you can also have a cleric that can do some range damage and keep out of the fight and doesn't have to go in and tank. I think there's a lot more freedom now to really create the kind of character you want and it's very well-balanced within each other."

    http://www.pcgamer.com/sword-coast-legends-dev-on-adapting-5th-edition-dd/
  • KamigoroshiKamigoroshi Member Posts: 5,870
    bengoshi said:

    GamesBeat: From what I understand, you’ll have five races in the game. Is that elf, dwarf, human, gnome, and halfling?

    Tudge: No. It’s elf, half-elf, human, dwarf, and halfling. No gnomes. (Sorry, @Anduin )

    GamesBeat: What are the six classes going to be?

    Tudge: There’s no druid right off. You have fighter, cleric, rogue, wizard, ranger, and paladin. We’ll absolutely add other classes later on. It boils down, like in the previous question, to focusing on quality and making sure that what we include is very deep and polished. We’re focusing on those. We do obviously want to play, personally, all those other classes as well. We’ll make sure that, as we move on, we add those. Like Nathan mentioned, we’re also making sure that they’re brought in in a way that makes sense. Take barbarian for example. I’m sure you can use your imagination to guess what kind of content would go well with the barbarian class being introduced.
    /

    How dare they not include Druids, even though they have Sword Coast North territories!? The nerve...
    But worse than that is that they'll not only completely ignore Gnomes, but Half-Orcs as playable races as well!

    Dropped!
    I can't see myself enjoying an D&D title without my favourite races in it.
  • alastair93alastair93 Member Posts: 117
    It does look a lot better than NWN. The backgrounds in particular look amazing. I loved NWN, but it could sometimes feel very soulless. The aesthetics were quite poor.

    That said, from the video IGN posted, I have to say that the spell effects in Sword Coast Legends look a bit vulgar. I'm a fan of subtle and understated spell graphics in games, rather than glitterbombs and fireworks whizzing about all over the place. (That said, how subtle can a fireball shooting from the fingertips really be!?)

    I hope that the game accommodates people who can't spend hours upon hours playing a game with other people. A drop-in system (like Divinity: Original Sin) would be great. I love online co-op, but real life prohibits me committing a long and consistent period of time to a campaign with other people.
  • FinneousPJFinneousPJ Member Posts: 6,455
    They will be adding new classes (and races I hope) in time.

    @Aedan @Anduin @Kamigoroshi
  • AnduinAnduin Member Posts: 5,745
    They said no to Gnomes.

    I say no to this game. We all should say no until Gnomes and half-orcs are put in.
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