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Unpopular opinions

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  • SkatanSkatan Member, Moderator Posts: 5,352
    Nihilus said:

    I thoroughly dislike the very idea of dual- and multi-classes;

    I find them immersion-breaking. Classes give character. For example, when I hear of an assassin or a barbarian or a sorceror, I will have some sort of an image in my mind on who they are; on the other hand, when I hear of a 'fighter/mage/thief', nothing pops up. Come to think of it, do we really hear about dual- or multi-classed characters ingame? There are like a dozen dual- and multi-classed companions in the series, but I can only remember Anomen introducing himself as 'warrior priest of Helm'. It is almost as if the whole concept solely exists as a technical convenience to satisfy the player.


    Now kits I very much like. In fact, I think they are a viable, immersion-friendly substitute for dual- and multi-classing. Want a thief that leans a bit towards a warrior? Have yourself a swashbuckler. Read the description of this kit and the image of Coran will be conjured in your head, who is of course a 'fighter/thief' in the actual game. *sigh*
    I agree full-heartedly with almost all of this and have voiced this opinion in a number of threads. I would rather have singleclasses replace all MC classes, but I think dualclassing should be a possibility, though with more drawbacks. IMHO, it's when MC's outshine and outperforme their singleclass counterparts that the class-system flaunts its flaws.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    A mage spends many years studying magic, hoping to broaden their understanding of the Weave. A thief spends many years plying the trade, hoping to gather a fortune. A fighter spends many years practicing with weapons, hoping to chop up his or her enemies.

    The only roleplaying justification I can think of for a Fighter/Mage/Thief is that the character must be really indecisive about his or her future.
  • DragonKingDragonKing Member Posts: 1,977
    bengoshi said:

    A Dynaheir's romance from the BG1 NPC mod is very-well written, adds greatly to learning what a character Dynaheir is. What's her story? What about her country?

    I hated how I was forced into this *knight in shining* armor role in that romance. I'm a pure arcane caster, I want to talk to her as if, idk she was my peer in magic.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    Multi-classing carries its own penalties. Slower level progression and inability to reach top of the profession. I have never played a multi-class, nor have I any desire to do so.

    I have only dual classed anyone twice. Sarevok->mage and my swashbuckler-> mage. And I changed my mind about that one, and went back to an earlier save. I'll keep that one as a swash until at least ToB when I'll make a final decision.

    Now, making a solo run is another story. I haven't tried that, but it's certainly a reason to have a F/M/T. There you really do need to be able to do it all, and since you aren't splitting up the experience, your progression will be faster than a multi who is running around as part of a full party of 6.
  • DragonKingDragonKing Member Posts: 1,977
    We should be allowed to legally multi/dual class Sorcerer with other classes, specifically Sorcerer.
  • GoturalGotural Member Posts: 1,229
    Gotural: Casts Thread Necromancy

    -I think many people are confusing gimping their characters and roleplaying their characters; it's not because your Fighter has 16 Str that you are a roleplayer compared to the guy playing a Fighter/Mage with 18 Str and 18 Int!
  • lroumenlroumen Member Posts: 2,508
    edited February 2016
    Yes and no.
    An average person in the realms would have stats of 9 or 10. Having a stat of 18 is extremely rare and exceptional, not to mention having two of them at 18 and by chance also for those you need for your class. Remember that classes are not necessarily a choice of what one excels at but often what one likes to do our portray in life.
    In that sense I myself could never roleplay a character with many 18s especially in the stats the class would require. However, I can see / have seen other people do so.
    Does not mean that when I play an 18s protagonist I do not roleplay a little to stay in character.
  • ifupaulineifupauline Member Posts: 405
    edited February 2016
    1 - Minsc and Boo are the most despicable characters in all IE games ever created forever and ever.
    2- I will never play a paladin.
  • SirBatinceSirBatince Member Posts: 882
    All the helmet animations in infinity look terrible except the crested one (the one the flaming fist use in EE). I go as far as to completely ignore magic helms in favor of a regular crest.

    The axe and halberd animations look poorly done aswell. They aren't wide/bulky enough.

    Morningstars are literally unuseable to me until they can get their own animation.

    I refuse to use cloaks of blur simply because the effect greatly annoys me.

    Everything with a limited charge should just be useable once a day forever, rather than having multiple temporary charges that eventually break the item.

    Critical misses should only exist at zero proficiency.

    Critical hits should only apply to hits that would have really landed, rather than force a hit by itself.

    Charms and maze have no reason to game-over a solo game. I'll just use that time to go make myself a sandwich.

    Black Pits 1 & 2 should have infinite money. If you want me to put on a show, then let me use the best possible gear the merchants have at this time.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    Kilivitz said:

    This is a reaction post to the last three comments.

    Well, this thread is entirely for such opinions ;)
  • SkatanSkatan Member, Moderator Posts: 5,352
    edited February 2016
    Kilivitz said:


    Pantalion said:

    Bards should have been allowed to specialise in all weapons and styles, and any class that can specialise in weapons should get the bonus APR from that specialisation.

    The whole idea behind the Bard is being a jack-of-all-trades, master of none. Specialization is in direct opposition to that.
    I'd rather think Mastery, or even GM, is the direct opposition for that. A bard (or swashie) getting the ½ APR, THAC0 and dmg from specialization won't make him/her specialized enough to remove the obvious need for speed weapons to make them viable fighters. I agree with @Pantalion in this, but this has been discussed before and it really isn't an unpopular opinion, even though there are is no general consensus.

    Edit: Only APR for Swashie ofc since they already get the dmg/thac0, just like haer'dalis.
  • KilivitzKilivitz Member Posts: 1,459
    edited February 2016
    bengoshi said:

    This is a reaction post to the last three comments.

    Yes, but does it preclude light-hearted commentary?
  • OtherguyOtherguy Member Posts: 157
    I Think ToB is a pretty much an unpopular sequel. HLA level enemies everywhere makes the balance and the story kind of hard to understand and agree with, you just have to take it for what it is. And taking it for what it is might be the unpopular opinon? And I kind of do because I like all the shiny items and spells ppl tend to toss around like there is no tomorrow. The popular opinion being to just ignore or hate ToB as a whole.

    I do hate WK though. I can't really Think of a reason why my charname would ever go there. He seems to be a busy guy mostly, just strolling to a random location on a big map just seems stupid.

    My big "unpopular" opinion with this Amazing game is that the stat system is really bad. I might even go as far as to say that NWN2 did it better. This huge neutral ground with stats and almost no bonuses for semi-high stats and no penalties for semi-low or even VERY low stats is just bad. A character with 7 in Everything is basically the same as a character with 13 in Everything. I don't know anything about DnD pen and paper rules but I feel that someone really dropped the ball with the stat system as a whole. I feel EVERY Point should mean something. Both in conversations, combat, save vs something, romance options (NO the stat boosting items does NOT Count) etc. The stat system in the BG series is imho really odd and underutilized.

    Also some spells. Most of all wish, Project image and polymorph spells, I hate them with a passion.

    Spell level immunities on some of the enemies, I can sort of accept that demi-liches are highly resistant to magic, but some more generic enemies like rakshasas (who I cant breach even with SCS) are just tiresome. I am totally fine with magic resistant enemies or enemies with really good saves.

    Love the thread btw, wanted to vent that.
  • GrumGrum Member, Mobile Tester Posts: 2,100
    Kilivitz said:

    I like this parallel with Achilles and Hercules. A lot, actually.

    And I concede your point, though I don't think the fault lies on Fighters and their abilities, but on the way that enemies scale to their level.

    "Attack lots of times" and "Attack very accurately" are respectively "attack 10 times a round" (with a ridiculously low THAC0 to boot) and "make sure EVERY hit is a critical". In theory, these abilities make a warrior as deadly as you describe with your examples.

    But then I think of the sewers beneath Saradush, where an epic-level warrior faced with a couple of nameless dwarves with pickaxes (who, in the context of the story, are supposed to be grunts) will fall in a couple of rounds regardless of having 100-150 HP (super high as far as AD&D goes) and AC below -10.

    Of course, players need to be challenged. But at that point of the campaign you and your companions are supposed to be one of the most powerful forces in the realms. Any grunt or soldier with half a brain wouldn't *dare* face you and if they had to, they'd probably flee.

    But instead you face one encounter after the other with Mages powerful enough to cast Time Stop. And they somehow haven't carved a name for themselves in the world. They're Mage #327 of division whatever of Yaga-Shura's or Gromnir's army.

    (Is that enough of an unpopular opinion for me to still be on-topic?)

    Nameless dwarves with pick axes would be one of Hercules' feats. Don't you dare underestimate a determine dwarf with a pickaxe.

  • wraith5641wraith5641 Member Posts: 500
    edited February 2016
    Demogorgon is overrated.

    Time Stop shouldn't be in the game.

    Allowing the Thief more than 2 HLA traps per type was a stupid idea. Allowing the Thief to rest and set more traps was even more stupid. And no, the Thief isn't lacking in HLAs, that's a nonsensical argument. They already get Assassination, UAI (which includes the use of scrolls), Greater Evasion, Alchemy (which is more useful than people think), and Avoid Death. The need for an abundance of traps just isn't there. 2 per type would've sufficed.

    Druids suck.

    Pillars of Eternity is nowhere close to Baldur's Gate. I respect the fact they used Baldur's Gate as an inspiration, but it ended up looking just like a cheap imitation. I was disappointed in it, even looking through nostalgia-tinted glasses.

    I'm not as excited for SoD as everyone else is. I'm reserving my judgement for the time it comes out.

    Playing solo is better than playing with a party. Obviously playing with a party is better story-wise, but in every other area it's better to play solo.
  • elminsterelminster Member, Developer Posts: 16,315
    edited February 2016
    The reputation system (baring any huge overhaul) should go from using (organized with highest reputation at the top and least at the bottom)

    Heroic
    Popular
    Neutral
    Despised
    Villain

    To (I have a mod that does this so hopefully I got this right)

    Savior
    Hero
    Adventurer
    Medler
    Ruffian
    Thug
    Sadist



    Edit: Please note this is just my personal take on it. It's not official.
  • DragonKingDragonKing Member Posts: 1,977
    baldur's gate is no where as good as original sin.
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    Otherguy said:

    My big "unpopular" opinion with this Amazing game is that the stat system is really bad. I might even go as far as to say that NWN2 did it better. This huge neutral ground with stats and almost no bonuses for semi-high stats and no penalties for semi-low or even VERY low stats is just bad. A character with 7 in Everything is basically the same as a character with 13 in Everything. I don't know anything about DnD pen and paper rules but I feel that someone really dropped the ball with the stat system as a whole. I feel EVERY Point should mean something. Both in conversations, combat, save vs something, romance options (NO the stat boosting items does NOT Count) etc. The stat system in the BG series is imho really odd and underutilized.

    Oh I most certainly agree with this @_@

    Race/Class Restrictions and strange stat modifiers kill AD&D for me >_<
  • DragonKingDragonKing Member Posts: 1,977

    baldur's gate is no where as good as original sin.

    How do I report heresy on the forums?
    @craymond727
  • craymond727craymond727 Member Posts: 208
    *Casts Protection from Petrification* Your basilisk cannot save you now, Mutamin!

    But in order to actually contribute to the discussion, why Original Sin? I haven't played as much of it as BG/IWD, but I'm not a fan of the combat system.

    Also, seemingly unpopular opinion, I really dislike D&D 3rd edition and am fine with no IWD2EE (if that's how it goes down).
  • lroumenlroumen Member Posts: 2,508
    Well if you go into those discussions, I liked fallout, iwd, bg because of the isometric view. I hated the first person player view and as a result I never got into (nor finished) neverwinter nights, fallout 3 and beyond. I even tried skyrim because I learned about the skill progression on doing things but no..... unable to finish it.
    Isometric >>>> 3d fps
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