(That being said, if you see something that seems way out of bounds and no moderators are stepping in, there's a good chance they haven't seen it. Why not report the post to make sure someone at least knows it's there?)
(That being said, if you see something that seems way out of bounds and no moderators are stepping in, there's a good chance they haven't seen it. Why not report the post to make sure someone at least knows it's there?)
I'm never really sure what the boundaries are here. I've gotten away with a pretty heavily erotic description of the final battle with Irenicus in my Phase Spider run, and a lot of more subtle innuendo from my other runs and posts.
Granted, most of my innuendo is metaphorical or implied, rather than explicit or graphic, but then we have the other stuff, like the
@DragonKing, Viconia, and Phaere tentacle rod session
or the
Pai'Na, Dorn, @Buttercheese, Blackrazor, @Dee, Big Metal Unit, Yxunomei, and @Blackraven Oil of Speed-boosted Slayer form no-reload cuddle puddle
in Uncle Fralin's tool shed.
I never made that tentacle rod association. I always assumed it was illithid-y....
I absolutely HATE Minsc and have never taken him. He's annoying and deserves to be killed on sight; with a hot fiery itchy death... Or a backstab.. That works well too.
Stealth is useful even without backstab, and not just for scouting.
Kensai/Mages deserve to be popular again.
Flails, hammers, and halberds are far too goofy looking.
BG2 would be better in 3E.
Fire Shield is a viable means of dealing damage.
Triple-classes aren't much fun because their strengths and weaknesses are both too mild to be interesting.
BG2 needs a lot more enemies, and they should be heavily randomized. I want to see Shadow Fiends with Mirror Image, Kobold Mages with Simulacrum, Lavok bolstered by six Tiefling fighters with lightning-charged throwing hammers, Ogrillons with Warcry and Stunning Blow, and the introduction of IWD enemies like Cold Wights, Severed Souls, Feyrs, Wererats, Bugbears, Goblin Shamans, Histaachi, half-dragons, treants, and abishais, as well as enemies with vanilla and mod-created kits, from Avengers to Totemic Druids to Druidic Sorcerers to Phase Spider thieves.
There should've been a way to save Phaere, I felt empty inside just letting her die..
Viconia, and PhaerePhaere should've had a shower scene, or pillow fight, or chocolate wrestling scene. It would've been quite critical to the underdark honestly and would've been plot important
There should've been a way to save Phaere, I felt empty inside just letting her die..
Viconia, and PhaerePhaere should've had a shower scene, or pillow fight, or chocolate wrestling scene. It would've been quite critical to the underdark honestly and would've been plot important
Viconia, Sendai, and Phaere... That is all!
Might I interest you in an epic fantasy novel by Philip Athans?
There should've been a way to save Phaere, I felt empty inside just letting her die..
Viconia, and PhaerePhaere should've had a shower scene, or pillow fight, or chocolate wrestling scene. It would've been quite critical to the underdark honestly and would've been plot important
Viconia, Sendai, and Phaere... That is all!
Might I interest you in an epic fantasy novel by Philip Athans?
Are dragons being slain or treated like mindless beast in this novel?
@DragonKing: Have you ever read Dragon's Blood by Jane Yolen? It was one of my favorite books as a kid, and they spoiled me for dragons in other universes. The dragons in Dragon's Blood were so much more impressive than the ones I encountered in other books.
I remember one book--Dragon's Milk?--where the dragons were absolutely pathetic. Their bellies were so soft they were known to kill themselves by dragging themselves over a sharp rock, and dragonslayers were unarmored guys with pointy swords who just danced up and poked them. The absolute worst cliche about dragons is that a nimble warrior could just dodge all the claws and teeth and tails and fire, and kill the dragon without taking a scratch. Worse yet, the dragons in this book were easily disabled with flute music, and a team of crossbowmen and flutists could easily kill a whole pack of dragons with no risk at all.
Contrast that with Dragon's Blood, where the dragons had razor-sharp scales that could only be cut by diamonds or dragon claws, they communicated telepathically, they were terribly intelligent, and such was the intensity of their heat that even their blood was boiling hot, and burned to the touch.
BG2 didn't disappoint. The dragons in BG2 are giant, beautiful, and dangerous.
Unpopular opinion: Now when I'm on a RP run with the canon party in BG1, I find Minsc to be quite a versatile character - unlike how I saw him previously (a melee warrior, whether with 2 weapons or a two-handed sword), I now see him more as a character that fills many roles:
1) a scout (rangers get free HiS and MS points as they progress through levels, letting your thief (for example, Imoen, focus on other things, which is very important early in BG)
Add to it Minsc's feeling of evilness, and you get a RP-ed scout who can detect evil
2) an archer (Minsc has one proficiency in longbows, and with Bracers of DEX or Bracers of Archery can be a good archer)
3) very useful against casters and charming/stunning opponents (unlike the Cursed sword of Berserkering, Minsc's Berserk ability is a reliable and an effective weapon agains many BG1 opponents, Sirens, for example.
Unpopular opinion: Now when I'm on a RP run with the canon party in BG1, I find Minsc to be quite a versatile character - unlike how I saw him previously (a melee warrior, whether with 2 weapons or a two-handed sword), I now see him more as a character that fills many roles:
1) a scout (rangers get free HiS and MS points as they progress through levels, letting your thief (for example, Imoen, focus on other things, which is very important early in BG)
Add to it Minsc's feeling of evilness, and you get a RP-ed scout who can detect evil
2) an archer (Minsc has one proficiency in longbows, and with Bracers of DEX or Bracers of Archery can be a good archer)
3) very useful against casters and charming/stunning opponents (unlike the Cursed sword of Berserkering, Minsc's Berserk ability is a reliable and an effective weapon agains many BG1 opponents, Sirens, for example.
I get the feeling that this is how he was meant to be played. While people like me slap full plate on him and cry about how he isn't good enough.
I can't stand Minsc. In BG he is psychotic; if you decline to go on his mission to rescue what's her name, he goes berserk and attacks you.
In SoA, his personality was modified; now he is just insane, with a perverted hamster fetish. I suspect we're supposed to find him "endearingly eccentric", but this fails miserably. He and Aerie deserve each other; she is even more annoying than he is. I use them early on because there isn't anyone else; as soon as Keldorn and Neera become available, they both get the simultaneous boot.
Not sure if this is unpopular or not, but IMHO shields adds way, way to little AC boost. A shield should add as much as a platemail, if not more. You could go into battle pretty much naked, wielding only a shield and a weapon and still be better off then someone wearing full leather armor all over weilding two weapons. Make it hurt to replace the shield with an offhand weapon or use twohanded weapons, sacrificing survivability for DPR.
Bracers of defence are ridiculous and I don't use them. The very idea of avoiding arrows and blows by having a bit of leather on your forearms is so ludicrous I cannot fathom where that idea even generated from.
Shields should boost AC and armour should reduce the damage, then such system would work perfectly. Bracers are magic items, so it's difficult to make it logical. It's just a way to make mages have some sort of defense item, other than robe.
Shields should boost AC and armour should reduce the damage, then such system would work perfectly. Bracers are magic items, so it's difficult to make it logical. It's just a way to make mages have some sort of defense item, other than robe.
Mages have spells to defend themselves with. If they rely on bracers of def to avoid being hit, they are doing something wrong. If bracers of defence can set your base AC to 3, then why not use that same technique for a a full plate mail? Then it should be 10 times more effective then just the bracers and set your base AC to -30.
I'm joking of course, but if a helmet cannot add more than -1 AC, bracers shouldn't really either, magical or not. Even the best robes in the game doesn't set your base AC as low as bracers (5 vs 3), and they still cover most/all of your body.
Skatan said: " if a helmet cannot add more than -1 AC, bracers shouldn't really either, magical or not"
Get thee behind me, Skatan!
Sorry, gotta disagree with you there. Helmets specifically cover just the head, protecting against critical head hits. To reflect protection that is one step up from this, a truly magical helm, like Balderan's, also is considered to raise your overall Ac by one. Since bracers clearly affect the entire body, they must generate an extensive force field capable of deflecting weapons. A force field covering that much surface area can only be made just so resilient, hence the cap on how high they can raise your base AC.
Robes are cloth; you can only toughen cloth robes up so much before they stiffen and resemble actual armor, thereby hindering arcane spell casting, which requires a certain amount of freedom of movement. (Clerical spells, which occur through petitioning a deity, are clearly exempt from this restriction, by virtue of divine dispensation).
Both Drow and surface elves are capable of making chain mail far more flexible than that which less skilled races can produce, which is why you can cast spells wearing it, assuming that you are capable of using such a thing. Making plate mail flexible enough to permit arcane spell casting is apparently beyond the metallurgic skills of any race.
Comments
(That being said, if you see something that seems way out of bounds and no moderators are stepping in, there's a good chance they haven't seen it. Why not report the post to make sure someone at least knows it's there?)
Oh based on all the hate I've seen towards the DB, DB should be in the Baldur Gate series.
Stealth is useful even without backstab, and not just for scouting.
Kensai/Mages deserve to be popular again.
Flails, hammers, and halberds are far too goofy looking.
BG2 would be better in 3E.
Fire Shield is a viable means of dealing damage.
Triple-classes aren't much fun because their strengths and weaknesses are both too mild to be interesting.
BG2 needs a lot more enemies, and they should be heavily randomized. I want to see Shadow Fiends with Mirror Image, Kobold Mages with Simulacrum, Lavok bolstered by six Tiefling fighters with lightning-charged throwing hammers, Ogrillons with Warcry and Stunning Blow, and the introduction of IWD enemies like Cold Wights, Severed Souls, Feyrs, Wererats, Bugbears, Goblin Shamans, Histaachi, half-dragons, treants, and abishais, as well as enemies with vanilla and mod-created kits, from Avengers to Totemic Druids to Druidic Sorcerers to Phase Spider thieves.
Viconia, and PhaerePhaere should've had a shower scene, or pillow fight, or chocolate wrestling scene. It would've been quite critical to the underdark honestly and would've been plot important
Viconia, Sendai, and Phaere... That is all!
I remember one book--Dragon's Milk?--where the dragons were absolutely pathetic. Their bellies were so soft they were known to kill themselves by dragging themselves over a sharp rock, and dragonslayers were unarmored guys with pointy swords who just danced up and poked them. The absolute worst cliche about dragons is that a nimble warrior could just dodge all the claws and teeth and tails and fire, and kill the dragon without taking a scratch. Worse yet, the dragons in this book were easily disabled with flute music, and a team of crossbowmen and flutists could easily kill a whole pack of dragons with no risk at all.
Contrast that with Dragon's Blood, where the dragons had razor-sharp scales that could only be cut by diamonds or dragon claws, they communicated telepathically, they were terribly intelligent, and such was the intensity of their heat that even their blood was boiling hot, and burned to the touch.
BG2 didn't disappoint. The dragons in BG2 are giant, beautiful, and dangerous.
That actually sounds familiar
Dragons are underrated!
F* THE META!
There's no need for a strong language on this forum
1) a scout (rangers get free HiS and MS points as they progress through levels, letting your thief (for example, Imoen, focus on other things, which is very important early in BG)
Add to it Minsc's feeling of evilness, and you get a RP-ed scout who can detect evil
2) an archer (Minsc has one proficiency in longbows, and with Bracers of DEX or Bracers of Archery can be a good archer)
3) very useful against casters and charming/stunning opponents (unlike the Cursed sword of Berserkering, Minsc's Berserk ability is a reliable and an effective weapon agains many BG1 opponents, Sirens, for example.
In SoA, his personality was modified; now he is just insane, with a perverted hamster fetish. I suspect we're supposed to find him "endearingly eccentric", but this fails miserably. He and Aerie deserve each other; she is even more annoying than he is. I use them early on because there isn't anyone else; as soon as Keldorn and Neera become available, they both get the simultaneous boot.
Bracers of defence are ridiculous and I don't use them. The very idea of avoiding arrows and blows by having a bit of leather on your forearms is so ludicrous I cannot fathom where that idea even generated from.
I'm joking of course, but if a helmet cannot add more than -1 AC, bracers shouldn't really either, magical or not. Even the best robes in the game doesn't set your base AC as low as bracers (5 vs 3), and they still cover most/all of your body.
" if a helmet cannot add more than -1 AC, bracers shouldn't really either, magical or not"
Get thee behind me, Skatan!
Sorry, gotta disagree with you there. Helmets specifically cover just the head, protecting against critical head hits. To reflect protection that is one step up from this, a truly magical helm, like Balderan's, also is considered to raise your overall Ac by one. Since bracers clearly affect the entire body, they must generate an extensive force field capable of deflecting weapons. A force field covering that much surface area can only be made just so resilient, hence the cap on how high they can raise your base AC.
Robes are cloth; you can only toughen cloth robes up so much before they stiffen and resemble actual armor, thereby hindering arcane spell casting, which requires a certain amount of freedom of movement. (Clerical spells, which occur through petitioning a deity, are clearly exempt from this restriction, by virtue of divine dispensation).
Both Drow and surface elves are capable of making chain mail far more flexible than that which less skilled races can produce, which is why you can cast spells wearing it, assuming that you are capable of using such a thing. Making plate mail flexible enough to permit arcane spell casting is apparently beyond the metallurgic skills of any race.