Unpopular Opinion: Anomen is adorable as hell. I blame my new-found thoughts on this on @deltago 's version of him over on the RP thread. I want to take him in my next BG2:EE run after SoD.
He's adorable? I guess I have to try harder to be a dick
As a character, anomen's personality is infuriating, but it makes sense. As a romance, I wanna shove a flail of ages +5 up his backside, followed by a vorpal sword, before condemning him into the 9th level of hell.
Unpopular Opinion: Anomen is adorable as hell. I blame my new-found thoughts on this on @deltago 's version of him over on the RP thread. I want to take him in my next BG2:EE run after SoD.
He's adorable? I guess I have to try harder to be a dick
Yes, adorable! In that... The-guy-everyone-loves-to-hate kinda way. It's complicated.
I find the descriptions of special weapons/armor more interesting than reading books
This is why book stores are going out of business.
Then they should start selling spellbooks, those never go out of style.
Well...discount stores that sell spells like color spray might not do too well...
"Taste the rainbow, fools!" With a one-liner like that, how could you not want to buy it?
Because "I cast magic missile at the darkness" will usually be more effective...
That said I really wish the army had a wizard MOS. Go to AIT and get taught how to cast level one spells. Given how most of the US's enemies will be low level conscripts, I'd imagine that sleep would be the most commonly learned spell in our arsenal.
I started a second run of BG2:EE. I'm in Ch 2 and bored as Hell. The suspense is all gone, I know everything that's going to happen, and even playing a totally different character class doesn't pique my interest.
I think ahead to the endless Chapters lying in wait, think to myself "I CAN'T go through all that again", and start playing Torchlight II with the "all females nude" mod. BG2 isn't worth a second run-through ... although if they came through with a mod like that, maybe it would be.
It is said that most people will play human if given a choice, this is something I have never understood. Every other option always seems more interesting to me, I think the only time I ever played a human over other races by choice was my first run of BG2 and that was because I wanted to play a paladin and paladin orders are racist or is it specist in this case?
I tend to play humans because of RP restrictions that get placed on other races, namely on appearance and romances. For example, I always wanted to play an Elf in DAO but they all look like small children and can't grow beards so I couldn't bring myself to do it. I also wanted to play a Dwarf (love the Dwarf noble intro story) but I generally go for the romances in RPGs and I couldn't see Morrigan or Leliana wanting to get with a Dwarf. It's kind of a suspension of disbelief thing.
In BG2 on the other hand, I really like Dwarves but they have literally no romance options available to them so I have never played one, and Gnomes only get Aerie who is annoying. Looks-wise both are cool so no issues there but the class restrictions kind of suck.
I actually just removed race restrictions for romances and multiclass combos so I could make myself a Dwarf Cleric/Ranger. Dwarf Rangers aren't really a thing but with a little imagination I'm gonna make it work.
Maybe unpopular opinion, unsure: Race/Class restrictions are lame. I always mod them out when I can. Still sad I can't have my gnome bard on my IWD:EE on my iPhone
BG needs fully voices characters. Some of us have eye sight problems and don't like getting headaches trying to read the he wall of text.
This is my main problem with Pillars of Eternity, I can understand BG not having fully vioced NPCs because it is so very old, but PoE is brand new and does the we're only going to voice a fifth of the dialogue because of nostalgia or some other bollocks. It was such a stupid design decision.
I started a second run of BG2:EE. I'm in Ch 2 and bored as Hell. The suspense is all gone, I know everything that's going to happen, and even playing a totally different character class doesn't pique my interest.
I think ahead to the endless Chapters lying in wait, think to myself "I CAN'T go through all that again", and start playing Torchlight II with the "all females nude" mod. BG2 isn't worth a second run-through ... although if they came through with a mod like that, maybe it would be.
..and the award for the most unpopular opinion in this thread goes to..... @FrdNwsm!
Keep in mind that Pillars of Eternity was funded via Kickstarter and compared to productions with producer's budget to back them up, they had very limited resources. So, the decision to limit the voiced dialogues meant they could spend that money on other, more important aspects of the game.
Back on topic: - I never liked dual-wielding, it doesn't make sense other than having a dagger in the off-hand.
I started a second run of BG2:EE. I'm in Ch 2 and bored as Hell. The suspense is all gone, I know everything that's going to happen, and even playing a totally different character class doesn't pique my interest.
I think ahead to the endless Chapters lying in wait, think to myself "I CAN'T go through all that again", and start playing Torchlight II with the "all females nude" mod. BG2 isn't worth a second run-through ... although if they came through with a mod like that, maybe it would be.
@FrdNwsm This is what different mods are for. Install the SCS mod to make your game much more difficult, install BG1 NPCs mod to add interactions to BGEE, install Ascencion to make ToB a lot more interesting.
I never liked dual-wielding, it doesn't make sense other than having a dagger on the off-hand.
With you 100% here... I'm no expert on medieval arms and armour (I know we have a few on here), I can just about get behind a pair of short swords or scimitars, but when people talk about off-handing the Defender of Easthaven or Crom Faeyr, it makes me cringe!
I've long been looking for a mod where the best power-gaming off-hand (at least an equivalent to Belm/Kundane) is a dagger...
I never liked dual-wielding, it doesn't make sense other than having a dagger on the off-hand.
With you 100% here... I'm no expert on medieval arms and armour (I know we have a few on here), I can just about get behind a pair of short swords or scimitars, but when people talk about off-handing the Defender of Easthaven or Crom Faeyr, it makes me cringe!
I've long been looking for a mod where the best power-gaming off-hand (at least an equivalent to Belm/Kundane) is a dagger...
Agree.
I'm no expert either, but based on what I've read and seen (Lindybeige, Schola Gladiatora, Skallagrim etc on Youtube), it seems failry obvious that there is no evidence whatsoever that wielding more weapons = more attacks. It would prolly make more sense to add AC for dual weilding rather than APR in 2E, since a second weapon could in theory be used for parrying. Instead single weapon style should add APR, but then again, if you have one weapon and two hands I am fairly certain most times you would weild it with both hands in some way or another ('cept daggers etc ofc). I guess the basic idea of an offhand weapon adding APR is due to some kind of attack of opportunity where you can get a hit in from an odd angle due to having two weapons. Really, it's the speed weapons which mess this up. I would therefore preferred that speed weapons were removed completely and APR added to fighting styles (2H/1H).
it seems failry obvious that there is no evidence whatsoever that wielding more weapons = more attacks. It would prolly make more sense to add AC for dual weilding rather than APR in 2E, since a second weapon could in theory be used for parrying.
When you have one weapon you also use it for blocking, (having no weapon gives you an AC penalty against armed opponent if I'm not mistaken). So having two weapons allows you to block and strike simultaneously, therefore increasing your average number of attacks. A shield is more cumbersome and does not allow you to block and strike so well simultaneoulsy in the same direction. Overall it makes sense to me that dual would get the best APR.
When you have one weapon you also use it for blocking, (having no weapon gives you an AC penalty against armed opponent if I'm not mistaken). So having two weapons allows you to block and strike simultaneously, therefore increasing your average number of attacks. A shield is more cumbersome and does not allow you to block and strike so well simultaneoulsy in the same direction. Overall it makes sense to me that dual would get the best APR.
Well, as I also previously stated, there is no evidence whatsoever that this would be case when dual weilding. No reenactors, HEMA practitoners or those studying old combat manifests have ever (AFAIK) been able to support that notion. Rather, from what I've read and seen, it's quite the opposite. Weilding a 'longsword' in two hands is probably the best in terms of "speed", both when it comes to parrying and attacking. Or maybe even a spear.
Ofc 2E isn't "real" in that sense that it can completely mimic real life combat, but it shouldn't (once again, IMHO) add completely unrealistic behaviour either.
It's actually qutie interresting, so if you're into these kind of things I would suggest that you look up a few vidoes on youtube with the beforementioned lindybeige, schola gladiatori, skallagrim and other HEMA contests/shows. IIRC Lindybeige even has a video concerning exactly this: dual weilding in games and the ridiculous notion that it makes you attack faster/more often.
Sorry for derailing this thread. Maybe an admin can break this out from the thread and create a new one concering dual weild? Or maybe there already is an old one which this can be cut into. I wouldn't mind discussing this further with others since I think it's a very interresting subject.
Skatan said: ..and the award for the most unpopular opinion in this thread goes to..... @FrdNwsm!
::sniff:: ::sniff::
I ... I'd like to thank all my family and friends for their support and encouragement, especially during the times when I myself had lost faith in my vision.
I'd like to thank the members of the Academy for their recognition of the achievement of my dream.
Most of all, I'd like to thank Bhaal, without whom this day would never have been possible. Thanks Dad! You're the greatest!
Well, as I also previously stated, there is no evidence whatsoever that this would be case when dual weilding. No reenactors, HEMA practitoners or those studying old combat manifests have ever (AFAIK) been able to support that notion.
I have no competence in the field, so I'll check the videos when I have some time.
On a similar topic however I did some archery and I can say that 2 or 3 arrows in a round is totally unrealistic. Even when they were used in combat, six per minute was a fast rate. Even 1 arrow/round is pushing the limits of realism. They should reduce the rate of fire but make them more deadly.
Well, as I also previously stated, there is no evidence whatsoever that this would be case when dual weilding. No reenactors, HEMA practitoners or those studying old combat manifests have ever (AFAIK) been able to support that notion.
I have no competence in the field, so I'll check the videos when I have some time.
On a similar topic however I did some archery and I can say that 2 or 3 arrows in a round is totally unrealistic. Even when they were used in combat, six per minute was a fast rate. Even 1 arrow/round is pushing the limits of realism. They should reduce the rate of fire but make them more deadly.
In PnP a round is one minute, so two arrows per round is actually a little slow.
But when they designed the Infinity Engine they changed the round, and this is just one of those things that didn't scale very well! (I like the heavy crossbow that can fire a bolt every six seconds!)
Comments
That said I really wish the army had a wizard MOS. Go to AIT and get taught how to cast level one spells. Given how most of the US's enemies will be low level conscripts, I'd imagine that sleep would be the most commonly learned spell in our arsenal.
In BG2 on the other hand, I really like Dwarves but they have literally no romance options available to them so I have never played one, and Gnomes only get Aerie who is annoying. Looks-wise both are cool so no issues there but the class restrictions kind of suck.
I actually just removed race restrictions for romances and multiclass combos so I could make myself a Dwarf Cleric/Ranger. Dwarf Rangers aren't really a thing but with a little imagination I'm gonna make it work.
It was such a stupid design decision.
Back on topic:
- I never liked dual-wielding, it doesn't make sense other than having a dagger in the off-hand.
I've long been looking for a mod where the best power-gaming off-hand (at least an equivalent to Belm/Kundane) is a dagger...
I'm no expert either, but based on what I've read and seen (Lindybeige, Schola Gladiatora, Skallagrim etc on Youtube), it seems failry obvious that there is no evidence whatsoever that wielding more weapons = more attacks. It would prolly make more sense to add AC for dual weilding rather than APR in 2E, since a second weapon could in theory be used for parrying. Instead single weapon style should add APR, but then again, if you have one weapon and two hands I am fairly certain most times you would weild it with both hands in some way or another ('cept daggers etc ofc). I guess the basic idea of an offhand weapon adding APR is due to some kind of attack of opportunity where you can get a hit in from an odd angle due to having two weapons. Really, it's the speed weapons which mess this up. I would therefore preferred that speed weapons were removed completely and APR added to fighting styles (2H/1H).
Wahoo! What's my prize?
Ofc 2E isn't "real" in that sense that it can completely mimic real life combat, but it shouldn't (once again, IMHO) add completely unrealistic behaviour either.
It's actually qutie interresting, so if you're into these kind of things I would suggest that you look up a few vidoes on youtube with the beforementioned lindybeige, schola gladiatori, skallagrim and other HEMA contests/shows. IIRC Lindybeige even has a video concerning exactly this: dual weilding in games and the ridiculous notion that it makes you attack faster/more often.
Sorry for derailing this thread. Maybe an admin can break this out from the thread and create a new one concering dual weild? Or maybe there already is an old one which this can be cut into. I wouldn't mind discussing this further with others since I think it's a very interresting subject.
..and the award for the most unpopular opinion in this thread goes to..... @FrdNwsm!
::sniff::
::sniff::
I ... I'd like to thank all my family and friends for their support and encouragement, especially during the times when I myself had lost faith in my vision.
I'd like to thank the members of the Academy for their recognition of the achievement of my dream.
Most of all, I'd like to thank Bhaal, without whom this day would never have been possible. Thanks Dad! You're the greatest!
I much prefer to wait for Imoen and bring along Yoshimo till Spellhold.
On a similar topic however I did some archery and I can say that 2 or 3 arrows in a round is totally unrealistic. Even when they were used in combat, six per minute was a fast rate. Even 1 arrow/round is pushing the limits of realism. They should reduce the rate of fire but make them more deadly.
But when they designed the Infinity Engine they changed the round, and this is just one of those things that didn't scale very well!
(I like the heavy crossbow that can fire a bolt every six seconds!)