Neat little Easter egg: When you go to read the tales of Durlag's exploits to awaken his pride, one of the four stories tells how Durlag went into the bowels of the earth, slew a demon called Aec'Letec (sound familiar? ) and imprisoned his soul in a dagger.
You have just resurrected a lord... Mayhap a King! Nay! Pharaoh once worshipped as a god by his or her people!
Now... What you, your character is perceiving when you resurrect those greater mummies is the common "I've been dead a long time and every one has forgotten me" syndrome. This means that no one recognises them for what they are. Or, to be more accurate, for what they were.
So, in essence, your character does not see the pharaoh, king or lord. As he or she is a ruler no more...
The power once wielded in life has been passed on... Worse, high fashion has changed and those loose, comfortable pantaloons of the great are now the baggy pants worn by the common peasantry...
Yes. These resurrected lords are now mere landless, powerless, nobodies. Even those chosen of the gods or the power of magic will find their pantheons abandoned and the nature of the weave changed beyond recognition.
Please be kind. Kill them so they can arise in glorious undeath once more.
Have you noticed that the three animations that were originally created for Tales of the Sword Coast (werewolf, demonknight and Aec'Letec) are all very similar when they are standing still? They sort of slowly shift back and forth in a way that reminds me of breathing in and out.
Neat little Easter egg: When you go to read the tales of Durlag's exploits to awaken his pride, one of the four stories tells how Durlag went into the bowels of the earth, slew a demon called Aec'Letec (sound familiar? ) and imprisoned his soul in a dagger.
I wouldn't categorize this as an easter egg, as its directly related to the story and your quest. And not exactly hidden information, more like mandatory to proceed
Did you know that (according to Icewind Dale at least) potions of speed don't just speed you up...they speed up your aging as well?
So if you are playing an elf, then use those potions of speed without worry. But for humans and the like, you are literally running your characters into an early grave.
Think about that the next time you have someone chug one of those energy drinks.
Did you know that (according to Icewind Dale at least) potions of speed don't just speed you up...they speed up your aging as well?
So if you are playing an elf, then use those potions of speed without worry. But for humans and the like, you are literally running your characters into an early grave.
Think about that the next time you have someone chug one of those energy drinks.
This probably also explains Prism dying at the end of his quest - rapid aging coupled with exhaustion and likely starvation as well can't be good for your health.
Did you know that in the original non-enhanced Baldur's Gate, if you cast Dimension Door to teleport past the guards outside the Nashkel Mines, you can enter the mines unauthorized?
Did you know that in IWD:EE, if you are playing a solo mage and you cast Dimension Door to go into the remorhaz pit in the Gloomfrost and then you unlearn the Dimension Door spell, you've broken the game?
I may have mentioned this before, but did you know that when subjected to the sanity trial while trying to escape spellhold, if you fail some of the riddles, the director takes you to different planes and places with new encounters rather that the standard: kobolds -> myconid spores-> dining room-> trolls, strange altar -> exit The other rooms you can go to for guessing some of the riddles wrong include: 1. A greater otyurgh, mephit and mycanoid room 2. An Earth elemental and umberhulk room 3. A flame room with salamnders, mephits and fire elementals 4. A sahuagin baron +guards room 5. Perhaps most interestingly, a room with a puzzle machine which you need to pull levers to activate. If you pull the wrong lever, it shoots lightning bolts at you. However, for disarming it, you get about 8000xp and some Bracers of AC5 (which you can['t find anywhere else in SoA)
FInally, if at the end of the trial, the director judges you to be insane, he reverts to his true form of a mind flayer, and you have to kill him
@ajwz Correct! The (I think!) complete guide to the tests can be found here.
Well, one small correction to #5: If you do Jaheira's Harper Hold quest all the way to the point where you have to fight Dermin and his companions, one of them drops a set of Bracers of AC5.
Did you know that summoned fiends are neither male nor female? Instead, they are a completely different gender. Protection from Evil gives protection against this gender.
Clones from Mislead, Project Image, and Simulacrum also have a unique gender. This allows True Seeing, Remove Magic, and similar effects to instantly slay them, regardless of the caster's immunities, without affecting other critters.
In the frozen dwarven temple there is the thief who is hiding. You can talk to a nearby Salamander. For 60k xp you can tell it where she is, and the salamander will kill her. (Or for the same xp you can tell it that you found nothing and it will leave her alone)
For the salamander leader, you can kill the leader of the escaped slaves rather than freeing them, which again is the thief Vera.
By complete chance, I came across something new to me in Icewind Dale.
(1) I'm playing a solo fighter/mage/thief. (2) This FMT just drank a potion of genius, so his intelligence is 22. (3) When talking to Mavalon, I usually have the book that turns his golems off. But with this high int character...he had the golems turn on Malavon.
"Malavon, I have two words for you: Kalam, Stam."
"What? No. *No!* Stay back, my pets, stay back! Aaaagh!"
Never knew you could do that...
The best part is that you still get xp for the kills made by your new iron golems!
I had the option to say "Kalam, Stam" to Malavon on my last playthroughs but I have never found the original clue that tells you why to say those things. I assumed it was a book or note I missed somewhere, or some dialog thread with someone I didn't follow up on, or maybe just something that was unfinished. I usually do it thinking that it will save the blind svirfneblin but it occurs to me that it could also be that they wouldn't survive long in their current status without someone feeding and directing them.
More interesting info from haeravon after a search:
Note: When messing around with Infinity Explorer I noticed some unused dialogue options where you can manipulate the Iron Golems to turn on Malavon. It apparently requires the following global variable:
"Golem_Commands","GLOBAL"1
These commands were, as far as I knew, not in the game (or I had missed them about a dozen times, which sadly, isn't beyond the realm of possibility.) After looking it up, it seems that, indeed, these commands were cut out of the game. But, for the sake of interest, here's how things could have gone, if you had the commands..
Protagonist with an Intelligence score of 8 or lower: Protagonist: "Malavon, I have just one word for you: Stam." Malavon: "Well, thanks a lot, friend. You just commanded my golems to attack. Thanks for saving me the effort! Ha ha ha! Idiot."
Protagonist with an Intelligence score of 9-15: Protagonist: "Malavon, I have just one word for you: Met." Malavon: "Aaaagh! Damn you! How did you find the command word to temporarily shut down my golems? I'll have your eyes on a skewer for this! *Die!*"
Protagonist with an Intelligence score of 16+: Protagonist: "Malavon, I have two words for you: Kalam, Stam." Malavon: "What? No. *No!* Stay back, my pets, stay back! Aaaagh!"
Did you know that Hurgan Stoneblade, the dwarf who asks you to retrieve his grandfather's dagger from Durlag's Tower, is an old friend of Nalia's father, Lord De'Arnise?
Because I only noticed today that he shows up at Nalia's father's funeral...
Comments
Now... What you, your character is perceiving when you resurrect those greater mummies is the common "I've been dead a long time and every one has forgotten me" syndrome. This means that no one recognises them for what they are. Or, to be more accurate, for what they were.
So, in essence, your character does not see the pharaoh, king or lord. As he or she is a ruler no more...
The power once wielded in life has been passed on... Worse, high fashion has changed and those loose, comfortable pantaloons of the great are now the baggy pants worn by the common peasantry...
Yes. These resurrected lords are now mere landless, powerless, nobodies. Even those chosen of the gods or the power of magic will find their pantheons abandoned and the nature of the weave changed beyond recognition.
Please be kind. Kill them so they can arise in glorious undeath once more.
Lycanthrope comes from the greek "lykanthropos" (leek-AN-thropos) from Greek "lykos" (wolf) and "anthropos" (human).
In short, lycanthrope, literally means wolf-human or just wolfman in Greek.
So if you are playing an elf, then use those potions of speed without worry. But for humans and the like, you are literally running your characters into an early grave.
Think about that the next time you have someone chug one of those energy drinks.
Did you know that in IWD:EE, if you are playing a solo mage and you cast Dimension Door to go into the remorhaz pit in the Gloomfrost and then you unlearn the Dimension Door spell, you've broken the game?
kobolds -> myconid spores-> dining room-> trolls, strange altar -> exit
The other rooms you can go to for guessing some of the riddles wrong include:
1. A greater otyurgh, mephit and mycanoid room
2. An Earth elemental and umberhulk room
3. A flame room with salamnders, mephits and fire elementals
4. A sahuagin baron +guards room
5. Perhaps most interestingly, a room with a puzzle machine which you need to pull levers to activate. If you pull the wrong lever, it shoots lightning bolts at you. However, for disarming it, you get about 8000xp and some Bracers of AC5 (which you can['t find anywhere else in SoA)
FInally, if at the end of the trial, the director judges you to be insane, he reverts to his true form of a mind flayer, and you have to kill him
Well, one small correction to #5: If you do Jaheira's Harper Hold quest all the way to the point where you have to fight Dermin and his companions, one of them drops a set of Bracers of AC5.
I just started playing today.
http://dnd.wizards.com/articles/features/kits-old
(internet knowledge doe)
In the frozen dwarven temple there is the thief who is hiding. You can talk to a nearby Salamander. For 60k xp you can tell it where she is, and the salamander will kill her. (Or for the same xp you can tell it that you found nothing and it will leave her alone)
For the salamander leader, you can kill the leader of the escaped slaves rather than freeing them, which again is the thief Vera.
(1) I'm playing a solo fighter/mage/thief.
(2) This FMT just drank a potion of genius, so his intelligence is 22.
(3) When talking to Mavalon, I usually have the book that turns his golems off. But with this high int character...he had the golems turn on Malavon.
"Malavon, I have two words for you: Kalam, Stam."
"What? No. *No!* Stay back, my pets, stay back! Aaaagh!"
Never knew you could do that...
The best part is that you still get xp for the kills made by your new iron golems!
If my memory is correct, it is/was also possible to give an incorrect command word to the golems, and Malavon will mock you for the mistake.
More interesting info from haeravon after a search:
dialogue options where you can manipulate the Iron Golems to turn on
Malavon. It apparently requires the following global variable:
"Golem_Commands","GLOBAL"1
These commands were, as far as I knew, not in the game (or I had missed
them about a dozen times, which sadly, isn't beyond the realm of
possibility.) After looking it up, it seems that, indeed, these commands
were cut out of the game. But, for the sake of interest, here's how
things could have gone, if you had the commands..
Protagonist with an Intelligence score of 8 or lower:
Protagonist: "Malavon, I have just one word for you: Stam."
Malavon: "Well, thanks a lot, friend. You just commanded my golems to
attack. Thanks for saving me the effort! Ha ha ha! Idiot."
Protagonist with an Intelligence score of 9-15:
Protagonist: "Malavon, I have just one word for you: Met."
Malavon: "Aaaagh! Damn you! How did you find the command word to
temporarily shut down my golems? I'll have your eyes on a
skewer for this! *Die!*"
Protagonist with an Intelligence score of 16+:
Protagonist: "Malavon, I have two words for you: Kalam, Stam."
Malavon: "What? No. *No!* Stay back, my pets, stay back! Aaaagh!"
Because I only noticed today that he shows up at Nalia's father's funeral...