Did you know, Minsc's int is so low, he cannot cast the Scroll of Stupidity
...but if you sacrifice the tome of intelligence, you can teach him to read. That makes me wonder, what does Minsc actually DO with the tome, since he can't read it??
...but if you sacrifice the tome of intelligence, you can teach him to read. That makes me wonder, what does Minsc actually DO with the tome, since he can't read it??
Did you know, Minsc's int is so low, he cannot cast the Scroll of Stupidity
...but if you sacrifice the tome of intelligence, you can teach him to read. That makes me wonder, what does Minsc actually DO with the tome, since he can't read it??
In Icewind Dale 2's Heart of Fury mode, there's a glitch that gives your characters all sorts of huge bonuses which I think might be the same bonuses that the enemies get. If you have a character enter one of the Eight Chambers, then you save the game and reload to that save, you will find that all of the characters in your party who were waiting outside the chamber in stasis will have gotten the following bonuses:
*They will gain 12 levels in each of their classes. This won't let them be higher than level 30 in a single class, but it will let them have a total level higher than 30. *All six of their stats will increase by 10. *They will get a LOT of health, probably as much as the enemies do. A max-level fighter will most likely end up with more than 1000 HP.
I've used this glitch to create all sorts of extremely overpowered characters, such as one who could get an AC of 64 without any buffs other than Expertise. His armor class was so good that even the ridiculously accurate Heart of Fury enemies would miss him... some of the time.
At the beginning of Icewind Dale 2, you don't have to kill the goblins you find in the Gallaway warehouse (the one with the healing potions) in order to complete the first quest. You have to kill all the other goblins, but you don't have to kill those ones.
Gorpel Hind and his Band of Merry Fools were responsible for initially capturing the basilisk that your party may find in a warehouse in the docks in Baldur's Gate (the basilisk has obviously since escaped its confinement). In case the name doesn't ring any bells they are the same group that you find (and potentially defend from Gretek and the Maulers of Undermountain) in the northwest part of the city within the Helm and Cloak tavern.
In Planescape Torment, the "Vault of the Ninth World" is one of the few unique creatures that doesn't get an entry in the journal's creature list. In the game's files, its animation is called "Uber Head."
Did someone ever noticed that Shandalar and Elminster (Old man) have a lot of similarities?
Examples: Identical attributes, XP reward for killing, weapon proficiencies, alignment (don't know why shandalar is wearing a robe of the neutral archmagi, he is a chaotic good mage), both use the same sound file ("Whoa, Lord. It's hard to be humble when you're perfect in every way").
Apparently, Planescape Torment doesn't have a level cap; instead, it has an experience cap: 999999999 experience is the max! This means that you can reach level 2676 as a mage, level 4007 as a fighter, or level 4555 as a thief.
Same is true for Irenicus. He is basically a copy of Elminster's file with some (if any) adjustments. I believe Irenicus in some of the files is also Chaotic Good.
If you increase the frame rate, some of the timed voice acted lines in BG2 and SoD cutscenes will be cut off. It can be pretty funny when you're very used to hearing the full lines.
Ah, the Child of Bhaal has-
It is time for more... AAAAAAAAH!
The pain will only be passing, you should survive the AAAAAAAAH!
Interesting. You have much untapped AAAAAAAAH!
Do you even realize your potential?
More intruders have entered-
They act sooner than we had anticipated.
Though it can be awkward when you've never heard the lines before, as it was when I first played Siege of Dragonspear.
If you increase the frame rate, some of the timed voice acted lines in BG2 and SoD cutscenes will be cut off. It can be pretty funny when you're very used to hearing the full lines.
Ah, the Child of Bhaal has-
It is time for more... AAAAAAAAH!
The pain will only be passing, you should survive the AAAAAAAAH!
Interesting. You have much untapped AAAAAAAAH!
Do you even realize your potential?
More intruders have entered-
They act sooner than we had anticipated.
Though it can be awkward when you've never heard the lines before, as it was when I first played Siege of Dragonspear.
Melissa Disney (Imoen) was, according to wikipedia, one of the first female non-deep-baritone-male voice overs for a film trailer by a major studio. Though a stint in Hollywood is not in her epilogue, it was thematically very appropriate to her character.
Comments
*They will gain 12 levels in each of their classes. This won't let them be higher than level 30 in a single class, but it will let them have a total level higher than 30.
*All six of their stats will increase by 10.
*They will get a LOT of health, probably as much as the enemies do. A max-level fighter will most likely end up with more than 1000 HP.
I've used this glitch to create all sorts of extremely overpowered characters, such as one who could get an AC of 64 without any buffs other than Expertise. His armor class was so good that even the ridiculously accurate Heart of Fury enemies would miss him... some of the time.
1. Irenicus betrays the elves.
2. The elves betray Irenicus.
3. Phaere betrays Matron Mother Ardulace.
4. Solaufein betrays Phaere.
5. You betray Phaere or Adalon or both.
6. You can betray the deep gnomes.
7. Yoshimo betrays you.
8. Saemon Havarian betrays you.
9. Saemon Havarian betrays Bodhi.
10. Desharik's wife betrays him with Saemon Havarian.
11. You can betray the Shadow Thieves by siding with Bodhi.
12. You betray Mae'Var.
13. The knights of Helm at Watcher's Keep betray both you and their own god.
14. You can betray the knights of Helm.
15. The Chromatic Demon betrays you.
16. You can betray a comrade in Hell.
17. Galvarey betrays the Harpers.
18. Jaheira betrays the Harpers.
19. Korgan gets betrayed by his old adventuring buddies.
20. You can betray Valygar.
21. You can betray the Cowled Wizards.
22. You betray King Ixilthetocal or Prince Villynaty.
23. The githyanki betray you in the Mind Flayer city.
24. You can betray Gaal and the Unseeing Eye.
25. Kangaxx betrays you.
Clara was cut content for a joinable evil thief? Doubtful, but possible.
Also, this red version of the Bhaal logo you see in SoD is actually taken from the box art of the P&P campaign "Murder in Baldur's Gate".
* Haha, facelifted, get it?
Examples: Identical attributes, XP reward for killing, weapon proficiencies, alignment (don't know why shandalar is wearing a robe of the neutral archmagi, he is a chaotic good mage), both use the same sound file ("Whoa, Lord. It's hard to be humble when you're perfect in every way").
Same is true for Irenicus. He is basically a copy of Elminster's file with some (if any) adjustments.
I believe Irenicus in some of the files is also Chaotic Good.
"Dadassfully: it might be common knowledge, but I only learned it by coincidence. This should not be left to chance."
Ah, the Child of Bhaal has-
It is time for more... AAAAAAAAH!
The pain will only be passing, you should survive the AAAAAAAAH!
Interesting. You have much untapped AAAAAAAAH!
Do you even realize your potential?
More intruders have entered-
They act sooner than we had anticipated.
Though it can be awkward when you've never heard the lines before, as it was when I first played Siege of Dragonspear.
https://www.youtube.com/watch?v=o6AyAM1buQ8