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  • RaduzielRaduziel Member Posts: 4,714
    That (and the lack of kits) explains why I feel that IWDEE is way easier than IWD.
  • WatchForWolvesWatchForWolves Member Posts: 183
    Story Mode sounds hilarious. I gotta try it sometime.
    semiticgoddessbooinyoureyesJuliusBorisov
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    BG Story mode is certainly a step up from Pillars of Eternity's, which is actually harder than Easy in certain respects.
    ThacoBellProont
  • mlnevesemlnevese Member, Moderator Posts: 10,214

    Here's a measure of how high NPC ability scores are: out of 46 total NPCs across BG1, SoD, SoA, and ToB, there are 16 ability scores of 18, 3 scores of 19, and 4 scores of 20, with Hexxat accounting for 2 of them.

    The original BG2 characters are much higher than the BG1 NPCs, with 75% of all the characters having an 18 in one ability score. With a normal 3d6 roll, only about 12% of the population would have an 18.

    Same goes for Faerun. The top 12% become adventurers, the remaining 88% become farmers, quest-givers, nobels, commoners, bandits and Noober. :wink:
    I have serious doubt if Noober may be qualified as a member of any known sentient species....
    TressetMontresor_SPProontJuliusBorisov
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    You've forgotten to mention Neeber. He'll be so upset that he might not give you any of his stones. :D
    Montresor_SPStummvonBordwehrProontJuliusBorisov
  • PantalionPantalion Member Posts: 2,137

    As of the v2.5 update, using the quick-loot feature will break invisibility.

    You can still pick up items while maintaining invisibility by standing over an item on the ground and then picking it up from the inventory screen.

    So they're introducing bugs now?
    FlashburnProont
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Pantalion: The item description always said it doubled APR and movement rate, yet it only granted +1 APR. The effect was inconsistent with the description.

    In fact, in the original Baldur's Gate and the original Icewind Dale, all haste effects doubled APR. In IWD at least, it even doubled the spells you could cast and items you could drink per round, and made bard songs trigger twice per round. It was only with the introduction of BG2 that the engine made a distinction between Haste and Improved Haste, with the former only giving +1 APR and the latter giving double APR.

    So, given the choice between changing the item description and changing the effect, changing the effect would actually be more true to the original Baldur's Gate.
    StummvonBordwehrThacoBell
  • PantalionPantalion Member Posts: 2,137

    @Pantalion: The item description always said it doubled APR and movement rate, yet it only granted +1 APR. The effect was inconsistent with the description.

    In fact, in the original Baldur's Gate and the original Icewind Dale, all haste effects doubled APR. In IWD at least, it even doubled the spells you could cast and items you could drink per round, and made bard songs trigger twice per round. It was only with the introduction of BG2 that the engine made a distinction between Haste and Improved Haste, with the former only giving +1 APR and the latter giving double APR.

    So, given the choice between changing the item description and changing the effect, changing the effect would actually be more true to the original Baldur's Gate.

    ... Invisibility?
  • elminsterelminster Member, Developer Posts: 16,315

    As of the v2.5 update, using the quick-loot feature will break invisibility.

    You can still pick up items while maintaining invisibility by standing over an item on the ground and then picking it up from the inventory screen.

    Has this been reported?
  • Montresor_SPMontresor_SP Member Posts: 2,208
    Pantalion said:

    As of the v2.5 update, using the quick-loot feature will break invisibility.

    You can still pick up items while maintaining invisibility by standing over an item on the ground and then picking it up from the inventory screen.

    So they're introducing bugs now?
    You shouldn't be able to loot while hidden in shadows, so this is a bugfix.
    StummvonBordwehr
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Pantalion said:

    @Pantalion: The item description always said it doubled APR and movement rate, yet it only granted +1 APR. The effect was inconsistent with the description.

    In fact, in the original Baldur's Gate and the original Icewind Dale, all haste effects doubled APR. In IWD at least, it even doubled the spells you could cast and items you could drink per round, and made bard songs trigger twice per round. It was only with the introduction of BG2 that the engine made a distinction between Haste and Improved Haste, with the former only giving +1 APR and the latter giving double APR.

    So, given the choice between changing the item description and changing the effect, changing the effect would actually be more true to the original Baldur's Gate.

    ... Invisibility?
    My apologies; I just woke up and I thought you were talking about the v2.5 change to Oil of Speed, which doubled APR like Improved Haste, as in the original BG1. I was talking about that change in another thread and didn't realize you were talking about the invisibility thing in this thread.
    Pantalion
  • Montresor_SPMontresor_SP Member Posts: 2,208
    Pantalion said:

    Pantalion said:

    As of the v2.5 update, using the quick-loot feature will break invisibility.

    You can still pick up items while maintaining invisibility by standing over an item on the ground and then picking it up from the inventory screen.

    So they're introducing bugs now?
    You shouldn't be able to loot while hidden in shadows, so this is a bugfix.

    This spell causes the creature touched to vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature or its gear, unless these allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. The spell remains in effect until it is magically broken or dispelled, until the recipient attacks any creature, or until 24 hours have passed. The caster cannot perform any actions that manipulate the environment around , such as opening doors, disarming a trap, or opening a chest. The caster can, however, cast defensive spells on self and fellow party members. And if attacks, immediately becomes visible, although the invisibility enables to attack first.

    It doesn't matter what you can or can't do when hidden in shadows, this is a spell, and invisibility expressly refers to picking up objects as not breaking the spell.
    Sorry - I misunderstood you! I originally reported a bug because a thief could use the loot bar to loot from bodies and still remain hidden in shadows. Picking up items from the ground causes a thief to become visible.
    Pantalion
  • PantalionPantalion Member Posts: 2,137
    Yeah, pretty sure both are true. The quick loot bar not breaking invisibility was actually an unintentional improvement, picking up unattended items without being noticed or breaking the effect is correct behaviour unintentional or otherwise.

    Of course, it should also break when disarming traps and doesn't, unless they fixed that in 2.5?
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