Not only the whole thing is awesome, but also... "... for some other secret reasons, the next issue is coming out in late March." This is another indicator to me about the release date.
There hasn't been official word yet, but folks here assume the cap will be 400,000 because:
A) it's been confirmed thieves and bards will be able to reach level 12 and
it seems to be a sweet spot where the expansion can yield a satisfactory amount of experience without making the first chapters of BG2 feel too different (in terms of scaled up encounters and such).
400000 xp would not allow u to hit 12 for Thieves. 600K xp will still allow thieve to stayed at Lv12.
So you cant say for sure its not 600K.
Next having 150-200K more on BG2EE doesnt really have that much an impact except first 2-3 chapters. You can always head down to WK in SoA to make sure u have HLA before facing Irenicus. WK alone the XP is already way beyond 150-200K per character.
Not only the whole thing is awesome, but also... "... for some other secret reasons, the next issue is coming out in late March." This is another indicator to me about the release date.
Or the pre-announcement of the announcement of when the release date will be announced.
There hasn't been official word yet, but folks here assume the cap will be 400,000 because:
A) it's been confirmed thieves and bards will be able to reach level 12 and
it seems to be a sweet spot where the expansion can yield a satisfactory amount of experience without making the first chapters of BG2 feel too different (in terms of scaled up encounters and such).
400000 xp would not allow u to hit 12 for Thieves. 600K xp will still allow thieve to stayed at Lv12.
So you cant say for sure its not 600K.
Next having 150-200K more on BG2EE doesnt really have that much an impact except first 2-3 chapters. You can always head down to WK in SoA to make sure u have HLA before facing Irenicus. WK alone the XP is already way beyond 150-200K per character.
Excuse me - 440k. I was off by 40k.
And yes, the extra 280k XP (as opposed to SoA's inicial 161k for characters exported from TotSC) doesn't make the initial chapters all that much easier. But give a couple more levels (specially to wizards and warriors) and things might become too unbalanced.
So no, I can't say for sure it's not 600k because there's no official word and I'm no insider, but I'm willing to bet money that it's not.
There hasn't been official word yet, but folks here assume the cap will be 400,000 because:
A) it's been confirmed thieves and bards will be able to reach level 12 and
it seems to be a sweet spot where the expansion can yield a satisfactory amount of experience without making the first chapters of BG2 feel too different (in terms of scaled up encounters and such).
400000 xp would not allow u to hit 12 for Thieves. 600K xp will still allow thieve to stayed at Lv12.
So you cant say for sure its not 600K.
Next having 150-200K more on BG2EE doesnt really have that much an impact except first 2-3 chapters. You can always head down to WK in SoA to make sure u have HLA before facing Irenicus. WK alone the XP is already way beyond 150-200K per character.
Excuse me - 440k. I was off by 40k.
And yes, the extra 280k XP (as opposed to SoA's inicial 161k for characters exported from TotSC) doesn't make the initial chapters all that much easier. But give a couple more levels (specially to wizards and warriors) and things might become too unbalanced.
So no, I can't say for sure it's not 600k because there's no official word and I'm no insider, but I'm willing to bet money that it's not.
The different between 440K to 600K will just allow character to lvl once, it doesnt really make a difference
And when u mentioned Wizard, Wizard hit lvl 11 at 375K and still remain at 11 at 600K, just FYI.
Is an XP cap really necessary? It's going to be one of the first things modded out, and its original purpose (keeping characters from getting in to levels where spells and abilities hadn't been coded yet) is entirely outdated. Even without a hard xp cap, you'd have a soft one in that there are only so many creatures to kill and quests to complete.
Is an XP cap really necessary? It's going to be one of the first things modded out, and its original purpose (keeping characters from getting in to levels where spells and abilities hadn't been coded yet) is entirely outdated. Even without a hard xp cap, you'd have a soft one in that there are only so many creatures to kill and quests to complete.
One word:
Werebears
Werebears have xp value of 1200-1800 from different edition of AD&D. Not sure if they will even make a huge difference.
Werewolves island itself can get attack by 6 wolfwere when you slp, and even if u try to exploit that its not making a big difference
Anyway the only grip i have for sod is font. It looks really terrible me. Hope they option to changed.
It's unlikely (though not impossible) that you'll see an in-game option to change the font, but when the expansion is released I'll post an explanation on how to change it in your own game to whatever font you like.
Anyway the only gripe i have for sod is the font. It looks really terrible to me. Hope they include the option to change it.
I agree I really dislike the new font - it just doesn't look like Baldur's Gate to me at all with that ugly sans-serif font that mismatches things. I hope they reconsider it.
The different between 440K to 600K will just allow character to lvl once, it doesnt really make a difference
But when Imoen, Yoshi, Minsc and Jaheira and the other potential followers all have 1 or more levels, then it does make a difference.
@Mikey205 I think the font was a place holder, the changed it so that you may use any standard font. Maybe just as easy as to throw it in the override folder? Otherwise via mod.
Haha they should make it so that if you have intelligence 3 the font is swapped with wingdings.
Only for written things like books and notes. When someone is talking to you, it should read like: "So, Charname, I see you have (big word) (big word) once again!"
Item descriptions can be replaced with: "Big sword, makes bad guys cold when it hits."
So, this friday will be another live stream with the developers. What questions do we have to them, taking into account all the information that has become available since the last stream?
My question (unanswered during the last stream): You mentioned quests for Corwin, Glint and M'Khiin. Will there be quests for Rasaad, Dorn and Neera in SoD? What about Baeloth?
Another question: With the next patch for BG2EE, will there be changes in how the transfer of companions is made, i.e.: will you choices on NPCs' proficiencies made in BGEE and SoD, be remembered in BG2EE? For example, I gave Dorn in BGEE two pips in axes. Will patched BG2EE remember it?
The nicest thing would be the NPCs carrying on the stats adjustments due to Tomes you gave.
And I'm really worried about the core rules of SoD. It will be AD&D ou the bad things that came after? This new class gave me goosebumps - is a terrible sign of "thirdeditification".
To remember, here follows the classes officially made by TSR to AD&D: Fighter, Paladin, Ranger, Cleric, Druid, Wizard (including Wild Mages and Elemental Mages), Bard, Thief, Psionic.
No Sorcerer, no Barbarian (it was a kit for fighters), no Shaman-whatever.
There was, too, a special class of a sort of Wizard based on time traveling, but I think it is impossible to implement without twisting all the game around it.
Please, don't destroy my dreams of playing AD&D on a new PC-game.
Since my recent biggest love happened to be IWD:EE, I would like to ask/know, if it's going to be updated similar, after SoD's come out? (not really "BG related", but I can't remember if it was clearly announced yet..)
A bit of idle curiosity: given his prior status as an easter egg, can Baeloth be recruited in SoD, or is he only present if you had him in your party at the end of BG:EE?
The nicest thing would be the NPCs carrying on the stats adjustments due to Tomes you gave.
And I'm really worried about the core rules of SoD. It will be AD&D ou the bad things that came after? This new class gave me goosebumps - is a terrible sign of "thirdeditification".
To remember, here follows the classes officially made by TSR to AD&D: Fighter, Paladin, Ranger, Cleric, Druid, Wizard (including Wild Mages and Elemental Mages), Bard, Thief, Psionic.
No Sorcerer, no Barbarian (it was a kit for fighters), no Shaman-whatever.
There was, too, a special class of a sort of Wizard based on time traveling, but I think it is impossible to implement without twisting all the game around it.
Please, don't destroy my dreams of playing AD&D on a new PC-game.
They are using BG2 ruleset to ensure theres a cohesive experience.That means sorcs and barbarians but no real 3ed stuff like feats or hp that continues scaling past level 10ish. There is the shaman class not sure if thats 2ed 3ed or plain made up.
2e Shamans have appeared in TSR 2135 PHBR10 The Complete Book of Humanoids, TSR 1103 Masque of the Red Death and Other Tales, TSR 2148 PHBR14 The Complete Barbarian's Handbook, TSR 9507 Shaman, TSR 9516 Faiths & Avatars and TSR 2163 Player's Option - Spells & Magic.
So, this friday will be another live stream with the developers. What questions do we have to them, taking into account all the information that has become available since the last stream?
...
Another question: With the next patch for BG2EE, will there be changes in how the transfer of companions is made, i.e.: will you choices on NPCs' proficiencies made in BGEE and SoD, be remembered in BG2EE? For example, I gave Dorn in BGEE two pips in axes. Will patched BG2EE remember it?
I would really like to know about any new opcodes, triggers, actions, 2da files, and if more tobex features have been implemented
Regarding the second question: even if this is not the case in the game, it should be possible with eet:
Since my recent biggest love happened to be IWD:EE, I would like to ask/know, if it's going to be updated similar, after SoD's come out? (not really "BG related", but I can't remember if it was clearly announced yet..)
Again, iwd in eet will be the answer (if you don't mind starting your iwd run in candlekeep!
I'm almost certain that @Avenger_teambg and/or @CamDawg said that iwdee will be updated as SoD
I'm pretty sure i didn't say anything like that. What i might have said that the next iwdee patch (if there is any), will have the sod engine features in it.
Comments
Not only the whole thing is awesome, but also... "... for some other secret reasons, the next issue is coming out in late March." This is another indicator to me about the release date.
So you cant say for sure its not 600K.
Next having 150-200K more on BG2EE doesnt really have that much an impact except first 2-3 chapters. You can always head down to WK in SoA to make sure u have HLA before facing Irenicus. WK alone the XP is already way beyond 150-200K per character.
And yes, the extra 280k XP (as opposed to SoA's inicial 161k for characters exported from TotSC) doesn't make the initial chapters all that much easier. But give a couple more levels (specially to wizards and warriors) and things might become too unbalanced.
So no, I can't say for sure it's not 600k because there's no official word and I'm no insider, but I'm willing to bet money that it's not.
And when u mentioned Wizard, Wizard hit lvl 11 at 375K and still remain at 11 at 600K, just FYI.
Werebears
Werewolves island itself can get attack by 6 wolfwere when you slp, and even if u try to exploit that its not making a big difference
Also i hope they include the option on "Max hp on lvl up" just like iwdee
I really encourage people to check them.
"The ground in the original game was literally a photograph of coffee beans and no amount of over-painting could make that look good as a texture"
"New roads were sculpted and rendered from the correct perspective and lighting, and these were then stitched onto the existing art"
@Mikey205 I think the font was a place holder, the changed it so that you may use any standard font.
Maybe just as easy as to throw it in the override folder? Otherwise via mod.
Item descriptions can be replaced with: "Big sword, makes bad guys cold when it hits."
My question (unanswered during the last stream): You mentioned quests for Corwin, Glint and M'Khiin. Will there be quests for Rasaad, Dorn and Neera in SoD? What about Baeloth?
Another question: With the next patch for BG2EE, will there be changes in how the transfer of companions is made, i.e.: will you choices on NPCs' proficiencies made in BGEE and SoD, be remembered in BG2EE? For example, I gave Dorn in BGEE two pips in axes. Will patched BG2EE remember it?
And I'm really worried about the core rules of SoD. It will be AD&D ou the bad things that came after? This new class gave me goosebumps - is a terrible sign of "thirdeditification".
To remember, here follows the classes officially made by TSR to AD&D: Fighter, Paladin, Ranger, Cleric, Druid, Wizard (including Wild Mages and Elemental Mages), Bard, Thief, Psionic.
No Sorcerer, no Barbarian (it was a kit for fighters), no Shaman-whatever.
There was, too, a special class of a sort of Wizard based on time traveling, but I think it is impossible to implement without twisting all the game around it.
Please, don't destroy my dreams of playing AD&D on a new PC-game.
http://www.dmsguild.com/product/17443/Shaman-2e?term=Shaman&it=1
Regarding the second question: even if this is not the case in the game, it should be possible with eet:
http://gibberlings3.net/forums/index.php?showforum=195 Again, iwd in eet will be the answer (if you don't mind starting your iwd run in candlekeep!
I'm almost certain that @Avenger_teambg and/or @CamDawg said that iwdee will be updated as SoD