27. Are all the things new in sod going to make it into bg 2? Weapons you might get, friends or enemies you might encounter, or at leasr references to them. 28. Which will be the top level we may get to?
Thank you for any answers. Really looking forward to get the game
Thank you for the link, @bengoshi ! I'm in chat under the name Neervosh. Neer was my old RP character; a human death knight/blackguard/dark knight/whatever that I developed back in middle school.
29. How many toilets were placed into Dragonspear Castle and other areas of SoD? 30. Will taverns and inns finally sell cheese plates and sausages rolls with Silver Dragon sauce? 31. Can we take the Shining Lady's sparkling looks as affirmation that SoD has either public baths or saunas?
I'll divide the details into 2 categories: the first is completely spoiler-free, and the second is sligtly spoilery, but not about a story.
There will be more streams across a next couple of months. But it isn't connected with the release date.
There will be no release date today, but keep an eye on the Beamblog over the next few weeks.
There will be a manual going out with the game, where an information about areas and forces will be.
The game is VERY reactive to your choices in dialogues and banters.
The hilarious bug - when Remove Fear worked backwards, actually causing Fear in your characters.
There're some bugs that will stay - we have to find them, they're not bugs, but features.
The request of making a key for Quick loot bar has been heard.
The banters will be for every NPC in your party, no matter whom you take.
If you have a quest to get an item you can pickpocket it and complete the quest.
Game difficulty affects many more aspects of combat in SoD than it did in the original BG1 and BG2.
For example, opponents will not use their most powerful spells and items on Normal and will not use advanced combat tactics.
However, on Core Rules, enemies will fight to the best of their ability.
On difficulty settings higher than Core Rules you will encounter more enemies and more enemy variety.
For example, an encounter that has only melee attackers on Normal might have a few archers and a healer on Hard.
Glint is a cleric/thief and the thieving button is still in the special abilities.
Corwin is a ranger! not a fighter. An archer kit.
You can turn the health bars on/off in the options menu
The water looks great!
7000 lines of dialogues
The engine supports concentration checks now.
Yes, there are race and class checks in dialogue.
Skill checks as well as well as infravision checks.
All party members have their own personalized combat scripts now.
For example, Edwin is very fond of fireballs a slightly more reckless with them than say Dynaheir
Yes, party AI has been completely revised.
There are buttons that toggle various combat settings now.
For example, there are buttons labeled "Attack Enemies", "Prefer ranged weapons", "Prefer Melee Weapons", "Use Offensive Spells", "Use Items" etc.
Using these buttons, you determine how your character will behave in combat
However, no matter what settings you've chosen, the new script will never override the player's commands
So even if you've set "Attack Enemies" to ON if you order your character to retreat, he/she will obey that order and won't continue attacking.
The firefly effect was brought over from IWD:EE.
Pharases by NPCs when you pick them are a mix of new and old ones.
Your items from BGEE will transfer to SoD, and there will be more staff importable to BG2EE
[spoiler=details from the chat]
there are new bardic instruments in SoD, yes
-Are there going to be any Dragons like Firekragg to give us a noob trap then come back later to beat his arse into the ground and have a how far we've come moment? -Yes. You can't have a game called Dragonspear and NOT have dragons
there are items that you can forge, yes
Glint has a new portrait
A bag of holding is there
Some decisions in BGEE will affect SoD, some not.
Shamans have less spells, like sorcerers do if compared to mages
Shamans summon spirits by performing a shamanic dance
There will be a quest concentrating on druids and bringing good items for Druids.
New creatures - wild boars, dark treants and water elements, cyclops
There are more dreams, but they will not be shown during this demo because that would spoil the plot
The pairs of NPCs cannot be devided
You still have to manage reputation if you keep both good and evil NPCs
Glint and the shaman will have big quests, Corwin will have a small one. And the bard's one has been cut
One quest that has a timer.
They used a lot of books for this project, about a history of D&D
-Question: Are there any Fey characters/enemies? -there are fey opponents, yes
Some content is temporarily disabled for this demo in order not to spoil the main plot
They added a fog system. Enemies can put a fog on areas
Fogs pretty cool. You can colour it and change some of its characteristics.
if Phil had a Shaman in the party, he mighr be able to cure Abdel's charm effect
[/spoiler]
The details that are inside are not story-related.
12. Is there any background info we can read about the areas we will visit, I.e. will we get a short summary of region and factions as in the bg1 and bg2 manual? Not many players are doing the dnd reading or dnd pnp to know these kind of things.
There will be more streams across a next couple of months. But it isn't connected with the release date.
There will be no release date today, but keep an eye on the Beamblog over the next few weeks.
there are new bardic instruments in SoD, yes
-Are there going to be any Dragons like Firekragg to give us a noob trap then come back later to beat his arse into the ground and have a how far we've come moment? -Yes. You can't have a game called Dragonspear and NOT have dragons
there are items that you can forge, yes
Glint has a new portrait
There will be a manual going out with the game, where an information about areas and forces will be.
A bag of holding is there
Some decisions in BGEE will affect SoD, some not.
The game is VERY reactive to your choices in dialogues and banters
The hilarious bug - when Remove Fear worked backwards, actually causing Fear in your characters
There're some bugs that will stay - we have to find them, they're not bugs, but features
Shamans have less spells, like sorcerers do if compared to mages
Shamans summon spirits by performing a shamanic dance
the engine supports concentration checks now
There will be a quest concentrating on druids and bringing good items for Druids.
new creatures - wild boars, dark treants and water elements, cyclops
the request of making a key for QUick loot bar has been heard
you can turn the health bars on/off in the options menu
The banters will be for every NPC in your party, no matter whom you take.
game difficulty affects many more aspects of combat in SoD than it did in the original BG1 and BG2
If you have a quest to get an item you can pickpocket it and complete the quest
for example, opponents will not use their most powerful spells and items on Normal and will not use advanced combat tactics
however, on Core Rules, enemies will fight to the best of their ability
on difficulty settings higher than Core Rules you will encounter more enemies and more enemy variety
for example an encounter that has only melee attackers on Normal might have a few archers and a healer on Hard
there are more dreams, but they will not be shown during this demo because that would spoil the plot
Glint is a cleric/thief and the thieving button is still in the special abilities
The pairs of NPCs cannot be devided
You still have to manage reputation if you keep both good and evil NPCs
The water looks great!
7000 lines of dialogues
Corwin is a ranger! not a fighter. An archer kit
Glint and the shaman will have big quests, Corwin will have a small one. And the bard's one has been cut
One quest that has a timer.
the firefly effect was brought over from IWD:EE
yes, there are race and class checks in dialogue
skill checks as well as well as infravision checks
all party members have their own personalized combat scripts now
For example, Edwin is very fond of fireballs a slightly more reckless with them than say Dynaheir
yes, party AI has been completely revised
there are buttons that toggle various combat settings now
or example, there are buttons labeled "Attack Enemies", "Prefer ranged weapons", "Prefer Melee Weapons", "Use Offensive Spells", "Use Items" etc.
using these buttons, you determine how your character will behave in combat
however, no matter what settings you've chosen, the new script will never override the player's commands
So even if you've set "Attack Enemies" to ON if you order your character to retreat, he/she will obey that order and won't continue attacking
They used a lot of books for this project, about a history of D&D
-Question: Are there any Fey characters/enemies? -there are fey opponents, yes
Some content is temporarily disabled for this demo in order not to spoil the main plot
They added a fog system. Enemies can put a fog on areas
Fogs pretty cool. You can colour it and change some of its characteristics.
Pharases by NPCs when you pick them are a mix of new and old ones
if Phil had a Shaman in the party, he mighr be able to cure Abdel's charm effect
Your items from BGEE will transfer to SoD, and there will be more staff importable to BG2EE
I missed it because daughter Bath Time has precedence. Hope you all had a great time, I will be sure to watch the rerun. Thanks for answering some of the questions I came up with (just read bengoshis update).
@lroumen , yes, this is my normal setting. Maybe the screenshots indeed look darker than the ones taken from BGEE or BG2EE, but perhaps it has to do with the fact that it's a twitch stream, not you actually running the game. Or perhaps the gamma is indeed darker (the way how areas and backgrounds are painted), as is the interface (if compared to BGEE).
I've rewatched the twitch (really, I can watch it and watch again) and have some things to add.
@dunbar There's no availabe information on the box versions of the game, but maybe it will be revealed on the Beamblog later.
Also, there's been an interesting remark that an "alternative tester" (I read it as Chris Avellone) reviewed the game in 2015 and after that they had to re-rewrite some things, including the ending, and the process took months (so even Phillip Daigle took a break of playing the game) - I read it like a period from the July announcement till December, 2015, and now this work is done, and, according to Phillip, it's full of pleasant surprises).
Also, there's been an interesting remark that an "alternative tester" (I read it as Chris Avellone) reviewed the game in 2015 and after that they had to re-rewrite some things, including the ending, and the process took months (so even Phillip Daigle took a break of playing the game) - I read it like a period from the July announcement till December, 2015, and now this work is done, and, according to Phillip, it's full of pleasant surprises).
95% certain Amber stated "internal testers" not "alternative testers" (33:09 in video)
Comments
28. Which will be the top level we may get to?
Thank you for any answers. Really looking forward to get the game
The chat there is already working, it seems.
30. Will taverns and inns finally sell cheese plates and sausages rolls with Silver Dragon sauce?
31. Can we take the Shining Lady's sparkling looks as affirmation that SoD has either public baths or saunas?
There will be more streams across a next couple of months. But it isn't connected with the release date.
There will be no release date today, but keep an eye on the Beamblog over the next few weeks.
There will be a manual going out with the game, where an information about areas and forces will be.
The game is VERY reactive to your choices in dialogues and banters.
The hilarious bug - when Remove Fear worked backwards, actually causing Fear in your characters.
There're some bugs that will stay - we have to find them, they're not bugs, but features.
The request of making a key for Quick loot bar has been heard.
The banters will be for every NPC in your party, no matter whom you take.
If you have a quest to get an item you can pickpocket it and complete the quest.
Game difficulty affects many more aspects of combat in SoD than it did in the original BG1 and BG2.
For example, opponents will not use their most powerful spells and items on Normal and will not use advanced combat tactics.
However, on Core Rules, enemies will fight to the best of their ability.
On difficulty settings higher than Core Rules you will encounter more enemies and more enemy variety.
For example, an encounter that has only melee attackers on Normal might have a few archers and a healer on Hard.
Glint is a cleric/thief and the thieving button is still in the special abilities.
Corwin is a ranger! not a fighter. An archer kit.
You can turn the health bars on/off in the options menu
The water looks great!
7000 lines of dialogues
The engine supports concentration checks now.
Yes, there are race and class checks in dialogue.
Skill checks as well as well as infravision checks.
All party members have their own personalized combat scripts now.
For example, Edwin is very fond of fireballs a slightly more reckless with them than say Dynaheir
Yes, party AI has been completely revised.
There are buttons that toggle various combat settings now.
For example, there are buttons labeled "Attack Enemies", "Prefer ranged weapons", "Prefer Melee Weapons", "Use Offensive Spells", "Use Items" etc.
Using these buttons, you determine how your character will behave in combat
However, no matter what settings you've chosen, the new script will never override the player's commands
So even if you've set "Attack Enemies" to ON if you order your character to retreat, he/she will obey that order and won't continue attacking.
The firefly effect was brought over from IWD:EE.
Pharases by NPCs when you pick them are a mix of new and old ones.
Your items from BGEE will transfer to SoD, and there will be more staff importable to BG2EE
[spoiler=details from the chat]
there are new bardic instruments in SoD, yes
-Are there going to be any Dragons like Firekragg to give us a noob trap then come back later to beat his arse into the ground and have a how far we've come moment?
-Yes. You can't have a game called Dragonspear and NOT have dragons
there are items that you can forge, yes
Glint has a new portrait
A bag of holding is there
Some decisions in BGEE will affect SoD, some not.
Shamans have less spells, like sorcerers do if compared to mages
Shamans summon spirits by performing a shamanic dance
There will be a quest concentrating on druids and bringing good items for Druids.
New creatures - wild boars, dark treants and water elements, cyclops
There are more dreams, but they will not be shown during this demo because that would spoil the plot
The pairs of NPCs cannot be devided
You still have to manage reputation if you keep both good and evil NPCs
Glint and the shaman will have big quests, Corwin will have a small one. And the bard's one has been cut
One quest that has a timer.
They used a lot of books for this project, about a history of D&D
-Question: Are there any Fey characters/enemies?
-there are fey opponents, yes
Some content is temporarily disabled for this demo in order not to spoil the main plot
They added a fog system. Enemies can put a fog on areas
Fogs pretty cool. You can colour it and change some of its characteristics.
if Phil had a Shaman in the party, he mighr be able to cure Abdel's charm effect
[/spoiler]
The details that are inside are not story-related.
That will keep the information more easily accessible. Carry on!
And Corwin is an archer, @deltago
http://www.dmsguild.com/product/123270/Ghosts-of-Dragonspear-Castle-DD-Next
http://www.dmsguild.com/browse.php?keywords=dragonspear&x=0&y=0&author=&artist=&pfrom=&pto=
Actual wearable loincloth confirmed (!)
Well done though!
*Yes... Let the bitterness breed inside you... Then, when you are ready unleash it on your enemies... Mwhahahaha!!!
[spoiler=be sure you really want to see them]
[/spoiler]
[/spoiler]
I've rewatched the twitch (really, I can watch it and watch again) and have some things to add.
@dunbar There's no availabe information on the box versions of the game, but maybe it will be revealed on the Beamblog later.
@Rodrian The Glint's hair is blue now, right.
Also, there's been an interesting remark that an "alternative tester" (I read it as Chris Avellone) reviewed the game in 2015 and after that they had to re-rewrite some things, including the ending, and the process took months (so even Phillip Daigle took a break of playing the game) - I read it like a period from the July announcement till December, 2015, and now this work is done, and, according to Phillip, it's full of pleasant surprises).
Putting this out there for people to tell me otherwise
I'm so awesome!