If that were exploited, it could really spoil the game.
It's only a 10% chance of happening, there's a saving throw, and it only lasts three rounds. Also, arrows of detonation aren't exactly limitless, so it hardly seems game breaking to me.
If you drink Landrin's wine or the similar wines in SoD it will increase your intoxication level.
Are you trying to get rumors at taverns and frustrated with the bartenders cutting you off? Use a scroll of Protection from Poison and you can drink all you could possibly want while never getting drunk! You can also get rumors by donating to temples.
Different drinks have different rates of giving you rumors. These rates vary quite a bit and are not the same for each drink at every bar. Typically Evermead, where it appears, has the highest chance of giving you a rumor by a significant amount.
Has anyone found it to be useful vs horror spells? Or getting low morale NPCs like Garrick, Khalid, Eldoth and Kagan to fight without a breaking (if they were leader at the time of getting drunk to get the intox. symbol)
Or for that matter, if the leader gets all liquered up with the intox symbol. are the OTHERS as well?
@Zaghoul I doubt this works against fear spells, but it should, in theory, affect natural morale and thus at least decrease the chance of a morale break. Of course, the penalties for intoxication are so severe I never bothered to try finding out...
The protagonist cannot get a morale break as far as I can tell.
There are two important stats for this: Current Morale, and Morale Breaking Point. Normal morale is 10. Minimum morale is 1. Maximum morale is 20. If a character's morale drops to, or below, their morale breaking point they will have a morale break. Some spells like Bless and Aid, and effects like intoxication will give a bonus to morale. Taking damage and seeing your allies die will cause morale to drop. If morale is below 10 it will gradually regenerate on its own until it reaches 10. If morale is above 10 it will gradually diminish on its own until it reaches 10.
Magic works a bit differently. Most fear spells and effects just apply a panic effect to characters which makes them afraid for as long as the spell/effect lasts and morale has no bearing it. Spells and effects that remove and protect from fear usually remove fear effects, reset morale to 10, set morale breaking point to 1, and grant immunity to fear effects and morale breaking.
Additionally, all player created characters have a morale breaking point of 0, making them immune to morale break.
By the way, Morale and Morale Breaking Point are invisible normally, but can be seen in game by using a ctrl-m command on a character. This command will give a variety of info about the actor it is performed on, including the morale and morale break stats, at the time the command was completed. This is not, however, a live stat feed and ctrl-m needs to be done again if you want to see any changes to the morale.
I was just listening to various audio files in NI and I found out that the sound a Kansai's Kai ability makes when it is cast is a modulated version of one of Yoshimo's battle cries! At least it certainly sounds like this is the case...
Here. I have extracted the files from NI. Download them and listen for yourself. They sound awful similar to me...
Did you know that, if try to sleep outside in Baldur's Gate and are interrupted by a Flaming Fist mercenary, he will not try to arrest you even if you're hunted for the murders in Candlekeep and you just got out of jail ?
Heh,heh. Reminds me of some movies and TV shows where the gate guard gets the call to watch for anything out of the ordinary and the guys being hunted for either coolly walk or talk their way through with the gate guard thinking everything is normal.
If you dual class from cleric to ranger you can lower reputation all you want but you will not lose ranger abilities. Apparently a ranger will only fall on a pure class. This allows me to play evil ranger in my new play through. Muahahaha
If you dual class from cleric to ranger you can lower reputation all you want but you will not lose ranger abilities. Apparently a ranger will only fall on a pure class. This allows me to play evil ranger in my new play through. Muahahaha
So you can choose the lathander or tyr kits.
Do you have to be good to dual class a cleric into ranger? I've never tried it and was wondering if maybe the devs left that backdoor open. That would be pretty cool to dual a Talos or Helm cleric into a ranger!
If you dual class from cleric to ranger you can lower reputation all you want but you will not lose ranger abilities. Apparently a ranger will only fall on a pure class. This allows me to play evil ranger in my new play through. Muahahaha
So you can choose the lathander or tyr kits.
Do you have to be good to dual class a cleric into ranger? I've never tried it and was wondering if maybe the devs left that backdoor open. That would be pretty cool to dual a Talos or Helm cleric into a ranger!
I could never find that, in multiple playthroughs. Decided I must've misunderstood the UB Readme, that the arrival map with the polar bear = level one, and the maze = levrl two.
I could never find that, in multiple playthroughs. Decided I must've misunderstood the UB Readme, that the arrival map with the polar bear = level one, and the maze = levrl two.
The usual exit you leave the maze from,at the end of the maze, back to the surface with the bear, if you have UB installed, leads to the second lvl of the maze. The item you need will be there.
@Tresset , That's especially cool considering that the Five Flagons is the bard stronghold. Was an art designer for the game subtly implying that Presley was "the King" of bards?
About the second level of Ice Island (which I did not know was from Unfinished Business), it is included in the "Baldur's Gate Redux" remastering of BG into the NWN2 engine. I always wondered where they got that, after I stumbled into it during my Redux playthrough.
For anyone who hates traps: Ctrl-4 (with DebugMode enabled). This reveals all script triggers in the area in blue highlights, which includes traps so you can see their exact location and size. I have been abusing this a lot as of late.
Comments
Are you trying to get rumors at taverns and frustrated with the bartenders cutting you off? Use a scroll of Protection from Poison and you can drink all you could possibly want while never getting drunk! You can also get rumors by donating to temples.
Different drinks have different rates of giving you rumors. These rates vary quite a bit and are not the same for each drink at every bar. Typically Evermead, where it appears, has the highest chance of giving you a rumor by a significant amount.
Maybe IRL drinking has a cap of 200.
Or for that matter, if the leader gets all liquered up with the intox symbol. are the OTHERS as well?
Just wondering on possible uses.
The protagonist cannot get a morale break as far as I can tell.
There are two important stats for this: Current Morale, and Morale Breaking Point. Normal morale is 10. Minimum morale is 1. Maximum morale is 20. If a character's morale drops to, or below, their morale breaking point they will have a morale break. Some spells like Bless and Aid, and effects like intoxication will give a bonus to morale. Taking damage and seeing your allies die will cause morale to drop. If morale is below 10 it will gradually regenerate on its own until it reaches 10. If morale is above 10 it will gradually diminish on its own until it reaches 10.
Magic works a bit differently. Most fear spells and effects just apply a panic effect to characters which makes them afraid for as long as the spell/effect lasts and morale has no bearing it. Spells and effects that remove and protect from fear usually remove fear effects, reset morale to 10, set morale breaking point to 1, and grant immunity to fear effects and morale breaking.
Additionally, all player created characters have a morale breaking point of 0, making them immune to morale break.
By the way, Morale and Morale Breaking Point are invisible normally, but can be seen in game by using a ctrl-m command on a character. This command will give a variety of info about the actor it is performed on, including the morale and morale break stats, at the time the command was completed. This is not, however, a live stat feed and ctrl-m needs to be done again if you want to see any changes to the morale.
Here. I have extracted the files from NI. Download them and listen for yourself. They sound awful similar to me...
FF merc interrupting us :
FF merc going away :
This allows me to play evil ranger in my new play through. Muahahaha
So you can choose the lathander or tyr kits.
HOW DO I GET THERE?!?!?!!111ONEONEONE ?
Please, I must know this.
(Good grief was it hard to get this image off the internet!)
About the second level of Ice Island (which I did not know was from Unfinished Business), it is included in the "Baldur's Gate Redux" remastering of BG into the NWN2 engine. I always wondered where they got that, after I stumbled into it during my Redux playthrough.