I can also buy that the cult of the unseeing eye is just a thing that resurfaces periodically under different leaders.
Probably easier to rally a bunch of people around a pre-existing dogmatic framework than it is to just start from scratch. Like how Joseph Smith took pre-existing Christian Scripture and then just sort of added a couple books to it, instead of doing it like L Ron Hubbard and trying to sell people on the idea of a wholly original ordering of the universe.
You can travel to Watcher's Keep without ever entering the City Gate district. From Watcher's Keep you can then travel to other areas outside Athkatla if you know their location.
Same thing goes for the Wild Forest if you have met Neera and gotten its location.
In addition to skipping the Athkatla city gates, it's possible to reach the government district or temple district in Athkatla without revealing the bridge that you should have had to cross.
To see that, try leaving the slums on the eastern edge of the map the first time you're there.
Did you know that the devs got a small bit of canon wrong when making Siege of Dragonspear? The ending cutscene shows:
Dynaheir and Minsc being captured alongside charname.
But this is impossible because:
Minsc says in Chateau Irenicus that he and Dynaheir HEARD about your capture and tracked you to Athkatla, which is where they were captured.
Whoopsie
This is a question of interpretation.
Our travels are the stuff of legend! Our victories the subject of song! How could I not follow to find my friends after they disappeared? This is a BG2 quote from Minsc.
The SoD ending doesn't show Dynaheir and Minsc exactly, it shows enemy figures attacking and capturing the main character (the player who is watching the video). So there is still a chance Minsc was left there and had to follow those who disappeared.
@JuliusBorisov There's actual dialog from Minsc that says he and Dynaheir heard about your capture and came to look for you. Its not an interpretation.
If Minsc was there, why would he and Dynaheir have only HEARD of your capture? The wording doesn't make sense unless they were not present at the attack.
Unfortunately, I've been having a problem over the last few days where I can't run Beamdog games. Still trying to figure that out.
I was worried I might have misremembered after @JuliusBorisov 's post. I can't find a quote of the dialogue, but I'm not the only one who remembers Minsc saying he only heard of your capture and had to track you down. I keep finding references to it in other forums and at least one wiki online. Anyone able to confirm?
In addition to skipping the Athkatla city gates, it's possible to reach the government district or temple district in Athkatla without revealing the bridge that you should have had to cross.
To see that, try leaving the slums on the eastern edge of the map the first time you're there.
i never realized thats what the bridge district is for.
In addition to skipping the Athkatla city gates, it's possible to reach the government district or temple district in Athkatla without revealing the bridge that you should have had to cross.
To see that, try leaving the slums on the eastern edge of the map the first time you're there.
i never realized thats what the bridge district is for.
I've never 'had' to cross the bridge in order to get to the northern areas, in fact it's always irked me that whenever I travel to the bridge district I always arrive at the northern end no matter where I've traveled from (mind you I'm still playing v1.3 so what do I know?).
you always start at the north part of the bridge as thats where it's main quest starts. making it the connection between the south and north part of the city pointless.
The three "thugs" each have a potion of defense; whichever one you speak to will give it to you as a reward.
Now, if you manage to speak to more than one of them simultaneously, you'll get that potion from each of them. I got two potions of defense the last time I played it.
If you kill them after killing Silke and before talking to them, you get all 3 potions of defense plus another better potion (either heroism or invulnerability, can't remember which). No loss of reputation either. Talk to Garrick before killing them if you want to keep him.
@jmerry I'll have to investigate to see if you can pickpocket three potions AND get the reward from two of them. You shouldn't be able to, but you never know. Pickpocketting three seems fair enough as it is more than possible that each could be carrying a potion of defence. However having pickpocketted them, it SHOULDN'T be possible to get a further one as a reward, but in BG stranger things have happened.
Here are the stats of some of the toughest melee fighters in the IE games, after being adjusted by equipment, ability scores, and proficiencies:
Baldur's Gate 1:
Flesh Golem
Level 9
HP: 40
AC: 9
Attacks per round: 2
THAC0: 4
Damage: 2d8+7
Save vs. Death: 10
Save vs. Wand: 11
Save vs. Polymorph: 10
Save vs. Breath: 11
Save vs. Spell: 11
Cold Resistance: 100%
Electricity Resistance: 125%
Magic Resistance: 100%
Immune to normal weapons
Skeleton Warrior
Level 9
HP: 80
AC: 2
Attacks per round: 2
THAC0: 4
Damage: 1d10+9
Save vs. Death: 5
Save vs. Wand: 7
Save vs. Polymorph: 6
Save vs. Breath: 5
Save vs. Spell: 8
Slashing Resistance: 40%
Piercing Resistance: 50%
Missile Resistance: 60%
Cold Resistance: 100%
Poison Resistance: 100%
Magic Resistance: 90%
Immune to critical hits and basically every status effect (undead immunities)
Battle Horror
Level 6
HP: 58
AC: -5 (-8 against slashing)
Attacks per round: 3
THAC0: 9
Damage: 1d4+3, +1d2+4 fire
Save vs. Death: 10
Save vs. Wand: 12
Save vs. Polymorph: 11
Save vs. Breath: 12
Save vs. Spell: 13
Missile Resistance: 100%
Poison Resistance: 100%
Immune to critical hits and basically every status effect (construct immunities)
Doomsayer
Level 6
HP: 78
AC: -5 (-8 against slashing)
Attacks per round: 3
THAC0: 7
Damage: 1d4+3, +1d2+4 fire
Save vs. Death: 10
Save vs. Wand: 8
Save vs. Polymorph: 7
Save vs. Breath: 8
Save vs. Spell: 7
Missile Resistance: 100%
Fire Resistance: 50%
Cold Resistance: 50%
Electricity Resistance: 125%
Acid Resistance: 50%
Poison Resistance: 100%
Immune to critical hits and basically every status effect (construct immunities)
Kahrk
Level 12
HP: 103
AC: -3
Attacks per round: 4
THAC0: 6
Damage: 1d10+7
Save vs. Death: 4
Save vs. Wand: 3
Save vs. Polymorph: 3
Save vs. Breath: 5
Save vs. Spell: 2
Larze
Level 11
HP: 141
AC: 5
Attacks per round: 3
THAC0: -4
Damage: 1d10+12
Save vs. Death: 7
Save vs. Wand: 9
Save vs. Polymorph: 8
Save vs. Breath: 10
Save vs. Spell: 10
Albert
Level 15
HP: 102
AC: -8
Attacks per round: 2
THAC0: -7
Damage: 1d20+14
Save vs. Death: 8
Save vs. Wand: 8
Save vs. Polymorph: 8
Save vs. Breath: 8
Save vs. Spell: 8
Immune to normal weapons
Aec'Letec
Level 10
HP: 106
AC: -9
Attacks per round: 4
THAC0: 0
Damage: 1d10+8
Save vs. Death: 4
Save vs. Wand: 3
Save vs. Polymorph: 2
Save vs. Breath: 5
Save vs. Spell: 4
Fire Resistance: 100%
Cold Resistance: 50%
Electricity Resistance: 100%
Poison Resistance: 100%
Magic Resistance: 50%
Immune to charm, confusion, feeblemind, poison, polymorph, and normal weapons
Demon Knight
Level 15
HP: 125
AC: -4
Attacks per round: 7/2
THAC0: -5
Damage: 1d10+16
Save vs. Death: 5
Save vs. Wand: 7
Save vs. Polymorph: 6
Save vs. Breath: 5
Save vs. Spell: 8
Slashing Resistance: 10%
Piercing Resistance: 10%
Crushing Resistance: 10%
Missile Resistance: 10%
Fire Resistance: 85%
Cold Resistance: 85%
Electricity Resistance: 85%
Acid Resistance: 85%
Magic Resistance: 85%
Immune to critical hits
Drizzt
Level 16
HP: 92
AC: -16 (-18 against slashing, -14 against crushing)
Attacks per round: 9/2
THAC0: -4 (-2 with off-hand)
Damage: 1d8+5 with either weapon
Save vs. Death: 1
Save vs. Wand: 3
Save vs. Polymorph: 3
Save vs. Breath: 4
Save vs. Spell: 5
Slashing Resistance: 30%
Piercing Resistance: 30%
Crushing Resistance: 30%
Missile Resistance: 30%
Fire Resistance: 50%
Magic Resistance: 98%
Immune to critical hits
Sarevok
Level 15
HP: 135
AC: -5
Attacks per round: 2
THAC0: -9
Damage: 1d10+16
Save vs. Death: 1
Save vs. Wand: 1
Save vs. Polymorph: 1
Save vs. Breath: 1
Save vs. Spell: 1
Missile Resistance: 50%
Fire Resistance: 90%
Cold Resistance: 90%
Electricity Resistance: 90%
Acid Resistance: 90%
Immune to critical hits
Hogarl (from the Black Pits)
Level 20
HP: 247
AC: -2 (-6 vs. slashing, -5 vs. piercing and missile)
Attacks per round: 7/2
THAC0: -8
Damage: 2d12+12, +1d12 fire
Save vs. Death: 0
Save vs. Wand: 0
Save vs. Polymorph: 4
Save vs. Breath: 99 (sic)
Save vs. Spell: 0
Fire Resistance: 110%
Regenerates 2 HP per round
Immune to sleep and critical hits
Morenthrene (from Siege of Dragonspear)
Level 14
HP: 112
AC: -3
Attacks per round: 3
THAC0: -1
Damage: 2d6+13
Save vs. Death: 5
Save vs. Wand: 7
Save vs. Polymorph: 6
Save vs. Breath: 5
Save vs. Spell: 8
Acid Resistance: 50%
Poison Resistance: 100%
Magic Resistance: 15%
Immune to charm, slow, paralysis, stun, sleep, silence, poison, backstabs, and critical hits
The final boss of Siege of Dragonspear
Level 25
HP: 350
AC: -12
Attacks per round: 3
THAC0: -1 (-4 instead on Core Rules or higher)
Damage: 1d10+10 (1d10+19 instead on Core Rules or higher), +6 poison damage over 3 rounds on a failed Save vs. Death
Save vs. Death: 2
Save vs. Wand: 4
Save vs. Polymorph: 3
Save vs. Breath: 2
Save vs. Spell: 5
Slashing Resistance: 25%
Piercing Resistance: 25%
Crushing Resistance: 25%
Missile Resistance: 50%
Fire Resistance: 100%
Cold Resistance: 50%
Poison Resistance: 100%
Magic Resistance: 80% (100% instead on Core Rules or higher)
Regenerates 2 HP per round
Immune to charm, confusion, feeblemind, fear, stun, sleep, poison, polymorph, and +1 or weaker weapons (as well as +2 weapons on Core Rules or higher)
Baldur's Gate 2:
Glaicus
Level 15
HP: 120
AC: -2 (-6 vs. slashing, -5 vs. piercing and missile)
Attacks per round: 9/2 (increased to 5 when he uses his oil of speed)
THAC0: 2 (or -1 after he uses his fire giant strength potion)
Damage: 1d10+8 (increased to 1d10+15 when he uses his fire giant strength potion)
Save vs. Death: 4
Save vs. Wand: 6
Save vs. Polymorph: 5
Save vs. Breath: 4
Save vs. Spell: 13
Iron Golem in D'Arnise Keep (this one is tougher than other iron golems)
Level 18
HP: 80
AC: 3
Attacks per round: 1
THAC0: -3
Damage: 4d10+12
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 75%
Piercing Resistance: 75%
Crushing Resistance: 75%
Missile Resistance: 75%
Fire Resistance: 125%
Cold Resistance: 100%
Electricity Resistance: 100%
Acid Resistance: 100%
Poison Resistance: 100%
Magic Resistance: 100%
Immune to fear, paralysis, sleep, poison, backstab, and +2 weapons and weaker
Lesser Demon Lord
Level 13
HP: 120
AC: -11
Attacks per round: 2
THAC0: -1
Damage: 2d10+13
Save vs. Death: 5
Save vs. Wand: 7
Save vs. Polymorph: 6
Save vs. Breath: 5
Save vs. Spell: 8
Poison Resistance: 100%
Magic Resistance: 90%
Immune to charm, confusion, feeblemind, poison, polymorph, and +4 weapons or weaker
Bodhi in Chapter 6 (only slightly more powerful than Chapter 3 Bodhi, who just has 102 HP)
Level 25
HP: 120
AC: -7
Attacks per round: 3
THAC0: -2
Damage: 1d6+12, drains 5 levels
Save vs. Death: 5
Save vs. Wand: 5
Save vs. Polymorph: 5
Save vs. Breath: 5
Save vs. Spell: 5
Cold Resistance: 100%
Electricity Resistance: 100%
Poison Resistance: 100%
Magic Resistance: 75%
Regenerates 2 HP per second
Immune to critical hits, +1 weapons and weaker, and basically every status effect
Firkraag
Level 23
HP: 184
AC: -12
Attacks per round: 3 (4 with Haste)
THAC0: -12
Damage: 1d12+26
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 30%
Piercing Resistance: 30%
Crushing Resistance: 30%
Missile Resistance: 30%
Fire Resistance: 100%
Magic Resistance: 65%
Immune to charm, slow, paralysis, stun, sleep, silence, and backstab
Nizidramanii'yt
Level 23
HP: 200
AC: -17
Attacks per round: 5
THAC0: -10
Damage: 3d6+14, 1d6+14 with off-hand
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 25%
Piercing Resistance: 25%
Crushing Resistance: 25%
Missile Resistance: 25%
Fire Resistance: 20%
Cold Resistance: 20%
Electricity Resistance: 20%
Acid Resistance: 100%
Magic Resistance: 45%
Immune to charm, slow, paralysis, stun, sleep, silence, and backstab
Adalon
Level 23
HP: 254
AC: -15
Attacks per round: 3
THAC0: -9
Damage: 1d8+26
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 25%
Piercing Resistance: 25%
Crushing Resistance: 25%
Missile Resistance: 25%
Cold Resistance: 100%
Magic Resistance: 60%
Immune to charm, slow, paralysis, stun, sleep, silence, and backstab
Gromnir Il-Khan
Level 20
HP: 235
AC: -5 (-9 vs. slashing, -8 vs. piercing and missile)
Attacks per round: 5
THAC0: -9 (or -11 with barbarian rage)
Damage: 2d4+15 (increased to 2d4+19 with barbarian rage)
Save vs. Death: 2
Save vs. Wand: 4
Save vs. Polymorph: 3
Save vs. Breath: 3
Save vs. Spell: 4
Fire Resistance: 20%
Immune to backstab and critical hits
Ogremoch
Level 20
HP: 220
AC: -11
Attacks per round: 6
THAC0: -5
Damage: 5d10+14
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Fire Resistance: 100%
Cold Resistance: 40%
Electricity Resistance: 50%
Acid Resistance: 40%
Magic Resistance: 85%
Poison Resistance: 100%
Immune to paralysis, stun, petrification, poison, and +2 or weaker weapons
Saladrex
Level 23
HP: 244
AC: -13
Attacks per round: 3 (4 with Haste)
THAC0: -13
Damage: 1d12+26
Save vs. Death: 3
Save vs. Wand: 4
Save vs. Polymorph: 3
Save vs. Breath: 3
Save vs. Spell: 5
Slashing Resistance: 30%
Piercing Resistance: 30%
Crushing Resistance: 30%
Missile Resistance: 30%
Fire Resistance: 110%
Magic Resistance: 65%
Immune to charm, slow, paralysis, stun, sleep, silence, instant death, imprisonment, critical hits, and backstab
Abazigal (dragon form)
Level 30
HP: 290
AC: -15
Attacks per round: 3 (or 6 with Improved Haste)
THAC0: -13
Damage: 1d8+24 (or a flat 32 with Righteous Magic), +1d4 electricity
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 40% (or 65% with Armor of Faith)
Piercing Resistance: 40% (or 65% with Armor of Faith)
Crushing Resistance: 40% (or 65% with Armor of Faith)
Missile Resistance: 40% (or 65% with Armor of Faith)
Fire Resistance: 25% with Armor of Faith
Cold Resistance: 25% with Armor of Faith
Electricity Resistance: 100% (or 125% with Armor of Faith)
Acid Resistance: 25% with Armor of Faith
Magic Damage Resistance: 25% with Armor of Faith
Poison Resistance: 100%
Magic Resistance: 65%
Immune to critical hits, backstab, time stop, and basically every status effect
Abazigal (human form)
Level 30
HP: 290
AC: -16
Attacks per round: 3
THAC0: -29
Damage: 1d10+31, 10% chance of +2d12 poison
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 40% with Hardiness
Piercing Resistance: 40% with Hardiness
Crushing Resistance: 40% with Hardiness
Missile Resistance: 80% (or 100% with Hardiness)
Electricity Resistance: 100%
Poison Resistance: 100%
Magic Resistance: 65%
Immune to critical hits, backstab, and basically every status effect
Demogorgon
Level 25
HP: 290
AC: -16
Attacks per round: 5
THAC0: -19
Damage: 1d6+19, plus 36 disease damage over 3 rounds, drains 2 levels on a failed save
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 10%
Piercing Resistance: 10%
Crushing Resistance: 10%
Missile Resistance: 10%
Fire Resistance: 100%
Cold Resistance: 50%
Electricity Resistance: 100%
Poison Resistance: 100%
Magic Resistance: 90%
Immune to critical hits, backstab, time stop, and basically every status effect
Melissan
Level 30/30 (cleric/mage)
HP: 270
AC: -12
Attacks per round: 5
THAC0: -18
Damage: 1d8+16, +2d10 cold plus chance of stun or slow
Save vs. Death: 4
Save vs. Wand: 3
Save vs. Polymorph: 2
Save vs. Breath: 3
Save vs. Spell: 4
Slashing Resistance: 50%
Piercing Resistance: 50%
Crushing Resistance: 50%
Missile Resistance: 50%
Fire Resistance: 100%
Cold Resistance: 100%
Electricity Resistance: 100%
Acid Resistance: 100%
Magic Resistance: 90%
Poison Resistance: 100%
Immune to backstab, critical hits, time stop, +2 weapons or weaker, and basically every status effect
Planescape Torment:
Fiend from Moridor's Box
Level 10
HP: 620
AC: -10
Attacks per round: 7/2
THAC0: 8
Damage: 4d10+7
Save vs. Death: 8
Save vs. Wand: 10
Save vs. Polymorph: 9
Save vs. Breath: 9
Save vs. Spell: 11
Fire Resistance: 100%
Cold Resistance: 100%
Electricity Resistance: 100%
Acid Resistance: 50%
Magic Resistance: 25%
Immune to paralysis and +1 weapons or weaker
Transcendent One (if the Nameless One is level 19-33 by the end of the game)
Level 25/25 (cleric/mage)
HP: 350
AC: -8
Attacks per round: 1? (It's set to 1 in the game's files but I think he attacks more often in-game)
THAC0: 1
Damage: 4d10+7
Save vs. Death: 0
Save vs. Wand: 4
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 4
Slashing Resistance: 55%
Piercing Resistance: 55%
Crushing Resistance: 55%
Missile Resistance: 55%
Fire Resistance: 100%
Cold Resistance: 100%
Electricity Resistance: 35%
Acid Resistance: 75%
Magic Resistance: 30%
Regenerates 1 HP per 5 seconds
Immune to normal weapons
Transcendent One (if the Nameless One is level 90 or higher (yes, you read that right) by the end of the game)
Level 30/30 (cleric/mage)
HP: 999
AC: -16
Attacks per round: 1?
THAC0: -2
Damage: 4d10+7
Save vs. Death: 0
Save vs. Wand: 1
Save vs. Polymorph: 1
Save vs. Breath: 1
Save vs. Spell: 1
Slashing Resistance: 75%
Piercing Resistance: 75%
Crushing Resistance: 75%
Missile Resistance: 75%
Fire Resistance: 100%
Cold Resistance: 100%
Electricity Resistance: 75%
Acid Resistance: 75%
Magic Resistance: 90%
Regenerates 1 HP per 5 seconds
Immune to normal weapons
Lady of Pain
Level 1
HP: 32000
AC: -10
Attacks per round: 1?
THAC0: 2
Damage: No weapon
Save vs. Death: 2
Save vs. Wand: 2
Save vs. Polymorph: 2
Save vs. Breath: 2
Save vs. Spell: 2
Slashing Resistance: 100%
Piercing Resistance: 100%
Crushing Resistance: 100%
Missile Resistance: 100%
Fire Resistance: 100%
Cold Resistance: 100%
Electricity Resistance: 100%
Acid Resistance: 100%
Magic Resistance: 100%
The resistance to everything doesn't help there; only immunity to +N weapons would stop the wight's attack.
The Lady doesn't have any such immunity, according to that post.
Other no-save instant-death effects against low-level creatures:
- Cloudkill: poison immunity protects against it.
- Death Spell: magic resistance protects against it.
- Holy Word, Unholy Word: Is the Lady true neutral? If so, she's immune.
Okay so funny story: Before I Aerie, created this account I was originally going to make an account as Neera. However the name was already taken (I'm pretty sure), so I took my rightful place as Aerie instead.
Speaking of Aerie, after Saradush is sacked, she has a hardened variable that gets activated and receives new battle cry lines. She is the only NPC that receives any hardening like this. It's a nice touch to show her continued development.
Most of Holy Word's effects are blocked by MR, but the instant death effect isn't. Same for Unholy Word. You need either 4 HD or a non-opposed alignment to survive. (Looking at the spell in BGEE and BG2EE here)
Speaking of Aerie, after Saradush is sacked, she has a hardened variable that gets activated and receives new battle cry lines. She is the only NPC that receives any hardening like this. It's a nice touch to show her continued development.
that would explain why she cuts off the romance with Haer'Dalis after saradush is destroyed.
Have you noticed that the ONLY reason Skull Trap is a necromancy spell is because the thing that explodes is a skull? If it were an exploding rock or something, it would not be a necromancy spell.
Have you noticed that the ONLY reason Skull Trap is a necromancy spell is because the thing that explodes is a skull? If it were an exploding rock or something, it would not be a necromancy spell.
I feel like you could say that about most necromancy spells.
Ghost Armor is only necromancy because it's armor made out of soul stuff. Other armor spells aren't necromancy.
Animate Dead is only necromancy because it's a skeleton you're producing to set on your enemies. Other spells that perform similar functions are classified differently.
"Death" is a kind of difficult theme to tie any specific functionality to, when most gameplay mechanics are already directly or loosely part of an attempt to kill. Think Draining Health is the only function exclusive to arcane necromancers. And healing in general if you include divine necromancy.
I just found a way to get a REALLY good suit of armor REALLY early in Shadows of Amn. Go to Lady Yuth in the Adventurer Mart and buy a scroll of Limited Wish from her. Cast the spell from the scroll and wish for a powerful magic item (doing so requires at least 11 Wisdom; Aerie should be able to do it if you don't have anyone else). That gives you a suit of Full Plate +2, right out of Chateau Irenicus!
Comments
Probably easier to rally a bunch of people around a pre-existing dogmatic framework than it is to just start from scratch. Like how Joseph Smith took pre-existing Christian Scripture and then just sort of added a couple books to it, instead of doing it like L Ron Hubbard and trying to sell people on the idea of a wholly original ordering of the universe.
Same thing goes for the Wild Forest if you have met Neera and gotten its location.
But this is impossible because:
Whoopsie
To see that, try leaving the slums on the eastern edge of the map the first time you're there.
This is a question of interpretation.
Our travels are the stuff of legend! Our victories the subject of song! How could I not follow to find my friends after they disappeared? This is a BG2 quote from Minsc.
The SoD ending doesn't show Dynaheir and Minsc exactly, it shows enemy figures attacking and capturing the main character (the player who is watching the video). So there is still a chance Minsc was left there and had to follow those who disappeared.
If Minsc was there, why would he and Dynaheir have only HEARD of your capture? The wording doesn't make sense unless they were not present at the attack.
Unfortunately, I've been having a problem over the last few days where I can't run Beamdog games. Still trying to figure that out.
I was worried I might have misremembered after @JuliusBorisov 's post. I can't find a quote of the dialogue, but I'm not the only one who remembers Minsc saying he only heard of your capture and had to track you down. I keep finding references to it in other forums and at least one wiki online. Anyone able to confirm?
i never realized thats what the bridge district is for.
I've never 'had' to cross the bridge in order to get to the northern areas, in fact it's always irked me that whenever I travel to the bridge district I always arrive at the northern end no matter where I've traveled from (mind you I'm still playing v1.3 so what do I know?).
Now, if you manage to speak to more than one of them simultaneously, you'll get that potion from each of them. I got two potions of defense the last time I played it.
Baldur's Gate 1:
Level 9
HP: 40
AC: 9
Attacks per round: 2
THAC0: 4
Damage: 2d8+7
Save vs. Death: 10
Save vs. Wand: 11
Save vs. Polymorph: 10
Save vs. Breath: 11
Save vs. Spell: 11
Cold Resistance: 100%
Electricity Resistance: 125%
Magic Resistance: 100%
Immune to normal weapons
Skeleton Warrior
Level 9
HP: 80
AC: 2
Attacks per round: 2
THAC0: 4
Damage: 1d10+9
Save vs. Death: 5
Save vs. Wand: 7
Save vs. Polymorph: 6
Save vs. Breath: 5
Save vs. Spell: 8
Slashing Resistance: 40%
Piercing Resistance: 50%
Missile Resistance: 60%
Cold Resistance: 100%
Poison Resistance: 100%
Magic Resistance: 90%
Immune to critical hits and basically every status effect (undead immunities)
Battle Horror
Level 6
HP: 58
AC: -5 (-8 against slashing)
Attacks per round: 3
THAC0: 9
Damage: 1d4+3, +1d2+4 fire
Save vs. Death: 10
Save vs. Wand: 12
Save vs. Polymorph: 11
Save vs. Breath: 12
Save vs. Spell: 13
Missile Resistance: 100%
Poison Resistance: 100%
Immune to critical hits and basically every status effect (construct immunities)
Doomsayer
Level 6
HP: 78
AC: -5 (-8 against slashing)
Attacks per round: 3
THAC0: 7
Damage: 1d4+3, +1d2+4 fire
Save vs. Death: 10
Save vs. Wand: 8
Save vs. Polymorph: 7
Save vs. Breath: 8
Save vs. Spell: 7
Missile Resistance: 100%
Fire Resistance: 50%
Cold Resistance: 50%
Electricity Resistance: 125%
Acid Resistance: 50%
Poison Resistance: 100%
Immune to critical hits and basically every status effect (construct immunities)
Kahrk
Level 12
HP: 103
AC: -3
Attacks per round: 4
THAC0: 6
Damage: 1d10+7
Save vs. Death: 4
Save vs. Wand: 3
Save vs. Polymorph: 3
Save vs. Breath: 5
Save vs. Spell: 2
Larze
Level 11
HP: 141
AC: 5
Attacks per round: 3
THAC0: -4
Damage: 1d10+12
Save vs. Death: 7
Save vs. Wand: 9
Save vs. Polymorph: 8
Save vs. Breath: 10
Save vs. Spell: 10
Albert
Level 15
HP: 102
AC: -8
Attacks per round: 2
THAC0: -7
Damage: 1d20+14
Save vs. Death: 8
Save vs. Wand: 8
Save vs. Polymorph: 8
Save vs. Breath: 8
Save vs. Spell: 8
Immune to normal weapons
Aec'Letec
Level 10
HP: 106
AC: -9
Attacks per round: 4
THAC0: 0
Damage: 1d10+8
Save vs. Death: 4
Save vs. Wand: 3
Save vs. Polymorph: 2
Save vs. Breath: 5
Save vs. Spell: 4
Fire Resistance: 100%
Cold Resistance: 50%
Electricity Resistance: 100%
Poison Resistance: 100%
Magic Resistance: 50%
Immune to charm, confusion, feeblemind, poison, polymorph, and normal weapons
Demon Knight
Level 15
HP: 125
AC: -4
Attacks per round: 7/2
THAC0: -5
Damage: 1d10+16
Save vs. Death: 5
Save vs. Wand: 7
Save vs. Polymorph: 6
Save vs. Breath: 5
Save vs. Spell: 8
Slashing Resistance: 10%
Piercing Resistance: 10%
Crushing Resistance: 10%
Missile Resistance: 10%
Fire Resistance: 85%
Cold Resistance: 85%
Electricity Resistance: 85%
Acid Resistance: 85%
Magic Resistance: 85%
Immune to critical hits
Drizzt
Level 16
HP: 92
AC: -16 (-18 against slashing, -14 against crushing)
Attacks per round: 9/2
THAC0: -4 (-2 with off-hand)
Damage: 1d8+5 with either weapon
Save vs. Death: 1
Save vs. Wand: 3
Save vs. Polymorph: 3
Save vs. Breath: 4
Save vs. Spell: 5
Slashing Resistance: 30%
Piercing Resistance: 30%
Crushing Resistance: 30%
Missile Resistance: 30%
Fire Resistance: 50%
Magic Resistance: 98%
Immune to critical hits
Sarevok
Level 15
HP: 135
AC: -5
Attacks per round: 2
THAC0: -9
Damage: 1d10+16
Save vs. Death: 1
Save vs. Wand: 1
Save vs. Polymorph: 1
Save vs. Breath: 1
Save vs. Spell: 1
Missile Resistance: 50%
Fire Resistance: 90%
Cold Resistance: 90%
Electricity Resistance: 90%
Acid Resistance: 90%
Immune to critical hits
Hogarl (from the Black Pits)
Level 20
HP: 247
AC: -2 (-6 vs. slashing, -5 vs. piercing and missile)
Attacks per round: 7/2
THAC0: -8
Damage: 2d12+12, +1d12 fire
Save vs. Death: 0
Save vs. Wand: 0
Save vs. Polymorph: 4
Save vs. Breath: 99 (sic)
Save vs. Spell: 0
Fire Resistance: 110%
Regenerates 2 HP per round
Immune to sleep and critical hits
Morenthrene (from Siege of Dragonspear)
Level 14
HP: 112
AC: -3
Attacks per round: 3
THAC0: -1
Damage: 2d6+13
Save vs. Death: 5
Save vs. Wand: 7
Save vs. Polymorph: 6
Save vs. Breath: 5
Save vs. Spell: 8
Acid Resistance: 50%
Poison Resistance: 100%
Magic Resistance: 15%
Immune to charm, slow, paralysis, stun, sleep, silence, poison, backstabs, and critical hits
The final boss of Siege of Dragonspear
Level 25
HP: 350
AC: -12
Attacks per round: 3
THAC0: -1 (-4 instead on Core Rules or higher)
Damage: 1d10+10 (1d10+19 instead on Core Rules or higher), +6 poison damage over 3 rounds on a failed Save vs. Death
Save vs. Death: 2
Save vs. Wand: 4
Save vs. Polymorph: 3
Save vs. Breath: 2
Save vs. Spell: 5
Slashing Resistance: 25%
Piercing Resistance: 25%
Crushing Resistance: 25%
Missile Resistance: 50%
Fire Resistance: 100%
Cold Resistance: 50%
Poison Resistance: 100%
Magic Resistance: 80% (100% instead on Core Rules or higher)
Regenerates 2 HP per round
Immune to charm, confusion, feeblemind, fear, stun, sleep, poison, polymorph, and +1 or weaker weapons (as well as +2 weapons on Core Rules or higher)
Level 15
HP: 120
AC: -2 (-6 vs. slashing, -5 vs. piercing and missile)
Attacks per round: 9/2 (increased to 5 when he uses his oil of speed)
THAC0: 2 (or -1 after he uses his fire giant strength potion)
Damage: 1d10+8 (increased to 1d10+15 when he uses his fire giant strength potion)
Save vs. Death: 4
Save vs. Wand: 6
Save vs. Polymorph: 5
Save vs. Breath: 4
Save vs. Spell: 13
Iron Golem in D'Arnise Keep (this one is tougher than other iron golems)
Level 18
HP: 80
AC: 3
Attacks per round: 1
THAC0: -3
Damage: 4d10+12
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 75%
Piercing Resistance: 75%
Crushing Resistance: 75%
Missile Resistance: 75%
Fire Resistance: 125%
Cold Resistance: 100%
Electricity Resistance: 100%
Acid Resistance: 100%
Poison Resistance: 100%
Magic Resistance: 100%
Immune to fear, paralysis, sleep, poison, backstab, and +2 weapons and weaker
Lesser Demon Lord
Level 13
HP: 120
AC: -11
Attacks per round: 2
THAC0: -1
Damage: 2d10+13
Save vs. Death: 5
Save vs. Wand: 7
Save vs. Polymorph: 6
Save vs. Breath: 5
Save vs. Spell: 8
Poison Resistance: 100%
Magic Resistance: 90%
Immune to charm, confusion, feeblemind, poison, polymorph, and +4 weapons or weaker
Bodhi in Chapter 6 (only slightly more powerful than Chapter 3 Bodhi, who just has 102 HP)
Level 25
HP: 120
AC: -7
Attacks per round: 3
THAC0: -2
Damage: 1d6+12, drains 5 levels
Save vs. Death: 5
Save vs. Wand: 5
Save vs. Polymorph: 5
Save vs. Breath: 5
Save vs. Spell: 5
Cold Resistance: 100%
Electricity Resistance: 100%
Poison Resistance: 100%
Magic Resistance: 75%
Regenerates 2 HP per second
Immune to critical hits, +1 weapons and weaker, and basically every status effect
Firkraag
Level 23
HP: 184
AC: -12
Attacks per round: 3 (4 with Haste)
THAC0: -12
Damage: 1d12+26
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 30%
Piercing Resistance: 30%
Crushing Resistance: 30%
Missile Resistance: 30%
Fire Resistance: 100%
Magic Resistance: 65%
Immune to charm, slow, paralysis, stun, sleep, silence, and backstab
Nizidramanii'yt
Level 23
HP: 200
AC: -17
Attacks per round: 5
THAC0: -10
Damage: 3d6+14, 1d6+14 with off-hand
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 25%
Piercing Resistance: 25%
Crushing Resistance: 25%
Missile Resistance: 25%
Fire Resistance: 20%
Cold Resistance: 20%
Electricity Resistance: 20%
Acid Resistance: 100%
Magic Resistance: 45%
Immune to charm, slow, paralysis, stun, sleep, silence, and backstab
Adalon
Level 23
HP: 254
AC: -15
Attacks per round: 3
THAC0: -9
Damage: 1d8+26
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 25%
Piercing Resistance: 25%
Crushing Resistance: 25%
Missile Resistance: 25%
Cold Resistance: 100%
Magic Resistance: 60%
Immune to charm, slow, paralysis, stun, sleep, silence, and backstab
Gromnir Il-Khan
Level 20
HP: 235
AC: -5 (-9 vs. slashing, -8 vs. piercing and missile)
Attacks per round: 5
THAC0: -9 (or -11 with barbarian rage)
Damage: 2d4+15 (increased to 2d4+19 with barbarian rage)
Save vs. Death: 2
Save vs. Wand: 4
Save vs. Polymorph: 3
Save vs. Breath: 3
Save vs. Spell: 4
Fire Resistance: 20%
Immune to backstab and critical hits
Ogremoch
Level 20
HP: 220
AC: -11
Attacks per round: 6
THAC0: -5
Damage: 5d10+14
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Fire Resistance: 100%
Cold Resistance: 40%
Electricity Resistance: 50%
Acid Resistance: 40%
Magic Resistance: 85%
Poison Resistance: 100%
Immune to paralysis, stun, petrification, poison, and +2 or weaker weapons
Saladrex
Level 23
HP: 244
AC: -13
Attacks per round: 3 (4 with Haste)
THAC0: -13
Damage: 1d12+26
Save vs. Death: 3
Save vs. Wand: 4
Save vs. Polymorph: 3
Save vs. Breath: 3
Save vs. Spell: 5
Slashing Resistance: 30%
Piercing Resistance: 30%
Crushing Resistance: 30%
Missile Resistance: 30%
Fire Resistance: 110%
Magic Resistance: 65%
Immune to charm, slow, paralysis, stun, sleep, silence, instant death, imprisonment, critical hits, and backstab
Abazigal (dragon form)
Level 30
HP: 290
AC: -15
Attacks per round: 3 (or 6 with Improved Haste)
THAC0: -13
Damage: 1d8+24 (or a flat 32 with Righteous Magic), +1d4 electricity
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 40% (or 65% with Armor of Faith)
Piercing Resistance: 40% (or 65% with Armor of Faith)
Crushing Resistance: 40% (or 65% with Armor of Faith)
Missile Resistance: 40% (or 65% with Armor of Faith)
Fire Resistance: 25% with Armor of Faith
Cold Resistance: 25% with Armor of Faith
Electricity Resistance: 100% (or 125% with Armor of Faith)
Acid Resistance: 25% with Armor of Faith
Magic Damage Resistance: 25% with Armor of Faith
Poison Resistance: 100%
Magic Resistance: 65%
Immune to critical hits, backstab, time stop, and basically every status effect
Abazigal (human form)
Level 30
HP: 290
AC: -16
Attacks per round: 3
THAC0: -29
Damage: 1d10+31, 10% chance of +2d12 poison
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 40% with Hardiness
Piercing Resistance: 40% with Hardiness
Crushing Resistance: 40% with Hardiness
Missile Resistance: 80% (or 100% with Hardiness)
Electricity Resistance: 100%
Poison Resistance: 100%
Magic Resistance: 65%
Immune to critical hits, backstab, and basically every status effect
Demogorgon
Level 25
HP: 290
AC: -16
Attacks per round: 5
THAC0: -19
Damage: 1d6+19, plus 36 disease damage over 3 rounds, drains 2 levels on a failed save
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Slashing Resistance: 10%
Piercing Resistance: 10%
Crushing Resistance: 10%
Missile Resistance: 10%
Fire Resistance: 100%
Cold Resistance: 50%
Electricity Resistance: 100%
Poison Resistance: 100%
Magic Resistance: 90%
Immune to critical hits, backstab, time stop, and basically every status effect
Melissan
Level 30/30 (cleric/mage)
HP: 270
AC: -12
Attacks per round: 5
THAC0: -18
Damage: 1d8+16, +2d10 cold plus chance of stun or slow
Save vs. Death: 4
Save vs. Wand: 3
Save vs. Polymorph: 2
Save vs. Breath: 3
Save vs. Spell: 4
Slashing Resistance: 50%
Piercing Resistance: 50%
Crushing Resistance: 50%
Missile Resistance: 50%
Fire Resistance: 100%
Cold Resistance: 100%
Electricity Resistance: 100%
Acid Resistance: 100%
Magic Resistance: 90%
Poison Resistance: 100%
Immune to backstab, critical hits, time stop, +2 weapons or weaker, and basically every status effect
Level 10
HP: 620
AC: -10
Attacks per round: 7/2
THAC0: 8
Damage: 4d10+7
Save vs. Death: 8
Save vs. Wand: 10
Save vs. Polymorph: 9
Save vs. Breath: 9
Save vs. Spell: 11
Fire Resistance: 100%
Cold Resistance: 100%
Electricity Resistance: 100%
Acid Resistance: 50%
Magic Resistance: 25%
Immune to paralysis and +1 weapons or weaker
Transcendent One (if the Nameless One is level 19-33 by the end of the game)
Level 25/25 (cleric/mage)
HP: 350
AC: -8
Attacks per round: 1? (It's set to 1 in the game's files but I think he attacks more often in-game)
THAC0: 1
Damage: 4d10+7
Save vs. Death: 0
Save vs. Wand: 4
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 4
Slashing Resistance: 55%
Piercing Resistance: 55%
Crushing Resistance: 55%
Missile Resistance: 55%
Fire Resistance: 100%
Cold Resistance: 100%
Electricity Resistance: 35%
Acid Resistance: 75%
Magic Resistance: 30%
Regenerates 1 HP per 5 seconds
Immune to normal weapons
Transcendent One (if the Nameless One is level 90 or higher (yes, you read that right) by the end of the game)
Level 30/30 (cleric/mage)
HP: 999
AC: -16
Attacks per round: 1?
THAC0: -2
Damage: 4d10+7
Save vs. Death: 0
Save vs. Wand: 1
Save vs. Polymorph: 1
Save vs. Breath: 1
Save vs. Spell: 1
Slashing Resistance: 75%
Piercing Resistance: 75%
Crushing Resistance: 75%
Missile Resistance: 75%
Fire Resistance: 100%
Cold Resistance: 100%
Electricity Resistance: 75%
Acid Resistance: 75%
Magic Resistance: 90%
Regenerates 1 HP per 5 seconds
Immune to normal weapons
Lady of Pain
Level 1
HP: 32000
AC: -10
Attacks per round: 1?
THAC0: 2
Damage: No weapon
Save vs. Death: 2
Save vs. Wand: 2
Save vs. Polymorph: 2
Save vs. Breath: 2
Save vs. Spell: 2
Slashing Resistance: 100%
Piercing Resistance: 100%
Crushing Resistance: 100%
Missile Resistance: 100%
Fire Resistance: 100%
Cold Resistance: 100%
Electricity Resistance: 100%
Acid Resistance: 100%
Magic Resistance: 100%
(Of course a wight would first have to get into striking distance and then get past that pesky 100% resistance to anything.)
The Lady doesn't have any such immunity, according to that post.
Other no-save instant-death effects against low-level creatures:
- Cloudkill: poison immunity protects against it.
- Death Spell: magic resistance protects against it.
- Holy Word, Unholy Word: Is the Lady true neutral? If so, she's immune.
that would explain why she cuts off the romance with Haer'Dalis after saradush is destroyed.
I feel like you could say that about most necromancy spells.
Ghost Armor is only necromancy because it's armor made out of soul stuff. Other armor spells aren't necromancy.
Animate Dead is only necromancy because it's a skeleton you're producing to set on your enemies. Other spells that perform similar functions are classified differently.
"Death" is a kind of difficult theme to tie any specific functionality to, when most gameplay mechanics are already directly or loosely part of an attempt to kill. Think Draining Health is the only function exclusive to arcane necromancers. And healing in general if you include divine necromancy.