In nashkel there is neira.
In the city you still have larze, gorpel hind, and the paladin that attacks evil party members. There are also rabbits and oozes.
Rabbits? What tavern are there rabbits in?
i think Iroumen meant chickens and they are very aggressive
The chickens were in a poultry store, not a tavern or inn.
So I'm sure many of you know that in a vanilla SoA/ToB install Cernd has Champions Strength in his spell book, and both EE and several mods remedy this "mistake".
But did you know that Champions Strength and the Shapeshifter kit are a match made in heaven? CS fixes the THAC0 problem Shapeshifters have in ToB, and Shapeshifters don't really care so must about having their casting disabled by CS because Werewolf/GWW are going to disable it anyway.
1. If cast prior to shapeshifting (and in Cernd's case it would pretty much have to be) the WW/GWW str will overwrite the CS str value of 18/00 (in vanilla anyway, can't recall if that behavior changes in EE)
2. Even in the worst case, the additional level based bonus to THAC0 outpaces the possible drop from str loss anyway
According to SoD's in-game book, "A Historical Treatise of Dragonspear Castle," in 1354 DR the castle was taken over by devils who had come through the portal in the castle basement. The devils were then defeated, but in 1363 DR devils took over Dragonspear again. And Baldur's Gate: Siege of Dragonspear begins in 1368 DR (if you start a new game in SoD). So this means Dragonspear Castle has been taken over by devils twice in just the past 20 years!
According to SoD's in-game book, "A Historical Treatise of Dragonspear Castle," in 1354 DR the castle was taken over by devils who had come through the portal in the castle basement. The devils were then defeated, but in 1363 DR devils took over Dragonspear again. And Baldur's Gate: Siege of Dragonspear begins in 1368 DR (if you start a new game in SoD). So this means Dragonspear Castle has been taken over by devils twice in just the past 20 years!
And now they're planning to do it again!
Man, that portal is a safety hazard!
Dragonspear Castle was also the location of the DnDNext adventure Ghosts of Dragonspear Castle (which takes place in 1479DR). In that adventure the portal is opened to Avernus again.
Easy way of getting the third pair of Paws of the Cheetah from Renal Bloodscalp. Usually when you attack him, Arcanis Gath appears and kills you in a second. He does it with no save Slay (55) sword, which one can actually protect against, for example with Death Ward. Arkanis still does quintuple damage per hit, so fast tactic is recommended. For example charm Renal with Nymph Cloak and bring him to the door, summon a lot of help, petrify him with Wand of Wonder, and then it only requires a hit, and escape with the loot.
Our travels are the stuff of legend! Our victories the subject of song! How could I not follow to find my friends after they disappeared? This is a BG2 quote from Minsc."
Okay, did some digging and you're right, this IS the line I was thinking of. But its not a matter of interpretation, so much as reading comprehension. Minsc and Dynaheir could not have been with charname when he was kidnapped, since this line shows that they did not know it was kidnapping, only that charname disappeared. You don't make general statement when you know the specifics. People don't talk like that, at least not in english. Disappeared is used in the context of not knowing how someone is no longer around.
There's also the issue of "follow to find my friends." In a general sense, follow could mean that they followed charname to captivity because he was the cause of the capture. Its unconventional use of the word, but is still technically a correct usage. The problem comes with "find". Minsc and Dynaheir did NOT know where charname was. They had to search for them. This would be impossible if they were captured together. One cannot search while also kept in a cage. They had to look for where charname had gone and why they left. The dialogue in not ambiguous and indicates that Minsc and Dynaheir were not captured with charname and had to hunt them down.
"The SoD ending doesn't show Dynaheir and Minsc exactly, it shows enemy figures attacking and capturing the main character (the player who is watching the video). So there is still a chance Minsc was left there and had to follow those who disappeared."
Well, the ending DOES show Minsc and Dynaheir. They were present at the ambush and kidnapping. There is zero chance that the language "disappeared" would be used when they were clearly present for the kidnapping. They would KNOW that charname and Imoen were captured, and would indicate such in their language.
This also raises another problem with you "interpretation". Imoen was captured with charname. Jaheria and Khalid were captured with charname, since Jaheira says as much. So why would the 4 of them be taken, but leave Minsc and Dynaheir? It doesn't make sense, especially not in the context of the what we are told at the beginning of BG2.
So in conclusion, its not a matter of interpretation, sorry. Minsc and Dynaheir being captured with charname in the context of Minsc's lines. They also could not have been present at the ambush in the same context, since they don't know about the capture at first.
So yes, Beamdog messed up a bit by having Minsc and Dynaheir present at the ambush.
Our travels are the stuff of legend! Our victories the subject of song! How could I not follow to find my friends after they disappeared? This is a BG2 quote from Minsc."
Okay, did some digging and you're right, this IS the line I was thinking of. But its not a matter of interpretation, so much as reading comprehension. Minsc and Dynaheir could not have been with charname when he was kidnapped, since this line shows that they did not know it was kidnapping, only that charname disappeared. You don't make general statement when you know the specifics. People don't talk like that, at least not in english. Disappeared is used in the context of not knowing how someone is no longer around.
There's also the issue of "follow to find my friends." In a general sense, follow could mean that they followed charname to captivity because he was the cause of the capture. Its unconventional use of the word, but is still technically a correct usage. The problem comes with "find". Minsc and Dynaheir did NOT know where charname was. They had to search for them. This would be impossible if they were captured together. One cannot search while also kept in a cage. They had to look for where charname had gone and why they left. The dialogue in not ambiguous and indicates that Minsc and Dynaheir were not captured with charname and had to hunt them down.
"The SoD ending doesn't show Dynaheir and Minsc exactly, it shows enemy figures attacking and capturing the main character (the player who is watching the video). So there is still a chance Minsc was left there and had to follow those who disappeared."
Well, the ending DOES show Minsc and Dynaheir. They were present at the ambush and kidnapping. There is zero chance that the language "disappeared" would be used when they were clearly present for the kidnapping. They would KNOW that charname and Imoen were captured, and would indicate such in their language.
This also raises another problem with you "interpretation". Imoen was captured with charname. Jaheria and Khalid were captured with charname, since Jaheira says as much. So why would the 4 of them be taken, but leave Minsc and Dynaheir? It doesn't make sense, especially not in the context of the what we are told at the beginning of BG2.
So in conclusion, its not a matter of interpretation, sorry. Minsc and Dynaheir being captured with charname in the context of Minsc's lines. They also could not have been present at the ambush in the same context, since they don't know about the capture at first.
So yes, Beamdog messed up a bit by having Minsc and Dynaheir present at the ambush.
You should've been on the continuity team @Thacobell!
@Balrog99 I have a gift for picking up insignificant information and never being able to forget it.
Honestly though, its the only error I've found. Not many people seem to have noticed either. So all things considered, Beamdog did a darn good job overall keeping continuity.
Did you know ... that it's possible to build a truly epically incompetent thief in the Baldur's Gate series? Meet Klutz, a level 38 thief (built in BG2EE 2.5) who has no ability in any thieving skills:
All right, how does this work?
The key here is that a thief can only invest 255 base points in a skill. Any more, and it rolls over back to zero. Items that temporarily increase skill check for this cap, and truncate you at 255+modifiers. The level-up process also has a cap, but not on the base values. Instead, you can't increase modified scores past 250. Normally, this would be enough ... but it's possible for certain skills to have a modifier of -10, on a low-Dex thief. Push that skill past "245" in the level-up process, and it suddenly reverts to "-10". The 256 points you invested in it are gone forever, too. Repeat a few times, and you get Klutz, pictured above.
Also note - scores below zero display as zero on the character sheet. Klutz actually has -3 in Find Traps and zero in everything else.
A more conventional thief can also exploit this leveling behavior to increase skills beyond what their high dexterity would normally allow. Simply use the Cloak of the Sewers (or cast Polymorph Self) to turn into a 9 dexterity mustard jelly and level up in that state. When you return to your normal form, you'll have your old dexterity bonuses back, in top of a higher base investment in the chosen skill.
That roll-over bug was quite useful for low charisma characters. you could boost charisma from 1 to 25 if you were wearing the right attire and used the rod that reduced charisma. The first time that I came across it, my charisma went to about 20 as I had been using that staff for so long that I had lost 6 charisma points.
Which one were you thinking of? There were multiple such bugs - some of them were fixed, some of them weren't. I've never played anything but the EE myself, and the picture above was taken in version 2.5.
Which one were you thinking of? There were multiple such bugs - some of them were fixed, some of them weren't. I've never played anything but the EE myself, and the picture above was taken in version 2.5.
It's been 7 years since the last version of the unofficial baldur's gate manual was released. I was one of several people who helped edit it.
I was not with the company at the time it was released. In fact, I actually quit the forum for like 5 months because its release was not well received by the company (pretty obvious copyright reasons).
Sadly, it looks like the link to it no longer works. But the issues raised in that community-led effort helped identify a lot of problems with the official manuals. Which ultimately got me involved with proofreading the BG2EE manual (and later on the Adventurer's Guide as part of the release of Siege of Dragonspear/patch 2.0).
All of the lycanthropes on "Werewolf Island" in BG1 use the same standard attack - 1d12+strength damage, non-magical.
All of the lycanthropes on the island are immune to non-magical weapons.
No wonder neither side in the conflict there ever made any progress before the Bhaalspawn arrived. They can't hurt each other at all!
All of the lycanthropes on "Werewolf Island" in BG1 use the same standard attack - 1d12+strength damage, non-magical.
All of the lycanthropes on the island are immune to non-magical weapons.
No wonder neither side in the conflict there ever made any progress before the Bhaalspawn arrived. They can't hurt each other at all!
"Guns Don't Kill People. It's Impossible to be killed by a gun. We are all invincible to bullets, and it's a miracle."
An open wound in Mother Earth. I would plug it, had I the power.
Hey Jaheira, are caves really so unnatural?
She just told me that I should "Tread lightly. You must show respect in nature's house." We were standing at the threshold of Durlag's Tower at the time.
That was probably me. Several kits have different stat requirements than the base class - Dwarven Defender, Blackguard, specialist mages, Shadowdancer, Dragon Disciple, and the monk kits. Most of these cases are strictly tougher requirements, but DD is an exception. A Dragon Disciple has no Int minimum, so you can build one that doesn't have enough Int to use scrolls. It's the only arcane spellcasting class you can do that for.
High rolls on a sorcerer do open up some options - like cranking up Wis to exploit Wish, boosting Cha to be the party face, or starting with 18 Str for extra throwing dagger damage. The least useful stat is, of course, Int. 9 points to use scrolls and wands, and you're set forever.
I didn't know this until I did it just now, but it's possible to disarm a trap while wearing heavy armor. Screenshot evidence:
The procedure, demonstrated by my fighter/thief in full plate:
1. Detect the trap. This can be done while wearing the armor, which disables the "Thieving" action but has no penalty to thief skills.
2. Take off the armor, and issue the order to disarm the trap.
3. While in motion, put the armor on. I did this during the auto-pause when I spotted an enemy.
4. Arrive, disarm the trap with your armor on.
On the whole, a fighter/thief in heavy armor works remarkably well. You have to take the armor off a lot, but hardly ever in combat situations; even hiding for an initial backstab can be done before you engage in combat.
I didn't know this until I did it just now, but it's possible to disarm a trap while wearing heavy armor. Screenshot evidence:
The procedure, demonstrated by my fighter/thief in full plate:
1. Detect the trap. This can be done while wearing the armor, which disables the "Thieving" action but has no penalty to thief skills.
2. Take off the armor, and issue the order to disarm the trap.
3. While in motion, put the armor on. I did this during the auto-pause when I spotted an enemy.
4. Arrive, disarm the trap with your armor on.
On the whole, a fighter/thief in heavy armor works remarkably well. You have to take the armor off a lot, but hardly ever in combat situations; even hiding for an initial backstab can be done before you engage in combat.
Heck, if you just have your mage cast invisibility it bypasses the stealth entirely. Now you're a backstabber with pretty much the full combat ability of a single class fighter.
The fighter/thief has always been kind of unique that way. Their only real restriction is voluntary, and pretty easily bypassed. They can fight just as effectively as any single classed fighter, and they can thieve just as effectively as any single class thief, but must drop their armor class a few points if they wish to do both at the same time, except not always, because some of those thieving abilities are still usable in heavy armor and others you never use in combat anyway and still more can be supplemented by a helpful companion.
The now desert world of Athas (Dark Sun) went through 3 stages to get where it is now.
Athas began its life in what is known as the Blue Age, a time when the majority of the planet was covered by ocean. The only intelligent life were a race of sentient dolphins, who survive to this day in The Last Sea, and halflings, who lived in cities on small islands carved from porous rock that rose above the surface.
These halflings possessed a unique form of magic, which they called life-shaping, allowing them to change themselves as well as life around them. The halfling nature masters of this time were said to be of incredible power, and the Sorcerer-Kings of today search endlessly for ruins containing their writings. The Blue Age came to an end because the halflings were not yet experienced in their magic, the world being young as it was, and somehow created a spreading disease they could no longer control. Known as the Brown Tide, it gradually swallowed the sea and life around it until the halflings felt they had no other choice. Using their magic, they altered the sun to a bright yellow, changing the climate of Athas and causing the vast oceans of the world to greatly recede, ending the Brown Tide and changing the planet to a vast jungle region. This was the start of the Green Age.
Most of the humanoid races of Athas, including humans, elves, giants, and dwarves, were born during this time. They were all, originally, halflings, who used life shaping magics to alter their form during this age. This was known as The Rebirth. Cities were gradually built during a time of relative peace, with little in the way of conflict. Giants, faeries, gnomes, humans and more all lived together in a state of mutual respect.
All magic during this time as psionic in nature, and arcane magic as we know it did not exist. The first wizard was born during this time, a pyreen named Rajaat. He was a master practitioner of psionics, and the creation of both preserver and defiler magic was a result of his many centuries of laboring towards a new source of power. He taught preserver magic to many, who in turn taught others, and in time society learned to incorporate both. His goal in doing so was to find Champions, great preservers and psionics alike who would be willing to fight a war for him, something later known as The Cleansing War. Rajaat imbued his champions with vast powers using the light of the sun and an artifact known as the Dark Lens. This altered the sun once again, turning it into the shade of dark red that it is today.
Rajaat believed both The Rebirth and The Green Age were a mistake. The world originally belonged to the halflings, and the world was originally an ocean world. To restore the world to how it should be, all the existing races had to be cleansed. Yet, since halflings predated the discovery and birth of magic, and perhaps because they possessed an innate magic all their own, they were simply incapable of wielding arcane magic. So Rajaat convinced humans that *they* were the original race, all to convince them to wield their power in service to his war. The war lasted hundreds of years, and many races were exterminated in the meantime.
It eventually came to pass that his Champions discovered his intentions to wipe out humans as well, and they plotted against him. They were not powerful enough to kill him, merely to trap him. To give one of them enough power to keep him trapped, they united to turn one of them into the first dragon, a transformation one takes when they mix psionic and defiler magic to the extreme. The first dragon, having bypassed the first stages and gone to a more advanced stage, went insane for many years, ravaging the land uncontrollably with defiler magic, nearly destroying it and turning it into the desert world we know today. With Rajaat gone, and a new source of seemingly-unlimited power at their fingertips, the Champions of Rajaat controlled the whole world. They each took cities of their own, turning themselves into the Sorcerer-Kings we know today, always searching for information on how to achieve the next step in draconic transformation.
Comments
The chickens were in a poultry store, not a tavern or inn.
(Location: Saradush. A version of this picture was posted on an earlier page of this thread as well)
But did you know that Champions Strength and the Shapeshifter kit are a match made in heaven? CS fixes the THAC0 problem Shapeshifters have in ToB, and Shapeshifters don't really care so must about having their casting disabled by CS because Werewolf/GWW are going to disable it anyway.
1. If cast prior to shapeshifting (and in Cernd's case it would pretty much have to be) the WW/GWW str will overwrite the CS str value of 18/00 (in vanilla anyway, can't recall if that behavior changes in EE)
2. Even in the worst case, the additional level based bonus to THAC0 outpaces the possible drop from str loss anyway
Dragonspear Castle was also the location of the DnDNext adventure Ghosts of Dragonspear Castle (which takes place in 1479DR). In that adventure the portal is opened to Avernus again.
Our travels are the stuff of legend! Our victories the subject of song! How could I not follow to find my friends after they disappeared? This is a BG2 quote from Minsc."
Okay, did some digging and you're right, this IS the line I was thinking of. But its not a matter of interpretation, so much as reading comprehension. Minsc and Dynaheir could not have been with charname when he was kidnapped, since this line shows that they did not know it was kidnapping, only that charname disappeared. You don't make general statement when you know the specifics. People don't talk like that, at least not in english. Disappeared is used in the context of not knowing how someone is no longer around.
There's also the issue of "follow to find my friends." In a general sense, follow could mean that they followed charname to captivity because he was the cause of the capture. Its unconventional use of the word, but is still technically a correct usage. The problem comes with "find". Minsc and Dynaheir did NOT know where charname was. They had to search for them. This would be impossible if they were captured together. One cannot search while also kept in a cage. They had to look for where charname had gone and why they left. The dialogue in not ambiguous and indicates that Minsc and Dynaheir were not captured with charname and had to hunt them down.
"The SoD ending doesn't show Dynaheir and Minsc exactly, it shows enemy figures attacking and capturing the main character (the player who is watching the video). So there is still a chance Minsc was left there and had to follow those who disappeared."
Well, the ending DOES show Minsc and Dynaheir. They were present at the ambush and kidnapping. There is zero chance that the language "disappeared" would be used when they were clearly present for the kidnapping. They would KNOW that charname and Imoen were captured, and would indicate such in their language.
This also raises another problem with you "interpretation". Imoen was captured with charname. Jaheria and Khalid were captured with charname, since Jaheira says as much. So why would the 4 of them be taken, but leave Minsc and Dynaheir? It doesn't make sense, especially not in the context of the what we are told at the beginning of BG2.
So in conclusion, its not a matter of interpretation, sorry. Minsc and Dynaheir being captured with charname in the context of Minsc's lines. They also could not have been present at the ambush in the same context, since they don't know about the capture at first.
So yes, Beamdog messed up a bit by having Minsc and Dynaheir present at the ambush.
You should've been on the continuity team @Thacobell!
Honestly though, its the only error I've found. Not many people seem to have noticed either. So all things considered, Beamdog did a darn good job overall keeping continuity.
All right, how does this work?
The key here is that a thief can only invest 255 base points in a skill. Any more, and it rolls over back to zero. Items that temporarily increase skill check for this cap, and truncate you at 255+modifiers. The level-up process also has a cap, but not on the base values. Instead, you can't increase modified scores past 250. Normally, this would be enough ... but it's possible for certain skills to have a modifier of -10, on a low-Dex thief. Push that skill past "245" in the level-up process, and it suddenly reverts to "-10". The 256 points you invested in it are gone forever, too. Repeat a few times, and you get Klutz, pictured above.
Also note - scores below zero display as zero on the character sheet. Klutz actually has -3 in Find Traps and zero in everything else.
A more conventional thief can also exploit this leveling behavior to increase skills beyond what their high dexterity would normally allow. Simply use the Cloak of the Sewers (or cast Polymorph Self) to turn into a 9 dexterity mustard jelly and level up in that state. When you return to your normal form, you'll have your old dexterity bonuses back, in top of a higher base investment in the chosen skill.
Which one were you thinking of? There were multiple such bugs - some of them were fixed, some of them weren't. I've never played anything but the EE myself, and the picture above was taken in version 2.5.
Reducing a stat to less than 0 made it 25.
I was not with the company at the time it was released. In fact, I actually quit the forum for like 5 months because its release was not well received by the company (pretty obvious copyright reasons).
Sadly, it looks like the link to it no longer works. But the issues raised in that community-led effort helped identify a lot of problems with the official manuals. Which ultimately got me involved with proofreading the BG2EE manual (and later on the Adventurer's Guide as part of the release of Siege of Dragonspear/patch 2.0).
All of the lycanthropes on the island are immune to non-magical weapons.
No wonder neither side in the conflict there ever made any progress before the Bhaalspawn arrived. They can't hurt each other at all!
"Guns Don't Kill People. It's Impossible to be killed by a gun. We are all invincible to bullets, and it's a miracle."
Hey Jaheira, are caves really so unnatural?
She just told me that I should "Tread lightly. You must show respect in nature's house." We were standing at the threshold of Durlag's Tower at the time.
Saw somebody do a breakdown of the math at some point, and apparently the Dragon Disciple has about the same odds of a good stat roll as the Bard.
A mostly useless distinction, since as a sorcerer it doesn't really use any particular stat very much.
High rolls on a sorcerer do open up some options - like cranking up Wis to exploit Wish, boosting Cha to be the party face, or starting with 18 Str for extra throwing dagger damage. The least useful stat is, of course, Int. 9 points to use scrolls and wands, and you're set forever.
The procedure, demonstrated by my fighter/thief in full plate:
1. Detect the trap. This can be done while wearing the armor, which disables the "Thieving" action but has no penalty to thief skills.
2. Take off the armor, and issue the order to disarm the trap.
3. While in motion, put the armor on. I did this during the auto-pause when I spotted an enemy.
4. Arrive, disarm the trap with your armor on.
On the whole, a fighter/thief in heavy armor works remarkably well. You have to take the armor off a lot, but hardly ever in combat situations; even hiding for an initial backstab can be done before you engage in combat.
Heck, if you just have your mage cast invisibility it bypasses the stealth entirely. Now you're a backstabber with pretty much the full combat ability of a single class fighter.
The fighter/thief has always been kind of unique that way. Their only real restriction is voluntary, and pretty easily bypassed. They can fight just as effectively as any single classed fighter, and they can thieve just as effectively as any single class thief, but must drop their armor class a few points if they wish to do both at the same time, except not always, because some of those thieving abilities are still usable in heavy armor and others you never use in combat anyway and still more can be supplemented by a helpful companion.
Athas began its life in what is known as the Blue Age, a time when the majority of the planet was covered by ocean. The only intelligent life were a race of sentient dolphins, who survive to this day in The Last Sea, and halflings, who lived in cities on small islands carved from porous rock that rose above the surface.
These halflings possessed a unique form of magic, which they called life-shaping, allowing them to change themselves as well as life around them. The halfling nature masters of this time were said to be of incredible power, and the Sorcerer-Kings of today search endlessly for ruins containing their writings. The Blue Age came to an end because the halflings were not yet experienced in their magic, the world being young as it was, and somehow created a spreading disease they could no longer control. Known as the Brown Tide, it gradually swallowed the sea and life around it until the halflings felt they had no other choice. Using their magic, they altered the sun to a bright yellow, changing the climate of Athas and causing the vast oceans of the world to greatly recede, ending the Brown Tide and changing the planet to a vast jungle region. This was the start of the Green Age.
Most of the humanoid races of Athas, including humans, elves, giants, and dwarves, were born during this time. They were all, originally, halflings, who used life shaping magics to alter their form during this age. This was known as The Rebirth. Cities were gradually built during a time of relative peace, with little in the way of conflict. Giants, faeries, gnomes, humans and more all lived together in a state of mutual respect.
All magic during this time as psionic in nature, and arcane magic as we know it did not exist. The first wizard was born during this time, a pyreen named Rajaat. He was a master practitioner of psionics, and the creation of both preserver and defiler magic was a result of his many centuries of laboring towards a new source of power. He taught preserver magic to many, who in turn taught others, and in time society learned to incorporate both. His goal in doing so was to find Champions, great preservers and psionics alike who would be willing to fight a war for him, something later known as The Cleansing War. Rajaat imbued his champions with vast powers using the light of the sun and an artifact known as the Dark Lens. This altered the sun once again, turning it into the shade of dark red that it is today.
Rajaat believed both The Rebirth and The Green Age were a mistake. The world originally belonged to the halflings, and the world was originally an ocean world. To restore the world to how it should be, all the existing races had to be cleansed. Yet, since halflings predated the discovery and birth of magic, and perhaps because they possessed an innate magic all their own, they were simply incapable of wielding arcane magic. So Rajaat convinced humans that *they* were the original race, all to convince them to wield their power in service to his war. The war lasted hundreds of years, and many races were exterminated in the meantime.
It eventually came to pass that his Champions discovered his intentions to wipe out humans as well, and they plotted against him. They were not powerful enough to kill him, merely to trap him. To give one of them enough power to keep him trapped, they united to turn one of them into the first dragon, a transformation one takes when they mix psionic and defiler magic to the extreme. The first dragon, having bypassed the first stages and gone to a more advanced stage, went insane for many years, ravaging the land uncontrollably with defiler magic, nearly destroying it and turning it into the desert world we know today. With Rajaat gone, and a new source of seemingly-unlimited power at their fingertips, the Champions of Rajaat controlled the whole world. They each took cities of their own, turning themselves into the Sorcerer-Kings we know today, always searching for information on how to achieve the next step in draconic transformation.