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  • OlvynChuruOlvynChuru Member Posts: 3,079
    sarevok57 wrote: »
    OlvynChuru wrote: »
    lroumen wrote: »
    In nashkel there is neira.
    In the city you still have larze, gorpel hind, and the paladin that attacks evil party members. There are also rabbits and oozes.

    Rabbits? What tavern are there rabbits in?

    i think Iroumen meant chickens and they are very aggressive

    The chickens were in a poultry store, not a tavern or inn.
  • jmerryjmerry Member Posts: 3,881
    I have seen spontaneous violence (not involving the player) in an IE tavern/inn before...
    81arej2h36yf.jpg
    (Location: Saradush. A version of this picture was posted on an earlier page of this thread as well)
  • lroumenlroumen Member Posts: 2,538
    Uhm yes, chickens, rabbits... Small animals
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    Not just small animals in SoD. Carnivores killing prey.
  • ReticentReticent Member Posts: 122
    So I'm sure many of you know that in a vanilla SoA/ToB install Cernd has Champions Strength in his spell book, and both EE and several mods remedy this "mistake".

    But did you know that Champions Strength and the Shapeshifter kit are a match made in heaven? CS fixes the THAC0 problem Shapeshifters have in ToB, and Shapeshifters don't really care so must about having their casting disabled by CS because Werewolf/GWW are going to disable it anyway.
  • ThacoBellThacoBell Member Posts: 12,235
    @Reticent But doesn't shapeshifting set a character's physical stats? They wouldn't benefit from the spell, would they?
  • ReticentReticent Member Posts: 122
    edited July 2020
    @ThacoBell two things-

    1. If cast prior to shapeshifting (and in Cernd's case it would pretty much have to be) the WW/GWW str will overwrite the CS str value of 18/00 (in vanilla anyway, can't recall if that behavior changes in EE)

    2. Even in the worst case, the additional level based bonus to THAC0 outpaces the possible drop from str loss anyway
    Post edited by Reticent on
  • Balrog99Balrog99 Member Posts: 7,371
    ThacoBell wrote: »
    @JuliusBorisov "This is a question of interpretation.

    Our travels are the stuff of legend! Our victories the subject of song! How could I not follow to find my friends after they disappeared? This is a BG2 quote from Minsc."

    Okay, did some digging and you're right, this IS the line I was thinking of. But its not a matter of interpretation, so much as reading comprehension. Minsc and Dynaheir could not have been with charname when he was kidnapped, since this line shows that they did not know it was kidnapping, only that charname disappeared. You don't make general statement when you know the specifics. People don't talk like that, at least not in english. Disappeared is used in the context of not knowing how someone is no longer around.

    There's also the issue of "follow to find my friends." In a general sense, follow could mean that they followed charname to captivity because he was the cause of the capture. Its unconventional use of the word, but is still technically a correct usage. The problem comes with "find". Minsc and Dynaheir did NOT know where charname was. They had to search for them. This would be impossible if they were captured together. One cannot search while also kept in a cage. They had to look for where charname had gone and why they left. The dialogue in not ambiguous and indicates that Minsc and Dynaheir were not captured with charname and had to hunt them down.

    "The SoD ending doesn't show Dynaheir and Minsc exactly, it shows enemy figures attacking and capturing the main character (the player who is watching the video). So there is still a chance Minsc was left there and had to follow those who disappeared."

    Well, the ending DOES show Minsc and Dynaheir. They were present at the ambush and kidnapping. There is zero chance that the language "disappeared" would be used when they were clearly present for the kidnapping. They would KNOW that charname and Imoen were captured, and would indicate such in their language.

    This also raises another problem with you "interpretation". Imoen was captured with charname. Jaheria and Khalid were captured with charname, since Jaheira says as much. So why would the 4 of them be taken, but leave Minsc and Dynaheir? It doesn't make sense, especially not in the context of the what we are told at the beginning of BG2.

    So in conclusion, its not a matter of interpretation, sorry. Minsc and Dynaheir being captured with charname in the context of Minsc's lines. They also could not have been present at the ambush in the same context, since they don't know about the capture at first.

    So yes, Beamdog messed up a bit by having Minsc and Dynaheir present at the ambush.

    You should've been on the continuity team @Thacobell!
  • ThacoBellThacoBell Member Posts: 12,235
    The roll over bug was fixed for EE.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    That roll-over bug was quite useful for low charisma characters. you could boost charisma from 1 to 25 if you were wearing the right attire and used the rod that reduced charisma. The first time that I came across it, my charisma went to about 20 as I had been using that staff for so long that I had lost 6 charisma points. :)
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    Did you know that a character changes from being left-handed to being right-handed depending on which direction he is pointing. Weird!!
  • jmerryjmerry Member Posts: 3,881
    ThacoBell wrote: »
    The roll over bug was fixed for EE.

    Which one were you thinking of? There were multiple such bugs - some of them were fixed, some of them weren't. I've never played anything but the EE myself, and the picture above was taken in version 2.5.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    jmerry wrote: »
    ThacoBell wrote: »
    The roll over bug was fixed for EE.

    Which one were you thinking of? There were multiple such bugs - some of them were fixed, some of them weren't. I've never played anything but the EE myself, and the picture above was taken in version 2.5.

    Reducing a stat to less than 0 made it 25.
  • ChroniclerChronicler Member Posts: 1,391
    jmerry wrote: »
    All of the lycanthropes on "Werewolf Island" in BG1 use the same standard attack - 1d12+strength damage, non-magical.
    All of the lycanthropes on the island are immune to non-magical weapons.

    No wonder neither side in the conflict there ever made any progress before the Bhaalspawn arrived. They can't hurt each other at all!

    "Guns Don't Kill People. It's Impossible to be killed by a gun. We are all invincible to bullets, and it's a miracle."
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    OlvynChuru wrote: »
    Jaheira (while in a cave):
    An open wound in Mother Earth. I would plug it, had I the power.

    Hey Jaheira, are caves really so unnatural?

    She just told me that I should "Tread lightly. You must show respect in nature's house." We were standing at the threshold of Durlag's Tower at the time.
  • ChroniclerChronicler Member Posts: 1,391
    The Dragon Disciple has different stat minimums from the Vanilla Sorcerer.

    Saw somebody do a breakdown of the math at some point, and apparently the Dragon Disciple has about the same odds of a good stat roll as the Bard.

    A mostly useless distinction, since as a sorcerer it doesn't really use any particular stat very much.
  • jmerryjmerry Member Posts: 3,881
    That was probably me. Several kits have different stat requirements than the base class - Dwarven Defender, Blackguard, specialist mages, Shadowdancer, Dragon Disciple, and the monk kits. Most of these cases are strictly tougher requirements, but DD is an exception. A Dragon Disciple has no Int minimum, so you can build one that doesn't have enough Int to use scrolls. It's the only arcane spellcasting class you can do that for.

    High rolls on a sorcerer do open up some options - like cranking up Wis to exploit Wish, boosting Cha to be the party face, or starting with 18 Str for extra throwing dagger damage. The least useful stat is, of course, Int. 9 points to use scrolls and wands, and you're set forever.
  • ChroniclerChronicler Member Posts: 1,391
    jmerry wrote: »
    I didn't know this until I did it just now, but it's possible to disarm a trap while wearing heavy armor. Screenshot evidence:
    wn8azu2vwv9t.jpg

    The procedure, demonstrated by my fighter/thief in full plate:
    1. Detect the trap. This can be done while wearing the armor, which disables the "Thieving" action but has no penalty to thief skills.
    2. Take off the armor, and issue the order to disarm the trap.
    3. While in motion, put the armor on. I did this during the auto-pause when I spotted an enemy.
    4. Arrive, disarm the trap with your armor on.

    On the whole, a fighter/thief in heavy armor works remarkably well. You have to take the armor off a lot, but hardly ever in combat situations; even hiding for an initial backstab can be done before you engage in combat.

    Heck, if you just have your mage cast invisibility it bypasses the stealth entirely. Now you're a backstabber with pretty much the full combat ability of a single class fighter.

    The fighter/thief has always been kind of unique that way. Their only real restriction is voluntary, and pretty easily bypassed. They can fight just as effectively as any single classed fighter, and they can thieve just as effectively as any single class thief, but must drop their armor class a few points if they wish to do both at the same time, except not always, because some of those thieving abilities are still usable in heavy armor and others you never use in combat anyway and still more can be supplemented by a helpful companion.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    edited September 2020
    Dark Sun was an amazing setting. It's a shame it only works really well in second edition rules.
    Post edited by mlnevese on
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