Another defense of Larloch's Minor Drain, it can kill outright between 1/3 to 1/2 of non-adventurer types and add their life-force to the magic-users. Even if it doesn't kill them, the added life-force makes it likely to be followed by an easy kill for the magic-user afterward. That isn't something to sneeze at!
Isn't it weird how the most frequent reference to the super-powerful archlich Larloch is a pathetic 1st-level spell?
It's the necromancer's bread and butter. He basically invented the necomantic lightbulb. That we have him to than for our most simple and essential necromancy only speaks to his necromantic genius. He completely changed the game in the necromancy department.
Well, I'd hardly call Larloch's Minor Drain the necromancer's bread and butter. It's a terrible spell, even for level 1.
On the other hand, Nahal did basically invent the wild magic lightbulb. Wild Mages must've been pretty lame before Nahal came along.
You may bet most well known necromantic spells were created by Larloch. As usual when a spell becomes well known the spell creator name is removed. Once even the famous fireball spell had a creator's name attached to it, it was Noamar's Fireball.
Here are some more famous spells with their creator's name, straight from the Forgotten Realm Netheril sourcebook:
Some guy who thought vampires were "cool" started calling it "Vampiric Touch". That name caught on, and here we are with one less spell named after Larloch.
Larloch killed him and reanimated the corpse as a mindless zombie, but the damage was done already.
[/snark]
There was an old IWD mod from the pre-EE days that added a "Larloch's Major Drain spell." I think it was a level 4 spell that drained 1d12 HP for every X levels or something.
That mod also added a Lance of Destruction spell, a level 5 variant of Lance of Disruption that dealt big honkin' damage but was erroneously coded to still be a level 3 spell. I had a lot of fun chunking critters with that spell.
Reminds me of the pre-EE days, when I created a party of sorcerers and bards and stacked bard songs to deal extra damage with Minute Meteors. The last thing I remember doing in that run was seeing Tactics fire giants exploding from the tiny meteors we were chucking at them; the party was dealing like 40+ damage per hit at 10 APR, party-wide.
Some guy who thought vampires were "cool" started calling it "Vampiric Touch". That name caught on, and here we are with one less spell named after Larloch.
Larloch killed him and reanimated the corpse as a mindless zombie, but the damage was done already.
[/snark]
Or he just kept that one to himself after seeing everyone using his first one without crediting him. Always credit the wizard!
Did you know that there's a building in the Bridge District that, rather than hosting some vile evil threat, is just some commoner's home?
Did you know that there's a locked and trapped container in that home that contains an ankeg shell (speaking of easy ways to get a good set of armor early in the game)?
Did you know that there's a building in the Bridge District that, rather than hosting some vile evil threat, is just some commoner's home?
Did you know that there's a locked and trapped container in that home that contains an ankeg shell (speaking of easy ways to get a good set of armor early in the game)?
heh not only that, but if you do it good enough, you can get caught twice from stealing in that place, which summons cowled wizards and amnish soldiers with all their pretty experience points, full plate mails and spell scrolls every once in a while, and all without losing REP ( as long as you don't kill the commoner peeps)....
Isn't it weird how the most frequent reference to the super-powerful archlich Larloch is a pathetic 1st-level spell?
Another well known spell he developed is Devastate Undead, an 8th level spell. However, its side effects make it mostly valuable to undead spellcasters, as the negative energy absorption would harm living beings. I imagine many of Larloch's spells are like this.
In a way this can be thought of as Larloch's Major Drain as the principle is similar, doing damage while healing yourself, it is just meant for undead.
And since Larloch's Minor Drain is meant for the living and is a low level spell, I think we can assume that he invented that spell during his life and this one during his unlife, perfecting the arcane technique he was most known for.
Isn't it weird how the most frequent reference to the super-powerful archlich Larloch is a pathetic 1st-level spell?
Another well known spell he developed is Devastate Undead, an 8th level spell. However, its side effects make it mostly valuable to undead spellcasters, as the negative energy absorption would harm living beings. I imagine many of Larloch's spells are like this.
In a way this can be thought of as Larloch's Major Drain as the principle is similar, doing damage while healing yourself, it is just meant for undead.
And since Larloch's Minor Drain is meant for the living and is a low level spell, I think we can assume that he invented that spell during his life and this one during his unlife, perfecting the arcane technique he was most known for.
Insert "You vs the Man She Tells You Not To Worry About" meme, but with Larloch's before and after photos each performing their respective drain spells.
Did you know that there's a building in the Bridge District that, rather than hosting some vile evil threat, is just some commoner's home?
Did you know that there's a locked and trapped container in that home that contains an ankeg shell (speaking of easy ways to get a good set of armor early in the game)?
heh not only that, but if you do it good enough, you can get caught twice from stealing in that place, which summons cowled wizards and amnish soldiers with all their pretty experience points, full plate mails and spell scrolls every once in a while, and all without losing REP ( as long as you don't kill the commoner peeps)....
Did you know that there's a building in the Bridge District that, rather than hosting some vile evil threat, is just some commoner's home?
Did you know that there's a locked and trapped container in that home that contains an ankeg shell (speaking of easy ways to get a good set of armor early in the game)?
I always thought that place was supposed to be a warehouse - and that's why so many guards are summoned if you steal there. The commoners then are just a trigger to summon the guards, though they could be thought of as a curator/guard who's brought her young child along on a bad day ...
Here is a ranking of taverns and inns based how many joinable NPCs you first encounter in them (excluding mod NPCs):
1. Copper Coronet: 4 (Anomen, Nalia, Korgan, Clara)
2. Friendly Arm Inn: 3 (Khalid, Jaheira, Dorn)
3. Smoldering Corpse Bar: 2 (Dak'kon, Ignus)
4. All other taverns and inns in the IE games: 0
Here is a ranking of taverns and inns based how many joinable NPCs you first encounter in them (excluding mod NPCs):
1. Copper Coronet: 4 (Anomen, Nalia, Korgan, Clara)
2. Friendly Arm Inn: 3 (Khalid, Jaheira, Dorn)
3. Smoldering Corpse Bar: 2 (Dak'kon, Ignus)
4. All other taverns and inns in the IE games: 0
There are no NEW NPCs in taverns in SoD. Only the ones returning from BG1.
Yoshimo is FIRST encountered in Irenicus Dungeon. Haer'Dalis in the sewers, in the what-is-his-name laboratory ;-)
BG games really need more random tavern fights to give the tabletop feeling Have the players wondering if what just happened is story related or not
BG1 has plenty of tavern fights against assassins.
But those are against assassins. I think what was being suggested was fights with the like of Marl, or against a drunk who attacks you because he doesn't like the way that you look at him. perhaps getting involved in a brawl. I have recently had my eyes opened as to what happened in the pubs near the local steelworks where pub fights were the norm. I have had a sheltered life and have yet to see a pub brawl even though I am over 70 years old.
In nashkel there is neira.
In the city you still have larze, gorpel hind, and the paladin that attacks evil party members. There are also rabbits and oozes.
I agree that there are enough taverns to put more of those in
In nashkel there is neira.
In the city you still have larze, gorpel hind, and the paladin that attacks evil party members. There are also rabbits and oozes.
In nashkel there is neira.
In the city you still have larze, gorpel hind, and the paladin that attacks evil party members. There are also rabbits and oozes.
Rabbits? What tavern are there rabbits in?
i think Iroumen meant chickens and they are very aggressive
Comments
It can't be that pathetic. It's an innate power of some less than saintly Demi-God's!
Well, I'd hardly call Larloch's Minor Drain the necromancer's bread and butter. It's a terrible spell, even for level 1.
On the other hand, Nahal did basically invent the wild magic lightbulb. Wild Mages must've been pretty lame before Nahal came along.
Here are some more famous spells with their creator's name, straight from the Forgotten Realm Netheril sourcebook:
Aksa’s contrivance - Fabricate
Aksa’s disintegrate- Disintegrate
Aksa’s glassteel - Glassee
Aksa’s growth - Enlarge
Aksa’s morphing - Polymorph any object
Aksa’s object - Item
Aksa’s passage - Passwall
Aksa’s repair - Mending
Aksa’s shatter - Shatter
Anglin’s mirror - Magic mirror
Anglin’s sphere - Prismatic sphere
Anglin’s spray - Prismatic spray
Anglin’s wall - Prismatic wall
Berthot’s blunder - Fumble
Berthot’s disorder - Chaos
Berthot’s screen -Screen
Brightfinger’s dancers - Dancing lights
Brightfinger’s light - Light
Carbury’s force - Phantasmal force
Carbury’s improved force - Improved phantasmal force
Carbury’s killer - Phantasmal killer
Carbury’s mouth - Magic mouth
Carbury’s servant - Unseen servant
Carbury’s spectral force - Spectral force
Carbury’s spook - Spook
Carbury’s stalker - Invisible stalker
Carbury’s steed - Phantom steed
Larloch killed him and reanimated the corpse as a mindless zombie, but the damage was done already.
[/snark]
That mod also added a Lance of Destruction spell, a level 5 variant of Lance of Disruption that dealt big honkin' damage but was erroneously coded to still be a level 3 spell. I had a lot of fun chunking critters with that spell.
Reminds me of the pre-EE days, when I created a party of sorcerers and bards and stacked bard songs to deal extra damage with Minute Meteors. The last thing I remember doing in that run was seeing Tactics fire giants exploding from the tiny meteors we were chucking at them; the party was dealing like 40+ damage per hit at 10 APR, party-wide.
Or he just kept that one to himself after seeing everyone using his first one without crediting him. Always credit the wizard!
Did you know that there's a locked and trapped container in that home that contains an ankeg shell (speaking of easy ways to get a good set of armor early in the game)?
heh not only that, but if you do it good enough, you can get caught twice from stealing in that place, which summons cowled wizards and amnish soldiers with all their pretty experience points, full plate mails and spell scrolls every once in a while, and all without losing REP ( as long as you don't kill the commoner peeps)....
Another well known spell he developed is Devastate Undead, an 8th level spell. However, its side effects make it mostly valuable to undead spellcasters, as the negative energy absorption would harm living beings. I imagine many of Larloch's spells are like this.
In a way this can be thought of as Larloch's Major Drain as the principle is similar, doing damage while healing yourself, it is just meant for undead.
And since Larloch's Minor Drain is meant for the living and is a low level spell, I think we can assume that he invented that spell during his life and this one during his unlife, perfecting the arcane technique he was most known for.
Insert "You vs the Man She Tells You Not To Worry About" meme, but with Larloch's before and after photos each performing their respective drain spells.
here is what i mean;
I always thought that place was supposed to be a warehouse - and that's why so many guards are summoned if you steal there. The commoners then are just a trigger to summon the guards, though they could be thought of as a curator/guard who's brought her young child along on a bad day ...
1. Copper Coronet: 4 (Anomen, Nalia, Korgan, Clara)
2. Friendly Arm Inn: 3 (Khalid, Jaheira, Dorn)
3. Smoldering Corpse Bar: 2 (Dak'kon, Ignus)
4. All other taverns and inns in the IE games: 0
Five flagons Inn has haer dalis.
I think that's not what OlvynChuru meant.
There are no NEW NPCs in taverns in SoD. Only the ones returning from BG1.
Yoshimo is FIRST encountered in Irenicus Dungeon. Haer'Dalis in the sewers, in the what-is-his-name laboratory ;-)
BG1 has plenty of tavern fights against assassins.
But those are against assassins. I think what was being suggested was fights with the like of Marl, or against a drunk who attacks you because he doesn't like the way that you look at him. perhaps getting involved in a brawl. I have recently had my eyes opened as to what happened in the pubs near the local steelworks where pub fights were the norm. I have had a sheltered life and have yet to see a pub brawl even though I am over 70 years old.
they mean more like the beragost tavern encounter.
*As long as you're willing to instigate them.
In the city you still have larze, gorpel hind, and the paladin that attacks evil party members. There are also rabbits and oozes.
I agree that there are enough taverns to put more of those in
Rabbits? What tavern are there rabbits in?
i think Iroumen meant chickens and they are very aggressive