Oh, sure, if you've got 4800 gold to blow (4080 with the 18 Cha discount). It's less than a tenth of the price of buying the Plate of Balduran, but it's not something you can afford right out of Chateau Irenicus (unless your protagonist is a thief or bard with excellent pickpocket skills).
Besides, I like saving throws. My heavy-armor characters usually prefer nonmagical full plate and a protection item.
Oh, sure, if you've got 4800 gold to blow (4080 with the 18 Cha discount). It's less than a tenth of the price of buying the Plate of Balduran, but it's not something you can afford right out of Chateau Irenicus (unless your protagonist is a thief or bard with excellent pickpocket skills).
Besides, I like saving throws. My heavy-armor characters usually prefer nonmagical full plate and a protection item.
In my most recent playthrough, I was able to afford it; I had about 7000 gold after selling stuff from Chateau Irenicus like the chainmail +2 (which isn't better than ordinary splint mail) and a couple of +1 weapons I didn't need. Having Aerie cast Friends to get 20 Charisma is enough to reduce the cost of the scroll to 3600 gold.
The Limited Wish scrolls are rare and if you waste it as an item, you won't be able to scribe it and get more from it, including the unique quest, or unique Time Stop, etc. You need a few levels after Chateau Irenicus (even coming from SoD with 500k XP) to get to Lvl 7 spells.
The Limited Wish scrolls are rare and if you waste it as an item, you won't be able to scribe it and get more from it, including the unique quest, or unique Time Stop, etc. You need a few levels after Chateau Irenicus (even coming from SoD with 500k XP) to get to Lvl 7 spells.
I would take the risk if I had but one tank in the group. After all , Jaheira out of chateau irenicus wearing mail+2 and shield has AC 1, while the same jaheira wearing full plate+2 and shield has AC-5.
If you really want a good piece of armor at low cost early on, you should do this:
1) buy the reflection shield at Ribalds,
2) Pick up a sling and some bullits,
3) Go to the Sea Bountys tavern in the docks,
4) strip naked - keep the shield and the sling,
5) attack officer Dirth (downstairs) from range with a sling (dont worry: you dont have to hit him with the sling),
5b) He should die, but you might have to kite him to Death if you are unlucky with the dice,
6) Pick up non magical full plate from dead officer (dont worry Pally players - he is an evil slaver).
This way you get the full plate at low cost and with low risk. The shield is quite good btw. and a must have for a fight against a Solar later on.
I believe the idea there is to worsen your AC so that the arrows make their attack roll reliably and get reflected back at Dirth, rather than missing and not going anywhere.
The reflection shield works against anything the Physical Mirror spell does. Enchanted arrows, bolts, bullets, darts, and the like all get reflected. Spell projectiles like scorchers don't.
On a new subject - did you know that BGEE monster spawns continue to scale as your party increases beyond normally achievable levels? My run with an overleveled party including three Grand Dukes got spawns of six ankhegs at a time on the farm map, both at a rest attempt and when exploring.
Did you know that the Dwarven Rune Wardstones you get from Ike, Galken and Delsvirftanyon don't do anything (not just the wardstone forgeries; the real wardstones don't do anything either)? They don't unlock any doors or containers, nor do they disable any traps. Only the wardstones you find in Durlag's Tower itself do something.
Did you know that the Dwarven Rune Wardstones you get from Ike, Galken and Delsvirftanyon don't do anything (not just the wardstone forgeries; the real wardstones don't do anything either)? They don't unlock any doors or containers, nor do they disable any traps. Only the wardstones you find in Durlag's Tower itself do something.
Don't they protect you from the fireball the demon dude throws at you when you enter the tower for the first time?
Did you know that the Dwarven Rune Wardstones you get from Ike, Galken and Delsvirftanyon don't do anything (not just the wardstone forgeries; the real wardstones don't do anything either)? They don't unlock any doors or containers, nor do they disable any traps. Only the wardstones you find in Durlag's Tower itself do something.
Don't they protect you from the fireball the demon dude throws at you when you enter the tower for the first time?
Did you know that with the original game you could kill that demonknight by using the green protection from magic scroll on him to stop him from teleporting away. Attack with Xan with his sword equipped and the ring of fire protection and enough other fire protection to raise protection from fire to over 100% Then the fireballs heal rather than wound. Other party members then have to attack with non-magical weapons until he dies. Two scrolls might be needed.
The reward for doing this was experience, gauntlets like those of Meilum, and some plate armour.
The devs nerfed the green scrolls to stop this happening.
I used to spend quite a lot of time doing tricks like that. I should never have posted about them!!
Klorox devised a slightly different tactic of doing the same thing.
They also modified that creature. That version of the demon knight is now 100% immune to physical damage and all elements, 100% magic resistant, and has a minHP item rendering it immune to everything that could kill it.
If you somehow managed to kill the creature anyway, you would gain 0 XP, and see drops of a Plate of the Dark +1, a Large Shield +1, and a Helm of Opposite Alignment.
They also modified that creature. That version of the demon knight is now 100% immune to physical damage and all elements, 100% magic resistant, and has a minHP item rendering it immune to everything that could kill it.
If you somehow managed to kill the creature anyway, you would gain 0 XP, and see drops of a Plate of the Dark +1, a Large Shield +1, and a Helm of Opposite Alignment.
The dagger of venom can kill a lot of creatures that are supposed to be unkillable. Its "venom" doesn't deal poison type damage, but in fact a completely unique form of damage not shared by anything else in the game. As such often when making creatures immune to "all" forms of damage, the dagger of venom is exempted.
Don't know if it can kill this guy specifically but if you were gonna try that would be where you'd start.
I have the original game from Gog. I'm wondering what the situation as far as this is concerned would be? Also can a BG character be imported into BG2 EE?
From what I remember, OG BG1 characters are incompatible on import with BG2EE, but it's been a while since I've looked into it (I want to say the EEs look directly for the default save folder, but don't quote me on that)
Even if the original game had the equivalent of .bio and ,cha files to copy & paste I can't see how EE would be able to interpret weapon profs, thief skills etc.
With multiple castings, Invisibility 10' Radius opens up some very effective strategies against critters that can't already see through it. There's a short delay between when the spell finishes casting and when it actually takes effect on nearby critters, so if you pause just as the spell ends (or use auto-pause on spell cast), you can order nearby critters to cast spells right before Invisibility 10' Radius, restoring their invisibility as soon as they break it.
This can be done multiple times to any enemy that doesn't have either True Seeing or can see through invisibility normally (lesser divination spells only hit once and can be evaded just by re-casting Invisibility 10' Radius once). Against the right enemies, a party of spellcasters can launch a volley of spells unopposed for as many rounds as the party has castings of Invisibility 10' Radius.
Oh, sure, if you've got 4800 gold to blow (4080 with the 18 Cha discount). It's less than a tenth of the price of buying the Plate of Balduran, but it's not something you can afford right out of Chateau Irenicus (unless your protagonist is a thief or bard with excellent pickpocket skills).
Besides, I like saving throws. My heavy-armor characters usually prefer nonmagical full plate and a protection item.
In my most recent playthrough, I was able to afford it; I had about 7000 gold after selling stuff from Chateau Irenicus like the chainmail +2 (which isn't better than ordinary splint mail) and a couple of +1 weapons I didn't need. Having Aerie cast Friends to get 20 Charisma is enough to reduce the cost of the scroll to 3600 gold.
lewlz, every time i finish chateau irenicus and sell of some goodies i will always come out with 10000+ gold, i don't know if it's just amazing inventory management or what, plus before i sell off the potions, i will pick pocket all the guards in the promenade and the 2 nobles sitting down at the south east of the map ( the male actually has x5 potions of extra healing )
If you really want a good piece of armor at low cost early on, you should do this:
1) buy the reflection shield at Ribalds,
2) Pick up a sling and some bullits,
3) Go to the Sea Bountys tavern in the docks,
4) strip naked - keep the shield and the sling,
5) attack officer Dirth (downstairs) from range with a sling (dont worry: you dont have to hit him with the sling),
5b) He should die, but you might have to kite him to Death if you are unlucky with the dice,
6) Pick up non magical full plate from dead officer (dont worry Pally players - he is an evil slaver).
This way you get the full plate at low cost and with low risk. The shield is quite good btw. and a must have for a fight against a Solar later on.
or you can just go to the den of the seven vales ( i believe it is called? ) and fight the group of dudes upstairs, the trick here it to not make them hostile through dialogue, and get your characters into position and summon as much stuff as possible and cast all your prep spells, and then force attack the wizard, then after that cast some crowd control spells and the battle is won, and the dwarf is also wearing a suit of full plate mail
Did you know that with the original game you could kill that demonknight by using the green protection from magic scroll on him to stop him from teleporting away. Attack with Xan with his sword equipped and the ring of fire protection and enough other fire protection to raise protection from fire to over 100% Then the fireballs heal rather than wound. Other party members then have to attack with non-magical weapons until he dies. Two scrolls might be needed.
The reward for doing this was experience, gauntlets like those of Meilum, and some plate armour.
The devs nerfed the green scrolls to stop this happening.
I used to spend quite a lot of time doing tricks like that. I should never have posted about them!!
Klorox devised a slightly different tactic of doing the same thing.
i used to kill him differently in the vanilla game
first i would make sure to have potions of hill giant STR for any warrior type in the group, and potions of STR for all the none warrior types
next, once demon holmes appeared, i would cast otiluke's resilient sphere on him ( which if im not mistaken had no save in the vanilla? ) anyway he would get trapped in it
then i would make sure before i had cast that all the party members would have gulped down their respected potions and once the demon guy was trapped in the sphere i would cast haste on all my party members and have them all attack the demon guy with theirs fists
for some weird reason in the vanilla the sphere protected you from all damage except fist a cuffs, so the idea was to "knock out" the demon guy before the sphere wore off, and once you are knocked out, you have no AC so then you could just chunk him with a weapon once the spell wore off
and when it comes to items, i dont recall it giving you the gauntlets of weapon specialization, but i do recall getting; fullplate +1, large shield +1 and the helm of opposite alignment, and especially loving the latter so i could give it to shar-teel so she could use drizzt's defender
You can revisit the Twisted Rune after leaving it. It just costs you another Rogue Stone for each time you do it. This means you don't have to fight the Twisted Rune in one go: you can leave as soon as you kill Vaxall and steal his eye, which lets you activate the machine to teleport yourself home.
You can then return later to finish off the other enemies, if tackling them all at once is too tough.
With multiple castings, Invisibility 10' Radius opens up some very effective strategies against critters that can't already see through it.
Invisibility can be used to make druid insect plague spells even more vicious than they already are:
- if you cast the spell 'normally' at an enemy they have a long time to react due to the duration of the cast and the slow speed of the projectile.
- you can cut the reaction time available to enemies substantially by casting the spell at one of your party or a summons, which only moves into sight of the opposition when the spell projectile is right behind them (doing this also negates any spell turning or similar buffs on an enemy). However, there's still enough time for enemies to cast many types of spell before the insects infest them.
- if you want to be really mean then cast the spell at a target and, after the spell is complete, make the target invisible. The projectile will continue to follow the target right into the teeth of the enemy. Invis 10' (or pixie dust or mass invisibility) can send a whole group of summons in to take advantage of the confusion when the spell lands.
Even a druid on their own can take advantage of this by casting the spell at a summons - which runs round in a circle ahead of the projectile, arriving back at the druid as they complete a follow-up pixie dust.
Isn't it weird how the most frequent reference to the super-powerful archlich Larloch is a pathetic 1st-level spell?
It's the necromancer's bread and butter. He basically invented the necomantic lightbulb. That we have him to than for our most simple and essential necromancy only speaks to his necromantic genius. He completely changed the game in the necromancy department.
Comments
Besides, I like saving throws. My heavy-armor characters usually prefer nonmagical full plate and a protection item.
In my most recent playthrough, I was able to afford it; I had about 7000 gold after selling stuff from Chateau Irenicus like the chainmail +2 (which isn't better than ordinary splint mail) and a couple of +1 weapons I didn't need. Having Aerie cast Friends to get 20 Charisma is enough to reduce the cost of the scroll to 3600 gold.
I would take the risk if I had but one tank in the group. After all , Jaheira out of chateau irenicus wearing mail+2 and shield has AC 1, while the same jaheira wearing full plate+2 and shield has AC-5.
"I would take the risk if I had but one tank in the group."
I suppose I did, otherwise I wouldn't had said *if*.
1) buy the reflection shield at Ribalds,
2) Pick up a sling and some bullits,
3) Go to the Sea Bountys tavern in the docks,
4) strip naked - keep the shield and the sling,
5) attack officer Dirth (downstairs) from range with a sling (dont worry: you dont have to hit him with the sling),
5b) He should die, but you might have to kite him to Death if you are unlucky with the dice,
6) Pick up non magical full plate from dead officer (dont worry Pally players - he is an evil slaver).
This way you get the full plate at low cost and with low risk. The shield is quite good btw. and a must have for a fight against a Solar later on.
The reflection shield works against anything the Physical Mirror spell does. Enchanted arrows, bolts, bullets, darts, and the like all get reflected. Spell projectiles like scorchers don't.
Don't they protect you from the fireball the demon dude throws at you when you enter the tower for the first time?
No, they don't.
The reward for doing this was experience, gauntlets like those of Meilum, and some plate armour.
The devs nerfed the green scrolls to stop this happening.
I used to spend quite a lot of time doing tricks like that. I should never have posted about them!!
Klorox devised a slightly different tactic of doing the same thing.
If you somehow managed to kill the creature anyway, you would gain 0 XP, and see drops of a Plate of the Dark +1, a Large Shield +1, and a Helm of Opposite Alignment.
The dagger of venom can kill a lot of creatures that are supposed to be unkillable. Its "venom" doesn't deal poison type damage, but in fact a completely unique form of damage not shared by anything else in the game. As such often when making creatures immune to "all" forms of damage, the dagger of venom is exempted.
Don't know if it can kill this guy specifically but if you were gonna try that would be where you'd start.
This can be done multiple times to any enemy that doesn't have either True Seeing or can see through invisibility normally (lesser divination spells only hit once and can be evaded just by re-casting Invisibility 10' Radius once). Against the right enemies, a party of spellcasters can launch a volley of spells unopposed for as many rounds as the party has castings of Invisibility 10' Radius.
lewlz, every time i finish chateau irenicus and sell of some goodies i will always come out with 10000+ gold, i don't know if it's just amazing inventory management or what, plus before i sell off the potions, i will pick pocket all the guards in the promenade and the 2 nobles sitting down at the south east of the map ( the male actually has x5 potions of extra healing )
or you can just go to the den of the seven vales ( i believe it is called? ) and fight the group of dudes upstairs, the trick here it to not make them hostile through dialogue, and get your characters into position and summon as much stuff as possible and cast all your prep spells, and then force attack the wizard, then after that cast some crowd control spells and the battle is won, and the dwarf is also wearing a suit of full plate mail
i used to kill him differently in the vanilla game
first i would make sure to have potions of hill giant STR for any warrior type in the group, and potions of STR for all the none warrior types
next, once demon holmes appeared, i would cast otiluke's resilient sphere on him ( which if im not mistaken had no save in the vanilla? ) anyway he would get trapped in it
then i would make sure before i had cast that all the party members would have gulped down their respected potions and once the demon guy was trapped in the sphere i would cast haste on all my party members and have them all attack the demon guy with theirs fists
for some weird reason in the vanilla the sphere protected you from all damage except fist a cuffs, so the idea was to "knock out" the demon guy before the sphere wore off, and once you are knocked out, you have no AC so then you could just chunk him with a weapon once the spell wore off
and when it comes to items, i dont recall it giving you the gauntlets of weapon specialization, but i do recall getting; fullplate +1, large shield +1 and the helm of opposite alignment, and especially loving the latter so i could give it to shar-teel so she could use drizzt's defender
EVERY single play though i have i ALWAYS have 3 chums in melee
You can then return later to finish off the other enemies, if tackling them all at once is too tough.
Invisibility can be used to make druid insect plague spells even more vicious than they already are:
- if you cast the spell 'normally' at an enemy they have a long time to react due to the duration of the cast and the slow speed of the projectile.
- you can cut the reaction time available to enemies substantially by casting the spell at one of your party or a summons, which only moves into sight of the opposition when the spell projectile is right behind them (doing this also negates any spell turning or similar buffs on an enemy). However, there's still enough time for enemies to cast many types of spell before the insects infest them.
- if you want to be really mean then cast the spell at a target and, after the spell is complete, make the target invisible. The projectile will continue to follow the target right into the teeth of the enemy. Invis 10' (or pixie dust or mass invisibility) can send a whole group of summons in to take advantage of the confusion when the spell lands.
Even a druid on their own can take advantage of this by casting the spell at a summons - which runs round in a circle ahead of the projectile, arriving back at the druid as they complete a follow-up pixie dust.
It's the necromancer's bread and butter. He basically invented the necomantic lightbulb. That we have him to than for our most simple and essential necromancy only speaks to his necromantic genius. He completely changed the game in the necromancy department.