There's some unique dialogue with Pomab if you get through the orc cave quest and go to him to deliver the supply list without having talked to him earlier. Of course this means that you'll have beat all the orcs without much equipment... though actually not really, since you can complete the quest simply by reaching the cave, I think, though you only get half experience from completing it this way.
There's another quest that you can potentially only complete half of: if you get to the last part of the Temple of the Forgotten God, you can go back to Arundel to complete the quest whether you have the Vial of Mysterious Liquid or not, but you only get half the experience if you don't bring the vial.
In BG2:EE and vanilla IWD2, your APR can get stuck to 5 if you cast Melf's Minute Meteors and then throw all of them. But the APR appears to only apply to melee weapons; equipping a ranged weapon will give you your normal APR. The 5 APR boost persists until reloading.
Did you know that the book you need to hand over in order to get into Candlekeep is titled "History of the Nether Scrolls"
Coincidentally, Edwin is searching for a Nether Scroll during his quest in BG2. If only he had been paying more attention and tried to figure out how to read the book to learn more about the scrolls history. He might have saved himself some grief!
You can also find that same book in the castle of Maluradek in Icewind Dale.
Another weird book that appears in both series is Yago's Book of Curses, which you can pickpocket from someone in the Low Lantern ship in Baldur's Gate, and which can also be found in Dragon's Eye in Icewind Dale 2.
There are unused resources for 2 additional types of weapons that can be created by the Enchanted Weapon spell. These two other weapon types are a quarterstaff and a morning star. They seem to work just fine and can be added to the spell quite easily. If you want to try it out just drop the attached file into your override folder. Works in both BG1:EE and BG2:EE.
Sometimes playable NPCs get angry if you refuse to let them join the party during the conversation in which they can join. For example, Minsc tries to kill you. However, if you let them join and then kick them out of the party, they won't mind. Minsc won't care that you aren't actually going to rescue Dynaheir.
Did you know that in BG1 there is a way to save Prism without killing Greywolf?
Charm Greywolf and talk to him. He'll tell you that he is a bounty hunter who hunts down criminals throughout the sword coast, and sometimes does tracking for fun. He'll then say that because you are so nice he'll let you live, which he finds odd because he usually doesn't like anyone. He'll then walk away. Talk to Prism again and complete the quest.
However, if you do this you lose out on about 1k exp and miss out on the best longsword in the game. So its a much better idea to just kill him.
Blindness doesn't just restrict the range of a character's attacks, spells, and movement. It also restricts the range of the thief skills Detect Traps and Detect Illusions.
For some reason, Cythandria (the mage who you fight when you return to the Iron Throne) has absolutely ridiculously good saving throws (better than Drizzt or Elminster, for example).
1. You know there is a gnoll on the opposite side of the map of the dryad in the Cloudpeaks, that tells you of the Gnoll Fortress right? Well, did you know that it carries a halberd+2??? That early on makes me want to have a halberd user available for BG1.
2. Did you know that there is a weapon you can craft in BG1? It is a cursed blade called "The Vampire's Revenge", which uses the Idol of Kozah and the Ancient Armour from the Firewine, and is made by the ghost of Ulcaster. Perks of the sword: It is not removable It steals 7 health from the wielder on hit, and gives it to the target.(BGEE only took 6 from the wielder last I checked) On hit it makes the wielder go berserk(Wasn't working in BGEE last I checked)
Did you know that almost every ogre in BG1 has 16 Intelligence? I'm not kidding. The only exceptions seem to be:
Summoned ogre berserkers (12 Intelligence) The regular ogres that you fight in the Black Pits (7 Intelligence) The ogre mage with the carrion crawlers in the sewers (13 Intelligence) (yes, an ogre mage) Gnarl and Hairtooth (8 Intelligence each) (unless they're supposed to be trolls) Tazok (11 Intelligence) Another ogre "OGRED" whose identity and location are unknown to me (9 Intelligence)
As far as I know, ALL the other ogres in the game, including ogre mages, ogrillions, half-ogres and regular ogres, have 16 Intelligence.
@OlvynChuru: Obviously it's to maintain game balance. If they all had 10 Intelligence, Charname could kill them in 2 hits in Mind Flayer form. How else would they stand up against the average level 20 BG1 sorcerer?
This thread is so long now... I am starting to forget what has been said already... You will have to forgive me if I repeat a secret...
The best way in the game to cast Silence is with Namara, that one long sword. When that sword casts Silence the effects will only hit your enemies so you don't have to worry about being shut up yourself! As a side note: Namara is a very interesting longsword. It may only be a +2 sword in terms of what it can hit and the THAC0 bonus, but it deals damage like a longsword +4. A nice option for the few times you are up against something that is not evil and the Daystar would actually do less damage for the same THAC0 bonus. I usually keep Namara around even after I get far better things just for its unique way of casting Silence.
You can pickpocket Renal Bloodscalp for Boots of Speed. If you're lucky...
What?!? no that doesn't work, does it? I've tried picking his pockets with many many many points in pickpokets and I always end up with the "the target has nothing left to steal" msg.
I found out about his boots of speed by randomly forcing him to join my party once. Actually on that note, it's quite interesting the loot some random enemies have that does not drop on death. Like rune assassins for instance, if I remember correctly they all have a backstabber +3, a ring of greater invisibility and something else that was good.
Did you know that by giving reactions to the posts on you wall while being on the "notifications" page (https://forums.beamdog.com/profile/notifications) you can give invisible (unseen anywhere else) reactions.
I liked @laptopman666 's post on my wall while being on the "notifications" page:
But when we see this post on the Activity page, or on my normal wall, we don't see this "like":
It mayonly be a +2 sword in terms of what it can hit and the THAC0 bonus, but it deals damage like a longsword +4.
I don't know how you guys think, but if the weapon's description says that it's +2, then for me it's not a good thing... It's a bug
@Rodrian It is not a bug at all though. It is just something unique about the weapon. I am pretty sure that no where in any rule book does it say that all +X weapons have to be exactly the same in terms of to hit bonus and damage output. Throughout the game there are MANY exceptions to this rule. There are magical weapons that have their +X to damage removed and replaced with elemental damage (Dragon's Breath). There are magical weapons that use a different base damage die roll from the norm (Warblade, Longtooth, Carsomyr, etc.). There are even other magical weapons like Namara that deal additional damage beyond their +X bonus (Albruin, Staff of Striking, Golddigger, etc.). This just scratches the surface of the unique qualities that some weapons can have. None of these are bugs and neither is Namara.
I agree with @Tresset . Although I have to say that one of those not standard weapons - the Blade of Roses that used to inflict 2d4 +3 in BG2, in BG2EE inflicts standard 1d8+3 points of damage.
Did you know Duke Eltan is kind of a horrible person. Not only will he outright kill you if you refuse to tell him what you know about the Iron Throne, but he will also kill you if you agree to investigate the Iron Throne and then decide you no longer want to. What a jerk!
It mayonly be a +2 sword in terms of what it can hit and the THAC0 bonus, but it deals damage like a longsword +4.
I don't know how you guys think, but if the weapon's description says that it's +2, then for me it's not a good thing... It's a bug
Actually in PNP what a weapon's plusses and its power level (or "strikes as" or some such) CAN be separate, and several items in the original DMG are like this. Of course they normally are not; but right from the beginning it was POSSIBLE to have such a disparity.
Did you know Duke Eltan is kind of a horrible person. Not only will he outright kill you if you refuse to tell him what you know about the Iron Throne, but he will also kill you if you agree to investigate the Iron Throne and then decide you no longer want to. What a jerk!
Sounds legit to me. I mean, he can't turn to the Flaming Fist or any other legal methods of investigating. And if you refuse to help him, well, you are a witness to him moving against the Iron Throne. Not smart to let you live at that point.
Did you know Duke Eltan is kind of a horrible person. Not only will he outright kill you if you refuse to tell him what you know about the Iron Throne, but he will also kill you if you agree to investigate the Iron Throne and then decide you no longer want to. What a jerk!
Sounds legit to me. I mean, he can't turn to the Flaming Fist or any other legal methods of investigating. And if you refuse to help him, well, you are a witness to him moving against the Iron Throne. Not smart to let you live at that point.
Except that the player character has zero incentive to turn in Eltan and no proof of his plan (beyond being a witness). Killing you would just complicate matters. In any event he's still a jerk either way
Did you know Duke Eltan is kind of a horrible person. Not only will he outright kill you if you refuse to tell him what you know about the Iron Throne, but he will also kill you if you agree to investigate the Iron Throne and then decide you no longer want to. What a jerk!
Sounds legit to me. I mean, he can't turn to the Flaming Fist or any other legal methods of investigating. And if you refuse to help him, well, you are a witness to him moving against the Iron Throne. Not smart to let you live at that point.
Except that the player character has zero incentive to turn in Eltan and no proof of his plan (beyond being a witness). Killing you would just complicate matters. In any event he's still a jerk either way
I figured this out last night, actually.
Duke Eltan and the Flaming Fist are supposed to be protectors of Baldur's Gate, standing for everything that is righteous and true. Yet, last night I refused to help him investigate the Iron Throne and was amazed to discover that he just outright kills you with no option to fight back. I understand this was probably added for programming purposes, as that's how you advance the chapter, but it sort of makes the Flaming Fist look just as evil as the evil factions in the game. I wish there was an option to not help them and continue living, as my party could easily take anything the Flaming Fist could throw at them. Why would an evil character want to work with the Flaming Fist to begin with? I guess because they're more evil than they seem. The fact is, Duke Eltan jumps the gun and kills you without knowing your intent. He thinks himself judge, jury, and executioner. I seriously want to kill this guy, err.. I mean, my character wants to kill him..
Did you know Duke Eltan is kind of a horrible person. Not only will he outright kill you if you refuse to tell him what you know about the Iron Throne, but he will also kill you if you agree to investigate the Iron Throne and then decide you no longer want to. What a jerk!
Sounds legit to me. I mean, he can't turn to the Flaming Fist or any other legal methods of investigating. And if you refuse to help him, well, you are a witness to him moving against the Iron Throne. Not smart to let you live at that point.
Sounds like a legitmate Lawful Neutral dude to me.
@Lezard_Valeth , the flaming fist is a evil as any other military force IMO.
Comments
There's another quest that you can potentially only complete half of: if you get to the last part of the Temple of the Forgotten God, you can go back to Arundel to complete the quest whether you have the Vial of Mysterious Liquid or not, but you only get half the experience if you don't bring the vial.
Coincidentally, Edwin is searching for a Nether Scroll during his quest in BG2. If only he had been paying more attention and tried to figure out how to read the book to learn more about the scrolls history. He might have saved himself some grief!
Another weird book that appears in both series is Yago's Book of Curses, which you can pickpocket from someone in the Low Lantern ship in Baldur's Gate, and which can also be found in Dragon's Eye in Icewind Dale 2.
Charm Greywolf and talk to him. He'll tell you that he is a bounty hunter who hunts down criminals throughout the sword coast, and sometimes does tracking for fun. He'll then say that because you are so nice he'll let you live, which he finds odd because he usually doesn't like anyone. He'll then walk away. Talk to Prism again and complete the quest.
However, if you do this you lose out on about 1k exp and miss out on the best longsword in the game. So its a much better idea to just kill him.
2. Did you know that there is a weapon you can craft in BG1? It is a cursed blade called "The Vampire's Revenge", which uses the Idol of Kozah and the Ancient Armour from the Firewine, and is made by the ghost of Ulcaster.
Perks of the sword:
It is not removable
It steals 7 health from the wielder on hit, and gives it to the target.(BGEE only took 6 from the wielder last I checked)
On hit it makes the wielder go berserk(Wasn't working in BGEE last I checked)
Summoned ogre berserkers (12 Intelligence)
The regular ogres that you fight in the Black Pits (7 Intelligence)
The ogre mage with the carrion crawlers in the sewers (13 Intelligence) (yes, an ogre mage)
Gnarl and Hairtooth (8 Intelligence each) (unless they're supposed to be trolls)
Tazok (11 Intelligence)
Another ogre "OGRED" whose identity and location are unknown to me (9 Intelligence)
As far as I know, ALL the other ogres in the game, including ogre mages, ogrillions, half-ogres and regular ogres, have 16 Intelligence.
The best way in the game to cast Silence is with Namara, that one long sword. When that sword casts Silence the effects will only hit your enemies so you don't have to worry about being shut up yourself! As a side note: Namara is a very interesting longsword. It may only be a +2 sword in terms of what it can hit and the THAC0 bonus, but it deals damage like a longsword +4. A nice option for the few times you are up against something that is not evil and the Daystar would actually do less damage for the same THAC0 bonus. I usually keep Namara around even after I get far better things just for its unique way of casting Silence.
I found out about his boots of speed by randomly forcing him to join my party once. Actually on that note, it's quite interesting the loot some random enemies have that does not drop on death. Like rune assassins for instance, if I remember correctly they all have a backstabber +3, a ring of greater invisibility and something else that was good.
I liked @laptopman666 's post on my wall while being on the "notifications" page:
But when we see this post on the Activity page, or on my normal wall, we don't see this "like":
Duke Eltan and the Flaming Fist are supposed to be protectors of Baldur's Gate, standing for everything that is righteous and true. Yet, last night I refused to help him investigate the Iron Throne and was amazed to discover that he just outright kills you with no option to fight back. I understand this was probably added for programming purposes, as that's how you advance the chapter, but it sort of makes the Flaming Fist look just as evil as the evil factions in the game. I wish there was an option to not help them and continue living, as my party could easily take anything the Flaming Fist could throw at them. Why would an evil character want to work with the Flaming Fist to begin with? I guess because they're more evil than they seem. The fact is, Duke Eltan jumps the gun and kills you without knowing your intent. He thinks himself judge, jury, and executioner. I seriously want to kill this guy, err.. I mean, my character wants to kill him..
@Lezard_Valeth , the flaming fist is a evil as any other military force IMO.