According to an Interview with Chris Avellone in the german magazine retro*Gamer, Baldur's Gate 3 was canceled after roughly a year of prodution because of an acounting error which made Black Ilse lose the D&D license.
@Gallowglass At that point in the story, he leads the Flaming Fist, and if Shar-Teel is with you he breaks you out of prison and kills the Flaming Fist that are guarding you, letting you just walk straight out of the building. Its rather messy and I'm sure a few officers would ask questions.
Wow, a lot of interesting info in this thread that was unknown to me despite playing BG and BG2 many many times!
These may have been pointed out already but here goes:
When CHARNAME and Gorion get ambushed outside Candlekeep, CHARNAME often takes more damage than he has HP but never dies. I just started a new NR game and took 13 points of damage from the Ice? arrow firing thugs accompanying Sarevok but didn't die despite having only 10 HP. You also appear to have fallen asleep and wake up without any time passing and full HP.
Also it appears you can obtain items from NPC's with your familiar which automatically transfers the item to CHARNAME's inventory. You can then ask your familiar to hand over anything it has stolen and it will give you a duplicate of that item again. I noticed it while trying to do Candlekeep faster with a familiar by splitting CHARNAME and familiar, getting Tethtorils Identify scroll and Phydras (sp?) gem twice.
Its rather messy and I'm sure a few officers would ask questions.
Ah, I see what you mean. IRL, yes, I guess there'd be some awkward questions. Nevertheless, in-game it doesn't appear to have any consequences for Angelo. Or even for you, even though Angelo claims that you'll be blamed for the killing the guards ... which I guess is a minor plot-hole, since no-one seems to be carrying the can for those additional killings, even though killing the city guards usually has consequences.
On one of the lower floors of Durlag's Tower there is a carpet which does nasty things to anyone who crosses it unless you do something with a certain wardstone. However, you can actually get past the carpet simply by walking around it.
On one of the lower floors of Durlag's Tower there is a carpet which does nasty things to anyone who crosses it unless you do something with a certain wardstone. However, you can actually get past the carpet simply by walking around it.
you can actually do this with most traps if you're clever. even if a trap is across a doorway they don't usually span all the way across. if you position your character so they walk right along the wary you can dodge the trap.
Another thing I discovered in Durlag's Tower is that for some reason the banner of the Chill bandit group can be found in the room right before the Demon Knight's lair. Here's what it looks like in Durlag's Tower:
And if you don't remember, here's what the Chill banner looks like in Tazok's tent:
Did you know that once you alhave hidden a ranger or fighter/thief can switch to plate armor and stay hidden? Very useful to get in that backstab and then tank.
Did you know in PnP the Chill are made up of a mix of hobgoblins, goblins, kobold archers, orcs and ogres. But in BG though there are some gnolls its mostly just hobgoblins (clearly they have other forces elsewhere).
Did you know that outside of the Temple of Bhaal in Baldur's Gate you encounter an ogre named Gorf. Later in BG2 if you have Mazzy in your party you also will encounter an ogre named Gorf.
Right before I got to your last line I was thinking "but there's only like four ogre names..."
How many ogre names are there? Well, there's Hack, Larze, Gorf, Gnarl, Hairtooth, Tazok, Ajantis and Kahrk. Definitely more than four. There might be others that I forgot.
Did you know that throughout Baldur's Gate 1 and 2 (particularly baldur's gate 2) there are references to a Sythillisian empire and its uprising. Including the fact that the empire has destroyed various cities in Amn (Esmeltaran, Hillfort Ishla, and Gambiton) and plans an attack on Murann (this is the second largest city in Amn).
Madulf is one such character affected by it (he was part of its rise but fled the empire).
Turns out however that canonically all these cities/forts (Esmeltaran, Hillfort Ishla, and Gambiton) are destroyed/taken in 1370 (at various times around the month of Eleasias). This is over a year after the start of Shadows of Amn and more than two years after the events of BG1. So umm...Bioware got a bit creative with the timelines
Right before I got to your last line I was thinking "but there's only like four ogre names..."
How many ogre names are there? Well, there's Hack, Larze, Gorf, Gnarl, Hairtooth, Tazok, Ajantis and Kahrk. Definitely more than four. There might be others that I forgot.
You forgot Arghh and Ughh (Cythandria summons them)
The temple of Ilmater in Kuldahar sells an infinite supply of Heal scrolls. That's a great thing to spend your gold on when you're super rich and there's nothing else worth buying.
Right before I got to your last line I was thinking "but there's only like four ogre names..."
How many ogre names are there? Well, there's Hack, Larze, Gorf, Gnarl, Hairtooth, Tazok, Ajantis and Kahrk. Definitely more than four. There might be others that I forgot.
You forgot Arghh and Ughh (Cythandria summons them)
How could you forget about The Amazing Oopah, the world's only exploding ogre!
Did you know that at the Cloakwood second area (the map with traps, ettercaps and spiders) you could reach the north-west corner if you go above the roof of the spider's cave:
Right before I got to your last line I was thinking "but there's only like four ogre names..."
How many ogre names are there? Well, there's Hack, Larze, Gorf, Gnarl, Hairtooth, Tazok, Ajantis and Kahrk. Definitely more than four. There might be others that I forgot.
They thought about adding Shrek, but decided he was to ogrepowered
Did you know that at the Cloakwood second area (the map with traps, ettercaps and spiders) you could reach the north-west corner if you go above the roof of the spider's cave:
Sure... I show you that and you get all the insightfuls for it...
The Albruin +1 bastard sword obtainable in BG1:EE from Dorn's quest is classified as a silver weapon so it is one of the few weapons in the game capable of harming Karoug in his Greater Wolfwere form. Be careful though, it is not a cold iron weapon so it cannot harm a Loup Garou.
@bengoshi@Tresset We also missed the northeast corner of the map (which is still unexplored in your screenshot). It contains another pack of spiders, probably the ones who attacked us when we thought we cleared the map and Tresset said "where do they come from?".
Although there are three of those Loup Garou things in BG1, Mendas is the only one that can't be harmed without some sort of special weapon. Kaishas and Baresh can be hurt by regular magical weapons.
In vanilla BG2, Anath, the werewolf you meet in the Umar Hills questline, is immune to non-silver weapons. No other critter in BG2 is immune to so many weapons.
Strictly from a PnP standpoint werewolves (Loup Garou) are supposed to be immune to non-silver, normal weapons.
Wolfweres are supposed to be immune to non-cold iron, normal weapons.
Instead in Baldur's Gate they actually switched them. So Karoug's immune to all non-silver weapons and some Loup Garou are immune to all non-cold iron weapons (I assume its just Mendas as OlvynChuru pointed out). On a practical level this didn't make a different in the original game (because weapons that worked against either had both properties). Still, it is kind of interesting that Bioware not only took the approach of having different flags but also ended up only having a very limited number of weapons work against them (particularly given that none of those weapons are labeled as such).
In the Infinity Engine games, if a store already has one of something you're trying to sell to it, you can't sell that item for as much. However, in Planescape Torment the copper, silver and gold rings are exceptions to this rule. You can sell them at full price even if the store already has some of them.
Comments
These may have been pointed out already but here goes:
When CHARNAME and Gorion get ambushed outside Candlekeep, CHARNAME often takes more damage than he has HP but never dies. I just started a new NR game and took 13 points of damage from the Ice? arrow firing thugs accompanying Sarevok but didn't die despite having only 10 HP. You also appear to have fallen asleep and wake up without any time passing and full HP.
Also it appears you can obtain items from NPC's with your familiar which automatically transfers the item to CHARNAME's inventory. You can then ask your familiar to hand over anything it has stolen and it will give you a duplicate of that item again. I noticed it while trying to do Candlekeep faster with a familiar by splitting CHARNAME and familiar, getting Tethtorils Identify scroll and Phydras (sp?) gem twice.
And if you don't remember, here's what the Chill banner looks like in Tazok's tent:
Coincidence? Probably. Or maybe its not...
(I'm sure there aren't many ogre names out there)
But if you hit her with disintegrate she dies without turning into mist.
Disintegrate: the best way to kill vampires
If in doubt, they could also just resort to the ogre name generator http://fantasynamegenerators.com/ogre-names.php#.Vlxx41iFOHs
Madulf is one such character affected by it (he was part of its rise but fled the empire).
Turns out however that canonically all these cities/forts (Esmeltaran, Hillfort Ishla, and Gambiton) are destroyed/taken in 1370 (at various times around the month of Eleasias). This is over a year after the start of Shadows of Amn and more than two years after the events of BG1. So umm...Bioware got a bit creative with the timelines
It contains another pack of spiders, probably the ones who attacked us when we thought we cleared the map and Tresset said "where do they come from?".
Wolfweres are supposed to be immune to non-cold iron, normal weapons.
Instead in Baldur's Gate they actually switched them. So Karoug's immune to all non-silver weapons and some Loup Garou are immune to all non-cold iron weapons (I assume its just Mendas as OlvynChuru pointed out). On a practical level this didn't make a different in the original game (because weapons that worked against either had both properties). Still, it is kind of interesting that Bioware not only took the approach of having different flags but also ended up only having a very limited number of weapons work against them (particularly given that none of those weapons are labeled as such).