In the Infinity Engine games, if a store already has one of something you're trying to sell to it, you can't sell that item for as much. However, in Planescape Torment the copper, silver and gold rings are exceptions to this rule. You can sell them at full price even if the store already has some of them.
Hmm... In the BG games at least, the sell value depreciation only affects weapons, armor, and miscellaneous items to my knowledge... (There may be a few other item classes that I have missed. I am too tired to look it up right now.)
Did you know that in Smite (a third-person action MOBA with mythological gods), there's an announcer pack (voice announcing kills etc) from Inuki, that has a couple BG2 quotes?
Here's something I've known about for a very long time, but I have no idea whether or not it's common knowledge.
It's actually possible to duplicate items without using the console, a save editor or a modding program. First you have to export a character with the item you want to duplicate. Create a multiplayer game with six of the character you exported. Each character should have the item. One character should be given each copy of the item that the party has. Then, you export that character and repeat the process as much as you want. One thing you can do with this is get all the tomes multiple times and raise all your stats to 25. In Icewind Dale 2, I used this trick with the How to Be an Adventurer tome so that I could have level 30 characters.
@OlvynChuru: In a no-reload 2-character IWD run, I actually exploited the hell out of this to give my Duergar and Deep Gnome access to all the items they could want. They ended up with 100- resistance to slashing, piercing, and crushing damage, among many other things.
Did you know Shangalar only recently became a member of the Twisted Rune? Like...sometime within the last 11 years. By Lich standards this isn't a lot of time. So be gentle with him, he's new on the job.
Did you know Shangalar only recently became a member of the Twisted Rune? Like...sometime within the last 11 years. By Lich standards this isn't a lot of time. So be gentle with him, he's new on the job.
Did you know that according to official lore Shangalar is a tiefling and was born in Calimshan as a son of a cambion vizier? Did you know that one of the leaders of the Twisted Rune, Sapphiraktar the Blue, is a dracolich? Did you know that the other Runemaster, Priamon "Frostrune" Rakesk was Khelben Arunsun's apprentice for a while? Also, he's the main portal-builder for the Rune, using secrets stolen from Halaster Blackcloak.
Did you know that Bioware programmed in Mirnielle Santele (the countess of Saradush) to have voiceover lines, but they never added any in. Who knows what voice actress they were thinking of using
Here's something I've known about for a very long time, but I have no idea whether or not it's common knowledge.
It's actually possible to duplicate items without using the console, a save editor or a modding program. First you have to export a character with the item you want to duplicate. Create a multiplayer game with six of the character you exported. Each character should have the item. One character should be given each copy of the item that the party has. Then, you export that character and repeat the process as much as you want. One thing you can do with this is get all the tomes multiple times and raise all your stats to 25. In Icewind Dale 2, I used this trick with the How to Be an Adventurer tome so that I could have level 30 characters.
In the original Baldur's Gate you could use the glitch called "potion duping", where you can go to 0 stacks (just like Marek's antidote), or even beyond that:
"Open the inventory and drink any potion (not the one you want to dupe). Then drink the potion you want to dupe and pick it up so that it floats. After a few seconds the stack count of the floating potion is reduced. Then quickly drop the floating potion in the inventory, drink it and pick it up again. The stack count will wrap around to 65535. You can also put the potion into the inventory of another party member instead of keeping it floating in the inventory, with the same effect."
@bengoshi - another location some of you guys in your MP didn't know about?? I was already pretty surprised to hear that some of you didn't already know about the one you mentioned before ... blimey, there was I thinking that you guys were experienced players!
Spell protections (deflection/turning/trap) and spell failure can both prevent healing during resting. It's possible to end up resting for three days because an injured character had Minor Spell Turning active before you rested.
Well, I guess ... provided that it's a pre-selected team in a closed game.
The thing I really don't like about public, open multi-player (obviously I'm talking about other games here, not BG) is that there's always some dickhead who butts in and messes it up for everyone else.
Did you know...if you pay the smuggler to bring you into Baldur's Gate in chapter 7 all he does is walk with you across the bridge. That's not smuggling! I expected better for my 100 gold
Did you know...if you pay the smuggler to bring you into Baldur's Gate in chapter 7 all he does is walk with you across the bridge. That's not smuggling! I expected better for my 100 gold
Well, it's better still than what Saemon offers in Amkethran.
Did you know that the plot of the Black Hound (the unreleased Baldur's Gate III) would have involved characters from the Icewind Dale series returning.
The characters from Icewind Dale that would have come would have been the gnome, Maralie Fiddlebender (a narrator and a character in IWD2) and the Druid, Iselore (The Archdruid of Kuldahar in IWD2), who would have appeared in a cameo.
The game would not have been a sequel to BG 1 and 2 in terms of story but rather gameplay, however, it woulkd have continued part of story of IWD2 through joinable NPC's, specifically Maralie Fiddlebender, who would have been an adult in the story. There was a hound featured in the storybook of IWD2 of which Maralie narrated, according to the developers, the game would have revolved around this hound.
Tl;dr: If the Black Hound was released, IWD2 would have been a much more popular game due to having something related to a game in the BG series.
Given the reputation of the Undercellar as a realm of debauchery and scandal, I can only assume this was the result of a game of hide and seek that had gone terribly, terribly right.
Did you know that there is this monument in central Baldur's Gate that if clicked on informs you that the marketplace is east of where you are (not that there is much of one for you to use). I'd never even noticed it before (mostly because I never have any reason to go near it).
There is a body in a bathtub in the Baldur's Gate sewers. No word yet on how this came about.
What, how the body ended up in the bathtub?
Or how a bathtub ended up in the sewer?
An unsuccessful attempt to introduce a new sport called "sewer surfing"? You climb into a bathtub, wait for someone to flush the toilet and see how fast you can go - apparently this participant forgot to ensure that the plug was in place.
I think the whole thing about there being a dead body in a bathtub might be a reference to Jean-Paul Marat, that guy who was assassinated in his bathtub.
I think the whole thing about there being a dead body in a bathtub might be a reference to Jean-Paul Marat, that guy who was assassinated in his bathtub.
I think the whole thing about there being a dead body in a bathtub might be a reference to Jean-Paul Marat, that guy who was assassinated in his bathtub.
I don't see why Marat in particular. People quite commonly die in bathtubs, occasionally by murder but much more often by accidental drowning.
I think the whole thing about there being a dead body in a bathtub might be a reference to Jean-Paul Marat, that guy who was assassinated in his bathtub.
I don't see why Marat in particular. People quite commonly die in bathtubs, occasionally by murder but much more often by accidental drowning.
Comments
Did you know that in Smite (a third-person action MOBA with mythological gods), there's an announcer pack (voice announcing kills etc) from Inuki, that has a couple BG2 quotes?
http://smite.gamepedia.com/Inuki_Announcer_pack
Check the "Unstoppable (X7)" lines and "Godlike (x13)" lines near the end.
It's actually possible to duplicate items without using the console, a save editor or a modding program. First you have to export a character with the item you want to duplicate. Create a multiplayer game with six of the character you exported. Each character should have the item. One character should be given each copy of the item that the party has. Then, you export that character and repeat the process as much as you want. One thing you can do with this is get all the tomes multiple times and raise all your stats to 25. In Icewind Dale 2, I used this trick with the How to Be an Adventurer tome so that I could have level 30 characters.
Did you know that one of the leaders of the Twisted Rune, Sapphiraktar the Blue, is a dracolich?
Did you know that the other Runemaster, Priamon "Frostrune" Rakesk was Khelben Arunsun's apprentice for a while? Also, he's the main portal-builder for the Rune, using secrets stolen from Halaster Blackcloak.
"Open the inventory and drink any potion (not the one you want to dupe). Then drink the potion you want to dupe and pick it up so that it floats. After a few seconds the stack count of the floating potion is reduced. Then quickly drop the floating potion in the inventory, drink it and pick it up again. The stack count will wrap around to 65535. You can also put the potion into the inventory of another party member instead of keeping it floating in the inventory, with the same effect."
Here's also the explanation on how to use it in different IE games: http://infinityenginespeedruns.wikia.com/wiki/Inventory_Stack_Underflow
And here are speedruns, which incorporate this glitch and a few more:
http://speeddemosarchive.com/BaldursGate.html
http://speeddemosarchive.com/BaldursGateTotSC.html
I really enjoyed watching those. It's amazing how much of the game can be skipped.
Did you know that the area with the enter to the Cloakwood Mines has this building you can enter? A lonely bandit awaits there.
To tell the truth, some of us know more about A things, while others know more about B and C things. Several people are always better than one.
The thing I really don't like about public, open multi-player (obviously I'm talking about other games here, not BG) is that there's always some dickhead who butts in and messes it up for everyone else.
The characters from Icewind Dale that would have come would have been the gnome, Maralie Fiddlebender (a narrator and a character in IWD2) and the Druid, Iselore (The Archdruid of Kuldahar in IWD2), who would have appeared in a cameo.
The game would not have been a sequel to BG 1 and 2 in terms of story but rather gameplay, however, it woulkd have continued part of story of IWD2 through joinable NPC's, specifically Maralie Fiddlebender, who would have been an adult in the story. There was a hound featured in the storybook of IWD2 of which Maralie narrated, according to the developers, the game would have revolved around this hound.
Tl;dr: If the Black Hound was released, IWD2 would have been a much more popular game due to having something related to a game in the BG series.
Or how a bathtub ended up in the sewer?
Did you know that there is this monument in central Baldur's Gate that if clicked on informs you that the marketplace is east of where you are (not that there is much of one for you to use). I'd never even noticed it before (mostly because I never have any reason to go near it).