Apparently, the plural of dwarf is actually dwarfs, not dwarves. Even the spell check thing that's checking what I'm typing here underlines dwarves and not dwarfs.
Also, from Baldur's Gate:
Protagonist: What makes you think you are going to rule everything? That's a pretty big job for such a... diminutive fellow. Tiax: Have ye no ears to hear?! It is as Tiax said! DESTINY! Cyric himself will lift Tiax "on-high," hurtling me to my rightful place when the time comes! You shall all be as ants before my grace, though slightly larger ants than the norm if you help me. Protagonist: So your whole belief system centers around some celestial midget-toss? Count me out. I'm not a member of the 'Up With Dwarves League,' you know!
The silly thing about that is that Tiax isn't a dwarf.
Also, if for some reason you are in need of more money in the middle of Throne of Bhaal, you can rest at the entrance to Sendai's Enclave (the outside area) over and over again. Enemy drow will wake you up and they will drop elven chain +1, katana +2 and some other things like that. These things are quite valuable, and after enough farming you can sell everything to get the largest amount of gold ever.
Low AC isn't always the best. A character with high AC is easier to hit with Jan's flashers, which are party-friendly area-effect projectiles that can disable enemies near the target. This gives you a very excellent disabler that bypasses magic resistance and spell protections and does risk disabling your own party.
High AC can also make it easier to hit enemies with Fire Seeds, which can carry Wizard Slayer spell failure, poison via Poison Weapon, stun via Power Attack or Smite, or instant death effects via (Greater) Deathblow. This is not party-friendly, but Fire Seeds, unlike flashers, can be used by any character.
Also, high AC makes it easier for enemies to land hits on characters with Fire Shield. Fire Shield damage is quite respectable and bypasses magic resistance. Mirror Image and Stoneskin, or resistances via the Defender of Easthaven, Hardiness, rat form from the Cloak of the Sewers, or Mustard Jelly form from Polymorph Self, can allow a high-AC target to survive despite receiving constant hits.
High AC can be a brilliant offensive asset, in a few select circumstances.
For sure. One is a magical fantasy land, with cruel tyrants, suffering peasants, and mysterious unseen forces manipulating reality. The other is in Eastern Faerun.
erm...is Wraithform actually in the game or did I restore it? Sometimes I cannot tell because some of my edits were implemented nearly two years ago now.
Yes. It is dropped by Prat, near the end of Chapter 6. One copy only.
No, it's dropped by Sakul, the other mage in the Prat fight.
there is a warehouse in which there is a tiny container hidden somewhere that contains the Ancient Scroll. In order to use it, you need to be a mage, and you need to be at least level 12. What it does is let you choose a wish to make. Depending on which wish you make, you might get one of your stats permanently increased by 2, you might get a Power Word: Kill scroll (which kills someone with at most 120 HP in that game, rather than 60) and some other high-level scrolls, or you might get the Ring of Thex, which gives you a saving throw bonus of two, gives you +20 hit points, and decreases your AC by FOUR, but can only be worn by mages. That's pretty great. However, that's not all. There is a glitch with the Ancient Scroll: if you give it to a mage in the party other than the Nameless One and use it, it will still work but it won't be consumed, so you can use it over and over to get all your stats to 25, get all the high-level scrolls you want, and have each of your mages be equipped with two Rings of Thex.
Nah, we should just put everything here. Of course, I'm not the final authority on this. If you want to create such a thread, you can, I guess. I just don't like the idea.
Apparently, the plural of dwarf is actually dwarfs, not dwarves. Even the spell check thing that's checking what I'm typing here underlines dwarves and not dwarfs.
Yes, Technically, but dwarfs is such an uncouth word:P
Elves are tall, strong, majestic creatures that life forever. Elfs work in santas shop. Dwarfs make trouble and eat children that wander into the forest, dwarves slay dragons and rule vast subterranean kingdoms with piles of gold and gems. I believe Tolkien changed it to make that distinction. His elves where different than the ones children had heard of before.
Did you know that enemies in Icewind Dale generally have pretty bad saving throws, even late in the game? Don't be afraid to use things like Flesh to Stone and Disintegrate, as they can actually be quite reliable.
Did you know Skie, Safana and Quayle are the only three joinable NPC's without either a battle cry or attack sound. They each have their files programmed in to accept a battle cry its just whatever sound files were meant for them never made it into the game.
Coran and Branwen both reference the "its just a flesh wound" line in Monty Python. When hurt Branwen says "'Tis but a flesh wound. " while Coran says "It's only a flesh wound."
There's a unused variant of the spell "Imprisonment". It has the same name but it uses the Charm Animal icon. Instead of vanishing the target, it automatically causes a chunk death, no questions or saves. You get the XP and loot like normal!
Very fun to use on those -20 AC jerks. I also recommend it against the red-hatted elderly.
Did you that Call Lightning is quite useful in Icewind Dale: Enhanced Edition? Although most of the fights take place indoors, you can usually lure enemies to an outside area (one exception is Dragon's Eye; no enemies will come out of it). What's important to note is that Call Lightning strikes every round, rather than every turn as Static Charge does. It is perhaps the only pure damage spell that is good in Heart of Fury mode, simply because it does so much damage so quickly.
Suits of armor, bracers of armor, and armor spells set your base Armor Class to a certain level, and it's usually redundant to have bracers of armor equipped when you have armor equipped. However, there is one "suit of armor" that gives an AC bonus rather than setting it to a certain level: the Robe of Enfusing in Icewind Dale. It gives a +2 Armor Class bonus, so you can wear it alongside bracers of armor or an armor spell without the bonus being redundant.
You can buy a Robe of Enfusing from Orrick, then you can get another one from a Kraken Society Mage. If you are playing on a harder difficulty, there will be a bunch of those mages so you can get a bunch of the robes.
There were actually halfling enforcers created for the original BG1, with the idea being that they would be used for if you were robbing someone in the town (like I guess a merchant or a house). Unfortunately they were not utilized. The following is is their available dialogue.
"The people of Gullykin don't appreciate those who would pilfer our hard-earned possessions. Give yourselves up, robbers!"
"Sorry, we don't accept bribes."
(if charmed) "You being adventurers and all, the only thing you'd probably be interested in hearing about is the Firewine Bridge ruins. There's supposed to be treasure there, but a tribe of kobolds protects it. Hey, friend, it would be doing a great service to us if you cleared out those kobolds. They've been causing a lot of trouble lately."
There were actually halfling enforcers created for the original BG1, with the idea being that they would be used for if you were robbing someone in the town (like I guess a merchant or a house). Unfortunately they were not utilized.
Whatever makes you think "they were not utilized"?
If you loot one of the occupied homes in Gullykin so that you are noticed, and stand around instead of running away, then Halfling Enforcers will indeed appear (and deliver the dialogue you quote).
This is the current behaviour in unmodded EE, and IIRC it was the same in the original BG1.
Huh, so turns out the creature files and their dialogue always existed in the original game, as did the scripting (act13.bcs) that summoned them, but none of the containers in Gullykin were programmed to actually call them if they were broken into. BGEE and Unfinished Business changed that.
Personally I was just poking around in the game files (looking for unused files) and came across this quote by Balquo. https://forums.beamdog.com/discussion/comment/5953/#Comment_5953 I was probably looking through the original games files on Near Infinity when I wrote that.
In vanilla BG2, the Frag Grenades just do fire damage. In EE, Archer bonuses apply to Frag Grenades, as do Firetooth's damage bonus. They deal both physical and fire damage as an area effect.
In BG2 everyone has probably noticed that in the outdoor areas of Athkatla (and other city environments) there are lots of barrels and containers lying around. You can search these containers if you wish and have the patience.
Some of the containers are empty, some contain the same treasure every time (usually a handful of gp) while some contain a random treasure...these are interesting because while most of the time the random treasure is a small amount of gp or a minor gemstone, you can (fairly regularly) find scrolls in these. Level 1 scrolls are the most abundant (especially Identify for some reason) but you can find high level scrolls too.
My best ever random find was in 2 containers that some people might have missed. In the Temple district, if you leave the Radiant Heart by the eastern doors (note, you enter the Radiant Heart from the southern doors in the Temple district, it's not possible to "arrive" in the district by the eastern entrance even though that's the main entrance to the Radiant Heart) there are 2 plant pots near the guards that both contain random treasures. And in those pots I found a scroll of Death Spell and (even better) a scroll of Mislead! Two level 6 scrolls just lying there at the very start of chapter 2, what a fantastic bonus that was (I don't know what the odds of that were, especially right next to each other, but surely in the ballpark of a 1 in 1000 find).
In ToB, when Elminster appears, you can pick his pocket. He has a +2 Cloak of Protection, a +1 Amulet of Protection, and a +2 Ring of Protection. Apparently being the favoured of Mystra lets him use all three at once.
In ToB, when Elminster appears, you can pick his pocket. He has a +2 Cloak of Protection, a +1 Amulet of Protection, and a +2 Ring of Protection. Apparently being the favoured of Mystra lets him use all three at once.
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Also, if for some reason you are in need of more money in the middle of Throne of Bhaal, you can rest at the entrance to Sendai's Enclave (the outside area) over and over again. Enemy drow will wake you up and they will drop elven chain +1, katana +2 and some other things like that. These things are quite valuable, and after enough farming you can sell everything to get the largest amount of gold ever.
High AC can also make it easier to hit enemies with Fire Seeds, which can carry Wizard Slayer spell failure, poison via Poison Weapon, stun via Power Attack or Smite, or instant death effects via (Greater) Deathblow. This is not party-friendly, but Fire Seeds, unlike flashers, can be used by any character.
Also, high AC makes it easier for enemies to land hits on characters with Fire Shield. Fire Shield damage is quite respectable and bypasses magic resistance. Mirror Image and Stoneskin, or resistances via the Defender of Easthaven, Hardiness, rat form from the Cloak of the Sewers, or Mustard Jelly form from Polymorph Self, can allow a high-AC target to survive despite receiving constant hits.
High AC can be a brilliant offensive asset, in a few select circumstances.
[Spoiler][/Spoiler]
(In Kafka's story it is the other way around - a man wakes up to find he has been turned into a giant bug.)
Should we create a separate "Did you know?" thread for PS: T?
Elves are tall, strong, majestic creatures that life forever. Elfs work in santas shop. Dwarfs make trouble and eat children that wander into the forest, dwarves slay dragons and rule vast subterranean kingdoms with piles of gold and gems.
I believe Tolkien changed it to make that distinction. His elves where different than the ones children had heard of before.
Very fun to use on those -20 AC jerks. I also recommend it against the red-hatted elderly.
[Edit] @semiticgod *jk*
You can buy a Robe of Enfusing from Orrick, then you can get another one from a Kraken Society Mage. If you are playing on a harder difficulty, there will be a bunch of those mages so you can get a bunch of the robes.
"The people of Gullykin don't appreciate those who would pilfer our hard-earned possessions. Give yourselves up, robbers!"
"Sorry, we don't accept bribes."
(if charmed) "You being adventurers and all, the only thing you'd probably be interested in hearing about is the Firewine Bridge ruins. There's supposed to be treasure there, but a tribe of kobolds protects it. Hey, friend, it would be doing a great service to us if you cleared out those kobolds. They've been causing a lot of trouble lately."
If you loot one of the occupied homes in Gullykin so that you are noticed, and stand around instead of running away, then Halfling Enforcers will indeed appear (and deliver the dialogue you quote).
This is the current behaviour in unmodded EE, and IIRC it was the same in the original BG1.
Personally I was just poking around in the game files (looking for unused files) and came across this quote by Balquo. https://forums.beamdog.com/discussion/comment/5953/#Comment_5953 I was probably looking through the original games files on Near Infinity when I wrote that.
But I'm glad this is finally working in EE. That's the sort of enhancement I really appreciate.
When you enter the smuggler's cave, a group of monks are about to arrest Carras for buying stolen goods.
But when you trade with Carras... He doesn't accept stolen goods. I guess he's learned his lesson?
Some of the containers are empty, some contain the same treasure every time (usually a handful of gp) while some contain a random treasure...these are interesting because while most of the time the random treasure is a small amount of gp or a minor gemstone, you can (fairly regularly) find scrolls in these. Level 1 scrolls are the most abundant (especially Identify for some reason) but you can find high level scrolls too.
My best ever random find was in 2 containers that some people might have missed. In the Temple district, if you leave the Radiant Heart by the eastern doors (note, you enter the Radiant Heart from the southern doors in the Temple district, it's not possible to "arrive" in the district by the eastern entrance even though that's the main entrance to the Radiant Heart) there are 2 plant pots near the guards that both contain random treasures. And in those pots I found a scroll of Death Spell and (even better) a scroll of Mislead! Two level 6 scrolls just lying there at the very start of chapter 2, what a fantastic bonus that was (I don't know what the odds of that were, especially right next to each other, but surely in the ballpark of a 1 in 1000 find).
Sometimes thorough exploration truly pays