Did you know that in BG1/EE you can have a Chaotic Evil paladin, so if your reputation goes low he won't lose his status?
All you have to do is equipping the Helm of Opposite Alignment, obtainable by killing the Death Knight the first time you meet him in Durlag's Tower, then the Girdle of gender swap (at this point your Alignment will revert to Lawful Good) and finally visit a temple (with the spell it doesn't work, somehow) and pay to remove the curse. Et voilà, enjoy your bloodthirsty Inquisitor
Edit: typos
@SpaceInvader the Helmet moved to the Death Knight in the last level of Durlag's Tower in the EE, and the one at the entrance is unkillable.
You need exactly 57 in Open Locks to open the chest upstairs in the Candlekeep's inn.
Good to know. I almost always play as a thief (or multi class thief) just so I can open that chest. My entire 100 or so hours in the game is informed by that one chest. What is wrong with me???
You need exactly 57 in Open Locks to open the chest upstairs in the Candlekeep's inn.
Please enlighten me a tell us what's inside the box !
It's just some stupid gem worth a free hundred gp. A drop in the bucket in the grand scheme of things. Yet I cannot pass it up!
You can convince the nobles downstairs to put more of their jewelry in the box prior to burgling it for even more gold. It gets you off to a solid start in the game.
You need exactly 57 in Open Locks to open the chest upstairs in the Candlekeep's inn.
Please enlighten me a tell us what's inside the box !
It's just some stupid gem worth a free hundred gp. A drop in the bucket in the grand scheme of things. Yet I cannot pass it up!
You can convince the nobles downstairs to put more of their jewelry in the box prior to burgling it for even more gold. It gets you off to a solid start in the game.
Huh. Now THAT I did not know. Do you have to have high Charisma for that? That's usually my dump stat.
You need exactly 57 in Open Locks to open the chest upstairs in the Candlekeep's inn.
Please enlighten me a tell us what's inside the box !
It's just some stupid gem worth a free hundred gp. A drop in the bucket in the grand scheme of things. Yet I cannot pass it up!
You can convince the nobles downstairs to put more of their jewelry in the box prior to burgling it for even more gold. It gets you off to a solid start in the game.
Huh. Now THAT I did not know. Do you have to have high Charisma for that? That's usually my dump stat.
Did you know that if your character (other than charname, of course) dies when she has a right to level up and your raise her, she'll get a maximum HP roll?
Also, did you know that if your character has a right to level up and you click level up, but don't accept the results (because of the bad HP roll), and then this character dies, after you raise her she'll get a maximum HP roll? In other cases, if you don't wait till your character gets enough XP for reaching one more level, the HP roll you took when tried to level her first time will stay intact.
These two things have been found out during the MP session.
Did you know that if your character (other than charname, of course) dies when she has a right to level up and your raise her, she'll get a maximum HP roll?
Also, did you know that if your character has a right to level up and you click level up, but don't accept the results (because of the bad HP roll), and then this character dies, after you raise her she'll get a maximum HP roll? In other cases, if you don't wait till your character gets enough XP for reaching one more level, the HP roll you took when tried to level her first time will stay intact.
These two things have been found out during the MP session.
Remember that suicidal guy you can encounter just outside Candlekeep, just a little north-west from where you meet Imoen? Well I've just met a suicidal slave.
If you select option 2. he will automatically fall dead.
Did you know that if your character (other than charname, of course) dies when she has a right to level up and your raise her, she'll get a maximum HP roll?
Also, did you know that if your character has a right to level up and you click level up, but don't accept the results (because of the bad HP roll), and then this character dies, after you raise her she'll get a maximum HP roll? In other cases, if you don't wait till your character gets enough XP for reaching one more level, the HP roll you took when tried to level her first time will stay intact.
These two things have been found out during the MP session.
These sound like bugs. Have you reported them?
And now you're teasing me. Should I report a bug that we've liked to exploit so much?
The third level of the iron throne mines is supposed to have slaves (gray-tinted beggars) roaming around but presumably due to a bug they rarely spawn at all. I've only seen it once in a dozen playthroughs.
Try casting Clairvoyance in each outside area you come across. It's nice to be able to go to the map and see the entire place.
I actually don't like this "feature". This way you don't know what you have explored and what you haven't. You're like. "Wait, have I been here? I don't remember walking to that side of the map."
The third level of the iron throne mines is supposed to have slaves (gray-tinted beggars) roaming around but presumably due to a bug they rarely spawn at all. I've only seen it once in a dozen playthroughs.
They should be there if on the second level of Cloakwood Mines you rejected to give Rill (the slave next to Yeslick) money (after all, he asks the money exactly for freeing the slaves). I rejected it during my recent evil playthrough and the third level was full of those slaves. Maybe in your dozen playthroughs you majorly act as a goodie?
Try casting Clairvoyance in each outside area you come across. It's nice to be able to go to the map and see the entire place.
I actually don't like this "feature". This way you don't know what you have explored and what you haven't. You're like. "Wait, have I been here? I don't remember walking to that side of the map."
But... but... my OCD! IT DEMANDS casting Clairvoyance to see every inch of every possible map.
The third level of the iron throne mines is supposed to have slaves (gray-tinted beggars) roaming around but presumably due to a bug they rarely spawn at all. I've only seen it once in a dozen playthroughs.
They should be there if on the second level of Cloakwood Mines you rejected to give Rill (the slave next to Yeslick) money (after all, he asks the money exactly for freeing the slaves). I rejected it during my recent evil playthrough and the third level was full of those slaves. Maybe in your dozen playthroughs you majorly act as a goodie?
haha, that certainly explains it. I'm a fool.
Never linked both events together. Though bioware shouldn't have bothered in my opinion. there's no way they could have evacuated a few dozens slaves within minutes with bandits roaming every single room and in such a small time lapse (literally enough time for charname to walk a few steps down the stairs...) even if they did bribe the magic invisible doorsman.
I made a really nasty mod for the Cloakwood mines. If you don't beat Davaeorn quickly enough, he runs to the elevator, heads to the top floor of the mine, and floods it...with you still inside. A simple "kill(player1)" through "kill(player6)" lines the in the script and it adds a sense of urgency to your mission.
Try casting Clairvoyance in each outside area you come across. It's nice to be able to go to the map and see the entire place.
I actually don't like this "feature". This way you don't know what you have explored and what you haven't. You're like. "Wait, have I been here? I don't remember walking to that side of the map."
I have my mages cast it , even if I metagamely know the area, because it feels quite cool to magically *SEE* the whole area.
Try casting Clairvoyance in each outside area you come across. It's nice to be able to go to the map and see the entire place.
I actually don't like this "feature". This way you don't know what you have explored and what you haven't. You're like. "Wait, have I been here? I don't remember walking to that side of the map."
But... but... my OCD! IT DEMANDS casting Clairvoyance to see every inch of every possible map.
Well, yeah, that's why you cast it after you're done exploring. How else can you get rid of that little black patch in the middle of the FAI's towers.
Try casting Clairvoyance in each outside area you come across. It's nice to be able to go to the map and see the entire place.
I actually don't like this "feature". This way you don't know what you have explored and what you haven't. You're like. "Wait, have I been here? I don't remember walking to that side of the map."
But... but... my OCD! IT DEMANDS casting Clairvoyance to see every inch of every possible map.
Well, yeah, that's why you cast it after you're done exploring. How else can you get rid of that little black patch in the middle of the FAI's towers.
I made a really nasty mod for the Cloakwood mines. If you don't beat Davaeorn quickly enough, he runs to the elevator, heads to the top floor of the mine, and floods it...with you still inside. A simple "kill(player1)" through "kill(player6)" lines the in the script and it adds a sense of urgency to your mission.
How about sneaking with a thief, pickpocketing Dave and going back invisibly (thanks to the cloak of non-detection and thieving skills), then flooding the mines with Dave and all bandits inside?
Really, these kinds of solutions are "strategic, not tactical" wins, something that could be included in the next BG-esque game.
Quick question: What are a lvl 1 thief's starting values in his abilities? human, no dexterity bonus.
Leaving aside race and DEX modifiers, all rogues start with the following skill values: pickpocket 15%; open locks 10%; find/disarm traps 5%; move silently 10%; hide in shadows 5%; set traps 0%; detect illusion 0%.
Human race doesn't give any bonuses, so these are values of a human thief without DEX modifiers.
Comments
Did you know that there is an unreachable place on the other side of the river in the ankheg farm area?
Now what did I do to find this out?
Also, did you know that if your character has a right to level up and you click level up, but don't accept the results (because of the bad HP roll), and then this character dies, after you raise her she'll get a maximum HP roll? In other cases, if you don't wait till your character gets enough XP for reaching one more level, the HP roll you took when tried to level her first time will stay intact.
These two things have been found out during the MP session.
If you select option 2. he will automatically fall dead.
You're like. "Wait, have I been here? I don't remember walking to that side of the map."
Never linked both events together. Though bioware shouldn't have bothered in my opinion. there's no way they could have evacuated a few dozens slaves within minutes with bandits roaming every single room and in such a small time lapse (literally enough time for charname to walk a few steps down the stairs...) even if they did bribe the magic invisible doorsman.
*CluaConsole*
Really, these kinds of solutions are "strategic, not tactical" wins, something that could be included in the next BG-esque game.
What are a lvl 1 thief's starting values in his abilities? human, no dexterity bonus.
Human race doesn't give any bonuses, so these are values of a human thief without DEX modifiers.