@Gallowglass: It's listed as an effect, either below the portrait (if any) when on the "View" tab, or just below the spell memorization stuff when on the "Edit" tab. No effect listed means no resistance. Magic damage resistance is the same way.
Erm ... no "View" or "Edit" tabs in the version of EEkeeper I'm using. But I guess you've answered the question anyway: it's an effect rather than a resistance.
Now that I think about it he isn't immune to poison damage as well.
Interesting ... looking at the .cre in EEkeeper, I now notice that Poison resistance isn't listed where other resistances (Fire, Acid, whatever) are listed. Is Poison resistance implemented in some different way from the others? Where do you look to see whether a character has it?
Its normally found as an effect given by an item (typically a ring). Opcodes 173 and 101 (using #25 for poison). Check out a skeleton creature file to get an idea.
@Gallowglass: I wasn't aware there were different versions. This is where the tabs are on mine.
Lol! RTFM, @semiticgod - that's a screenshot of Near Infinity, not EEkeeper, which explains why I couldn't see what you meant!
I did mention that I'm using EEkeeper, which I've generally (at least until the current question arose) found quite sufficient for my curiosity about the workings of the game. Not being a modder, I've never felt much motive to study the mysteries of NI (or DLTCEP). But maybe I should ...
Its normally found as an effect given by an item (typically a ring). Opcodes 173 and 101 (using #25 for poison). Check out a skeleton creature file to get an idea.
Aha, thanks, @elminster. Yes, I see that a skellie wears RING99, so that's presumably what confers the effect ... but so far as I can see, EEkeeper doesn't show the resulting effect. Oh well, maybe I'll go install NI if I feel a severe need to see more detail.
@Gallowglass: I tend to think of the two programs as the same package, hence my confusion. I just hear "IE editor" in my head.
I never use EEKeeper to view files; only to edit saves. Near Infinity has better search functions, and shows a lot more information about spells and items.
This is probably common knowledge, but I just discovered it and haven't seen it mentioned here (though I could have missed it), so I'll share it anyway.
You can get infinite (?? I think–I didn't actually leave the game running for long enough to test this) XP from the fire giants outside of Saradush. Just stand on the wall with a ranged weapon and an appropriate AI (I use SCS ease-of-use AI) and everyone will go crazy killing the fire giants, even though you can't see them.
In BG1 you can detect illusions while fighting. In BG2 can can't do both at the same time.
My swash/fighter found that the hard way
If you dual in BG1 you don't get HP for previous levels gained (so a lvl 5 thief dual to fighter doesn't get more HP until hitting lvl 6). But when you export to BG2 you get the fighter HP for all levels. My dual just jumped from 60 odd HPs all the way to 100.
Mages cast True Sight. Clerics and Druids cast True Seeing. Inquisitors cast True Sight on the first round, but every round after, it's True Seeing.
The cleric and druid versions, including the Cleric of Helm innate version, cannot affect vanilla liches, as they strike as level 5 spells. The mage spells can affect liches due to being level 6, and the Inquisitor versions can affect Rakshasas due to being level 0.
The spell failure from Holy Word stacks with itself and similar magic. There is one exception: casting two Holy Words within one second will not stack if the target is undead. This because of the way the spell is structured. Undead get a 1-second immunity to spell halfway down the opcode list.
Control Circlets from the Mind Flayer city in the Underdark bypass magic resistance and offer no saving throw. Only inherent immunity to charm can stop them. Demons are always immune, as are enemies with the MINHP1 item. This includes most bosses, those that transform on death or deliver a line or two of dialog before dying. Irenicus, Lavok, Bodhi, Melissan, the Five, and Kangaxx's lich form, but not the demi-lich form, would be immune. It lasts for 4 hours, or 300 rounds. You can save on them by using the Slayer form to open the doors in the Mind Flayer city, or simply luring a hostile Mind Flayer right next to the door, and therefore leave the dungeon with four Control Circlets.
Despite the power of the item, elves and half-elves can resist the effect as they could a simple Charm Person spell.
You can combine the Silver Dragon Scale with poison effects to regenerate extremely quickly. The Silver Dragon Scale heals you by 2 HP every time you take damage, but this applies even if you're immune to the damage. By hitting the wearer of the Silver Dragon Scale with a Dart of Wounding and getting a failed save, the target will suffer 1 damage per second and gain 2 HP in return. This makes a regeneration rate of 1 HP per second, or about 4 HP if hasted and the target equips the Ring of Gaxx or Periapt of Proof Against Poison right after getting poisoned to resist the poison damage (equipping it beforehand will prevent the poison from taking effect in the first place).
It's not always reliable, but you can regenerate about 4 HP per second for 20 seconds, for about 80 HP total, with a single Dart of Wounding or Bolt or Arrow of Biting.
@semiticgod I'm doing something similar in my run! When an enemy caster with a Fireshield is poisoned, you will receive the damage from the shield every time the poison deals its damage if you are in melee range, but because my character is immune to cold and/or fire with the right gear (boots and ring mostly) he can stay next to his victim and heals himself greatly 2HP/second per application of the poison.
It can easily reach 16 HP per second if the caster has both Fireshield (Blue) and Fireshield (Red) and you have at least 4 APR.
(If the enemy is hasted and you have 10 APR you could even regenerate 80 HP per second!)
Poor Sarevok's sword in BGEE is non-magical; this allows a mage to use Wraithform to chump-block him while everyone else cleans up the sidekicks and goons. Incidentally, this is the same sword the Demon Knight uses (but he has innate spells with which you would need to contend).
erm...is Wraithform actually in the game or did I restore it? Sometimes I cannot tell because some of my edits were implemented nearly two years ago now.
Speaking of the Demon Knight, its Power Word Kill is still "broken"--it doesn't use the actual power word kill opcode (209) but, instead, does a flat 60 magic damage to the target. This is more destructive than the actual Power Word Kill spell itself.
@Mathsorcerer: Opcode 209 didn't exist in the original BG1. It just used a big chunk of damage to do the job. Both BGTutu and BG:EE retained the original damage-based spell.
erm...is Wraithform actually in the game or did I restore it? Sometimes I cannot tell because some of my edits were implemented nearly two years ago now.
Yes. It is dropped by Prat, near the end of Chapter 6. One copy only.
Apparently, the plural of dwarf is actually dwarfs, not dwarves. Even the spell check thing that's checking what I'm typing here underlines dwarves and not dwarfs.
Apparently, the plural of dwarf is actually dwarfs, not dwarves. Even the spell check thing that's checking what I'm typing here underlines dwarves and not dwarfs.
Blame that one on Tolkien. Elfs and Dwarfs were the standard spellings, but he purposely used Elves and Dwarves for some obscure linguistic reason I can't remember.
Apparently, the plural of dwarf is actually dwarfs, not dwarves. Even the spell check thing that's checking what I'm typing here underlines dwarves and not dwarfs.
Protagonist: What makes you think you are going to rule everything? That's a pretty big job for such a... diminutive fellow. Tiax: Have ye no ears to hear?! It is as Tiax said! DESTINY! Cyric himself will lift Tiax "on-high," hurtling me to my rightful place when the time comes! You shall all be as ants before my grace, though slightly larger ants than the norm if you help me. Protagonist: So your whole belief system centers around some celestial midget-toss? Count me out. I'm not a member of the 'Up With Dwarves League,' you know!
Korgan: ‘Tis been far too long since our last battle. Jan, ye runty windbag, tell me a story to ward off the boredom ... and if ye know what’s good for ye, it’ll be about dwarves! Jan: Ah, finally someone who appreciates my tales! A tale about dwarves, eh? Let me see, of course - my cousin Kimble. Not a dwarf himself per se, but Kimble always was of peculiar tastes for a gnome. He fell in love with a dwarven lass. She was stout and stocky, with a gruff voice and a soft, supple beard...
Comments
I did mention that I'm using EEkeeper, which I've generally (at least until the current question arose) found quite sufficient for my curiosity about the workings of the game. Not being a modder, I've never felt much motive to study the mysteries of NI (or DLTCEP). But maybe I should ...
I never use EEKeeper to view files; only to edit saves. Near Infinity has better search functions, and shows a lot more information about spells and items.
To kill him I've used lots of Arrow of Detonation + Poison Weapon to bypass his AC.
You can get infinite (?? I think–I didn't actually leave the game running for long enough to test this) XP from the fire giants outside of Saradush. Just stand on the wall with a ranged weapon and an appropriate AI (I use SCS ease-of-use AI) and everyone will go crazy killing the fire giants, even though you can't see them.
In BG2 can can't do both at the same time.
My swash/fighter found that the hard way
If you dual in BG1 you don't get HP for previous levels gained (so a lvl 5 thief dual to fighter doesn't get more HP until hitting lvl 6). But when you export to BG2 you get the fighter HP for all levels. My dual just jumped from 60 odd HPs all the way to 100.
Koveras makes a perfect recital of the alundo prophecy.
Battle Horrors operate a nano-sized blacksmith in their helm.
ah, the power of mouse2.
So, create a bug report for that.
As for HPs, it seems to be a bug as well. Getting double HP bonus first for a familar in BGEE and then for a familar in BG2EE is a similar bug.
The cleric and druid versions, including the Cleric of Helm innate version, cannot affect vanilla liches, as they strike as level 5 spells. The mage spells can affect liches due to being level 6, and the Inquisitor versions can affect Rakshasas due to being level 0.
Despite the power of the item, elves and half-elves can resist the effect as they could a simple Charm Person spell.
It's not always reliable, but you can regenerate about 4 HP per second for 20 seconds, for about 80 HP total, with a single Dart of Wounding or Bolt or Arrow of Biting.
When an enemy caster with a Fireshield is poisoned, you will receive the damage from the shield every time the poison deals its damage if you are in melee range, but because my character is immune to cold and/or fire with the right gear (boots and ring mostly) he can stay next to his victim and heals himself greatly 2HP/second per application of the poison.
It can easily reach 16 HP per second if the caster has both Fireshield (Blue) and Fireshield (Red) and you have at least 4 APR.
(If the enemy is hasted and you have 10 APR you could even regenerate 80 HP per second!)
erm...is Wraithform actually in the game or did I restore it? Sometimes I cannot tell because some of my edits were implemented nearly two years ago now.
Speaking of the Demon Knight, its Power Word Kill is still "broken"--it doesn't use the actual power word kill opcode (209) but, instead, does a flat 60 magic damage to the target. This is more destructive than the actual Power Word Kill spell itself.
Also, from Baldur's Gate:
Protagonist: What makes you think you are going to rule everything? That's a pretty big job for such a... diminutive fellow.
Tiax: Have ye no ears to hear?! It is as Tiax said! DESTINY! Cyric himself will lift Tiax "on-high," hurtling me to my rightful place when the time comes! You shall all be as ants before my grace, though slightly larger ants than the norm if you help me.
Protagonist: So your whole belief system centers around some celestial midget-toss? Count me out. I'm not a member of the 'Up With Dwarves League,' you know!
Korgan: ‘Tis been far too long since our last battle. Jan, ye runty windbag, tell me a story to ward off the boredom ... and if ye know what’s good for ye, it’ll be about dwarves!
Jan: Ah, finally someone who appreciates my tales! A tale about dwarves, eh? Let me see, of course - my cousin Kimble. Not a dwarf himself per se, but Kimble always was of peculiar tastes for a gnome. He fell in love with a dwarven lass. She was stout and stocky, with a gruff voice and a soft, supple beard...
So, I didn't even "dwarfs" existed.
Blame it on me learning English by playing BG.