And this scene is documented in Sarevok's Diary (when he says that he had to kill another Bhaalspawn with his bare hands because the Sword of Chaos wasn't ready yet).
Though stun is often a more useful status condition to inflict on your enemies than fear, I have lately preferred to use Symbol, Fear over Symbol, Stun. With Symbol, Stun you risk hitting your party, but with Symbol, Fear all you need to do is cast a remove/resist fear first and you will be immune.
Durlag's Goblet is one of the most powerful healing items in the series. It restores you to full HP when drank from and has many charges. All you need is a remove/resist fear spell and you can use it safely.
Though stun is often a more useful status condition to inflict on your enemies than fear, I have lately preferred to use Symbol, Fear over Symbol, Stun. With Symbol, Stun you risk hitting your party, but with Symbol, Fear all you need to do is cast a remove/resist fear first and you will be immune.
Durlag's Goblet is one of the most powerful healing items in the series. It restores you to full HP when drank from and has many charges. All you need is a remove/resist fear spell and you can use it safely.
There is a helm of fear immunity in the room right next to the goblet too
And this scene is documented in Sarevok's Diary (when he says that he had to kill another Bhaalspawn with his bare hands because the Sword of Chaos wasn't ready yet).
Pretty sure Sarevoks journal never mentions the sword. Also his journal says the other person he killed was a priest of bhaal.
Admittedly it probably should say something about the guy he threw off a building. Unless that is a regular occurrence
I'd think if it were a regular occurrence, they wouldn't have repaired and repainted the railing. It would have been more efficient to put in a swinging gate or something.
And this scene is documented in Sarevok's Diary (when he says that he had to kill another Bhaalspawn with his bare hands because the Sword of Chaos wasn't ready yet).
Pretty sure Sarevoks journal never mentions the sword. Also his journal says the other person he killed was a priest of bhaal.
You're right, the diary I read was modded. It's the version of SixofSpades I'm talking about.
1369: The Bhaalspawn defeats Amelyssan, making their fateful choice to ascend or remain on the mortal plane. 1370: Waukeen shows up again. Hi, Waukeen! 1372: In a parallel universe, Bhaalspawn Abdel Adrian finally gets around to killing his own version of Mellisan. Word is that the man was just addicted to side quests. And schtoinking vampires. Also 1372: Bane turns up again! Can't keep those gods down, eh? ALSO 1372: Elminster is dragged to hell by a demonic gentleman by the name of Nergal where he's tortured for years for the secrets of why kids love Cinnamon Toast Crunch. Stay strong, Elminster. 1373: 3rd edition D&D begins. A dark day for the Bhaalspawn's friends and allies as they struggle to adapt their old classes to D&D 3.0's class format. 1374: Shar eats the god Mask, growing in power, the Kalach-Cha has a few adventurers up in some backwater called "Neverwinter", and Khelben Blackstaff dies like a sissy. 1375: Eiliastraee shanks the Drow god Vhaerun - It's a bad decade for gods of thievery. 1377: A minor earthquake strikes Spellhold (probably Imoen's fault), freeing a bunch of prisoners (Oops). 7 years of (comparative) quiet! Yaaay! 1384: Tyr, the god of justice, straight up murders Helm. Sorry Anomen!
1385: Cyric, aided by the goddess Shar, assassinates Mystra, the goddess of magic and source of the Weave (honestly I rather assume that the Kalach-Cha helped, because we all know that the canon ending of MotB is the evil one). This results in the collapse of the Weave, Shar's Shadow Weave, and the subsequent madness and agonising death of most mages in a catastrophically horrible event known as the Spellplague.
Drizzt's wife, Cattie-Brie, and buddy, Regis the halfling, die horribly by being caught in the collapsing weave.
As a result of the spellplague, all but the most powerful deities lose their divine powers and divine realms and the Realms, being integrally linked to the weave, suffer catastropic and devastating natural disasters as the natural laws break down and terribleness reigns for the next hundred or so years.
So yeah. Did you know that every "happily ever after" epilogue of Baldur's Gate is bitter lies, that all of your friends "distant happy endings" probably take place at most 5-15 years in the future, and that even if you became a god yourself you probably lost your divinity and were ousted in barely over a decade?
In the middle of all that silliness, one thing that we can all be unequivocally thankful for: that Abdel Adrian can be utterly and completely be forgotten as less than a minor footnote in the Realms' history.
Some become Exarchs, which are demipowers in service of the remaining overdeities (Baervan becomes just such a demigod), others I believe vanish off to the astral plane, with the final status of a few being unknown.
@Pantalion , your post above is why, as far as I'm concerned, 4th edition and the Spellplague don't exist. They never happened. Not in my Faerun. Rantings of a madman. Heretical scriptures. Vicious, blasphemous lies about the gods. Ao would never allow it. Hands over ears, la, la, la, la, la, la, la....
This is half a claim half a question, but in all my runs I noticed that Fission Slimes only need to take one point of fire damage during their life to disable their splitting permanently. Afterward you can finish them with anything, even normal weaponry and they won't split. (unmodded)
Is this a bug or what? Every other source mentions the fire needs to be the killing hit.
Did you know that Gallor in the excavation quest doesn't ping as evil? It makes you wonder what drove him to want to kill his business partner. He mentions how he is trying to get something out of the expedition. So to me, what this means is that he financed the excavation under promises of a return. His partner, the actual scholar, pays no mind to there being a lack of any profit, and unilaterally pays random people to be mercenaries for him, without consulting with Gallor. The man, perhaps driven to financial ruin and watching his 'partner' flit money away without consulting him, might have just finally snapped.
Did you know that if you missed a dream in a chapter in BGEE (for example, you rested and the dream didn't happen, and then you moved to the next chapter), and thus didn't get a special ability, you can still see this dream in the next chapter (as well as see the next dream) and stilll get the missed special ability?
So, missing dreams in chapters in BGEE doesn't mean you lose special abilities - you can still get them later, in next chapters.
Did you know that the Level 5 Feeblemind spell effectively places the target in a permanent coma, preventing them from moving, fighting, or casting spells until a successful dispel magic is cast on them?
It's basically the same as the Finger of Death (Level 7) spell except it bypasses protections against Death, and can be put on a spell trigger x3.
Yet more proof that Xan is a cosmic badass as well as a mighty seer who saw 4e coming.
Did you know that if you missed a dream in a chapter in BGEE (for example, you rested and the dream didn't happen, and then you moved to the next chapter), and thus didn't get a special ability, you can still see this dream in the next chapter (as well as see the next dream) and stilll get the missed special ability?
So, missing dreams in chapters in BGEE doesn't mean you lose special abilities - you can still get them later, in next chapters.
That wasn't always the case? Guess I learned something new.
Excluding the dexterity bonus, you can potentially get down to -20 AC. With 24 Dexterity you can get -26 AC. However, that's not the limit. If you are wielding a one-handed weapon with no shield and you have two points in Single Weapon Style, you can get -28 AC.
But wait, you can get an even lower AC than that! If you have something that lowers your AC vs a certain damage type, that can lower your AC past -28 when you are faced with such a damage type.
And Improved Invisibility, at least in EE, can add to your effective AC (it won't show up on the record screen) by -4. Protection from Evil can add another -2.
Comments
Durlag's Goblet is one of the most powerful healing items in the series. It restores you to full HP when drank from and has many charges. All you need is a remove/resist fear spell and you can use it safely.
1369: The Bhaalspawn defeats Amelyssan, making their fateful choice to ascend or remain on the mortal plane.
1370: Waukeen shows up again. Hi, Waukeen!
1372: In a parallel universe, Bhaalspawn Abdel Adrian finally gets around to killing his own version of Mellisan. Word is that the man was just addicted to side quests. And schtoinking vampires.
Also 1372: Bane turns up again! Can't keep those gods down, eh?
ALSO 1372: Elminster is dragged to hell by a demonic gentleman by the name of Nergal where he's tortured for years for the secrets of why kids love Cinnamon Toast Crunch. Stay strong, Elminster.
1373: 3rd edition D&D begins. A dark day for the Bhaalspawn's friends and allies as they struggle to adapt their old classes to D&D 3.0's class format.
1374: Shar eats the god Mask, growing in power, the Kalach-Cha has a few adventurers up in some backwater called "Neverwinter", and Khelben Blackstaff dies like a sissy.
1375: Eiliastraee shanks the Drow god Vhaerun - It's a bad decade for gods of thievery.
1377: A minor earthquake strikes Spellhold (probably Imoen's fault), freeing a bunch of prisoners (Oops).
7 years of (comparative) quiet! Yaaay!
1384: Tyr, the god of justice, straight up murders Helm. Sorry Anomen!
1385: Cyric, aided by the goddess Shar, assassinates Mystra, the goddess of magic and source of the Weave (honestly I rather assume that the Kalach-Cha helped, because we all know that the canon ending of MotB is the evil one). This results in the collapse of the Weave, Shar's Shadow Weave, and the subsequent madness and agonising death of most mages in a catastrophically horrible event known as the Spellplague.
Drizzt's wife, Cattie-Brie, and buddy, Regis the halfling, die horribly by being caught in the collapsing weave.
As a result of the spellplague, all but the most powerful deities lose their divine powers and divine realms and the Realms, being integrally linked to the weave, suffer catastropic and devastating natural disasters as the natural laws break down and terribleness reigns for the next hundred or so years.
So yeah. Did you know that every "happily ever after" epilogue of Baldur's Gate is bitter lies, that all of your friends "distant happy endings" probably take place at most 5-15 years in the future, and that even if you became a god yourself you probably lost your divinity and were ousted in barely over a decade?
Yay entropy!
In the middle of all that silliness, one thing that we can all be unequivocally thankful for: that Abdel Adrian can be utterly and completely be forgotten as less than a minor footnote in the Realms' history.
@Pantalion
1-19 = 1
20 = 2
21-22 = 3
23-25 = 4
Attached is a picture of a single class level 9 Mage with 25 Con, on Core Rules.
Sadly, this isn't retroactive.
It took me a long time before I figured out I could complete some quests and leave Candlekeep!
Is this a bug or what? Every other source mentions the fire needs to be the killing hit.
It puts a new spin on the story
So, missing dreams in chapters in BGEE doesn't mean you lose special abilities - you can still get them later, in next chapters.
It's basically the same as the Finger of Death (Level 7) spell except it bypasses protections against Death, and can be put on a spell trigger x3.
Yet more proof that Xan is a cosmic badass as well as a mighty seer who saw 4e coming.
But wait, you can get an even lower AC than that! If you have something that lowers your AC vs a certain damage type, that can lower your AC past -28 when you are faced with such a damage type.