Since I was talking about Draconis, I remembered that there also is a green dragon guarding Abazigal's lair. Fll'Yissetat is easy to forget since you can release her and avoid the fight.
Even with the white dragon in IWD, we still miss yellow dragons, brown dragons, mercury dragons, and steel dragons. Not to mention from all those fancy, psionic gem dragons!
And where are all the lithium dragons? Hmm...
Oh right, I forgot, they all died when they went for a swim. Though that still leaves the question of whatever could have happened to all the tungsten dragons...
inability to equip the second weapon when there's a two-handed weapon in one of the main hand's slots
I'm not sure, if I would call this still 'little'. That weapon-equipping-inflexibility is so aggravating!
Definitely agreed. (BTW that's one thing "Alliance" has on the original games, the controls let you equip two-handed, dual-wield or single-wield & shield AND ranged weapons at once).
Even with the white dragon in IWD, we still miss yellow dragons, brown dragons, mercury dragons, and steel dragons. Not to mention from all those fancy, psionic gem dragons!
... come to think of it, there are far too many dragon species in AD&D...
Well, the name of the game is Dungeons and Dragons.
It annoys me how Aurilites are immune to cold. It makes them hypocrites: they advocate the act of freezing to death yet they don't want to experience it themselves. I mean I know that one of the conditions to be an official Aurilite is to be able to survive in the bitter cold without divine aid, but it should stay that way. They should NEVER be able to cheat the system by getting resistance/immunity to cold.
They don't advocate freezing people to death. (Though ofcourse that's what they love to do to their enemies.) They want every fire and source of warmth to be extinguished, and every protective garment/building/shelter against cold and snow to be destroyed. They want people to embrace the cold and ice in its fullness. Ofcourse, no human can survive in such cold, and Auril does not want to have a bunch of dead or pneumonia suffering believers, so she grants them immunity to cold. Such a devotion to cold is evil and cruel because it freezes and kills the plants and most animals, and stops the great cycle of nature and life.
I wonder what Aurilites will do if they ever succed at their plan? Let's say they have blocked out the sun, and carpeted every inch of Fearun with snow and ice. Temperatures are so frigid that any non-believer of Auril dies. Plantlife has ceased to exist. Most animals are dead. There are no trees, no gardens, no farms, no fields. No agriculture. No natural cycle for the nature, everything is permanently frozen. Aurilites will have to survive on seal fat and penguin eggs, then. But without sun and plants the delicate balance of atmosphere and ecosystem will be gone and they will all suffocate/starve to death eventually.
I wonder what Aurilites will do if they ever succed at their plan? Let's say they have blocked out the sun, and carpeted every inch of Fearun with snow and ice. Temperatures are so frigid that any non-believer of Auril dies. Plantlife has ceased to exist. Most animals are dead. There are no trees, no gardens, no farms, no fields. No agriculture. No natural cycle for the nature, everything is permanently frozen. Aurilites will have to survive on seal fat and penguin eggs, then. But without sun and plants the delicate balance of atmosphere and ecosystem will be gone and they will all suffocate/starve to death eventually.
None of the Faerûnian deities "goals" work in the long run, really. Doesn't matter whenever their good, neutral, or evil. I can even go so far as to say all of them are hopeless idiots. The Times of Troubles is proof enough for that. Well at the very least it's easy to imagine what Auril's "dream Toril" would be like: a miniature Paraelemental Plane of Ice within the Prime Material Plane. Only a tad less deadly and with much more things in it (such as air to breathe). Sounds fun!
That having the De Arnise stronghold costs more than it is worth. RP wise it is fine and all I guess, because you do get to "enjoy" a kickass castle and tons of free massages from the female servants. But gamewise the net loss in gold to keep all the peasants happy is ridiculous. It is like they are the true lord of the castle and CHARNAME is the servant.
It's really annoying how with some spells like Shocking Grasp and Ghoul Touch you have to hit or the spell is wasted. Mages aren't exactly great at hitting things unless those things are already paralyzed (in which case Ghoul Touch is kind of pointless).
It's really annoying how with some spells like Shocking Grasp and Ghoul Touch you have to hit or the spell is wasted. Mages aren't exactly great at hitting things unless those things are already paralyzed (in which case Ghoul Touch is kind of pointless).
Harm + Critical Strike HLA is a fun combo for multiclasses, though.
@OlvynChuru: Shocking Grasp can be cast via a Minor Sequencer to dispel a shapeshifted creature's weapon, since Shocking Grasp overrides other magical weapons. Shocking Grasp and Polymorph Self, if you use the spider shapeshift, can allow a mage to attack 4 times per round with any weapon.
I would say Shocking Grasp is by far the most overpowered level 1 mage spell for precisely that reason.
To be fair, I like Shocking Grasp in Throne of Bhaal because by that point it deals a lot of damage but also because by that point you can cast Bigby's Clenched Fist which is a guaranteed stun, so you can automatically hit with it. But otherwise I never use it (in Baldur's Gate, anyway; Icewind Dale is a different story).
I'm annoyed by Shar-teel's weapons proficiences in Enhanced Edition. I liked her as a brutal, charge-straight woman, not as "thief dual please!" Also:
- Druids being less viable than clerics. - Intelligence, wisdom and charisma having little to do with dialouges options. - You cannot be pacifist in the game, unless you want to have 0 GP. (when encountering bandits in BG1, you either kill them or give up all your gold, no matter if its 200 or 2 thousand)
I'm annoyed by Shar-teel's weapons proficiences in Enhanced Edition. I liked her as a brutal, charge-straight woman, not as "thief dual please!" Also:
- Druids being less viable than clerics. - Intelligence, wisdom and charisma having little to do with dialouges options. - You cannot be pacifist in the game, unless you want to have 0 GP. (when encountering bandits in BG1, you either kill them or give up all your gold, no matter if its 200 or 2 thousand)
- try the Avenger kit, u will change ur mind corcerning druids. You just have to play it like you would a mage. -on the other points I'm with you. Atleast some epic banter would be nice!
I'm annoyed by Shar-teel's weapons proficiences in Enhanced Edition. I liked her as a brutal, charge-straight woman, not as "thief dual please!" Also:
- Druids being less viable than clerics. - Intelligence, wisdom and charisma having little to do with dialouges options. - You cannot be pacifist in the game, unless you want to have 0 GP. (when encountering bandits in BG1, you either kill them or give up all your gold, no matter if its 200 or 2 thousand)
Druids are not less viable than clerics. My totemist druid's spirit animals kick major butt in bg2, no cleric can do that. Also his insect plague rips through hordes of mages. Fire elemental is a strong, reliable summon, will dominate anything not having +2 weapons to hit it. Call woodland beings:awesome caster summon, confusing and holding enemies, and mass curing as well! I made Cromwell craft an ankheg plate mail for him, with a buckler+1, good dexterity and a protection item, he has good ac as well. And can swing a mean scimitar! A cleric can not call spirit animals with fantastic resistance/immunities and special attacks, can not summon fire elementals, or insect plagues. No call woodland beings as well, and that spell is worth of many other higher lvl spells in itself!
What can clerics do a druid can not? Restoration? Scrolls and temples galore for that. Raise dead? Again, scrolls and even a rod for that, that can be used by anyone. Animate dead? Mages can do it, too. Flail of the ages is a fantastic weapon but is a waste on a single class cleric, anyway. Turn undead is a boon, but any undead that can be easily defeated by turning can be defeated by spirit animals/fire elementals just as easily. Aerial servant is nice but fire elemental is worlds better. Hold person/silence have limited use in bg2 environment and a mage can hold person too. Besides, a call woodland beings spell have hold person castings, hold monster castings, and a mass cure all in one!
Seriously, cleric is the least needed class in the game. Their specialities (restoration of levels and dead raising) can be covered by other means. While a druid's special abilities are unique.
My shapeshifter is currently kicking bottom, that might be because I'm playing SCS with the improved shapeshifters component though. his druid spells are really handy either way you think about it, insect plague stops those pesky SCS mages from ripping me to pieces.
My shapeshifter is currently kicking bottom, that might be because I'm playing SCS with the improved shapeshifters component though. his druid spells are really handy either way you think about it, insect plague stops those pesky SCS mages from ripping me to pieces.
Yeah, the avenger druid should play pretty sweetly as well, with additional mage spells and shapeshifting. In bg1:ee, druid is even stronger as it can reach lvl 5 spells while cleric stalls at lowly lvl four spells forever.
Actually, this is the thing that annoys me, most people believe druids are useless because they experiment with Cernd, who must be the most uninteresting npc ever, and Jaheira who is not a serious spell caster, stat and class wise.
I politely disagree. Even if kits are ok, the unkitted class is not. Clerics aren't able to summon Fire Elementals? I recall them being able, at least in standard non-EE BG2. Unless I remember wrong.
The way I see it, clerics are meant to be better supports, while druides were meant to be better attackers. But, this is hardly the thing. Even if druids have some good spells, like insect plauge and it's variants, it's not too much to choose from. They have about as much attacking capability as clerics, who were supposed to heal and buff the party. In comparison to IWD, Druids have little choice in regard of offensive spells, and their shapeshifting skills are useless - only Shapeshifter's are good for something, and that's in unmoded game, with no increased difficulty and cheating enemies.
My opinion is also not directed from Cernd or Jaheira, who's my favourite, btw.
I politely disagree. Even if kits are ok, the unkitted class is not. Clerics aren't able to summon Fire Elementals? I recall them being able, at least in standard non-EE BG2. Unless I remember wrong.
Via Elemental Summoning, they have a chance for it but otherwise clerics can't summon elementals. And never could. Except Aerial Servant.
I politely disagree. Even if kits are ok, the unkitted class is not. Clerics aren't able to summon Fire Elementals? I recall them being able, at least in standard non-EE BG2. Unless I remember wrong.
The way I see it, clerics are meant to be better supports, while druides were meant to be better attackers. But, this is hardly the thing. Even if druids have some good spells, like insect plauge and it's variants, it's not too much to choose from. They have about as much attacking capability as clerics, who were supposed to heal and buff the party. In comparison to IWD, Druids have little choice in regard of offensive spells, and their shapeshifting skills are useless - only Shapeshifter's are good for something, and that's in unmoded game, with no increased difficulty and cheating enemies.
My opinion is also not directed from Cernd or Jaheira, who's my favourite, btw.
True, in comparison to iwd druids are a bit lacking. Still they have amazing offensive options. In non-dungeon areas, have you witnessed two or more castings of call lightning in a battle from a high level druid? The lightnings strike twice and deal massive amounts of damage, it is really outstanding. Insect plague and especially creeping doom are among the most feared spells in the game, when enemies use them against you, it is terrible, when you use it agains them, wonderful! Also, nature's beauty is a very insidious and dangerous spell, blinds everyone and has a chance to insta kill:blindness may be cured but its to hit penalty persists until a level up. (Possible bug, at least in pre-1.3 which I play.)
Clerics do get elemental summoning as a hla, but not lvl 6 fire elemental summoning which is a very strong and reliable summon. It is immune to normal and +1 weapons and they hit like a truck, with +4 enchantment, IIRC. (They were able to hit a greater mummy today so their touch is at least +3 enchanted) good thing is, druids get lvl 6 spells amazingly quick, even Jaheira as a mc can get a fire elemental up and running in no time in bg2.
Comments
Source:
http://forgottenrealms.wikia.com/wiki/Draconis
Some info on brown dragons:
http://forgottenrealms.wikia.com/wiki/Brown_dragon
Oh right, I forgot, they all died when they went for a swim. Though that still leaves the question of whatever could have happened to all the tungsten dragons...
Definitely agreed. (BTW that's one thing "Alliance" has on the original games, the controls let you equip two-handed, dual-wield or single-wield & shield AND ranged weapons at once).
They don't advocate freezing people to death. (Though ofcourse that's what they love to do to their enemies.) They want every fire and source of warmth to be extinguished, and every protective garment/building/shelter against cold and snow to be destroyed. They want people to embrace the cold and ice in its fullness. Ofcourse, no human can survive in such cold, and Auril does not want to have a bunch of dead or pneumonia suffering believers, so she grants them immunity to cold. Such a devotion to cold is evil and cruel because it freezes and kills the plants and most animals, and stops the great cycle of nature and life.
I wonder what Aurilites will do if they ever succed at their plan? Let's say they have blocked out the sun, and carpeted every inch of Fearun with snow and ice. Temperatures are so frigid that any non-believer of Auril dies. Plantlife has ceased to exist. Most animals are dead. There are no trees, no gardens, no farms, no fields. No agriculture. No natural cycle for the nature, everything is permanently frozen. Aurilites will have to survive on seal fat and penguin eggs, then. But without sun and plants the delicate balance of atmosphere and ecosystem will be gone and they will all suffocate/starve to death eventually.
I would say Shocking Grasp is by far the most overpowered level 1 mage spell for precisely that reason.
- Druids being less viable than clerics.
- Intelligence, wisdom and charisma having little to do with dialouges options.
- You cannot be pacifist in the game, unless you want to have 0 GP. (when encountering bandits in BG1, you either kill them or give up all your gold, no matter if its 200 or 2 thousand)
-on the other points I'm with you. Atleast some epic banter would be nice!
What can clerics do a druid can not? Restoration? Scrolls and temples galore for that. Raise dead? Again, scrolls and even a rod for that, that can be used by anyone. Animate dead? Mages can do it, too. Flail of the ages is a fantastic weapon but is a waste on a single class cleric, anyway. Turn undead is a boon, but any undead that can be easily defeated by turning can be defeated by spirit animals/fire elementals just as easily. Aerial servant is nice but fire elemental is worlds better. Hold person/silence have limited use in bg2 environment and a mage can hold person too. Besides, a call woodland beings spell have hold person castings, hold monster castings, and a mass cure all in one!
Seriously, cleric is the least needed class in the game. Their specialities (restoration of levels and dead raising) can be covered by other means. While a druid's special abilities are unique.
Actually, this is the thing that annoys me, most people believe druids are useless because they experiment with Cernd, who must be the most uninteresting npc ever, and Jaheira who is not a serious spell caster, stat and class wise.
The way I see it, clerics are meant to be better supports, while druides were meant to be better attackers. But, this is hardly the thing. Even if druids have some good spells, like insect plauge and it's variants, it's not too much to choose from. They have about as much attacking capability as clerics, who were supposed to heal and buff the party. In comparison to IWD, Druids have little choice in regard of offensive spells, and their shapeshifting skills are useless - only Shapeshifter's are good for something, and that's in unmoded game, with no increased difficulty and cheating enemies.
My opinion is also not directed from Cernd or Jaheira, who's my favourite, btw.
Clerics do get elemental summoning as a hla, but not lvl 6 fire elemental summoning which is a very strong and reliable summon. It is immune to normal and +1 weapons and they hit like a truck, with +4 enchantment, IIRC. (They were able to hit a greater mummy today so their touch is at least +3 enchanted) good thing is, druids get lvl 6 spells amazingly quick, even Jaheira as a mc can get a fire elemental up and running in no time in bg2.