It annoys me how in Planescape Torment the cranium rat mechanic doesn't seem to work right. I think it's supposed to be that if enough cranium rats get together, they become more intelligent and eventually become able to cast spells. However, instead of the rats' spellcasting having to do with how many other rats are nearby, how it works in the game is that there are certain rats that cast spells regardless of how many other rats are with them. This picture shows that the spellcasting rats can cast spells even if no other rats are nearby:
I'm guessing that this was done because doing the mechanic "correctly" might be difficult to code, but it still bothers me.
It annoys me that my party hasn't been recognized for ending the iron crisis single-handedly. We've brought in the equivalent of a months production at the Nashkel mines in short swords alone, add in the halberds and larger swords, and Sword Coast smiths have enough iron and steel to last them the rest of the year.
It annoys me that the Shadows Thieves do not help in the Duchal Palace after all, even though they have a legitimate reason to want to kill Sarevok and promise to help.
It annoys me how the jester's chain blocks spell casting. Why would a bard ever wear armour that stops her/him casting spells?
Not to mention you have to give up a pair of Boots of Speed to get it.
Boots of Speed are quite possibly the most powerful magic item in the game. There's next to nothing I'd be willing to give them up for, let alone something as openly counterproductive as that chain.
It anoys me that in icewind dale you need to go through Kesslecks' Tomb, get sent all the way back outside, then go through the entire tomb again to complete the quest...only to leave right away. At which point you need to walk through four empty maps.
@Grum IMHO Kresselack's Tomb is by far the worst part of the game. The encounters seem like something an inexperienced DM would throw at a party without considering they might not be powerful enough. And to top it off? Mediocre loot.
@Grum IMHO Kresselack's Tomb is by far the worst part of the game. The encounters seem like something an inexperienced DM would throw at a party without considering they might not be powerful enough. And to top it off? Mediocre loot.
Then the DM, hearing player complaints, gives you the temple of the forgotten God. Two layers, only two types of enemies, no boss, and lots of great loot.
BG1 shields, all of them. Shields from Amn look great, I can't even bring myself to use shields in BG1 anymore.
I'd say shields in BG2 looks ridiculous, much more so than in BG1. All those ludicrous spikes and shit pointing out everywhere. They would more likely be counter-productive and hurt you more than defedning you.
And what's up with all the purple?
Also, it annoys me that bucklers and small shields share traits. IRL they where used completely different and I see why a buckler wouldn't add AC vs missiles, but a small shield should (albeit very little). A buckler usually faces forward, defending your weapon hand, whereas a shield, no matter the size, is strapped alongside the forearm and is used for deflecting incoming attacks.
The squeaky sound when you are on ships in BG2; the slavership in the slums especially. I have to turn off the sound when I play that area. Extremely annoying.
All the bloody doorways that will only let the entire party through. Portals I can accept, but ordinary doors? No DM would ever get away with that bovine excrement.
Male human mages all have beards. Mages get capes but thieves don't. TRAPS Those disturbing screams in the Athkatlan docks at night. Confused party members breaking the game by hitting a random peasant. Party members walking into each other and going the opposite direction in narrow pathways. Enemy thieves can backstab from the front.
Also, it annoys me that bucklers and small shields share traits. IRL they where used completely different and I see why a buckler wouldn't add AC vs missiles, but a small shield should (albeit very little). A buckler usually faces forward, defending your weapon hand, whereas a shield, no matter the size, is strapped alongside the forearm and is used for deflecting incoming attacks.
No. Shields can either be strapped on or Bossheld. How you hold them is not the distinction between buckler and shield. A buckler is so called because it was small enough to be buckled to your belt, if you felt you needed that extra protection. A small shield could also be held out like a buckler, and while you could strap a small round sheild I doubt this would be done because boss held shields generally lend more control and agility. A strapped shield would be generally be larger, heavier, and not circular; why it was strapped.
Also, it annoys me that bucklers and small shields share traits. IRL they where used completely different and I see why a buckler wouldn't add AC vs missiles, but a small shield should (albeit very little). A buckler usually faces forward, defending your weapon hand, whereas a shield, no matter the size, is strapped alongside the forearm and is used for deflecting incoming attacks.
No. Shields can either be strapped on or Bossheld. How you hold them is not the distinction between buckler and shield. A buckler is so called because it was small enough to be buckled to your belt, if you felt you needed that extra protection. A small shield could also be held out like a buckler, and while you could strap a small round sheild I doubt this would be done because boss held shields generally lend more control and agility. A strapped shield would be generally be larger, heavier, and not circular; why it was strapped.
True, but the game doesn't make that distinction between a shield and a buckler, or as you describe it, a bossheld shield or a buckler shield. It just says that a buckler is the same as small shield (the stats from weilding one I mean), thus rendering the definition between them meaningless.
True, I simplified things in my explanation, but when _generalizing_ I still think my definition is accurate to what they (dev's) originally thought when creating both small shields and bucklers as items to wear and weild, meaning that the buckler is bossheld and that shields generally are not. This is speculative ofc and doesn't really add to the discussion since my main point was about the AC from a buckler is the same as from a shield rather than the discussion about how they are held. I should have phrased it differently, but will leave it as-is for future readers.
Several mages throughout the game seem to have created golems of some sort, but my mighty bhaalspawn, even when he's a wizard never gets the opportunity.
Yeh send me on some simpletons errand to get mimics blood..That's all my pc is good for eh..:(
Several mages throughout the game seem to have created golems of some sort, but my mighty bhaalspawn, even when he's a wizard never gets the opportunity.
Yeh send me on some simpletons errand to get mimics blood..That's all my pc is good for eh..:(
Well you do get the book of golem summoning. So you can run around with your juggernaut golems...
One thing that I think would be great fun would be to do a blackpits run with a sorceror and 5 golems. Given that the announcer only talks about the party leader, and everyone else seems to be there by themselves, it'd fit thematically.
Several mages throughout the game seem to have created golems of some sort, but my mighty bhaalspawn, even when he's a wizard never gets the opportunity.
Yeh send me on some simpletons errand to get mimics blood..That's all my pc is good for eh..:(
Well you do get the book of golem summoning. So you can run around with your juggernaut golems...
One thing that I think would be great fun would be to do a blackpits run with a sorceror and 5 golems. Given that the announcer only talks about the party leader, and everyone else seems to be there by themselves, it'd fit thematically.
That's true I guess. I was thinking more like some procedure you did in the planar sphere with that golem who opens the door for you. Laboratory stuff, I guess I could say the same about some sort of necromancy experiments. Mostly for fluff and it's the ''little things that annoy me'' thread so
The redone familiars in BGEE. They've made some of them pretty pointless now. My CN cat with 15% Pick Pockets and 35% Stealth. I'd have liked him to do the occasional stealth scout and perhaps, just perhaps steal the odd trinket from an NPC, but since he's been redone, I guess I can use him for Basilisk bait, other than that he's a plush doll in my inventory pack.
Occasionally I might speak aloud to my plush doll.
"You know, you seem almost catlike."
"You know what'd be kind of cool?"
"It wouldn't be overpowering or game altering."
"Just imagine if you could be a bit stealthy and scout stuff out for us!"
"Or wouldn't it be kind of neat , if you were able to pilfer small items from some of those clueless NPCs?"
"I know, I know, If you were able to do those things you'd be something other than a HP bonus game mechanic and we wouldn't want that.!"
Pickpocketing kiiiinda needs you to actually reach someones pockets and have fingers (or similar limbs) to extract its contents. I agree on the stealth issue.
I always intend to use the familiars but end up with them in the inventory and then forgetting about them due to them being somewhat fragile and the potential loss isn't worth the potentail gains.
It's strange how characters in the IE games (not to mention in a lot of other games) will wield a "one-handed weapon" in one hand, even if they aren't doing anything with their other hand. Maybe it's actually a reasonable thing to do and I don't know anything about wielding a weapon, but I'm pretty sure that it's always or almost always better to wield a weapon in two hands if you're not doing anything with the other hand, whether it's a "one-handed weapon" or a "two-handed weapon."
Comments
I'm guessing that this was done because doing the mechanic "correctly" might be difficult to code, but it still bothers me.
Agreed. They are so op as you can literally dodge a fireball in my experience.
So much plain walking always makes it a pain.
Such a cool helm to find in BG1, but I put it on my character and he now looks like a total derpity-derpity-derp!
It's passable on a dwarf or gnome but it makes every other character look silly for wearing it!
By Bhaal, I wish you could customize your helms appearance!
The Robe of Vecna has wicked colors but basically the only way to match them with your wardrobe is to set your clothing colors to black.
The coolest looking helmets are the ones you find on the Cultist Guards in the Unseeing Eye quest, but they have no magical effects.
Halberds in real life are awesome-looking weapons with lots of cool shapes, but in the IE games they just look like triangles on sticks.
A little thing that annoys me is how the d20 system is after level 20.
And what's up with all the purple?
Also, it annoys me that bucklers and small shields share traits. IRL they where used completely different and I see why a buckler wouldn't add AC vs missiles, but a small shield should (albeit very little). A buckler usually faces forward, defending your weapon hand, whereas a shield, no matter the size, is strapped alongside the forearm and is used for deflecting incoming attacks.
Mages get capes but thieves don't.
TRAPS
Those disturbing screams in the Athkatlan docks at night.
Confused party members breaking the game by hitting a random peasant.
Party members walking into each other and going the opposite direction in narrow pathways.
Enemy thieves can backstab from the front.
Yeh send me on some simpletons errand to get mimics blood..That's all my pc is good for eh..:(
One thing that I think would be great fun would be to do a blackpits run with a sorceror and 5 golems. Given that the announcer only talks about the party leader, and everyone else seems to be there by themselves, it'd fit thematically.
Occasionally I might speak aloud to my plush doll.
"You know, you seem almost catlike."
"You know what'd be kind of cool?"
"It wouldn't be overpowering or game altering."
"Just imagine if you could be a bit stealthy and scout stuff out for us!"
"Or wouldn't it be kind of neat , if you were able to pilfer small items from some of those clueless NPCs?"
"I know, I know, If you were able to do those things you'd be something other than a HP bonus game mechanic and we wouldn't want that.!"
Color me "ANNOYED!"
I always intend to use the familiars but end up with them in the inventory and then forgetting about them due to them being somewhat fragile and the potential loss isn't worth the potentail gains.