BG1 items are more overpowered than BG2 items. Celestial Fury, Crom Faeyr, the Robe of Vecna, and the Ring of Gaxx are excellent in BG2, but a single Wand of Fire by itself can win almost any fight in BG1.
BG1 items are more overpowered than BG2 items. Celestial Fury, Crom Faeyr, the Robe of Vecna, and the Ring of Gaxx are excellent in BG2, but a single Wand of Fire by itself can win almost any fight in BG1.
Same goes for spell, I don't like the Sleep nerf in BG2, its BG1 version is significantly more powerful
You should never cheat your stats. If you dont have what it takes to click that reroll button as many times as it takes to give all your IWD characters 18's, then you don't deserve those stats.
When using the paired NPCs in BG1: If you get one killed, the other should permantely leave the party to grieve. Unless the surviving NPC is Montaron, Xzar, or Eldoth.
Minsc and Jahiera don't leave in BG2 to grieve, do they?
If you spend 20k+ gold to buy a Robe of the Archmagi, though, or blow all your money on recharging wands, Kagain should totally leave to grieve.
Nope, but they also aren't paried up anymore and have no where to go in Amn.
It makes sense for me that they follow Charname to get revenge against Irenicus. Of course Jaheira will soon have other motives, if Charname is "compatible".
EDIT: Guess I should add an unpopular opinion:
@Montresor_SP Viconia is spelled wrong on that picture
Wands are stupid. For normal fights, almost nobody uses them because the charges are too expensive. For major fights, people spam them because you can win almost any fight by burning 10 charges. Wands screw with the game balance because their usage is limited by the party's gold supply instead of resting periods.
Wands are stupid. For normal fights, almost nobody uses them because the charges are too expensive. For major fights, people spam them because you can win almost any fight by burning 10 charges. Wands screw with the game balance because their usage is limited by the party's gold supply instead of resting periods.
Unless, of course, you don't recharge the wands at all, and use only those charges the wands have when you find/buy them
On a wand of fire: agannar's scorcher > fireball. 6D6 with no save? Can hit multiple enemies without risk of hitting your own? Can strike TWICE for one charge? Did I mention no save?
Sorcerers should never have been added to BG. They feel slapped on in 2nd edition, and they interact really badly with HLAs (they negate the main disadvantage of being a sorcerer).
Beamdog should stop adding kits that are backported 3rd edition Prestige Classes. Shadowdancer and Dwarven Defender are the worst offenders and do not fit 2nd edition at all.
Sorcerers should never have been added to BG. They feel slapped on in 2nd edition, and they interact really badly with HLAs (they negate the main disadvantage of being a sorcerer).
Beamdog should stop adding kits that are backported 3rd edition Prestige Classes. Shadowdancer and Dwarven Defender are the worst offenders and do not fit 2nd edition at all.
OI M8 I'm not gonna argue whether you're right or not, but more kits/classes is always a good thing.
On a wand of fire: agannar's scorcher > fireball. 6D6 with no save? Can hit multiple enemies without risk of hitting your own? Can strike TWICE for one charge? Did I mention no save?
Without risk of hitting your own? I've hit my own guys with aggies plenty of times.
Probably unpopular: BG and IWD are boring unless you play them on Legacy of Bhaal or Heart of Fury mode (starting with a level 1 party of course)
That's true for EE. In the original IWD1 game it is quite fun to play at normal difficulty as it is more than properly balanced. No fireballs before first level of Dragon's Eye. Scarce spells available, you learn to use what you can find. Especially in items. The moment when you get the random drop of Girdle of Beatification instead of Fire Dagger cannot be emulated. Or getting the Stoutward shield instead of Applebane.
No dual-wield. No loot key. No overpowered clerics blasting undead all around them. And especially no overpowered kits.
I don't like Durlag's Tower. It feels so sluggish because there are so many traps you have to stop and wait to disarm, and some of the puzzles require a lot of backtracking. Combine it with close quarters and a rather dull gray environment, and it makes for a very claustrophobic experience.
I don't like Durlag's Tower. It feels so sluggish because there are so many traps you have to stop and wait to disarm, and some of the puzzles require a lot of backtracking. Combine it with close quarters and a rather dull gray environment, and it makes for a very claustrophobic experience.
I'd go further, and say that all of those TotSC questlines are simultaneously overwrought and strangely underwritten. Dezkiel, the Demon Knight, and Kaishas Gan all just talk and talk and talk about plans that don't make a ton of sense, and we're just left with these long walls of text that don't mean anything. I don't really know what to make of it, because it's just kind of strange, and I could talk for hours about plot holes or whatever, but it feels not worth it.
Also, I find it really pathetic that it's totally possible to abuse invisibility to get the Soultaker Dagger to Hurgan without being intercepted by the cultists, but he just reacts as if you haven't got it yet. Now, there's railroading, and then there's railroading.
the only bits of TotSC i like are werewolf island and the ice island. i never bother doing durlags tower as i'm not a fan of that type of dungeon [ i don't like the castle in iwd's expansion either.] so i skip it. same with watcher's keep.
I don't like Durlag's Tower. It feels so sluggish because there are so many traps you have to stop and wait to disarm, and some of the puzzles require a lot of backtracking. Combine it with close quarters and a rather dull gray environment, and it makes for a very claustrophobic experience.
That is certainly unpopular with me. I love Durlag's Tower.
Probably unpopular: BG and IWD are boring unless you play them on Legacy of Bhaal or Heart of Fury mode (starting with a level 1 party of course)
I am of the opposite opinion. I wonder which is more unpopular? I have zero interest in playing LoB or Heart of Fury mode, partially because I come from a tabletop background. Better AI with SCS? No problem. Making some bosses more difficult? Sure. Reducing the amount/ power level of magic items available? Yup, I'll go for that. Blanket stat increases to every rat & beetle? I'll pass...
The only game where playing HoF is great is IWD2. That's because of the extra enemies showing up in HoF, but also because of the extra items that only show up in HoF.
The problem I have is that things like LOB don't discriminate - they make everything harder, when honestly, I hate this notion that every encounter needs to be a life or death struggle, or extraordinarily challenging, or whatever. Hell, I don't think every "boss fight" needs to be that hard. Like, Maevar, say - he's not some world-conquering demon, he's an arrogant pickpocket who's in way over his head. He shouldn't be tougher than Vanilla Sarevok, and I think it's silly to mod him to the point where he is.
Khalid is underrated. He isn’t as good a tank as Kagain or Yeslick, but he has the dexterity and constitution to be a good ice. He’s not as good an archer as Kivan or Coran, but his dex helps a lot. He can’t do DPS like Shar-Teel or Minsc, but he is a solid sword-and-shield fighter who can be obtained early and developed how you want. I know he is more likely to panic, especially at first level, but I can’t recall an NPC I’ve recruited who didn’t panic at first level. I can definitely recall Kagain, Montaron, Jaheira, and Garrick do it. I am pretty sure I’ve seen Viconia, Shar-Teel, and Kivan do the same thing. I think Ajantis might have as well.
If i’m a good-aligned non-tank I bring him along, and even as a tank I am happy to load him with bows and arrows next to Kivan.
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Jaheira is an amazing NPC who is super IMBA.
If this wasn't a thread based solely on unpopular opinions, I'd be showing myself the door right now.
I never keep Anomen with me for a long time, so I can't say how much annoying he really is.
Wands are stupid. For normal fights, almost nobody uses them because the charges are too expensive. For major fights, people spam them because you can win almost any fight by burning 10 charges. Wands screw with the game balance because their usage is limited by the party's gold supply instead of resting periods.
IWD > BG > PST
On a wand of fire: agannar's scorcher > fireball. 6D6 with no save? Can hit multiple enemies without risk of hitting your own? Can strike TWICE for one charge? Did I mention no save?
Beamdog should stop adding kits that are backported 3rd edition Prestige Classes. Shadowdancer and Dwarven Defender are the worst offenders and do not fit 2nd edition at all.
I'm not gonna argue whether you're right or not, but more kits/classes is always a good thing.
The moment when you get the random drop of Girdle of Beatification instead of Fire Dagger cannot be emulated. Or getting the Stoutward shield instead of Applebane.
No dual-wield. No loot key. No overpowered clerics blasting undead all around them. And especially no overpowered kits.
Also, I find it really pathetic that it's totally possible to abuse invisibility to get the Soultaker Dagger to Hurgan without being intercepted by the cultists, but he just reacts as if you haven't got it yet. Now, there's railroading, and then there's railroading.
If i’m a good-aligned non-tank I bring him along, and even as a tank I am happy to load him with bows and arrows next to Kivan.