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BG EE 2.0 and Siege of Dragonspear Compatible Mods

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  • RyrokRyrok Member Posts: 5
    Just want to make is super clear that the v22 version of BG1NPC project from gibberlings.net had dialog bugs for me, but it looks like this one https://github.com/AstroBryGuy/bg1ub/releases v22.3, has them fixed.
  • BillyYankBillyYank Member Posts: 2,768
    My multiportrait mod now supports BG without SoD, as well as with SoD.

    https://forums.beamdog.com/discussion/57176/mod-multi-portrait-mod-now-for-all-3-games-bg-sod-bg2
  •  TheArtisan TheArtisan Member Posts: 3,277
    Just in case it's worth adding to the main post, my Sirene NPC mod now has content for Siege of Dragonspear and is in a (mostly) working state.
  • beobeo Member Posts: 143
    Any idea if there is a side-fork of Baldur's Gate Graphics Overhaul mod compatible with current BG:EE?
  • argent77argent77 Member Posts: 3,433
    edited July 2016
    The mod "Golem Construction for Spellcasters" has been released for Siege of Dragonspear (and BG2EE):

    https://forums.beamdog.com/discussion/60602/mod-golem-construction-for-spellcasters/p1
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @argent77 Added. Thanks!
  • LavaDelVortelLavaDelVortel Member Posts: 2,700
  • PeccaPecca Member Posts: 2,178
    Hi, I renamed "SoD Widescreen GUI Tweaks" to "Dragonspear UI++".
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @LavaDelVortel Added. Thanks :)

    @Pecca Updated. Thanks :)
  • AncientCowboyAncientCowboy Member Posts: 199
    Could you please add 'EEUITweaks Mod Collection' to the collection?
    https://forums.beamdog.com/discussion/60717/mod-eeuitweaks-mod-collection-all-ee-platforms
    Thanks.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @AncientCowboy Added. Thanks :)
  • ThelsThels Member Posts: 1,416
    https://forums.beamdog.com/discussion/22472/item-mod-wand-case/p1
    Item mod. Thalantyr sells a container to store wands.

    https://forums.beamdog.com/discussion/10145/mod-neera-dialogue-expansion-and-flirts/p1
    Banter mod. Adds additional dialogue between Charname and Neera, as well as flirts.

    https://forums.beamdog.com/discussion/38246/neera-banters-for-bgee-v0-1-2-20150101a/p1
    Banter mod. Adds additional dialogue between Neera and other NPCs. Prevents Neera and Edwin from being in the same party.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @Thels All added. Concerning your suggestion in another thread to add a small tutorial on how to install mods I really think such a tutorial should be a thread of its own. Let this one be a simple list for those looking for compatible mods.
  • ThelsThels Member Posts: 1,416
    edited August 2016
    Yeah, I was thinking it's probably better served as it's own thread, and then links pointing there from threads like these about "How do I install these mods?" would be the best way to go.

    Also, you don't need to include "Banter mod" and "Item mod" in their texts. :P Those were merely indicators what section they were supposed to go.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @Thels Fixed... Note to self... do not edit this thread when nearly asleep on the keyboard :)
  • AedanAedan Member, Translator (NDA) Posts: 8,550
    edited August 2016
    Please add Wizard Slayer Rebalancing - it works with BG:EE and BGII:EE :)
    https://forums.beamdog.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/p1
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @Aedan Added. Thanks :)
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,853
    mf2112 said:

    beo said:

    @Dameon2 Thanks, but I don't have have Steam version, I use Beamdog's client. Do I need to modmerge anyway?

    No, only for the Steam version.
    I read in a very old post that modmerge was also required for the GOG version with some differences. Is this still correct?

  • ThelsThels Member Posts: 1,416
    Yes, Both Steam and GoG BGEE+SOD installations require modmerge to run. There's a small difference in the location of the zip file (Steam places it in a subfolder, GoG places it in the root), but the modmerge application has been updated to handle either location.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,853
    Thels said:

    Yes, Both Steam and GoG BGEE+SOD installations require modmerge to run. There's a small difference in the location of the zip file (Steam places it in a subfolder, GoG places it in the root), but the modmerge application has been updated to handle either location.

    Thanks. I was unaware of the update to modmerge. :)
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,853
    edited August 2016
    Have downloaded modmerge. I eventually worked out how to read the read-me file. For those who don't know, md files can be opened with a text editor but you have to tell the computer to do so or rename it as a txt file.

    What is wrong with a straightforward text file or a word doc? :(

    Modmerge has clearly been written with computer geeks in mind. I am not one and most users won't be!

    The read-me does not say how to install the program which has no exe or bat file with it.
    Post edited by Wise_Grimwald on
  • ThelsThels Member Posts: 1,416
    edited August 2016
    @Wise_Grimwald: Wait, what?

    There should be a single .exe file. Place that .exe file in your BGEE directory (the same directory that contains your chitin.key and baldur.exe files), and run it.

    I actually checked, and there is no .md file included in the zip. Are you sure you grabbed the right files?

    The modmerge thread is found here:
    https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1

    However, all we need is the link to the download page, so let me include that here:
    https://github.com/ScottBrooks/modmerge/releases

    On the download page, grab "modmerge-win32.zip" (assuming you're using Windows. If not, grab the linux or osx file). You may see multiple copies of the same file. Grab the top one (with the highest version number).

    When the zip file is downloaded to your PC, simply open it in windows explorer (or your favorite .zip application), then drag the modmerge.exe over to your Baldur's Gate folder (the one with baldur.exe and chitin.key, the same directory where all your mods go to), and run it.
  • BillyYankBillyYank Member Posts: 2,768
    @Wise_Grimwald It looks like you grabbed the source code, not the finished product. As @Thels said, use the appropriate modmerge-* file.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,853
    edited August 2016
    Thanks to @Thels and @BillyYank . :) I'm an idiot, but then I have never claimed to be a computer expert even if my work colleagues thought that I was. :D
  • qwert_44643qwert_44643 Member Posts: 311
    edited September 2016
    Ok I need help

    I have bgee and soa im a steam user
    I downloaded modmerge and followed instructions and most of the moods work except 2

    Vynd-
    He's whereas he's supposed to be but the dialogue is all messed up.

    When I first see Vynd and i place the mouse over him the tooltip says (placeholder) story ring.

    Animal Companions-
    Same ad abovevthe ability is there but the
    Dialogue is all messed up.

    Now I don't have weidu installed..I thought I didn't need it.

    I basically ran modmerge added moods and ran their set up can someone help me.

    Qwert
    Post edited by qwert_44643 on
  • qwert_44643qwert_44643 Member Posts: 311
    Ok the only thing I can figure to is totally wipe bgee off my system and then reinstall and start from scratch

    Anyone help me out with the proper way to do install this stuff.
  • qwert_44643qwert_44643 Member Posts: 311
    I don't know if this but I installed steam to a different place(I heard its bad to be in program files 86) and the sod.disabled file was in the dlc folder not the root directory.
  • ThelsThels Member Posts: 1,416
    @qwert: If it's in the Program Files, mods may have problems patching the files. It's a lot safer to move or install the game elsewhere.

    Once the game is installed, you move modmerge.exe into the same directory as "chitin.key" and "baldur.exe" (move modmerge.exe, NOT the other two). Then run modmerge.exe.

    After modmerge has done it's thing, move the mods that you want to install into the same directory. They should have a "setup-nameofthemod.exe" file (this is the Weidu installer) and a "nameofthemod" subfolder. Run them one at a time.

    When you install the first mod, Weidu will make sure all the mods are the same (newest) version. Check to see if this is 23900, or perhaps a lower number. If it's 23901 or higher, it can cause all kinds of problems.

    Also, during the first mod, it will first ask you for a language. This is the language that you'll be playing the game in. All mods will use this option. So if you choose English here, all mods will update the English text file. If you then switch to, say, German in game, all the strings will be missing.

    Certain mods will ask for another language. That will be the language in which the mod itself appears. This doesn't really matter, and you can even combine multiple languages from different mods.

    The sod.disabled file should be in the dlc folder, so that's good.
  • qwert_44643qwert_44643 Member Posts: 311
    I decided to try bigworldsetup to see if that will do the trick....wow theirs a lot of good stuff in there...is it all SOD compatible...
    Thanks for responding
  • qwert_44643qwert_44643 Member Posts: 311
    Plus everything seemed to work just them 2 dialogue issues.
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