This mod adds supernatural powers to the player characters, the NPCs, and nearly every creature in the game, in order to make every encounter a unique, very interesting experience. It tries to make Baldur's Gate 1 feel like a totally new game.
But when I clicked on the link for my mod you put at the beginning, it took me to this thread rather than the mod thread. It would be very nice of you if you could fix that.
This mod doesn't add any new banters. It converts the existing SoD banters from the "on-the-run" style to a pausing dialog style (as in BG2). So, I don't know if you'd prefer it under "Banter packs" or "Tweaks".
@Schabik09 Prosimy o zamieszczenie pytań w sekcji polskiej forum. Jest to sekcja angielska. Mam nadzieję, że skorzystam z usług tłumacza online, który to zrozumie.
Thanks for the clarification @ThacoBell ! I'm glad Beamdog fixed that, since he is billed as a Sun-Soul Monk! Hope you had a happy Thanksgiving and have a Merry Christmas and a Happy New Year! BTW, love your hilarious name! Sounds like something I would make up!
Comments
Can you add the Undead Predator (Ranger Kit) to your list?
Thank you.
Can you add the Undead Redeemer (Cleric Kit) too, please?
Thanks!
Due to a conflict with IWD's timeline I had to change the concept of the kit and it's now named Undead Redeemer.
Sorry about that.
Can you please add the Undead Slayer (Wizard Kit) to the list?
Thanks!
Can you please add the Undead Hunter Revision to the list?
Thanks!
Can you please add the I Hate Undead Kitpack to the list?
Thanks!
https://forums.beamdog.com/discussion/60325/mod-high-power-baldurs-gate-version-1-2/p1
Here's my description of it.
This mod adds supernatural powers to the player characters, the NPCs, and nearly every creature in the game, in order to make every encounter a unique, very interesting experience. It tries to make Baldur's Gate 1 feel like a totally new game.
But when I clicked on the link for my mod you put at the beginning, it took me to this thread rather than the mod thread. It would be very nice of you if you could fix that.
Drake NPC for BG:EE and SoD
Shadow Magic (primarily a kit mod)
Bardic Wonders (kits only, item pack is BG2:EE only)
True Berserker Minsc
Way of the Assassin - Assassin kit rework
Thanks!
SoD Dialog Banters: https://forums.beamdog.com/discussion/66674/sod-dialogue-banters
This mod doesn't add any new banters. It converts the existing SoD banters from the "on-the-run" style to a pausing dialog style (as in BG2). So, I don't know if you'd prefer it under "Banter packs" or "Tweaks".
Also, obviously, SoD is required.
Anyway, I was wondering if Revised World Map Test, Continue Playing After Defeating BGEE,
Give Rasaad the Sun-Soul Monk kit as Intended, BGEE Levelled Spawns, Original Casting Sounds, and TeamBG's Level 40 Ruleset/HLAs are compatible with BGEE v2.x (Specifically, v2.1)? And whether or not RWMT, Continue Playing, and GRtSSMK are still relevant mods, or if they have been fixed by Beamdog. Thanks!Thanks for the clarification @ThacoBell ! I'm glad Beamdog fixed that, since he is billed as a Sun-Soul Monk! Hope you had a happy Thanksgiving and have a Merry Christmas and a Happy New Year! BTW, love your hilarious name! Sounds like something I would make up!